Move doc for dyes to game_api.txt
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game_api.txt
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game_api.txt
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@ -212,3 +212,66 @@ that use param2 otherwise (e.g. facedir)).
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If the node is in the leafdecay_drop group then it will always be dropped as an
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item.
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Dyes
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----
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To make recipes that will work with any dye ever made by anybody, define
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them based on groups. You can select any group of groups, based on your need for
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amount of colors.
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#Color groups
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-------------
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Base color groups:
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- basecolor_white
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- basecolor_grey
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- basecolor_black
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- basecolor_red
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- basecolor_yellow
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- basecolor_green
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- basecolor_cyan
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- basecolor_blue
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- basecolor_magenta
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Extended color groups (* = equal to a base color):
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* excolor_white
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- excolor_lightgrey
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* excolor_grey
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- excolor_darkgrey
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* excolor_black
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* excolor_red
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- excolor_orange
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* excolor_yellow
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- excolor_lime
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* excolor_green
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- excolor_aqua
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* excolor_cyan
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- excolor_sky_blue
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* excolor_blue
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- excolor_violet
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* excolor_magenta
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- excolor_red_violet
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The whole unifieddyes palette as groups:
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- unicolor_<excolor>
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For the following, no white/grey/black is allowed:
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- unicolor_medium_<excolor>
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- unicolor_dark_<excolor>
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- unicolor_light_<excolor>
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- unicolor_<excolor>_s50
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- unicolor_medium_<excolor>_s50
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- unicolor_dark_<excolor>_s50
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Example of one shapeless recipe using a color group:
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minetest.register_craft({
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type = "shapeless",
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output = '<mod>:item_yellow',
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recipe = {'<mod>:item_no_color', 'group:basecolor_yellow'},
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})
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#Color lists
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------------
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dye.basecolors
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^ Array containing the names of available base colors
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dye.excolors
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^ Array containing the names of the available extended colors
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@ -1,63 +1,10 @@
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-- minetest/dye/init.lua
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-- To make recipes that will work with any dye ever made by anybody, define
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-- them based on groups.
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-- You can select any group of groups, based on your need for amount of colors.
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-- basecolor: 9, excolor: 17, unicolor: 89
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--
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-- Example of one shapeless recipe using a color group:
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-- Note: As this uses basecolor_*, you'd need 9 of these.
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-- minetest.register_craft({
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-- type = "shapeless",
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-- output = '<mod>:item_yellow',
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-- recipe = {'<mod>:item_no_color', 'group:basecolor_yellow'},
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-- })
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-- Other mods can use these for looping through available colors
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dye = {}
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dye.basecolors = {"white", "grey", "black", "red", "yellow", "green", "cyan", "blue", "magenta"}
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dye.excolors = {"white", "lightgrey", "grey", "darkgrey", "black", "red", "orange", "yellow", "lime", "green", "aqua", "cyan", "sky_blue", "blue", "violet", "magenta", "red_violet"}
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-- Base color groups:
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-- - basecolor_white
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-- - basecolor_grey
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-- - basecolor_black
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-- - basecolor_red
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-- - basecolor_yellow
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-- - basecolor_green
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-- - basecolor_cyan
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-- - basecolor_blue
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-- - basecolor_magenta
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-- Extended color groups (* = equal to a base color):
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-- * excolor_white
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-- - excolor_lightgrey
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-- * excolor_grey
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-- - excolor_darkgrey
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-- * excolor_black
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-- * excolor_red
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-- - excolor_orange
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-- * excolor_yellow
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-- - excolor_lime
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-- * excolor_green
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-- - excolor_aqua
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-- * excolor_cyan
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-- - excolor_sky_blue
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-- * excolor_blue
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-- - excolor_violet
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-- * excolor_magenta
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-- - excolor_red_violet
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-- The whole unifieddyes palette as groups:
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-- - unicolor_<excolor>
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-- For the following, no white/grey/black is allowed:
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-- - unicolor_medium_<excolor>
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-- - unicolor_dark_<excolor>
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-- - unicolor_light_<excolor>
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-- - unicolor_<excolor>_s50
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-- - unicolor_medium_<excolor>_s50
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-- - unicolor_dark_<excolor>_s50
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-- Local stuff
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local dyelocal = {}
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