The new branch 'game_intllib' is aiming at MT internationalization.
Please note the about 400 lines of code changed in the Lua code of the
existing mods by addition of a S("string") enclosure for GNU gettext.
This is in compliance to the GNU gettext toolchain procedures.
'game_intllib' is an attempt at providing internationalization support
for the default game mods specifically. Hopefully, we may delay the
issue of an optimal translation for the MT server into the future.
There is no requirement to include the 'game_intllib' mod into the
game code basis if an alternative solution for a translation of
user-facing strings of the default mods inside the game is in place.
However, the 'game_intllib' and tools may be helpful in assisting the
task of translation of user-facing strings of the default mods prior
a new release of the game and after introduction of new game code.
Please consider to look at my contribution in the MT forum:
https://forum.minetest.net/viewtopic.php?f=11&t=4929&p=346791#p346791
This is up to deliberations of the MT developers and the MT game devs.
*****************
This is the new branch 'game_intllib' comprising the following:
- changed: README.txt
- changed: mods/beds/beds.lua
- changed: mods/beds/depends.txt
- new file: mods/beds/gintllib.lua
- changed: mods/binoculars/depends.txt
- new file: mods/binoculars/gintllib.lua
- changed: mods/binoculars/init.lua
- changed: mods/boats/depends.txt
- new file: mods/boats/gintllib.lua
- changed: mods/boats/init.lua
- changed: mods/bones/depends.txt
- new file: mods/bones/gintllib.lua
- changed: mods/bones/init.lua
- changed: mods/bucket/depends.txt
- new file: mods/bucket/gintllib.lua
- changed: mods/bucket/init.lua
- changed: mods/butterflies/depends.txt
- new file: mods/butterflies/gintllib.lua
- changed: mods/butterflies/init.lua
- changed: mods/carts/cart_entity.lua
- changed: mods/carts/depends.txt
- new file: mods/carts/gintllib.lua
- changed: mods/carts/rails.lua
- changed: mods/creative/depends.txt
- new file: mods/creative/gintllib.lua
- changed: mods/creative/init.lua
- changed: mods/creative/inventory.lua
- changed: mods/default/chests.lua
- changed: mods/default/craftitems.lua
- changed: mods/default/depends.txt
- changed: mods/default/furnace.lua
- new file: mods/default/gintllib.lua
- changed: mods/default/nodes.lua
- changed: mods/default/tools.lua
- changed: mods/default/torch.lua
- changed: mods/default/trees.lua
- changed: mods/doors/depends.txt
- new file: mods/doors/gintllib.lua
- changed: mods/doors/init.lua
- changed: mods/dye/depends.txt
- new file: mods/dye/gintllib.lua
- changed: mods/dye/init.lua
- changed: mods/farming/api.lua
- changed: mods/farming/depends.txt
- new file: mods/farming/gintllib.lua
- changed: mods/farming/hoes.lua
- changed: mods/farming/init.lua
- changed: mods/farming/nodes.lua
- changed: mods/fire/depends.txt
- new file: mods/fire/gintllib.lua
- changed: mods/fire/init.lua
- changed: mods/fireflies/depends.txt
- new file: mods/fireflies/gintllib.lua
- changed: mods/fireflies/init.lua
- changed: mods/flowers/depends.txt
- new file: mods/flowers/gintllib.lua
- changed: mods/flowers/init.lua
- new file: mods/game_commands/depends.txt
- new file: mods/game_commands/gintllib.lua
- changed: mods/game_commands/init.lua
- new file: mods/game_intllib/LICENSE.md
- new file: mods/game_intllib/README.md
- new file: mods/game_intllib/description.txt
- new file: mods/game_intllib/doc/developer.md
- new file: mods/game_intllib/doc/localefile.md
- new file: mods/game_intllib/doc/translator.md
- new file: mods/game_intllib/gettext.lua
- new file: mods/game_intllib/init.lua
- new file: mods/game_intllib/intltest/README.md
- new file: mods/game_intllib/intltest/depends.txt
- new file: mods/game_intllib/intltest/gintllib.lua
- new file: mods/game_intllib/intltest/init.lua
- new file: mods/game_intllib/intltest/locale/es.po
- new file: mods/game_intllib/intltest/locale/template.pot
- new file: mods/game_intllib/lib.lua
- new file: mods/game_intllib/lib/gintllib.lua
- new file: mods/game_intllib/license.txt
- new file: mods/game_intllib/locale/de.po
- new file: mods/game_intllib/locale/template.pot
- new file: mods/game_intllib/tools/findtext.lua
- new file: mods/game_intllib/tools/updatetext.lua
- new file: mods/game_intllib/tools/xgettext.bat
- new file: mods/game_intllib/tools/xgettext.sh
- changed: mods/map/depends.txt
- new file: mods/map/gintllib.lua
