Change many metal nodes to use default metal sounds
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@ -956,7 +956,7 @@ minetest.register_node("default:steelblock", {
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tiles = {"default_steel_block.png"},
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is_ground_content = false,
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groups = {cracky = 1, level = 2},
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sounds = default.node_sound_stone_defaults(),
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sounds = default.node_sound_metal_defaults(),
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})
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@ -973,7 +973,7 @@ minetest.register_node("default:copperblock", {
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tiles = {"default_copper_block.png"},
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is_ground_content = false,
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groups = {cracky = 1, level = 2},
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sounds = default.node_sound_stone_defaults(),
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sounds = default.node_sound_metal_defaults(),
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})
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minetest.register_node("default:bronzeblock", {
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@ -981,7 +981,7 @@ minetest.register_node("default:bronzeblock", {
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tiles = {"default_bronze_block.png"},
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is_ground_content = false,
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groups = {cracky = 1, level = 2},
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sounds = default.node_sound_stone_defaults(),
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sounds = default.node_sound_metal_defaults(),
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})
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@ -1016,7 +1016,7 @@ minetest.register_node("default:goldblock", {
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tiles = {"default_gold_block.png"},
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is_ground_content = false,
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groups = {cracky = 1},
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sounds = default.node_sound_stone_defaults(),
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sounds = default.node_sound_metal_defaults(),
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})
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@ -1849,7 +1849,7 @@ register_sign("wood", "Wooden", {
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})
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register_sign("steel", "Steel", {
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sounds = default.node_sound_defaults(),
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sounds = default.node_sound_metal_defaults(),
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groups = {cracky = 2, attached_node = 1}
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})
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@ -1895,7 +1895,7 @@ minetest.register_node("default:ladder_steel", {
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--wall_side = = <default>
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},
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groups = {cracky = 2},
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sounds = default.node_sound_stone_defaults(),
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sounds = default.node_sound_metal_defaults(),
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})
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default.register_fence("default:fence_wood", {
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@ -422,7 +422,7 @@ doors.register("door_steel", {
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inventory_image = "doors_item_steel.png",
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protected = true,
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groups = {cracky = 1, level = 2},
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sounds = default.node_sound_stone_defaults(),
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sounds = default.node_sound_metal_defaults(),
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sound_open = "doors_steel_door_open",
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sound_close = "doors_steel_door_close",
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recipe = {
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@ -621,7 +621,7 @@ doors.register_trapdoor("doors:trapdoor_steel", {
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tile_front = "doors_trapdoor_steel.png",
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tile_side = "doors_trapdoor_steel_side.png",
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protected = true,
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sounds = default.node_sound_stone_defaults(),
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sounds = default.node_sound_metal_defaults(),
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sound_open = "doors_steel_door_open",
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sound_close = "doors_steel_door_close",
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groups = {cracky = 1, level = 2, door = 1},
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@ -473,7 +473,7 @@ stairs.register_stair_and_slab(
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{"default_steel_block.png"},
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"Steel Block Stair",
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"Steel Block Slab",
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default.node_sound_stone_defaults()
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default.node_sound_metal_defaults()
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)
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stairs.register_stair_and_slab(
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@ -483,7 +483,7 @@ stairs.register_stair_and_slab(
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{"default_copper_block.png"},
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"Copper Block Stair",
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"Copper Block Slab",
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default.node_sound_stone_defaults()
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default.node_sound_metal_defaults()
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)
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stairs.register_stair_and_slab(
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@ -493,7 +493,7 @@ stairs.register_stair_and_slab(
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{"default_bronze_block.png"},
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"Bronze Block Stair",
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"Bronze Block Slab",
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default.node_sound_stone_defaults()
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default.node_sound_metal_defaults()
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)
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stairs.register_stair_and_slab(
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@ -503,5 +503,5 @@ stairs.register_stair_and_slab(
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{"default_gold_block.png"},
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"Gold Block Stair",
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"Gold Block Slab",
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default.node_sound_stone_defaults()
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default.node_sound_metal_defaults()
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)
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@ -164,7 +164,7 @@ xpanes.register_pane("bar", {
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inventory_image = "xpanes_bar.png",
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wield_image = "xpanes_bar.png",
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groups = {cracky=2},
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sounds = default.node_sound_stone_defaults(),
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sounds = default.node_sound_metal_defaults(),
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recipe = {
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{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
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{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}
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