diff --git a/game.conf b/game.conf index 2d3983f..b66889f 100644 --- a/game.conf +++ b/game.conf @@ -1,2 +1,2 @@ name = Minetest - +common_mods = bucket, default, doors, fire, stairs diff --git a/mods/bucket/README.txt b/mods/bucket/README.txt deleted file mode 100644 index 7dad641..0000000 --- a/mods/bucket/README.txt +++ /dev/null @@ -1,26 +0,0 @@ -Minetest 0.4 mod: bucket -========================= - -License of source code: ------------------------ -Copyright (C) 2011-2012 Kahrl -Copyright (C) 2011-2012 celeron55, Perttu Ahola - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2 of the License, or -(at your option) any later version. - -http://www.gnu.org/licenses/lgpl-2.1.html - -License of media (textures and sounds) --------------------------------------- -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -http://creativecommons.org/licenses/by-sa/3.0/ - -Authors of media files ------------------------ -Everything not listed in here: -Copyright (C) 2010-2012 celeron55, Perttu Ahola - - diff --git a/mods/bucket/depends.txt b/mods/bucket/depends.txt deleted file mode 100644 index 3a7daa1..0000000 --- a/mods/bucket/depends.txt +++ /dev/null @@ -1,2 +0,0 @@ -default - diff --git a/mods/bucket/init.lua b/mods/bucket/init.lua deleted file mode 100644 index 4cc4ca5..0000000 --- a/mods/bucket/init.lua +++ /dev/null @@ -1,135 +0,0 @@ --- Minetest 0.4 mod: bucket --- See README.txt for licensing and other information. - -local LIQUID_MAX = 8 --The number of water levels when liquid_finite is enabled - -minetest.register_alias("bucket", "bucket:bucket_empty") -minetest.register_alias("bucket_water", "bucket:bucket_water") -minetest.register_alias("bucket_lava", "bucket:bucket_lava") - -minetest.register_craft({ - output = 'bucket:bucket_empty 1', - recipe = { - {'default:steel_ingot', '', 'default:steel_ingot'}, - {'', 'default:steel_ingot', ''}, - } -}) - -bucket = {} -bucket.liquids = {} - --- Register a new liquid --- source = name of the source node --- flowing = name of the flowing node --- itemname = name of the new bucket item (or nil if liquid is not takeable) --- inventory_image = texture of the new bucket item (ignored if itemname == nil) --- This function can be called from any mod (that depends on bucket). -function bucket.register_liquid(source, flowing, itemname, inventory_image, name) - bucket.liquids[source] = { - source = source, - flowing = flowing, - itemname = itemname, - } - bucket.liquids[flowing] = bucket.liquids[source] - - if itemname ~= nil then - minetest.register_craftitem(itemname, { - description = name, - inventory_image = inventory_image, - stack_max = 1, - liquids_pointable = true, - groups = {not_in_creative_inventory=1}, - on_place = function(itemstack, user, pointed_thing) - -- Must be pointing to node - if pointed_thing.type ~= "node" then - return - end - - local place_liquid = function(pos, node, source, flowing, fullness) - if math.floor(fullness/128) == 1 or (not minetest.setting_getbool("liquid_finite")) then - minetest.env:add_node(pos, {name=source, param2=fullness}) - return - elseif node.name == flowing then - fullness = fullness + node.param2 - elseif node.name == source then - fullness = LIQUID_MAX - end - - if fullness >= LIQUID_MAX then - minetest.env:add_node(pos, {name=source, param2=LIQUID_MAX}) - else - minetest.env:add_node(pos, {name=flowing, param2=fullness}) - end - end - - -- Check if pointing to a buildable node - local node = minetest.env:get_node(pointed_thing.under) - local fullness = tonumber(itemstack:get_metadata()) - if not fullness then fullness = LIQUID_MAX end - - if minetest.registered_nodes[node.name].buildable_to then - -- buildable; replace the node - place_liquid(pointed_thing.under, node, source, flowing, fullness) - else - -- not buildable to; place the liquid above - -- check if the node above can be replaced - local node = minetest.env:get_node(pointed_thing.above) - if minetest.registered_nodes[node.name].buildable_to then - place_liquid(pointed_thing.above, node, source, flowing, fullness) - else - -- do not remove the bucket with the liquid - return - end - end - return {name="bucket:bucket_empty"} - end - }) - end -end - -minetest.register_craftitem("bucket:bucket_empty", { - description = "Empty Bucket", - inventory_image = "bucket.png", - stack_max = 1, - liquids_pointable = true, - on_use = function(itemstack, user, pointed_thing) - -- Must be pointing to node - if pointed_thing.type ~= "node" then - return - end - -- Check if pointing to a liquid source - node = minetest.env:get_node(pointed_thing.under) - liquiddef = bucket.liquids[node.name] - if liquiddef ~= nil and liquiddef.itemname ~= nil and (node.name == liquiddef.source or - (node.name == liquiddef.flowing and minetest.setting_getbool("liquid_finite"))) then - - minetest.env:add_node(pointed_thing.under, {name="air"}) - - if node.name == liquiddef.source then node.param2 = LIQUID_MAX end - return ItemStack({name = liquiddef.itemname, metadata = tostring(node.param2)}) - end - end, -}) - -bucket.register_liquid( - "default:water_source", - "default:water_flowing", - "bucket:bucket_water", - "bucket_water.png", - "Water Bucket" -) - -bucket.register_liquid( - "default:lava_source", - "default:lava_flowing", - "bucket:bucket_lava", - "bucket_lava.png", - "Lava Bucket" -) - -minetest.register_craft({ - type = "fuel", - recipe = "bucket:bucket_lava", - burntime = 60, - replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}}, -}) diff --git a/mods/bucket/textures/bucket.png b/mods/bucket/textures/bucket.png deleted file mode 100644 index f165fd2..0000000 Binary files a/mods/bucket/textures/bucket.png and /dev/null differ diff --git a/mods/bucket/textures/bucket_lava.png b/mods/bucket/textures/bucket_lava.png deleted file mode 100644 index 7cf27cd..0000000 Binary files a/mods/bucket/textures/bucket_lava.png and /dev/null differ diff --git a/mods/bucket/textures/bucket_water.png b/mods/bucket/textures/bucket_water.png deleted file mode 100644 index f220ec5..0000000 Binary files a/mods/bucket/textures/bucket_water.png and /dev/null differ diff --git a/mods/default/README.txt b/mods/default/README.txt deleted file mode 100644 index 762bcf1..0000000 --- a/mods/default/README.txt +++ /dev/null @@ -1,107 +0,0 @@ -Minetest 0.4 mod: default -========================== - -License of source code: ------------------------ -Copyright (C) 2011-2012 celeron55, Perttu Ahola - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -http://www.gnu.org/licenses/lgpl-2.1.html - -License of media (textures and sounds) --------------------------------------- -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -http://creativecommons.org/licenses/by-sa/3.0/ - -Authors of media files ------------------------ -Everything not listed in here: -Copyright (C) 2010-2012 celeron55, Perttu Ahola - -Originating from work by kddekadenz/Dogers: - default_grass_footstep.{1,2,3}.ogg - default_dig_crumbly.{1,2}.ogg - -Cisoun's WTFPL texture pack: - default_chest_front.png - default_chest_lock.png - default_chest_side.png - default_chest_top.png - default_stone_brick.png - default_dirt.png - default_grass.png - default_grass_side.png - default_jungletree.png - default_jungletree_top.png - default_lava.png - default_leaves.png - default_sand.png - default_sapling.png - default_sign_wall.png - default_stone.png - default_tool_mesepick.png - default_tool_steelpick.png - default_tool_steelshovel.png - default_tool_stonepick.png - default_tool_stoneshovel.png - default_tool_woodpick.png - default_tool_woodshovel.png - default_tree.png - default_tree_top.png - default_water.png - -Originating from G4JC's Almost MC Texture Pack: - default_wood.png - default_torch.png - default_torch_on_ceiling.png - default_torch_on_floor.png - default_cobble.png - -VanessaE's animated torches (WTFPL): - default_torch_animated.png - default_torch_on_ceiling_animated.png - default_torch_on_floor_animated.png - default_torch_on_floor.png - -RealBadAngel's animated water (WTFPL): - default_water_source_animated.png - default_water_flowing_animated.png - -VanessaE (WTFPL): - default_nc_back.png - default_nc_front.png - default_nc_rb.png - default_nc_side.png - default_grass_*.png - -Calinou's improved default textures (CC BY-SA): - default_brick.png - default_clay_brick.png - default_papyrus.png - default_tool_steelsword.png - -MirceaKitsune (WTFPL): - character.x - -Jordach (CC BY-SA 3.0): - character.png - -PilzAdam (WTFPL): - default_jungleleaves.png - default_junglesapling.png - default_junglewood.png - default_obsidian_glass.png - default_obsidian_shard.png - default_mossycobble.png - -jojoa1997 (WTFPL): - default_obsidian.png - -Glass breaking sounds (CC BY 3.0): - 1: http://www.freesound.org/people/cmusounddesign/sounds/71947/ - 2: http://www.freesound.org/people/Tomlija/sounds/97669/ - 3: http://www.freesound.org/people/lsprice/sounds/88808/ diff --git a/mods/default/init.lua b/mods/default/init.lua deleted file mode 100644 index cc27366..0000000 --- a/mods/default/init.lua +++ /dev/null @@ -1,2122 +0,0 @@ --- Minetest 0.4 mod: default --- See README.txt for licensing and other information. - --- The API documentation in here was moved into doc/lua_api.txt - -WATER_ALPHA = 160 -WATER_VISC = 1 -LAVA_VISC = 7 -LIGHT_MAX = 14 - --- Definitions made by this mod that other mods can use too -default = {} - --- Load other files -dofile(minetest.get_modpath("default").."