Commit Graph

1119 Commits

Author SHA1 Message Date
paramat 809e5933c4 Beds: Strip colour bits from param2 in 'get look yaw'
Based on code by github user 'hdak1945git'.
Fixes a crash when 'colorfacedir' param2 is used for beds.
2017-09-28 20:49:34 +01:00
tenplus1 2d8207a924 Flowers: Add waterlily right-click checks
Check for on_rightclick functions of nodes when holding a waterlily.
2017-09-25 15:58:59 +01:00
rubenwardy a4b94a3347 Sfinv: Remove possibility of infinite loop when homepage doesn't exist 2017-09-25 15:57:55 +01:00
rubenwardy db08c0d721 Sfinv: Rename navigation tabs to reduce chance of a conflict 2017-09-25 15:57:11 +01:00
paramat 74ed63f46b Ores (non-mgv6 mapgens): New distributions
Make deeper, to compensate for ease of travel using 3D noise tunnels.
Make depth more progressive with value:

Ore, upper limit

Coal 64 no change
Iron 0 no change
Tin -32 > -64
Copper -16 > -128
Gold -64 > -256
Diamond -128 > -512
Mese crystal -64 > -512
Mese block -1024 no change

Make y of 1st density increase deeper but following a similar logic to before:

Ore, upper limit

Coal 0 no change
Iron -64 no change
Tin -128 no change
Copper -64 > -256
Gold -256 > -1024
Diamond -256 > -1024
Mese crystal -256 > -1024
Mese block -2048 new

Add second, denser layer of mese blocks with a decrease of separation and
increase in density equal to mese ore layers.
2017-09-25 15:55:22 +01:00
danielmeek32 f33cc02080 Chests: Fix locked chest protection against explosions (#1886)
Fixes #1885
2017-09-20 20:08:17 +02:00
tenplus1 c5c9e423ca Chests: Fix open chest after player leave (#1884)
This should fix the chest staying open when a player disconnects while inside.
2017-09-20 20:08:06 +02:00
paramat 4ccafd1518 Biome registration: Update due to revert of mgv7 'biomerepeat' option 2017-09-17 06:18:47 +01:00
sfan5 bf8404fcf7 Doors: Same prediction change for trapdoors
Forgot this in the last commit, thanks @Fixer-007
2017-09-12 00:28:29 +02:00
sfan5 edba1dcb02 Doors: Disable client dig prediction for protected doors 2017-09-11 21:35:28 +02:00
tenplus1 fe67ffda7c TNT: Add explode_center flag
Add 'explode_centre' flag which when false explodes as normal and when true runs on_blast on centre node as well as dropping items.
2017-08-26 22:14:44 +01:00
tenplus1 bcf98df5fa Mushroom spread: Optimise and make overridable
Move mushroom spread ABM action into a global and overridable function.
Optimise spread code.
Reduce spread range to reduce spread through walls.
2017-08-25 23:07:19 +01:00
paramat 08727bcd69 Farming: Make cotton look like cotton, add crafted string item
Remove string -> cotton alias.
2017-08-18 18:48:25 +01:00
Hybrid Dog f928780946 Register fence: Allow setting nodedefs to 'false' 2017-08-18 18:46:44 +01:00
tenplus1 bb084294ce TNT: Allow a custom explosion sound to be used 2017-08-18 18:41:15 +01:00
rubenwardy 20687a6301 Make ice slippery 2017-08-14 19:06:54 +01:00
Rui b431ae1c77 Carts: Fix player position (#1872) 2017-08-13 13:47:13 +02:00
Rui fe710c99a6 Boats: Fix player position (#1871) 2017-08-13 13:47:01 +02:00
tenplus1 c5e97867f3 TNT's tnt:boom cleanup (#1868)
The tnt:boom node doesn't actually need the on_construct and on_timer functions to remove the node after 0.4 seconds as the tnt_explode function already does this beforehand.
2017-08-13 13:46:30 +02:00
TumeniNodes 8817d1c696 default_desert_cobble.png with darker mortar (#1859) 2017-08-13 13:45:39 +02:00
Jens Rottmann d883012491 Trivial: Make furnace info text look nicer
Furnace inactive (Item: Not cookable; Fuel:
Empty)

--> becomes -->

Furnace inactive
(Item: Not cookable; Fuel: Empty)
2017-08-13 00:08:43 -07:00
SmallJoker 67c01a44c2 Beds: Do not crash when placing in an unknown node 2017-08-10 10:08:24 +02:00
paramat 77c9408721 Player API: Integrate settable player step height
Split some long lines.
Some nearby code cleanup.
2017-08-09 11:27:37 +01:00
ForbiddenJ 3294a2a515 Torches: Make liquids drop torches as items
Liquids that are 'igniters', such as lava, will drop the torch without
a flame-extinguish sound, as the torch item will burn up after a few
seconds with a sound and smoke particles.