- changed: mods/map/init.lua
- new file: mods/screwdriver/depends.txt
- new file: mods/screwdriver/gintllib.lua
- changed: mods/screwdriver/init.lua
- new file: mods/sethome/depends.txt
- new file: mods/sethome/gintllib.lua
- changed: mods/sethome/init.lua
- changed: mods/stairs/depends.txt
- new file: mods/stairs/gintllib.lua
- changed: mods/stairs/init.lua
- changed: mods/tnt/depends.txt
- new file: mods/tnt/gintllib.lua
- changed: mods/tnt/init.lua
- changed: mods/vessels/depends.txt
- new file: mods/vessels/gintllib.lua
- changed: mods/vessels/init.lua
- changed: mods/walls/depends.txt
- new file: mods/walls/gintllib.lua
- changed: mods/walls/init.lua
- changed: mods/wool/depends.txt
- new file: mods/wool/gintllib.lua
- changed: mods/wool/init.lua
- changed: mods/xpanes/depends.txt
- new file: mods/xpanes/gintllib.lua
- changed: mods/xpanes/init.lua
*****************
The 'game_intllib' internal mod is specifially aimed at default mods
internal to the game in the 'minetest_game' folder.
The original 'intllib' is an attempt at providing internationalization
support for external mods (something Minetest currently lacks).
IMHO the 'intllib' mod is a reliable and helpful tool and I have found
it to be both robust and compliant to the GNU gettext tool chain.
I would like to thank all of the MT developers and certainly @kaeza.
[snoopy (Zweihorn)] 2019-05-13
Previously, boat responsiveness varied greatly depending on server
lag and singleplayer / multiplayer.
'dtime' is the time from the last execution of the boat entity
'on step' function, so must multiply acceleration and yaw change.
Retune acceleration, turn rate and drift deceleration.
Make reversed turn only happen with significant backwards speed.
- beds
- boats
- carts
- key/skeleton key
- seeds
All these had on_place handlers that did not allow nodes with
an on_rightclick() handler to be used first (if not using
sneak). This code is taken from the torches mod and applied
everywhere.
This allows all these items to e.g. be inserted into the `frame`
mod's item frames.
Boats:
Previously, boats were not added to inventory in creative mode, fix.
In creative mode multiple boats will not be added to inventory.
Add comment.
Carts:
Set speed to 2 if punched by a non-player, to match the effect of a
player punch.
Add comments.
When placing boats, align the boat with the player's yaw.
Align drivers yaw with boat yaw when entering a boat, would previously turn
boat yaw by player's yaw + 90° to the right.
Part 1: All mods except default and xpanes.
Add license.txt files.
Add missing README.txt files.
Check and update copyright years for all contributors.
Improve text format and make more consistent.
* Unused variables
* Unused values (assigned to variables, but overwritten before use)
* Defining already defined variables instead of reassigning to them.
Lowering the top surface to be level with the boat top somehow
causes the boat to fall through world if underwater. Revert to
previous position that is needed for correct behaviour
Standing on a boat makes you appear to "hover" over it since this
collision box is way too high. Lower it so that it's low enough
to look normal when walking on top of a boat
The boat model had over 1700 tris (!) before this redo. I've reduced
the amount of tris to ~150, which is very reasonable given that there
are almost 45 faces to this model.
I've also spent a good hour re-UV unwrapping the entire model which
has a huuuge impact on the boats' appearance. As much as possible,
the boat now looks like it's made out of actual blocks of wood,
and I've even attempted to make the grains connect around edges,
appear in the same pattern and spacing, and generally make it look
like it's just a nice crafted thing out of several pieces of wood.
I've had to tweak the rudder part to make the texture actually have
square texture pixels. I did that by varying the vertical position of
the botton of the rudder handle and the top of the rudder bottom, which
worked well. I also had to 'slice' the rear face of the boat to prevent
a strange texture tear, probably due to non-flat surface somewhere,
but I couldn't spot the issue there anymore after adding 2 extra edges.
This looks totally like a new boat now.
- http://i.imgur.com/stiVzsa.jpg
Rename in game.conf and documentation
Update game_api.txt documentation for bucket API and tree functions
Fix tab, space and comment formatting in game_api.txt
Rename in mod READMEs