Commit Graph

429 Commits

Author SHA1 Message Date
BlockMen 2a6050e552 Add option to disable bed respawn, better recipe for fancy bed 2015-03-06 10:46:05 +01:00
ThatGraemeGuy e604d8d7f3 Remove dupe aliases (fixes #438) 2015-02-28 22:49:32 +01:00
Calinou 5a2aab855f Make some tools dig faster 2015-02-28 22:44:31 +01:00
jp f86ac2fdff Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
tenplus1 df35360372 Make empty buckets stackable 2015-02-28 22:15:46 +01:00
MT-Modder 3e912f7b85 Add reverse recipes for hoes
- Adds material for crafting (keeps def.recipe compatibility)
- Fix two typos in api documentation
2015-02-28 22:05:07 +01:00
BlockMen ea7b04a712 Use only red and white wool for beds 2015-02-24 21:55:14 +01:00
BlockMen edb02e9d33 Add beds 2015-02-24 20:59:04 +01:00
paramat 3b526a7276 mapgen.lua: Add dirt/sand/gravel blob ores for mgv5/mgv7
Create register ores function. Select and order functions per mapgen
Use blob ore for clay. Update ore height_min/max to y_min/max
Tune flower amount
2015-02-22 01:34:35 +00:00
Jeija 03c00a831d Clean up trapdoors code and make them more flexible, so custom trapdoors
can be registered by other mods
2015-02-14 00:48:28 +01:00
Craig Davison a9137e8c21 Fix typo in survival formspec & create legacy file 2015-02-12 22:18:22 +01:00
Tim 75ea7e3160 Bones mod fixes
1. don't delete protected nodes, 2. time out in loaded chunks, 3. don't crash when dying in certain nodes (like default doors or sign_lib signs)
2015-02-12 22:10:15 +01:00
Xanthin 047ecea3a2 Make trapdoor better visible when held in the hand
Screenshots at: https://github.com/minetest/minetest_game/issues/411
2015-02-12 16:51:32 +01:00
jeanpatrick.guerrero@gmail.com 5518c277f3 Textures Update 2015-01-25 10:48:42 +01:00
Xanthin 4468015cbe Fix typo for obsidian glass door texture
I think that was just a typo?
2015-01-24 20:40:08 +01:00
MT-Modder 0755a8fa05 Mossycobble fixes 2015-01-24 20:36:37 +01:00
jeanpatrick.guerrero@gmail.com 5d8b2442ce Add straw 2015-01-17 16:30:31 +01:00
Craig Davison 6157982787 Follow naming convention of textures and sounds in doors 2015-01-17 16:05:23 +01:00
Craig Davison 07dcae7258 Add fancy inventory for bones 2015-01-17 16:05:19 +01:00
PilzAdam 3689bdad75 Fix typo in water_flowing tile animation Also add missing commas and use non-deprecated field-names 2015-01-10 15:47:30 +01:00
PilzAdam 4ce47528e1 Clarify comment in default:grass_1 2015-01-10 15:47:30 +01:00
PilzAdam 2edfb55c29 Restructure default/nodes.lua 2015-01-10 15:47:30 +01:00
PilzAdam d1e715ebac Add tree growing functions to game_api.txt 2015-01-10 15:47:30 +01:00
PilzAdam c654c9fd11 Remove weird constants in default 2015-01-10 15:47:30 +01:00
PilzAdam 2c0f716a13 Remove useless, empty callbacks 2015-01-10 15:47:29 +01:00
Craig Davison 64bf6c1b89 Add crafting grid result arrow to creative inventory 2015-01-10 15:32:16 +01:00
paramat 047bfb9ad1 Simple biomes for mgv5/mgv7. Uses get_mapgen_params 2015-01-10 15:32:16 +01:00
Craig Davison cab01b6694 Add Obsidian / Obsidian Brick stairs & slabs 2015-01-10 15:32:16 +01:00
Lean Rada 554d15fadb Change furnace fire icons 2015-01-10 15:16:41 +01:00
Craig Davison a9ac480dcd Set number of screwdriver uses to 200 2014-12-21 22:36:20 +01:00
PilzAdam 1237bc3a4b Don't override param2 bits that are not used for rotation in screwdriver 2014-12-20 13:06:53 +01:00
PilzAdam 854415fd33 Fix typo in furnace.lua 2014-12-13 12:52:47 +01:00
PilzAdam 99cfe73bbf Give 4 obsidianbrick for 4 obsidian 2014-12-12 17:15:48 +01:00
PilzAdam 697b39d40d Only allow rotating nodes that could be dug 2014-12-12 16:14:25 +01:00
PilzAdam 2b7ca68805 Cleanup
* Remove unused variables
* Fix wearing out of screwdriver
* Move magic numbers into constants
* Scale down texture
2014-12-12 16:14:25 +01:00
tenplus1 bd24c15db4 Screwdriver rewrite 2014-12-12 16:14:24 +01:00
paramat 69614dc20d Pinetree (by sfan5, from mg mapgen) lua generation and sapling ABM. Add checks for ignore to other trees 2014-12-12 16:11:42 +01:00
Calinou 75dfcdb1e7 Add 3D signs 2014-12-12 16:10:30 +01:00
ShadowNinja c332081e81 Add white to the crack texture
This makes the crack stand out better on dark textures,
like obsidian and black wool.