All other liquids cause a flame-extinguish sound.
2017-08-07 02:38:31 +01:00
paramat 57577596d6 Floatland biomes: Simplify to grassland
Make the placeholder biomes grassland to make the shape of the floatland
terrain more visible.
2017-08-06 01:54:47 +01:00
paramat b4abb07572 Player_api: Integrate settable player collisionbox 2017-08-06 01:54:47 +01:00
danielmeek32 271b2befaa Player API: Apply model default textures when passing nil to 'set_textures' 2017-08-06 01:53:53 +01:00
rubenwardy 5d19fd6923 Separate player code into new mod 2017-08-01 03:57:29 +01:00
paramat 7ffd176f48 Lava cooling: Increase interval to 2
An excessive load has been reported caused by the node searching, so even
when no lava is present.
2017-08-01 03:57:10 +01:00
SmallJoker 8f1f3760f0 Carts: Check for last pathfinder predition too
Minor fix to reduce cart jitter slightly
2017-07-30 19:55:36 +02:00
TumeniNodes 71dff2ac4a Default: Correct dimensions of default_clay_brick.png (#1858)
Resize default_clay_brick.png from 16x17px to 16x16px, as mentioned in issue #1855
2017-07-29 18:09:27 +02:00
SmallJoker fa4c77feba TNT: Only burn visually connected powder (#1857) 2017-07-29 18:09:15 +02:00
elinor-s c81165b2c8 Default: Increase the maximum level of the diamond axe to 3 (#1854)
This is the maximum level of the other diamond tools and makes the
number of uses similar to them.
2017-07-29 18:09:05 +02:00
DS 996f168aa3 Default: Reexport the player model (#1848) 2017-07-26 20:06:29 +02:00
Ezhh 40ed77185e Improve node descriptions (#1834) 2017-07-23 10:26:10 +02:00
SmallJoker a1d35f3d69 Creative: Prevent unauthorized item access (#1840) 2017-07-22 20:16:25 +02:00
Ezhh c2f3c99cad Correct farming/stairs dependency (#1838) 2017-07-22 16:11:40 +02:00
paramat 48baf1acb5 Floatland biomes: Update due to mgv7 biomerepeat option
Only register floatland biomes if mgv7 'biomerepeat' flag is false.
Simplify floatland biomes to coniferous forest and ocean.
Make 'mgv7_floatland_level' and 'mgv7_shadow_limit' parameters global
values for mods to use to register their own floatland biomes.
2017-07-22 01:07:06 +01:00
TeTpaAka 886537ef50 Player model: Remove vertical 1 node offset
Required due to the settable player collision box engine feature.
Change for MT/MTG v0.5.0 that breaks compatibility with old clients.
2017-07-21 02:13:09 +01:00
SmallJoker e5189760b3 Default: Expose the formspec getter functions (#1783) 2017-07-16 14:31:34 +02:00
Paramat 1d5bc15f9a Crafting: Remove duplicate reversed recipes (#1777)
For axes and hoes only use one recipe that matches the appearance of the texture and in inventory.
2017-07-16 14:31:21 +02:00
Fixer 1aafcdd7e0 Stairs: Add tin block stairs and slab 2017-07-08 14:51:24 +01:00
paramat 0cdee1d8f5 Saplings: Reduce grow time to ABM equivalent
Previous times were chosen using statistical maths, but reports suggested
this was too long.
I tested by timing an ABM acting on 100 nodes, with interval and chance equal
to the old sapling ABM.
50 at 4m59s.
99 at 24m58s.
100 at 26m58s.
So choose a grow time between 5 and 25 min for tree and bush saplings.
If 'can grow' is false at grow time the timer is reset to 5 min.
2017-07-08 14:51:03 +01:00
TumeniNodes b66a61a10f Stairs: Add inner and outer corner stairs
With thanks to MarkuBu for the original PR and GreenXenith for the stair models.
2017-07-08 14:50:17 +01:00
paramat 57979686d9 Mapgen: Completely separate mgv6 ore registrations
This allows us to preserve mgv6 ore distribution while giving us the freedom
to alter ore distribution for other mapgens.
Other mapgens are larger scale and have 3D noise tunnels which make vertical
travel easier, so ores can be deeper.
Other mapgens have registered biomes which allows us to limit ores to certain
biomes.
2017-07-02 11:33:48 +01:00
DS-Minetest 2e413b521a Add backface_culling to open chests and fencegates 2017-07-02 11:32:34 +01:00
Foz 0f7d0bfd7a TNT: Track TNT owner in metadata for protection mods
It is useful for protection mods to know who owns an exploding
TNT block. This allows the blocks destroyed by the TNT to be
limited to the same ones the owner could destroy without using
TNT.

