jeanpatrick.guerrero@gmail.com
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0cf4fd4c18
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Add mushrooms
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2015-07-17 10:12:00 +02:00 |
LeMagnesium
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01ad09036b
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Improved flowers' registration system - Specific nodeboxes, - Color groups - All datas were put into a table then unpacked for add_simple_flower
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2015-06-06 14:51:25 +02:00 |
Ombridride
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638add603f
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Simplified flowers' registration - Created a new local function to register flowers
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2015-06-06 14:51:25 +02:00 |
paramat
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21c874ab52
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flowers/mapgen.lua: Remove unnecessary double quotation marks
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2015-03-25 22:03:53 +00:00 |
paramat
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8a8712e4a3
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flowers/mapgen.lua: Register flower decorations for mgv6
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2015-03-25 21:28:15 +00:00 |
jp
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f86ac2fdff
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Optimize textures and model (use *.b3d instead *.x)
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2015-02-28 22:33:19 +01:00 |
PenguinDad
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3bf3249d71
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Fix leaking globals in flowers and default mapgen.lua
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
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2014-11-22 00:24:49 +10:00 |
paramat
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e71b71c1a9
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Default and flowers: only run on-generated functions in mgv6. Remove indev ore definitions
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2014-11-16 19:38:04 +01:00 |
RHRhino
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a90338d40d
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New flower textures
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2014-11-08 23:45:18 +01:00 |
David Gumberg
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e106fd51ca
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Compress all textures losslessly using optipng and advpng
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2014-07-05 16:06:00 +02:00 |
HybridDog
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9df85d7752
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Fix typo in flower generation
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2013-08-06 17:56:51 +02:00 |
Sfan5
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c2ce3d032e
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Pngcrush all Textures
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2013-05-25 16:20:35 +02:00 |
PilzAdam
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31a74ede18
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Replace minetest.env: with minetest.
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2013-05-25 00:40:03 +02:00 |
PilzAdam
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fcf0816fa8
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Move all common mods back to minetest_game
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2013-05-18 16:05:16 +02:00 |