/player.lua") -dofile(minetest.get_modpath("default").."/mapgen.lua") -dofile(minetest.get_modpath("default").."/leafdecay.lua") - --- --- Tool definition --- - --- The hand -minetest.register_item(":", { - type = "none", - wield_image = "wieldhand.png", - wield_scale = {x=1,y=1,z=2.5}, - tool_capabilities = { - full_punch_interval = 0.9, - max_drop_level = 0, - groupcaps = { - fleshy = {times={[2]=0.75, [3]=0.6}, uses=0, maxlevel=1}, - crumbly = {times={[2]=3.00, [3]=0.70}, uses=0, maxlevel=1}, - snappy = {times={[3]=0.40}, uses=0, maxlevel=1}, - oddly_breakable_by_hand = {times={[1]=7.00,[2]=4.00,[3]=1.40}, uses=0, maxlevel=3} - } - } -}) - -minetest.register_tool("default:pick_wood", { - description = "Wooden Pickaxe", - inventory_image = "default_tool_woodpick.png", - tool_capabilities = { - full_punch_interval = 1.2, - max_drop_level=0, - groupcaps={ - cracky = {times={[2]=2.00, [3]=1.20}, uses=10, maxlevel=1}, - fleshy = {times={[2]=0.95, [3]=0.6}, uses=15, maxlevel=1} - } - }, -}) -minetest.register_tool("default:pick_stone", { - description = "Stone Pickaxe", - inventory_image = "default_tool_stonepick.png", - tool_capabilities = { - full_punch_interval = 1.3, - max_drop_level=0, - groupcaps={ - cracky = {times={[1]=3.00, [2]=1.20, [3]=0.80}, uses=20, maxlevel=1}, - fleshy = {times={[2]=0.7, [3]=0.5}, uses=25, maxlevel=1} - } - }, -}) -minetest.register_tool("default:pick_steel", { - description = "Steel Pickaxe", - inventory_image = "default_tool_steelpick.png", - tool_capabilities = { - full_punch_interval = 1.0, - max_drop_level=1, - groupcaps={ - cracky = {times={[1]=4.00, [2]=1.60, [3]=1.00}, uses=30, maxlevel=2}, - fleshy = {times={[2]=0.6, [3]=0.35}, uses=35, maxlevel=1} - } - }, -}) -minetest.register_tool("default:pick_mese", { - description = "Mese Pickaxe", - inventory_image = "default_tool_mesepick.png", - tool_capabilities = { - full_punch_interval = 0.65, - max_drop_level=3, - groupcaps={ - cracky = {times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3}, - crumbly = {times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3}, - snappy = {times={[1]=2.0, [2]=1.0, [3]=0.5}, uses=20, maxlevel=3}, - fleshy = {times={[2]=0.6, [3]=0.5}, uses=80, maxlevel=1} - } - }, -}) -minetest.register_tool("default:shovel_wood", { - description = "Wooden Shovel", - inventory_image = "default_tool_woodshovel.png", - wield_image = "default_tool_woodshovel.png^[transformR90", - tool_capabilities = { - full_punch_interval = 1.2, - max_drop_level=0, - groupcaps={ - crumbly = {times={[1]=3.00, [2]=0.80, [3]=0.50}, uses=10, maxlevel=1}, - fleshy = {times={[2]=1.05, [3]=0.70}, uses=25, maxlevel=1} - } - }, -}) -minetest.register_tool("default:shovel_stone", { - description = "Stone Shovel", - inventory_image = "default_tool_stoneshovel.png", - wield_image = "default_tool_stoneshovel.png^[transformR90", - tool_capabilities = { - full_punch_interval = 1.4, - max_drop_level=0, - groupcaps={ - crumbly = {times={[1]=1.50, [2]=0.50, [3]=0.30}, uses=20, maxlevel=1}, - fleshy = {times={[2]=0.75, [3]=0.50}, uses=40, maxlevel=1} - } - }, -}) -minetest.register_tool("default:shovel_steel", { - description = "Steel Shovel", - inventory_image = "default_tool_steelshovel.png", - wield_image = "default_tool_steelshovel.png^[transformR90", - tool_capabilities = { - full_punch_interval = 1.1, - max_drop_level=1, - groupcaps={ - crumbly = {times={[1]=1.50, [2]=0.70, [3]=0.60}, uses=30, maxlevel=2}, - fleshy = {times={[2]=0.45, [3]=0.30}, uses=50, maxlevel=1} - } - }, -}) -minetest.register_tool("default:axe_wood", { - description = "Wooden Axe", - inventory_image = "default_tool_woodaxe.png", - tool_capabilities = { - full_punch_interval = 1.0, - max_drop_level=0, - groupcaps={ - choppy = {times={[2]=1.60, [3]=1.20}, uses=10, maxlevel=1}, - fleshy = {times={[2]=0.70, [3]=0.50}, uses=5, maxlevel=1} - } - }, -}) -minetest.register_tool("default:axe_stone", { - description = "Stone Axe", - inventory_image = "default_tool_stoneaxe.png", - tool_capabilities = { - full_punch_interval = 1.2, - max_drop_level=0, - groupcaps={ - choppy={times={[1]=3.00, [2]=1.40, [3]=1.00}, uses=20, maxlevel=1}, - fleshy={times={[2]=0.60, [3]=0.40}, uses=15, maxlevel=1} - } - }, -}) -minetest.register_tool("default:axe_steel", { - description = "Steel Axe", - inventory_image = "default_tool_steelaxe.png", - tool_capabilities = { - full_punch_interval = 0.9, - max_drop_level=1, - groupcaps={ - choppy={times={[1]=2.60, [2]=1.00, [3]=0.60}, uses=30, maxlevel=2}, - fleshy={times={[2]=0.40, [3]=0.25}, uses=25, maxlevel=1} - } - }, -}) -minetest.register_tool("default:sword_wood", { - description = "Wooden Sword", - inventory_image = "default_tool_woodsword.png", - tool_capabilities = { - full_punch_interval = 0.9, - max_drop_level=0, - groupcaps={ - fleshy={times={[2]=1.10, [3]=0.60}, uses=10, maxlevel=1}, - snappy={times={[2]=0.9, [3]=0.45}, uses=10, maxlevel=1}, - choppy={times={[3]=0.90}, uses=20, maxlevel=0} - } - } -}) -minetest.register_tool("default:sword_stone", { - description = "Stone Sword", - inventory_image = "default_tool_stonesword.png", - tool_capabilities = { - full_punch_interval = 1.1, - max_drop_level=0, - groupcaps={ - fleshy={times={[2]=0.80, [3]=0.40}, uses=20, maxlevel=1}, - snappy={times={[2]=0.75, [3]=0.35}, uses=20, maxlevel=1}, - choppy={times={[3]=0.70}, uses=20, maxlevel=0} - } - } -}) -minetest.register_tool("default:sword_steel", { - description = "Steel Sword", - inventory_image = "default_tool_steelsword.png", - tool_capabilities = { - full_punch_interval = 0.8, - max_drop_level=1, - groupcaps={ - fleshy={times={[1]=2.00, [2]=0.80, [3]=0.40}, uses=10, maxlevel=2}, - snappy={times={[2]=0.70, [3]=0.30}, uses=40, maxlevel=1}, - choppy={times={[3]=0.65}, uses=40, maxlevel=0} - } - } -}) - --- --- Crafting definition --- - -minetest.register_craft({ - output = 'default:wood 4', - recipe = { - {'default:tree'}, - } -}) - -minetest.register_craft({ - output = 'default:junglewood 4', - recipe = { - {'default:jungletree'}, - } -}) - -minetest.register_craft({ - output = 'default:stick 4', - recipe = { - {'group:wood'}, - } -}) - -minetest.register_craft({ - output = 'default:fence_wood 2', - recipe = { - {'default:stick', 'default:stick', 'default:stick'}, - {'default:stick', 'default:stick', 'default:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:sign_wall', - recipe = { - {'group:wood', 'group:wood', 'group:wood'}, - {'group:wood', 'group:wood', 'group:wood'}, - {'', 'default:stick', ''}, - } -}) - -minetest.register_craft({ - output = 'default:torch 4', - recipe = { - {'default:coal_lump'}, - {'default:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:pick_wood', - recipe = { - {'group:wood', 'group:wood', 'group:wood'}, - {'', 'default:stick', ''}, - {'', 'default:stick', ''}, - } -}) - -minetest.register_craft({ - output = 'default:pick_stone', - recipe = { - {'group:stone', 'group:stone', 'group:stone'}, - {'', 'default:stick', ''}, - {'', 'default:stick', ''}, - } -}) - -minetest.register_craft({ - output = 'default:pick_steel', - recipe = { - {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, - {'', 'default:stick', ''}, - {'', 'default:stick', ''}, - } -}) - -minetest.register_craft({ - output = 'default:pick_mese', - recipe = { - {'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'}, - {'', 'default:stick', ''}, - {'', 