TNT placed within a protected area by the area owner, and later
ignited by another player will destroy within the protected area
nodes the igniter may not otherwise be able to interact with. Any
player could significantly increase the size of an explosion by
placing more TNT in an adjacent unprotected area if the original
TNT block was placed withing 1 node of such a boundary. This
feature sounds dangerous, but we are talking about TNT. Players
should use it carefully.
2017-07-02 11:30:39 +01:00
SmallJoker c51ebcb74a Carts: Do not connect rails with gunpowder (#1812) 2017-07-02 10:32:10 +02:00
paramat bae17cd88c Flowers: More flowers 2017-07-01 04:29:49 +01:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 7b46d3b6af Stairs: Add backface culling to stair meshes
If backface culling is not specified for a tile in 'images' it is set to true.
Slabs already have backface culling due to being defined as nodeboxes (which
are then converted to meshnodes).
2017-07-01 04:22:11 +01:00
paramat bdc09d2313 Floatland biomes: Add ocean biomes to fix missing sandstone
Update biome lists for blob ores.
2017-06-28 11:18:53 +01:00
F.K.Z 2c666891a8 Furnace formspec: Replace deprecated 'current_name' with 'context' 2017-06-28 11:17:40 +01:00
Ezhh 3d1fc42f66 Make sapling, leaves and fence descriptions consistent (#1795) 2017-06-25 11:19:12 +02:00
John Cole 36d024a716 Allow mossy cobble slabs to combine (#1791) 2017-06-22 20:38:02 +02:00
paramat 120e96938d Chests: Check 'def' of node above chest to avoid crash
In 'chest_lid_obstructed(pos)' check for nil 'def' to avoid a crash caused by
an unknown node above the chest.
2017-06-16 04:11:33 +01:00
red-001 502720b14d Books: Also limit the max size of the title
This limits the max size of the full title of the book to `80` letters and
the size of the part thats displayed in the tooltip to `35` letters.
2017-06-16 04:11:00 +01:00
tenplus1 0157175346 Creative: Add 'creative' privilege for survival servers
This adds a 'creative' privilege to survival servers which OPs can bestow
on admin or competent builders to give access to the creative inventory.
2017-06-14 20:47:11 +01:00
red-001 b3f17cda9f Books: Limit the size of books
Really large books just waste hard drive space and the engine is not designed to
handle that much data in item metadata, this can cause strange things to happen.
2017-06-14 20:28:40 +01:00
ezhh 15ba96467d Descriptions: Make capitalization consistent 2017-06-14 20:26:33 +01:00
red-001 da7e8e4810 Books: Add nil value checks to the book formspec handler 2017-06-14 20:26:17 +01:00
paramat 175a9f8ff5 Stairs: Use one recipe matching inventory appearence
No longer have 2 recipes for stairs, choose the one that matches the appearence
in inventory (stair rising toward the right).
Helps to reduce recipe count now that an increasing number of stairs are
being registered.
2017-06-14 20:26:17 +01:00
Wuzzy b91e047868 Stairs: Allow crafting slabs and stairs into full blocks again 2017-06-14 20:25:26 +01:00
DS-Minetest 7e9c5a3576 Doors: Avoid white particles when digging wooden trapdoor
Alter the wooden trapdoor side texture, replacing the white area with a
repetition of the wood pixels.
It is now consistent with the steel trapdoor side texture.
2017-06-08 15:52:31 +01:00
paramat c714d43319 Flowers: New texture for yellow dandelion