2014-12-12 16:06:55 +01:00
HybridDog 608e51f16d Add obsidianbrick
use Zeg9`s texture
2014-12-12 16:04:27 +01:00
PilzAdam b0fb180e4d Use an overlay over default_dirt.png for soil 2014-12-07 19:46:23 +01:00
PilzAdam 2ebd6b3839 Correct node definitons for pine saplings and pine needles 2014-12-07 11:57:37 +01:00
PilzAdam 5a06de184c Rewrite furnace
* Move furnace related code into furnace.lua
* Move duplicated code into functions
* Rewrite ABM:
	* Easier to follow strcuture (no returns in the middle)
	* No unnecessary calls to get_craft_result
	* Split logic and "visual feedback" (a bit)
	* Fewer calls to meta:set and meta:get
	* Better feedback on the current state of the furnace
2014-12-06 21:18:02 +01:00
PilzAdam 957f94534b Remove remains of finite liquids from bucket mod
This reverts commit 79856c914d.
2014-12-06 20:58:03 +01:00
PilzAdam 4ec4672f01 Remove remains of weather 2014-12-06 20:58:03 +01:00
PilzAdam ef0eb4d435 Move doc for dyes to game_api.txt 2014-12-06 20:54:53 +01:00
PilzAdam 11a7b88434 Fix visibility of global/local dye tables 2014-12-06 20:54:02 +01:00
PilzAdam 9ec33f34f1 Set param2 to 1 if player places leaves 2014-12-06 20:36:20 +01:00
PilzAdam 2c2edfad04 Move leafdecay doc to game_api.txt 2014-12-06 20:36:20 +01:00
PilzAdam 22dd46dcc6 Dont dry out soil if unloaded blocks are nearby 2014-12-06 11:54:56 +01:00
PilzAdam 20f938e44a Allow the group book to be placed into bookshelfs 2014-12-06 11:46:04 +01:00
PilzAdam fd34872de8 Fix possible stacking of books in bookshelf
Original author: @MT-Modder
2014-12-06 11:43:07 +01:00
PilzAdam 31edc5a9ff Add all saplings to group sapling 2014-12-03 17:26:01 +01:00
PilzAdam 19bdcb26f6 Add missing groups to pine sapling 2014-12-03 17:26:01 +01:00
PilzAdam 5b7db48372 Fix various fire sound bugs 2014-12-03 16:59:36 +01:00
Craig Davison 128f0adb24 Fix some undeclared global variables 2014-11-30 18:02:33 +01:00
paramat 6fb072e5ff Pine tree, pine needles, pine sapling and pinewood nodes, including textures by Splizard and Cisoun 2014-11-30 17:47:02 +01:00
Amaz 8007c142de Added the new door textures 2014-11-30 17:34:35 +01:00
Diego Martínez e707ba3cf1 Fix leaked globals. 2014-11-29 18:03:18 +01:00
kilbith 6680a51988 New ladder texture 2014-11-23 11:54:40 +01:00
PenguinDad 3bf3249d71 Fix leaking globals in flowers and default mapgen.lua
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-22 00:24:49 +10:00
paramat e71b71c1a9 Default and flowers: only run on-generated functions in mgv6. Remove indev ore definitions 2014-11-16 19:38:04 +01:00
RHRhino a90338d40d New flower textures 2014-11-08 23:45:18 +01:00
BlockMen 929559fe85 Revert "Fix fire blocking sunlight"
This reverts commit dcce6e9795.