'default:stick', ''}, - } -}) - -minetest.register_craft({ - output = 'default:shovel_wood', - recipe = { - {'group:wood'}, - {'default:stick'}, - {'default:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:shovel_stone', - recipe = { - {'group:stone'}, - {'default:stick'}, - {'default:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:shovel_steel', - recipe = { - {'default:steel_ingot'}, - {'default:stick'}, - {'default:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:axe_wood', - recipe = { - {'group:wood', 'group:wood'}, - {'group:wood', 'default:stick'}, - {'', 'default:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:axe_stone', - recipe = { - {'group:stone', 'group:stone'}, - {'group:stone', 'default:stick'}, - {'', 'default:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:axe_steel', - recipe = { - {'default:steel_ingot', 'default:steel_ingot'}, - {'default:steel_ingot', 'default:stick'}, - {'', 'default:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:sword_wood', - recipe = { - {'group:wood'}, - {'group:wood'}, - {'default:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:sword_stone', - recipe = { - {'group:stone'}, - {'group:stone'}, - {'default:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:sword_steel', - recipe = { - {'default:steel_ingot'}, - {'default:steel_ingot'}, - {'default:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:rail 15', - recipe = { - {'default:steel_ingot', '', 'default:steel_ingot'}, - {'default:steel_ingot', 'default:stick', 'default:steel_ingot'}, - {'default:steel_ingot', '', 'default:steel_ingot'}, - } -}) - -minetest.register_craft({ - output = 'default:chest', - recipe = { - {'group:wood', 'group:wood', 'group:wood'}, - {'group:wood', '', 'group:wood'}, - {'group:wood', 'group:wood', 'group:wood'}, - } -}) - -minetest.register_craft({ - output = 'default:chest_locked', - recipe = { - {'group:wood', 'group:wood', 'group:wood'}, - {'group:wood', 'default:steel_ingot', 'group:wood'}, - {'group:wood', 'group:wood', 'group:wood'}, - } -}) - -minetest.register_craft({ - output = 'default:furnace', - recipe = { - {'group:stone', 'group:stone', 'group:stone'}, - {'group:stone', '', 'group:stone'}, - {'group:stone', 'group:stone', 'group:stone'}, - } -}) - -minetest.register_craft({ - output = 'default:steelblock', - recipe = { - {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, - {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, - {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, - } -}) - -minetest.register_craft({ - output = 'default:steel_ingot 9', - recipe = { - {'default:steelblock'}, - } -}) - -minetest.register_craft({ - output = 'default:sandstone', - recipe = { - {'group:sand', 'group:sand'}, - {'group:sand', 'group:sand'}, - } -}) - -minetest.register_craft({ - output = 'default:sand 4', - recipe = { - {'default:sandstone'}, - } -}) - -minetest.register_craft({ - output = 'default:clay', - recipe = { - {'default:clay_lump', 'default:clay_lump'}, - {'default:clay_lump', 'default:clay_lump'}, - } -}) - -minetest.register_craft({ - output = 'default:brick', - recipe = { - {'default:clay_brick', 'default:clay_brick'}, - {'default:clay_brick', 'default:clay_brick'}, - } -}) - -minetest.register_craft({ - output = 'default:clay_brick 4', - recipe = { - {'default:brick'}, - } -}) - -minetest.register_craft({ - output = 'default:paper', - recipe = { - {'default:papyrus', 'default:papyrus', 'default:papyrus'}, - } -}) - -minetest.register_craft({ - output = 'default:book', - recipe = { - {'default:paper'}, - {'default:paper'}, - {'default:paper'}, - } -}) - -minetest.register_craft({ - output = 'default:bookshelf', - recipe = { - {'group:wood', 'group:wood', 'group:wood'}, - {'default:book', 'default:book', 'default:book'}, - {'group:wood', 'group:wood', 'group:wood'}, - } -}) - -minetest.register_craft({ - output = 'default:ladder', - recipe = { - {'default:stick', '', 'default:stick'}, - {'default:stick', 'default:stick', 'default:stick'}, - {'default:stick', '', 'default:stick'}, - } -}) - -minetest.register_craft({ - output = 'default:mese', - recipe = { - {'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'}, - {'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'}, - {'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'}, - } -}) - -minetest.register_craft({ - output = 'default:mese_crystal 9', - recipe = { - {'default:mese'}, - } -}) - -minetest.register_craft({ - output = 'default:mese_crystal_fragment 9', - recipe = { - {'default:mese_crystal'}, - } -}) - -minetest.register_craft({ - output = 'default:obsidian_shard 9', - recipe = { - {'default:obsidian'} - } -}) - -minetest.register_craft({ - output = 'default:obsidian', - recipe = { - {'default:obsidian_shard', 'default:obsidian_shard', 'default:obsidian_shard'}, - {'default:obsidian_shard', 'default:obsidian_shard', 'default:obsidian_shard'}, - {'default:obsidian_shard', 'default:obsidian_shard', 'default:obsidian_shard'}, - } -}) - -minetest.register_craft({ - output = 'default:stonebrick', - recipe = { - {'default:stone', 'default:stone'}, - {'default:stone', 'default:stone'}, - } -}) - --- --- Crafting (tool repair) --- -minetest.register_craft({ - type = "toolrepair", - additional_wear = -0.02, -}) - --- --- Cooking recipes --- - -minetest.register_craft({ - type = "cooking", - output = "default:glass", - recipe = "group:sand", -}) - -minetest.register_craft({ - type = "cooking", - output = "default:obsidian_glass", - recipe = "default:obsidian_shard", -}) - -minetest.register_craft({ - type = "cooking", - output = "default:stone", - recipe = "default:cobble", -}) - -minetest.register_craft({ - type = "cooking", - output = "default:steel_ingot", - recipe = "default:iron_lump", -}) - -minetest.register_craft({ - type = "cooking", - output = "default:clay_brick", - recipe = "default:clay_lump", -}) - --- --- Fuels --- - -minetest.register_craft({ - type = "fuel", - recipe = "group:tree", - burntime = 30, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:junglegrass", - burntime = 2, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "group:leaves", - burntime = 1, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:cactus", - burntime = 15, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:papyrus", - burntime = 1, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:bookshelf", - burntime = 30, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:fence_wood", - burntime = 15, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:ladder", - burntime = 5, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "group:wood", - burntime = 7, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:lava_source", - burntime = 60, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:torch", - burntime = 4, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:sign_wall", - burntime = 10, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:chest", - burntime = 30, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:chest_locked", - burntime = 30, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:nyancat", - burntime = 1, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:nyancat_rainbow", - burntime = 1, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:sapling", - burntime = 10, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:apple", - burntime = 3, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:coal_lump", - burntime = 40, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:junglesapling", - burntime = 10, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "default:grass_1", - burntime = 2, -}) - --- --- Node definitions --- - --- Default node sounds - -function default.node_sound_defaults(table) - table = table or {} - table.footstep = table.footstep or - {name="", gain=1.0} - table.dug = table.dug or - {name="default_dug_node", gain=1.0} - return table -end - -function default.node_sound_stone_defaults(table) - table = table or {} - table.footstep = table.footstep or - {name="default_hard_footstep", gain=0.2} - default.node_sound_defaults(table) - return table -end - -function default.node_sound_dirt_defaults(table) - table = table or {} - table.footstep = table.footstep or - {name="", gain=0.5} - --table.dug = table.dug or - -- {name="default_dirt_break", gain=0.5} - default.node_sound_defaults(table) - return table -end - -function default.node_sound_sand_defaults(table) - table = table or {} - table.footstep = table.footstep or - {name="default_grass_footstep", gain=0.25} - --table.dug = table.dug or - -- {name="default_dirt_break", gain=0.25} - table.dug = table.dug or - {name="", gain=0.25} - default.node_sound_defaults(table) - return table -end - -function default.node_sound_wood_defaults(table) - table = table or {} - table.footstep = table.footstep or - {name="default_hard_footstep", gain=0.3} - default.node_sound_defaults(table) - return table -end - -function default.node_sound_leaves_defaults(table) - table = table or {} - table.footstep = table.footstep or - {name="default_grass_footstep", gain=0.25} - table.dig = table.dig or - {name="default_dig_crumbly", gain=0.4} - table.dug = table.dug or - {name="", gain=1.0} - default.node_sound_defaults(table) - return table -end - -function default.node_sound_glass_defaults(table) - table = table or {} - table.footstep = table.footstep or - {name="default_hard_footstep", gain=0.25} - table.dug = table.dug or - {name="default_break_glass", gain=1.0} - default.node_sound_defaults(table) - return table -end - --- - -minetest.register_node("default:stone", { - description = "Stone", - tiles = {"default_stone.png"}, - is_ground_content = true, - groups = {cracky=3, stone=1}, - drop = 'default:cobble', - legacy_mineral = true, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:desert_stone", { - description = "Desert Stone", - tiles = {"default_desert_stone.png"}, - is_ground_content = true, - groups = {cracky=3, stone=1}, - drop = 'default:desert_stone', - legacy_mineral = true, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:stone_with_coal", { - description = "Coal Ore", - tiles = {"default_stone.png^default_mineral_coal.png"}, - is_ground_content = true, - groups = {cracky=3}, - drop = 'default:coal_lump', - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:stone_with_iron", { - description = "Iron Ore", - tiles = {"default_stone.png^default_mineral_iron.png"}, - is_ground_content = true, - groups = {cracky=3}, - drop = 'default:iron_lump', - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:stone_with_mese", { - description = "Mese Crystals in Stone", - tiles = {"default_stone.png^default_mineral_mese.png"}, - is_ground_content = true, - groups = {cracky=1}, - drop = "default:mese_crystal", - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:stonebrick", { - description = "Stone Brick", - tiles = {"default_stone_brick.png"}, - is_ground_content = true, - groups = {cracky=3, stone=1}, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:dirt_with_grass", { - description = "Dirt with Grass", - tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"}, - is_ground_content = true, - groups = {crumbly=3}, - drop = 'default:dirt', - sounds = default.node_sound_dirt_defaults({ - footstep = {name="default_grass_footstep", gain=0.4}, - }), -}) - -minetest.register_node("default:dirt_with_grass_footsteps", { - description = "Dirt with Grass and Footsteps", - tiles = {"default_grass_footsteps.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"}, - is_ground_content = true, - groups = {crumbly=3, not_in_creative_inventory=1}, - drop = 'default:dirt', - sounds = default.node_sound_dirt_defaults({ - footstep = {name="default_grass_footstep", gain=0.4}, - }), -}) - -minetest.register_node("default:dirt", { - description = "Dirt", - tiles = {"default_dirt.png"}, - is_ground_content = true, - groups = {crumbly=3}, - sounds = default.node_sound_dirt_defaults(), -}) - -minetest.register_node("default:sand", { - description = "Sand", - tiles = {"default_sand.png"}, - is_ground_content = true, - groups = {crumbly=3, falling_node=1, sand=1}, - sounds = default.node_sound_sand_defaults(), -}) - -minetest.register_node("default:desert_sand", { - description = "Desert Sand", - tiles = {"default_desert_sand.png"}, - is_ground_content = true, - groups = {crumbly=3, falling_node=1, sand=1}, - sounds = default.node_sound_sand_defaults(), -}) - -minetest.register_node("default:gravel", { - description = "Gravel", - tiles = {"default_gravel.png"}, - is_ground_content = true, - groups = {crumbly=2, falling_node=1}, - sounds = default.node_sound_dirt_defaults({ - footstep = {name="default_gravel_footstep", gain=0.45}, - }), -}) - -minetest.register_node("default:sandstone", { - description = "Sandstone", - tiles = {"default_sandstone.png"}, - is_ground_content = true, - groups = {crumbly=2,cracky=2}, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:clay", { - description = "Clay", - tiles = {"default_clay.png"}, - is_ground_content = true, - groups = {crumbly=3}, - drop = 'default:clay_lump 4', - sounds = default.node_sound_dirt_defaults({ - footstep = "", - }), -}) - -minetest.register_node("default:brick", { - description = "Brick Block", - tiles = {"default_brick.png"}, - is_ground_content = true, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:tree", { - description = "Tree", - tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, - is_ground_content = true, - groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, - sounds = default.node_sound_wood_defaults(), -}) - -minetest.register_node("default:jungletree", { - description = "Jungle Tree", - tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"}, - is_ground_content = true, - groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, - sounds = default.node_sound_wood_defaults(), -}) - -minetest.register_node("default:junglewood", { - description = "Junglewood Planks", - tiles = {"default_junglewood.png"}, - is_ground_content = true, - groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1}, - sounds = default.node_sound_wood_defaults(), -}) - -minetest.register_node("default:jungleleaves", { - description = "Jungle Leaves", - drawtype = "allfaces_optional", - visual_scale = 1.3, - tiles = {"default_jungleleaves.png"}, - paramtype = "light", - groups = {snappy=3, leafdecay=3, flammable=2, leaves=1}, - drop = { - max_items = 1, - items = { - { - -- player will get sapling with 1/20 chance - items = {'default:junglesapling'}, - rarity = 20, - }, - { - -- player will get leaves only if he get no saplings, - -- this is because max_items is 1 - items = {'default:jungleleaves'}, - } - } - }, - sounds = default.node_sound_leaves_defaults(), -}) - -minetest.register_node("default:junglesapling", { - description = "Jungle Sapling", - drawtype = "plantlike", - visual_scale = 1.0, - tiles = {"default_junglesapling.png"}, - inventory_image = "default_junglesapling.png", - wield_image = "default_junglesapling.png", - paramtype = "light", - walkable = false, - selection_box = { - type = "fixed", - fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} - }, - groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1}, - sounds = default.node_sound_defaults(), -}) --- alias for tree growing abm in content_abm.cpp -minetest.register_alias("junglesapling", "default:junglesapling") - -minetest.register_node("default:junglegrass", { - description = "Jungle Grass", - drawtype = "plantlike", - visual_scale = 1.3, - tiles = {"default_junglegrass.png"}, - inventory_image = "default_junglegrass.png", - wield_image = "default_junglegrass.png", - paramtype = "light", - walkable = false, - buildable_to = true, - groups = {snappy=3,flammable=2,attached_node=1}, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, - }, -}) - -minetest.register_node("default:leaves", { - description = "Leaves", - drawtype = "allfaces_optional", - visual_scale = 1.3, - tiles = {"default_leaves.png"}, - paramtype = "light", - groups = {snappy=3, leafdecay=3, flammable=2, leaves=1}, - drop = { - max_items = 1, - items = { - { - -- player will get sapling with 1/20 chance - items = {'default:sapling'}, - rarity = 20, - }, - { - -- player will get leaves only if he get no saplings, - -- this is because max_items is 1 - items = {'default:leaves'}, - } - } - }, - sounds = default.node_sound_leaves_defaults(), -}) - -minetest.register_node("default:cactus", { - description = "Cactus", - tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"}, - is_ground_content = true, - groups = {snappy=2,choppy=3,flammable=2}, - sounds = default.node_sound_wood_defaults(), -}) - -minetest.register_node("default:papyrus", { - description = "Papyrus", - drawtype = "plantlike", - tiles = {"default_papyrus.png"}, - inventory_image = "default_papyrus.png", - wield_image = "default_papyrus.png", - paramtype = "light", - is_ground_content = true, - walkable = false, - selection_box = { - type = "fixed", - fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3} - }, - groups = {snappy=3,flammable=2}, - sounds = default.node_sound_leaves_defaults(), -}) - -minetest.register_node("default:bookshelf", { - description = "Bookshelf", - tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"}, - is_ground_content = true, - groups = {snappy=2,choppy=3,oddly_breakable_by_hand=2,flammable=3}, - sounds = default.node_sound_wood_defaults(), -}) - -minetest.register_node("default:glass", { - description = "Glass", - drawtype = "glasslike", - tiles = {"default_glass.png"}, - inventory_image = minetest.inventorycube("default_glass.png"), - paramtype = "light", - sunlight_propagates = true, - is_ground_content = true, - groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3}, - sounds = default.node_sound_glass_defaults(), -}) - -minetest.register_node("default:fence_wood", { - description = "Wooden Fence", - drawtype = "fencelike", - tiles = {"default_wood.png"}, - inventory_image = "default_fence.png", - wield_image = "default_fence.png", - paramtype = "light", - is_ground_content = true, - selection_box = { - type = "fixed", - fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, - }, - groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2}, - sounds = default.node_sound_wood_defaults(), -}) - -minetest.register_node("default:rail", { - description = "Rail", - drawtype = "raillike", - tiles = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"}, - inventory_image = "default_rail.png", - wield_image = "default_rail.png", - paramtype = "light", - is_ground_content = true, - walkable = false, - selection_box = { - type = "fixed", - -- but how to specify the dimensions for curved and sideways rails? - fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, - }, - groups = {bendy=2,snappy=1,dig_immediate=2,attached_node=1}, -}) - -minetest.register_node("default:ladder", { - description = "Ladder", - drawtype = "signlike", - tiles = {"default_ladder.png"}, - inventory_image = "default_ladder.png", - wield_image = "default_ladder.png", - paramtype = "light", - paramtype2 = "wallmounted", - is_ground_content = true, - walkable = false, - climbable = true, - selection_box = { - type = "wallmounted", - --wall_top = = - --wall_bottom = = - --wall_side = = - }, - groups = {snappy=1,choppy=2,oddly_breakable_by_hand=3,flammable=2}, - legacy_wallmounted = true, - sounds = default.node_sound_wood_defaults(), -}) - -minetest.register_node("default:wood", { - description = "Wooden Planks", - tiles = {"default_wood.png"}, - is_ground_content = true, - groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1}, - sounds = default.node_sound_wood_defaults(), -}) - -minetest.register_node("default:cloud", { - description = "Cloud", - tiles = {"default_cloud.png"}, - is_ground_content = true, - sounds = default.node_sound_defaults(), - groups = {not_in_creative_inventory=1}, -}) - -minetest.register_node("default:water_flowing", { - description = "Flowing Water", - inventory_image = minetest.inventorycube("default_water.png"), - drawtype = "flowingliquid", - tiles = {"default_water.png"}, - special_tiles = { - { - image="default_water_flowing_animated.png", - backface_culling=false, - animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8} - }, - { - image="default_water_flowing_animated.png", - backface_culling=true, - animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8} - }, - }, - alpha = WATER_ALPHA, - paramtype = "light", - walkable = false, - pointable = false, - diggable = false, - buildable_to = true, - drop = "", - liquidtype = "flowing", - liquid_alternative_flowing = "default:water_flowing", - liquid_alternative_source = "default:water_source", - liquid_viscosity = WATER_VISC, - post_effect_color = {a=64, r=100, g=100, b=200}, - groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1}, -}) - -minetest.register_node("default:water_source", { - description = "Water Source", - inventory_image = minetest.inventorycube("default_water.png"), - drawtype = "liquid", - tiles = { - {name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}} - }, - special_tiles = { - -- New-style water source material (mostly unused) - { - name="default_water_source_animated.png", - animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}, - backface_culling = false, - } - }, - alpha = WATER_ALPHA, - paramtype = "light", - walkable = false, - pointable = false, - diggable = false, - buildable_to = true, - drop = "", - liquidtype = "source", - liquid_alternative_flowing = "default:water_flowing", - liquid_alternative_source = "default:water_source", - liquid_viscosity = WATER_VISC, - post_effect_color = {a=64, r=100, g=100, b=200}, - groups = {water=3, liquid=3, puts_out_fire=1}, -}) - -minetest.register_node("default:lava_flowing", { - description = "Flowing Lava", - inventory_image = minetest.inventorycube("default_lava.png"), - drawtype = "flowingliquid", - tiles = {"default_lava.png"}, - special_tiles = { - { - image="default_lava_flowing_animated.png", - backface_culling=false, - animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3} - }, - { - image="default_lava_flowing_animated.png", - backface_culling=true, - animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3} - }, - }, - paramtype = "light", - light_source = LIGHT_MAX - 1, - walkable = false, - pointable = false, - diggable = false, - buildable_to = true, - drop = "", - liquidtype = "flowing", - liquid_alternative_flowing = "default:lava_flowing", - liquid_alternative_source = "default:lava_source", - liquid_viscosity = LAVA_VISC, - liquid_renewable = false, - damage_per_second = 4*2, - post_effect_color = {a=192, r=255, g=64, b=0}, - groups = {lava=3, liquid=2, hot=3, igniter=1, not_in_creative_inventory=1}, -}) - -minetest.register_node("default:lava_source", { - description = "Lava Source", - inventory_image = minetest.inventorycube("default_lava.png"), - drawtype = "liquid", - tiles = { - {name="default_lava_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}} - }, - special_tiles = { - -- New-style lava source material (mostly unused) - { - name="default_lava_source_animated.png", - animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}, - backface_culling = false, - } - }, - paramtype = "light", - light_source = LIGHT_MAX - 1, - walkable = false, - pointable = false, - diggable = false, - buildable_to = true, - drop = "", - liquidtype = "source", - liquid_alternative_flowing = "default:lava_flowing", - liquid_alternative_source = "default:lava_source", - liquid_viscosity = LAVA_VISC, - liquid_renewable = false, - damage_per_second = 4*2, - post_effect_color = {a=192, r=255, g=64, b=0}, - groups = {lava=3, liquid=2, hot=3, igniter=1}, -}) - -minetest.register_node("default:torch", { - description = "Torch", - drawtype = "torchlike", - --tiles = {"default_torch_on_floor.png", "default_torch_on_ceiling.png", "default_torch.png"}, - tiles = { - {name="default_torch_on_floor_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}, - {name="default_torch_on_ceiling_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}, - {name="default_torch_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}} - }, - inventory_image = "default_torch_on_floor.png", - wield_image = "default_torch_on_floor.png", - paramtype = "light", - paramtype2 = "wallmounted", - sunlight_propagates = true, - walkable = false, - light_source = LIGHT_MAX-1, - selection_box = { - type = "wallmounted", - wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1}, - wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1}, - wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1}, - }, - groups = {choppy=2,dig_immediate=3,flammable=1,attached_node=1}, - legacy_wallmounted = true, - sounds = default.node_sound_defaults(), -}) - -minetest.register_node("default:sign_wall", { - description = "Sign", - drawtype = "signlike", - tiles = {"default_sign_wall.png"}, - inventory_image = "default_sign_wall.png", - wield_image = "default_sign_wall.png", - paramtype = "light", - paramtype2 = "wallmounted", - sunlight_propagates = true, - walkable = false, - selection_box = { - type = "wallmounted", - --wall_top = - --wall_bottom = - --wall_side = - }, - groups = {choppy=2,dig_immediate=2,attached_node=1}, - legacy_wallmounted = true, - sounds = default.node_sound_defaults(), - on_construct = function(pos) - --local n = minetest.env:get_node(pos) - local meta = minetest.env:get_meta(pos) - meta:set_string("formspec", "field[text;;${text}]") - meta:set_string("infotext", "\"\"") - end, - on_receive_fields = function(pos, formname, fields, sender) - --print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields)) - local meta = minetest.env:get_meta(pos) - fields.text = fields.text or "" - print((sender:get_player_name() or "").." wrote \""..fields.text.. - "\" to sign at "..minetest.pos_to_string(pos)) - meta:set_string("text", fields.text) - meta:set_string("infotext", '"'..fields.text..'"') - end, -}) - -minetest.register_node("default:chest", { - description = "Chest", - tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", - "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, - paramtype2 = "facedir", - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - legacy_facedir_simple = true, - sounds = default.node_sound_wood_defaults(), - on_construct = function(pos) - local meta = minetest.env:get_meta(pos) - meta:set_string("formspec", - "size[8,9]".. - "list[current_name;main;0,0;8,4;]".. - "list[current_player;main;0,5;8,4;]") - meta:set_string("infotext", "Chest") - local inv = meta:get_inventory() - inv:set_size("main", 8*4) - end, - can_dig = function(pos,player) - local meta = minetest.env:get_meta(pos); - local inv = meta:get_inventory() - return inv:is_empty("main") - end, - on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - minetest.log("action", player:get_player_name().. - " moves stuff in chest at "..minetest.pos_to_string(pos)) - end, - on_metadata_inventory_put = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name().. - " moves stuff to chest at "..minetest.pos_to_string(pos)) - end, - on_metadata_inventory_take = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name().. - " takes stuff from chest at "..minetest.pos_to_string(pos)) - end, -}) - -local function has_locked_chest_privilege(meta, player) - if player:get_player_name() ~= meta:get_string("owner") then - return false - end - return true -end - -minetest.register_node("default:chest_locked", { - description = "Locked Chest", - tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", - "default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"}, - paramtype2 = "facedir", - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - legacy_facedir_simple = true, - sounds = default.node_sound_wood_defaults(), - after_place_node = function(pos, placer) - local meta = minetest.env:get_meta(pos) - meta:set_string("owner", placer:get_player_name() or "") - meta:set_string("infotext", "Locked Chest (owned by ".. - meta:get_string("owner")..")") - end, - on_construct = function(pos) - local meta = minetest.env:get_meta(pos) - meta:set_string("infotext", "Locked Chest") - meta:set_string("owner", "") - local inv = meta:get_inventory() - inv:set_size("main", 8*4) - end, - can_dig = function(pos,player) - local meta = minetest.env:get_meta(pos); - local inv = meta:get_inventory() - return inv:is_empty("main") - end, - allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - local meta = minetest.env:get_meta(pos) - if not has_locked_chest_privilege(meta, player) then - minetest.log("action", player:get_player_name().. - " tried to access a locked chest belonging to ".. - meta:get_string("owner").." at ".. - minetest.pos_to_string(pos)) - return 0 - end - return count - end, - allow_metadata_inventory_put = function(pos, listname, index, stack, player) - local meta = minetest.env:get_meta(pos) - if not has_locked_chest_privilege(meta, player) then - minetest.log("action", player:get_player_name().. - " tried to access a locked chest belonging to ".. - meta:get_string("owner").." at ".. - minetest.pos_to_string(pos)) - return 0 - end - return stack:get_count() - end, - allow_metadata_inventory_take = function(pos, listname, index, stack, player) - local meta = minetest.env:get_meta(pos) - if not has_locked_chest_privilege(meta, player) then - minetest.log("action", player:get_player_name().. - " tried to access a locked chest belonging to ".. - meta:get_string("owner").." at ".. - minetest.pos_to_string(pos)) - return 0 - end - return stack:get_count() - end, - on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - minetest.log("action", player:get_player_name().. - " moves stuff in locked chest at "..minetest.pos_to_string(pos)) - end, - on_metadata_inventory_put = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name().. - " moves stuff to locked chest at "..minetest.pos_to_string(pos)) - end, - on_metadata_inventory_take = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name().. - " takes stuff from locked chest at "..minetest.pos_to_string(pos)) - end, - on_rightclick = function(pos, node, clicker) - local meta = minetest.env:get_meta(pos) - if has_locked_chest_privilege(meta, clicker) then - local pos = pos.x .. "," .. pos.y .. "," ..pos.z - minetest.show_formspec(clicker:get_player_name(), "default:chest_locked", - "size[8,9]".. - "list[nodemeta:".. pos .. ";main;0,0;8,4;]".. - "list[current_player;main;0,5;8,4;]") - end - end, -}) - -default.furnace_inactive_formspec = - "size[8,9]".. - "image[2,2;1,1;default_furnace_fire_bg.png]".. - "list[current_name;fuel;2,3;1,1;]".. - "list[current_name;src;2,1;1,1;]".. - "list[current_name;dst;5,1;2,2;]".. - "list[current_player;main;0,5;8,4;]" - -minetest.register_node("default:furnace", { - description = "Furnace", - tiles = {"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png", - "default_furnace_side.png", "default_furnace_side.png", "default_furnace_front.png"}, - paramtype2 = "facedir", - groups = {cracky=2}, - legacy_facedir_simple = true, - sounds = default.node_sound_stone_defaults(), - on_construct = function(pos) - local meta = minetest.env:get_meta(pos) - meta:set_string("formspec", default.furnace_inactive_formspec) - meta:set_string("infotext", "Furnace") - local inv = meta:get_inventory() - inv:set_size("fuel", 1) - inv:set_size("src", 1) - inv:set_size("dst", 4) - end, - can_dig = function(pos,player) - local meta = minetest.env:get_meta(pos); - local inv = meta:get_inventory() - if not inv:is_empty("fuel") then - return false - elseif not inv:is_empty("dst") then - return false - elseif not inv:is_empty("src") then - return false - end - return true - end, - allow_metadata_inventory_put = function(pos, listname, index, stack, player) - if listname == "fuel" then - if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then - return stack:get_count() - else - return 0 - end - elseif listname == "src" then - return stack:get_count() - elseif listname == "dst" then - return 0 - end - end, - allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - local stack = ItemStack(minetest.env:get_meta(pos):get_inventory():get_stack(from_list, from_index)) - if to_list == "fuel" then - if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then - return count - else - return 0 - end - elseif to_list == "src" then - return count - elseif to_list == "dst" then - return 0 - end - end, -}) - -minetest.register_node("default:furnace_active", { - description = "Furnace", - tiles = {"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png", - "default_furnace_side.png", "default_furnace_side.png", "default_furnace_front_active.png"}, - paramtype2 = "facedir", - light_source = 8, - drop = "default:furnace", - groups = {cracky=2, not_in_creative_inventory=1}, - legacy_facedir_simple = true, - sounds = default.node_sound_stone_defaults(), - on_construct = function(pos) - local meta = minetest.env:get_meta(pos) - meta:set_string("formspec", default.furnace_inactive_formspec) - meta:set_string("infotext", "Furnace"); - local inv = meta:get_inventory() - inv:set_size("fuel", 1) - inv:set_size("src", 1) - inv:set_size("dst", 4) - end, - can_dig = function(pos,player) - local meta = minetest.env:get_meta(pos); - local inv = meta:get_inventory() - if not inv:is_empty("fuel") then - return false - elseif not inv:is_empty("dst") then - return false - elseif not inv:is_empty("src") then - return false - end - return true - end, - allow_metadata_inventory_put = function(pos, listname, index, stack, player) - if listname == "fuel" then - if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then - return stack:get_count() - else - return 0 - end - elseif