Derived from the white dandelion texture.
Uses the flower head colours of the previous yellow dandelion.
2017-06-08 15:52:00 +01:00
vorunbekannt75@web.de 626cd8e9c7 Default: Revert "Default: Shorter and better ABMs"
This reverts commit e523c3a296 to re-enable
the overriding and redefinition of these global functions.
2017-06-08 10:35:54 +01:00
sfan5 f855beeda5 Use transparency for unused part of mese post top texture
The color autogeneration algorithm of minetestmapper otherwise
causes this node to appear as solid black.
2017-06-06 12:54:42 +02:00
MrIbby 18956c7f69 Change "Junglewood" to "Jungle Wood" 2017-06-03 11:55:13 -04:00
Michael Bargatin a8a60d33a3 Resize book textures from 16x17 to 16x16 2017-06-03 11:54:39 -04:00
paramat eec1c5a03b Settings: Use new settings object 2017-05-24 07:18:26 +01:00
theFox6 e523c3a296 Default: Shorter and better ABMs (#1739)
Action of some abm's call functions directly, instead of calling the function inside a function.
2017-05-20 14:32:52 +02:00
sfan5 b25317fc64 Remove set_inventory_formspec in default, remove delay in sfinv 2017-05-18 09:54:18 +01:00
Vanessa Ezekowitz d104b9b10f Chest: Redo new chests to use single-tile textures where possible
This keeps the filenames the same, but adds a new "inside" double texture
for the open chest.
Use regular drawtype for closed chest and delete the "cube.obj" model.
X-flip the right-side texture for the closed chest.
2017-05-18 09:45:56 +01:00
ezhh 758d5010b8 Fire: Disable fire by default in multiplayer 2017-05-15 17:39:59 +01:00
tenplus1 63b3542d00 Chests: Revert inventory name
Revert the new 'default:game' inventory back to the old 'main' and use the
lbm to restore the contents of the chest.
Change the name of the conversion LBM to ensure it is run again on already
converted chests.
2017-05-15 13:47:03 +01:00
cx384 5bd44c21ef Change the selection_box of bush stems (#1733)
This is needed because you can't place a node above a bush stem when you are pointing at the bush stem.
2017-05-13 12:49:04 +02:00
Auke Kok c7d558c09e Chest open model: UV map fix.
The back side had a UV mapping issue which caused the bottom
rear part to "shrink" when opened.
2017-05-07 20:47:17 -07:00
Auke Kok 55f81d0802 Fix nil deref issue with people hitting chests too often. 2017-05-07 20:47:17 -07:00
SmallJoker a533434b58 Chests: Keep old textures for mod compability
Prevents generating ugly looking dummy images for mods that weren't updated yet.
2017-05-07 20:46:49 -07:00
Ezhh 08706313f4 Add option to disable lavacooling (#1726) 2017-05-07 18:25:53 +02:00
sfan5 6737952fbf Fix merging mistake (crash in "stairs") 2017-05-01 21:26:10 +02:00
Tim 519d166ce3 Stairs: Add snowblock and ice stairs and slabs 2017-05-01 19:48:54 +01:00
Fernando Carmona Varo be9121214c TNT: Gunpowder (and tnt.burn) will trigger the on_ignite of nodes
The previous behaviour is kept as fallback for compatibility, for when the on_ignite
is not defined in the node.
2017-05-01 19:38:38 +01:00
Auke Kok 011ad78b42 Improve Chest appearance - opening chests.
Adds a mesh model that appears when a chest is opened. The chest
stays visibly open as long as the player keeps it open. When the
player closes the formspec, the chest returns back to the closed
shape. While opening and closing, a sound plays.