2014-11-08 23:25:40 +01:00
kilbith c41762d211 New grass(plant) and leaves textures 2014-11-08 22:54:00 +01:00
kilbith f06d4b8547 Vessels: new textures 2014-11-08 17:39:52 +01:00
ShadowNinja dcce6e9795 Fix fire blocking sunlight 2014-11-04 16:17:56 -05:00
paramat d57cb0a110 Boats mod improve y motion. Smaller collision box. Reverse turn with negative velocity only. Smooth turning. Enable underwater higher acceleration 2014-10-29 10:54:39 +00:00
kilbith ba8cbbcdbd Add new ore blocks textures 2014-10-05 08:49:55 +02:00
BlockMen 56cc4191ca Tweak some textures, new chest texture 2014-10-03 11:29:17 +02:00
BlockMen 6532978a58 Add improved grass textures by @Philipbenr (slightly modified), fixes #323 2014-10-03 11:29:10 +02:00
BlockMen 349a63ed14 Allow only boat driver to be detached from boat (fixes #276) 2014-10-03 03:20:31 +02:00
BlockMen 7f44a49d99 Use new optional framed glasslike drawtype 2014-10-02 11:51:47 +02:00
BlockMen 5047540db2 Make new textures fit existing style 2014-09-27 20:33:17 +02:00
Neuromancer56 9dfaab7f20 Some new textures (natural beauty texturepack) 2014-09-27 20:10:58 +02:00
BlockMen 8fe62ea7f6 Use new firelike drawtype 2014-09-21 22:25:00 +02:00
BlockMen c4969665e7 Fix dye stuff, fixes #243 2014-09-16 19:40:50 +02:00
ShadowNinja 9670c27161 Clean up treegen code 2014-09-16 18:38:11 +02:00
BlockMen c95cd8414b Fix xpanes API 2014-09-16 17:11:54 +02:00
CraigyDavi cc2573acdf Remove API from player.lua
It's now in game_api.txt
2014-09-16 17:07:43 +02:00
ShadowNinja 44dc611088 Fix farming unloaded node crash 2014-09-06 20:36:40 -04:00
Calinou 49a8ddc822 Make sand and some leaves sounds quieter 2014-08-22 11:52:51 +02:00
BlockMen 11c04e984d Localize player_attached 2014-08-21 16:49:30 +02:00
BlockMen ef1f66a64e Fix some farming stuff 2014-08-21 16:48:48 +02:00
Zefram a1aee9a68f Fix door hardness detection for open/close sounds 2014-08-07 13:47:01 +02:00
Jat 5dbc738dbd Add API doors : Sound for door open and close. 2014-08-07 12:42:37 +02:00
paramat 5b5aa493b5 Fix boat flying up and some tweaks 2014-08-07 12:27:40 +02:00
Gabriel Huber 6967232619 Fix TNT init for undefined enable_tnt setting 2014-07-25 23:29:44 -04:00
Zefram 263b6f2fdf Show filled buckets in creative inventory 2014-07-24 13:41:17 +02:00
ShadowNinja 0ca4520cc2 Rewrite TNT 2014-07-22 12:05:40 -04:00
Zefram ea3fcdd077 Pair door with door of any type
Mirror the setup of a door placed next to any door, not just next to
a door of the same type.  This is particularly useful where there are
multiple door types that have the same appearance, but one wants the
doors of a pair to have different behaviour in some other respect.
2014-07-22 13:41:32 +02:00
Zefram 820e48badc Make open trapdoor climbable
When a trapdoor is mounted upside down, to make its top surface flush
with the floor above when closed, it is necessary to have some way to
climb through the trapdoor node when it's open.  Making it climbable
like a ladder satisfies this need.  It is somewhat realistic, as a real
trapdoor can have a ladder segment mounted on one face.  When the trapdoor
is mounted in its default orientation, making the bottom surface flush
with the ceiling below when closed, the climbability when open is not
strictly necessary, but is still a convenience.
2014-07-22 13:04:45 +02:00
Zefram c39b9b29de Improve message about screwdriver control
The message to "hold shift" makes an unwarranted assumption about the
user's keybindings.  Messages from the server should refer to a key's
game function, rather than its extragame identity.
2014-07-22 13:04:20 +02:00
Zefram a8ad9bfc9d Consistently use group:stick in tool recipes
The left-handed recipes for axes were using default:stick instead of
the group:stick used by all other tool recipes.
2014-07-22 13:03:45 +02:00
Zefram d4c24a30e9 Retain sign text when editing is aborted by <esc> 2014-07-22 13:00:20 +02:00
Amaz c8845e8d44 Fix desert_sand_soil dropping itself, and changed the descriptions 2014-07-22 12:56:20 +02:00
cupofinsane 5175897cdc Alias string to cotton
Cotton plants used to drop strings, now they drop farming:cotton. Some mods (namely, throwing) still use farming:string, therefore we need farming:string to be equal farming:cotton.
2014-07-13 20:04:14 +02:00
Novatux c521cb06bf Better ingot textures 2014-07-13 19:37:01 +02:00
BlockMen 3180bdfe6c Add protection to TNT (by @tenplus1) 2014-07-13 19:24:57 +02:00
Novatux c993e14084 Add spaces around operators in boat mod code, fix a problem with boat staticdata, fix a crash that can occur with boat going over unknown nodes. 2014-07-09 09:47:51 +02:00