M mods/beds/beds.lua
M mods/beds/init.lua
M mods/carts/cart_entity.lua
M mods/carts/init.lua
M mods/carts/rails.lua
M mods/creative/init.lua
M mods/creative/inventory.lua
M mods/default/chests.lua
M mods/default/craftitems.lua
M mods/default/furnace.lua
M mods/default/init.lua
M mods/default/nodes.lua
M mods/default/tools.lua
M mods/default/torch.lua
M mods/default/trees.lua
M mods/farming/api.lua
M mods/farming/hoes.lua
M mods/farming/init.lua
M mods/farming/nodes.lua
Allows the initial hand registration to alter the 'wield_scale' without
needing to also alter it in creative mod.
Also make default mod a dependency again, as the initial hand
registration is required.
Use 128px textures with a slight blur to reduce distortion caused
by formspec texture scaling.
Cross is shifted slightly up and left to compensate for formspec
button image shift.
Part 1: All mods except default and xpanes.
Add license.txt files.
Add missing README.txt files.
Check and update copyright years for all contributors.
Improve text format and make more consistent.
Dig time is modified according to difference (leveldiff) between tool
'maxlevel' and node 'level'. Digtime is divided by the larger of leveldiff
and 1. In creative mode, where the hand is redefined to have maxlevel 3,
this results in higher level nodes taking significantly longer to break.
Now, to speed up digging, hand 'maxlevel' and 'digtime' have been
increased such that nodes of differing levels have an insignificant
effect on digtime. Dig time for all nodes is now identical to that of, for
example, dirt nodes.
* Unused variables
* Unused values (assigned to variables, but overwritten before use)
* Defining already defined variables instead of reassigning to them.
This pull adds a new global variable called creative.formspec_add
that will allow mods to add to the creative inventory screen
without the need to fork the mod altogether. Simple solution
that works already for inventory_plus' BACK button
Some people borrowed the creative code for their sub-games with an exclusive attribution to celeron55.
This is frustrating since I've largely rewritten, redesigned and carefully maintained this mod for the last months.
I expect to be credited.