Correct rotation of attached nodes, and rotate colored nodes
This commit is contained in:
parent
297192dd39
commit
efb81d188e
|
@ -11,6 +11,19 @@ screwdriver.rotate_simple = function(pos, node, user, mode, new_param2)
|
|||
end
|
||||
end
|
||||
|
||||
-- For attached wallmounted nodes: returns true if rotation is valid
|
||||
-- simplified version of minetest:builtin/game/falling.lua#L148.
|
||||
local function check_attached_node(pos, rotation)
|
||||
local d = minetest.wallmounted_to_dir(rotation)
|
||||
local p2 = vector.add(pos, d)
|
||||
local n = minetest.get_node(p2).name
|
||||
local def2 = minetest.registered_nodes[n]
|
||||
if def2 and not def2.walkable then
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
screwdriver.rotate = {}
|
||||
|
||||
local facedir_tbl = {
|
||||
|
@ -32,18 +45,39 @@ local facedir_tbl = {
|
|||
},
|
||||
}
|
||||
|
||||
screwdriver.rotate.facedir = function(node, mode)
|
||||
return facedir_tbl[mode][node.param2]
|
||||
screwdriver.rotate.facedir = function(pos, node, mode)
|
||||
local rotation = node.param2 % 32 -- get first 5 bits
|
||||
local other = node.param2 - rotation
|
||||
rotation = facedir_tbl[mode][rotation] or 0
|
||||
return rotation + other
|
||||
end
|
||||
|
||||
screwdriver.rotate.colorfacedir = screwdriver.rotate.facedir
|
||||
|
||||
local wallmounted_tbl = {
|
||||
[screwdriver.ROTATE_FACE] = {[2] = 5, [3] = 4, [4] = 2, [5] = 3, [1] = 0, [0] = 1},
|
||||
[screwdriver.ROTATE_AXIS] = {[2] = 5, [3] = 4, [4] = 2, [5] = 1, [1] = 0, [0] = 3}
|
||||
}
|
||||
screwdriver.rotate.wallmounted = function(node, mode)
|
||||
return wallmounted_tbl[mode][node.param2]
|
||||
|
||||
screwdriver.rotate.wallmounted = function(pos, node, mode)
|
||||
local rotation = node.param2 % 8 -- get first 3 bits
|
||||
local other = node.param2 - rotation
|
||||
rotation = wallmounted_tbl[mode][rotation] or 0
|
||||
if minetest.get_item_group(node.name, "attached_node") ~= 0 then
|
||||
-- find an acceptable orientation
|
||||
for i = 1, 5 do
|
||||
if not check_attached_node(pos, rotation) then
|
||||
rotation = wallmounted_tbl[mode][rotation] or 0
|
||||
else
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
return rotation + other
|
||||
end
|
||||
|
||||
screwdriver.rotate.colorwallmounted = screwdriver.rotate.wallmounted
|
||||
|
||||
-- Handles rotation
|
||||
screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses)
|
||||
if pointed_thing.type ~= "node" then
|
||||
|
@ -66,7 +100,7 @@ screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses)
|
|||
end
|
||||
|
||||
local should_rotate = true
|
||||
local new_param2 = fn(node, mode)
|
||||
local new_param2 = fn(pos, node, mode)
|
||||
|
||||
-- Node provides a handler, so let the handler decide instead if the node can be rotated
|
||||
if ndef and ndef.on_rotate then
|
||||
|
@ -80,7 +114,7 @@ screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses)
|
|||
should_rotate = false
|
||||
end
|
||||
else
|
||||
if not ndef or not ndef.paramtype2 == "facedir" or
|
||||
if not ndef or
|
||||
ndef.on_rotate == false or
|
||||
(ndef.drawtype == "nodebox" and
|
||||
(ndef.node_box and ndef.node_box.type ~= "fixed")) or
|
||||
|
|
Loading…
Reference in New Issue