A second person inspecting the chest will trigger a second sound
open. However, only after the last player closes the chest, does the
chest actually visually close and is the sound close played. This
keeps mesh updates to a minimum.

While it's possible that a server shutting down may cause chests
to remain open, this does not affect the chests' working matter,
and opening or closing them should fix them.

Old chests are converted to the new style by LBM. I previously
had them converted on open but this was unreliable, and LBMs
don't have that problem.

Open chests cannot be dug up. This prevents people from keeping
a chest open and digging it out as well, since closing a chest
would place a chest back (swap) at the spot. We could protect
against this, but it still messes up the client and causes a lot
of "missing node inventory" error messages otherwise. It's
unlikely but possible that a player lagging out causes a chest
to stay "open" and thus unremovable by digging, but there are
other ways of dealing with that - a server restart fixes that
issue.

If the lid of the chest is obstructed, the sounds continue to play,
but the lid isn't opened. Obstructed means that a node is present
above the chest lid, however, we ignore several node types like signs,
torches (not 3d) and wallmounted nodeboxes (typically signs) since
they don't pose any major obstruction in almost any case, and are
typically found above chests. Additionally, the selection box of the
opened chest does not include the lid, and so one can still interact
with e.g. a sign behind an open lid.

Due to the fact that chests now have 7+ textures, we can no longer
use materials (limit: 6) to texture the chest, and so there is now
a single UV mapped image that applies both to open and closed chests.
While this does mean texture pack makers need to create it, this
is extremely simple and consists of a simple cut'n'paste over the
template and should be really easy to do. Only one texture file is
now then used for both open and closed chests.
2017-05-01 19:36:35 +01:00
Auke Kok 4ec0fd974b Doors: place sound when placing a door.
Due to door items being the thing that's placed, we need to
explicitly play a sound when placing a door.

Fixes #1363
2017-04-28 21:52:59 -07:00
Auke Kok 67b13a5942 Fix books getting erased on page button use.
Changing the book page caused the entire itemstack meta to
get wiped due to improper calling of meta:from_table().

Fixes #1711
2017-04-28 21:52:39 -07:00
Auke Kok ae7206c006 Remove dye craft recipe conflict.
We have enough gray recipes, but brown is more difficult.

Fixes #1710
2017-04-26 20:19:59 -07:00
rubenwardy 2917562728 Fix owner not being checked on write to book 2017-04-27 02:28:23 +01:00
paramat c2d1a5ed4b Tin: Tune mapgen, bugfix, fix texture credits
Previously i had matched ore density to moreores, but this density was
too high and out of balance with MTGame, reduce density to be similar
to copper ore.
The 2 levels of underground ore were overlapping, fix.
Textures are actually by kilbith, update credits.

Also credit kilbith for bronze, copper, gold and steel blocks, credits
had not been updated at the time.
2017-04-23 23:05:31 +01:00
paramat 4d9fd7ad61 Textures: Reduce contrast of snow ripples 2017-04-23 23:05:31 +01:00
Dániel Juhász 24559d012e Creative: Automatic item colorization for creative mode 2017-04-23 23:05:06 +01:00
paramat 2668619638 Ores: Add tin ore, lump, ingot and block
Use Calinou's textures from moreores mod.
Craft bronze from tin and copper instead of steel and copper.
Match ore density to the moreores mod but start ore at a depth of
y = -32 to be part of the depth progression of other ores.
2017-04-20 19:55:05 +01:00
upsilon 6335525757 Doors: Ignore permission check if player parameter is omitted
As written in game_api.txt.
2017-04-20 19:54:27 +01:00
octacian c54a7e882f Keys: Move skeleton key to craftitems.lua
Commit 73d61cbb103415c9a3970eaf2c48aeadabfff828 makes skeleton keys
craftitems rather than tools, warranting the move from tools.lua
to craftitems.lua.
2017-04-20 19:51:51 +01:00
octacian 701abc2d2f Keys: Allow skeleton keys to be stacked
Allow skeleton keys to be stacked by converting them to craftitems and
adding a few lines of code to add a new itemstack to the inventory with
the new key or drop it at the player position if the inventory is full.
2017-04-20 19:50:34 +01:00
Thomas--S 98216810ef nodebox -> node_box
Seems like this was a typo
2017-04-12 18:39:42 -07:00
paramat a57d2db54a Bushes: Add saplings
Bush saplings grow in half the time of tree saplings.
Bushes do not need 'from sapling' schematic variants because only the
stem node is force-placed in the mapgen schematic, so only the sapling
is force-replaced.
Bush leaves drop saplings with a rarity that ensures at least 1 sapling
per bush on average.
2017-04-12 17:18:50 +01:00
paramat d68d2c08ef PB&J Pup: Remove mod
Also delete nyancat API documentation from game_api.txt.
2017-04-12 17:18:35 +01:00
MarkuBu e6d0d775e3 Stairs: Improve stair and slab rotation on placement
Slabs are placed horizontal instead of vertical, even if they are
placed on a wall.
Slabs are rotated automatically if they are placed to another slab,
no matter which material.
Slabs are placed at the lower position if the placer points into
the lower half of the pointed node and to the upper position if
pointed to the upper half.
Stairs are placed normal if the placer points to the lower half of
the pointed node and rotated upside down if pointed to the upper half.
2017-04-11 08:33:30 +01:00
Alex Ford 8d43b984fc Screwdriver: Allow non-native rotations if supported by targeted node
This also allows custom actions (such as using the screwdriver as a wrench).
2017-04-11 03:58:13 +01:00
LNJ fe021281e6 Textures: Replace aspen leaves texture with BlockMen's 2017-04-11 03:57:44 +01:00