listname == "src" then - return stack:get_count() - elseif listname == "dst" then - return 0 - end - end, - allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - local stack = ItemStack(minetest.env:get_meta(pos):get_inventory():get_stack(from_list, from_index)) - if to_list == "fuel" then - if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then - return count - else - return 0 - end - elseif to_list == "src" then - return count - elseif to_list == "dst" then - return 0 - end - end, -}) - -function hacky_swap_node(pos,name) - local node = minetest.env:get_node(pos) - local meta = minetest.env:get_meta(pos) - local meta0 = meta:to_table() - if node.name == name then - return - end - node.name = name - local meta0 = meta:to_table() - minetest.env:set_node(pos,node) - meta = minetest.env:get_meta(pos) - meta:from_table(meta0) -end - -minetest.register_abm({ - nodenames = {"default:furnace","default:furnace_active"}, - interval = 1.0, - chance = 1, - action = function(pos, node, active_object_count, active_object_count_wider) - local meta = minetest.env:get_meta(pos) - for i, name in ipairs({ - "fuel_totaltime", - "fuel_time", - "src_totaltime", - "src_time" - }) do - if meta:get_string(name) == "" then - meta:set_float(name, 0.0) - end - end - - local inv = meta:get_inventory() - - local srclist = inv:get_list("src") - local cooked = nil - local aftercooked - - if srclist then - cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist}) - end - - local was_active = false - - if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then - was_active = true - meta:set_float("fuel_time", meta:get_float("fuel_time") + 1) - meta:set_float("src_time", meta:get_float("src_time") + 1) - if cooked and cooked.item and meta:get_float("src_time") >= cooked.time then - -- check if there's room for output in "dst" list - if inv:room_for_item("dst",cooked.item) then - -- Put result in "dst" list - inv:add_item("dst", cooked.item) - -- take stuff from "src" list - inv:set_stack("src", 1, aftercooked.items[1]) - else - print("Could not insert '"..cooked.item:to_string().."'") - end - meta:set_string("src_time", 0) - end - end - - if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then - local percent = math.floor(meta:get_float("fuel_time") / - meta:get_float("fuel_totaltime") * 100) - meta:set_string("infotext","Furnace active: "..percent.."%") - hacky_swap_node(pos,"default:furnace_active") - meta:set_string("formspec", - "size[8,9]".. - "image[2,2;1,1;default_furnace_fire_bg.png^[lowpart:".. - (100-percent)..":default_furnace_fire_fg.png]".. - "list[current_name;fuel;2,3;1,1;]".. - "list[current_name;src;2,1;1,1;]".. - "list[current_name;dst;5,1;2,2;]".. - "list[current_player;main;0,5;8,4;]") - return - end - - local fuel = nil - local afterfuel - local cooked = nil - local fuellist = inv:get_list("fuel") - local srclist = inv:get_list("src") - - if srclist then - cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist}) - end - if fuellist then - fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist}) - end - - if fuel.time <= 0 then - meta:set_string("infotext","Furnace out of fuel") - hacky_swap_node(pos,"default:furnace") - meta:set_string("formspec", default.furnace_inactive_formspec) - return - end - - if cooked.item:is_empty() then - if was_active then - meta:set_string("infotext","Furnace is empty") - hacky_swap_node(pos,"default:furnace") - meta:set_string("formspec", default.furnace_inactive_formspec) - end - return - end - - meta:set_string("fuel_totaltime", fuel.time) - meta:set_string("fuel_time", 0) - - inv:set_stack("fuel", 1, afterfuel.items[1]) - end, -}) - -minetest.register_node("default:cobble", { - description = "Cobblestone", - tiles = {"default_cobble.png"}, - is_ground_content = true, - groups = {cracky=3, stone=2}, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:mossycobble", { - description = "Mossy Cobblestone", - tiles = {"default_mossycobble.png"}, - is_ground_content = true, - groups = {cracky=3}, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:steelblock", { - description = "Steel Block", - tiles = {"default_steel_block.png"}, - is_ground_content = true, - groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2}, - sounds = default.node_sound_stone_defaults(), -}) - -minetest.register_node("default:mese", { - description = "Mese Block", - tiles = {"default_mese_block.png"}, - is_ground_content = true, - groups = {cracky=1}, - sounds = default.node_sound_stone_defaults(), -}) -minetest.register_alias("default:mese_block", "default:mese") - - -minetest.register_node("default:obsidian_glass", { - description = "Obsidian Glass", - drawtype = "glasslike", - tiles = {"default_obsidian_glass.png"}, - is_ground_content = true, - paramtype = "light", - sunlight_propagates = true, - sounds = default.node_sound_glass_defaults(), - groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3}, -}) - -minetest.register_node("default:obsidian", { - description = "Obsidian", - tiles = {"default_obsidian.png"}, - is_ground_content = true, - sounds = default.node_sound_stone_defaults(), - groups = {cracky=1,level=2}, -}) - -minetest.register_node("default:nyancat", { - description = "Nyan Cat", - tiles = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png", - "default_nc_side.png", "default_nc_back.png", "default_nc_front.png"}, - paramtype2 = "facedir", - groups = {cracky=2}, - legacy_facedir_simple = true, - sounds = default.node_sound_defaults(), -}) - -minetest.register_node("default:nyancat_rainbow", { - description = "Nyan Cat Rainbow", - tiles = {"default_nc_rb.png"}, - groups = {cracky=2}, - sounds = default.node_sound_defaults(), -}) - -minetest.register_node("default:sapling", { - description = "Sapling", - drawtype = "plantlike", - visual_scale = 1.0, - tiles = {"default_sapling.png"}, - inventory_image = "default_sapling.png", - wield_image = "default_sapling.png", - paramtype = "light", - walkable = false, - selection_box = { - type = "fixed", - fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} - }, - groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1}, - sounds = default.node_sound_defaults(), -}) - -minetest.register_node("default:apple", { - description = "Apple", - drawtype = "plantlike", - visual_scale = 1.0, - tiles = {"default_apple.png"}, - inventory_image = "default_apple.png", - paramtype = "light", - sunlight_propagates = true, - walkable = false, - selection_box = { - type = "fixed", - fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2} - }, - groups = {fleshy=3,dig_immediate=3,flammable=2}, - on_use = minetest.item_eat(4), - sounds = default.node_sound_defaults(), -}) - -minetest.register_node("default:dry_shrub", { - description = "Dry Shrub", - drawtype = "plantlike", - visual_scale = 1.0, - tiles = {"default_dry_shrub.png"}, - inventory_image = "default_dry_shrub.png", - wield_image = "default_dry_shrub.png", - paramtype = "light", - walkable = false, - groups = {snappy=3,flammable=3,attached_node=1}, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = {-1/3, -1/2, -1/3, 1/3, 1/6, 1/3}, - }, -}) - -minetest.register_node("default:grass_1", { - description = "Grass", - drawtype = "plantlike", - tiles = {"default_grass_1.png"}, - -- use a bigger inventory image - inventory_image = "default_grass_3.png", - wield_image = "default_grass_3.png", - paramtype = "light", - walkable = false, - buildable_to = true, - groups = {snappy=3,flammable=3,attached_node=1}, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, - }, - on_place = function(itemstack, placer, pointed_thing) - -- place a random grass node - local stack = ItemStack("default:grass_"..math.random(1,5)) - local ret = minetest.item_place(stack, placer, pointed_thing) - return ItemStack("default:grass_1 "..itemstack:get_count()-(1-ret:get_count())) - end, -}) - -minetest.register_node("default:grass_2", { - description = "Grass", - drawtype = "plantlike", - tiles = {"default_grass_2.png"}, - inventory_image = "default_grass_2.png", - wield_image = "default_grass_2.png", - paramtype = "light", - walkable = false, - buildable_to = true, - drop = "default:grass_1", - groups = {snappy=3,flammable=3,attached_node=1,not_in_creative_inventory=1}, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, - }, -}) -minetest.register_node("default:grass_3", { - description = "Grass", - drawtype = "plantlike", - tiles = {"default_grass_3.png"}, - inventory_image = "default_grass_3.png", - wield_image = "default_grass_3.png", - paramtype = "light", - walkable = false, - buildable_to = true, - drop = "default:grass_1", - groups = {snappy=3,flammable=3,attached_node=1,not_in_creative_inventory=1}, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, - }, -}) - -minetest.register_node("default:grass_4", { - description = "Grass", - drawtype = "plantlike", - tiles = {"default_grass_4.png"}, - inventory_image = "default_grass_4.png", - wield_image = "default_grass_4.png", - paramtype = "light", - walkable = false, - buildable_to = true, - drop = "default:grass_1", - groups = {snappy=3,flammable=3,attached_node=1,not_in_creative_inventory=1}, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, - }, -}) - -minetest.register_node("default:grass_5", { - description = "Grass", - drawtype = "plantlike", - tiles = {"default_grass_5.png"}, - inventory_image = "default_grass_5.png", - wield_image = "default_grass_5.png", - paramtype = "light", - walkable = false, - buildable_to = true, - drop = "default:grass_1", - groups = {snappy=3,flammable=3,attached_node=1,not_in_creative_inventory=1}, - sounds = default.node_sound_leaves_defaults(), - selection_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, - }, -}) - --- --- Crafting items --- - -minetest.register_craftitem("default:stick", { - description = "Stick", - inventory_image = "default_stick.png", -}) - -minetest.register_craftitem("default:paper", { - description = "Paper", - inventory_image = "default_paper.png", -}) - -minetest.register_craftitem("default:book", { - description = "Book", - inventory_image = "default_book.png", -}) - -minetest.register_craftitem("default:coal_lump", { - description = "Coal Lump", - inventory_image = "default_coal_lump.png", -}) - -minetest.register_craftitem("default:iron_lump", { - description = "Iron Lump", - inventory_image = "default_iron_lump.png", -}) - -minetest.register_craftitem("default:mese_crystal", { - description = "Mese Crystal", - inventory_image = "default_mese_crystal.png", -}) - -minetest.register_craftitem("default:clay_lump", { - description = "Clay Lump", - inventory_image = "default_clay_lump.png", -}) - -minetest.register_craftitem("default:steel_ingot", { - description = "Steel Ingot", - inventory_image = "default_steel_ingot.png", -}) - -minetest.register_craftitem("default:mese_crystal_fragment", { - description = "Mese Crystal Fragment", - inventory_image = "default_mese_crystal_fragment.png", -}) - -minetest.register_craftitem("default:clay_brick", { - description = "Clay Brick", - inventory_image = "default_clay_brick.png", -}) - -minetest.register_craftitem("default:scorched_stuff", { - description = "Scorched Stuff", - inventory_image = "default_scorched_stuff.png", -}) - -minetest.register_craftitem("default:obsidian_shard", { - description = "Obsidian Shard", - inventory_image = "default_obsidian_shard.png", -}) - --- Support old code -function default.spawn_falling_node(p, nodename) - spawn_falling_node(p, nodename) -end - --- Horrible crap to support old code --- Don't use this and never do what this does, it's completely wrong! --- (More specifically, the client and the C++ code doesn't get the group) -function default.register_falling_node(nodename, texture) - minetest.log("error", debug.traceback()) - minetest.log('error', "WARNING: default.register_falling_node is deprecated") - if minetest.registered_nodes[nodename] then - minetest.registered_nodes[nodename].groups.falling_node = 1 - end -end - --- --- Global callbacks --- - --- Global environment step function -function on_step(dtime) - -- print("on_step") -end -minetest.register_globalstep(on_step) - -function on_placenode(p, node) - --print("on_placenode") -end -minetest.register_on_placenode(on_placenode) - -function on_dignode(p, node) - --print("on_dignode") -end -minetest.register_on_dignode(on_dignode) - -function on_punchnode(p, node) -end -minetest.register_on_punchnode(on_punchnode) - --- --- Lavacooling --- - -default.cool_lava_source = function(pos) - minetest.env:set_node(pos, {name="default:obsidian"}) -end - -default.cool_lava_flowing = function(pos) - minetest.env:set_node(pos, {name="default:stone"}) -end - -minetest.register_abm({ - nodenames = {"default:lava_flowing"}, - neighbors = {"group:water"}, - interval = 1, - chance = 1, - action = function(pos, node, active_object_count, active_object_count_wider) - default.cool_lava_flowing(pos, node, active_object_count, active_object_count_wider) - end, -}) - -minetest.register_abm({ - nodenames = {"default:lava_source"}, - neighbors = {"group:water"}, - interval = 1, - chance = 1, - action = function(pos, node, active_object_count, active_object_count_wider) - default.cool_lava_source(pos, node, active_object_count, active_object_count_wider) - end, -}) - --- --- Papyrus and cactus growing --- - -minetest.register_abm({ - nodenames = {"default:cactus"}, - neighbors = {"group:sand"}, - interval = 50, - chance = 20, - action = function(pos, node) - pos.y = pos.y-1 - local name = minetest.env:get_node(pos).name - if minetest.get_item_group(name, "sand") ~= 0 then - pos.y = pos.y+1 - local height = 0 - while minetest.env:get_node(pos).name == "default:cactus" and height < 4 do - height = height+1 - pos.y = pos.y+1 - end - if height < 4 then - if minetest.env:get_node(pos).name == "air" then - minetest.env:set_node(pos, {name="default:cactus"}) - end - end - end - end, -}) - -minetest.register_abm({ - nodenames = {"default:papyrus"}, - neighbors = {"default:dirt", "default:dirt_with_grass"}, - interval = 50, - chance = 20, - action = function(pos, node) - pos.y = pos.y-1 - local name = minetest.env:get_node(pos).name - if name == "default:dirt" or name == "default:dirt_with_grass" then - if minetest.env:find_node_near(pos, 3, {"group:water"}) == nil then - return - end - pos.y = pos.y+1 - local height = 0 - while minetest.env:get_node(pos).name == "default:papyrus" and height < 4 do - height = height+1 - pos.y = pos.y+1 - end - if height < 4 then - if minetest.env:get_node(pos).name == "air" then - minetest.env:set_node(pos, {name="default:papyrus"}) - end - end - end - end, -}) - --- END diff --git a/mods/default/leafdecay.lua b/mods/default/leafdecay.lua deleted file mode 100644 index 330bb33..0000000 --- a/mods/default/leafdecay.lua +++ /dev/null @@ -1,93 +0,0 @@ --- minetest/default/leafdecay.lua - --- To enable leaf decay for a node, add it to the "leafdecay" group. --- --- The rating of the group determines how far from a node in the group "tree" --- the node can be without decaying. --- --- If param2 of the node is ~= 0, the node will always be preserved. Thus, if --- the player places a node of that kind, you will want to set param2=1 or so. - -default.leafdecay_trunk_cache = {} -default.leafdecay_enable_cache = true --- Spread the load of finding trunks -default.leafdecay_trunk_find_allow_accumulator = 0 - -minetest.register_globalstep(function(dtime) - local finds_per_second = 5000 - default.leafdecay_trunk_find_allow_accumulator = - math.floor(dtime * finds_per_second) -end) - -minetest.register_abm({ - nodenames = {"group:leafdecay"}, - neighbors = {"air", "group:liquid"}, - -- A low interval and a high inverse chance spreads the load - interval = 2, - chance = 5, - - action = function(p0, node, _, _) - --print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")") - local do_preserve = false - local d = minetest.registered_nodes[node.name].groups.leafdecay - if not d or d == 0 then - --print("not groups.leafdecay") - return - end - local n0 = minetest.env:get_node(p0) - if n0.param2 ~= 0 then - --print("param2 ~= 0") - return - end - local p0_hash = nil - if default.leafdecay_enable_cache then - p0_hash = minetest.hash_node_position(p0) - local trunkp = default.leafdecay_trunk_cache[p0_hash] - if trunkp then - local n = minetest.env:get_node(trunkp) - local reg = minetest.registered_nodes[n.name] - -- Assume ignore is a trunk, to make the thing work at the border of the active area - if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then - --print("cached trunk still exists") - return - end - --print("cached trunk is invalid") - -- Cache is invalid - table.remove(default.leafdecay_trunk_cache, p0_hash) - end - end - if default.leafdecay_trunk_find_allow_accumulator <= 0 then - return - end - default.leafdecay_trunk_find_allow_accumulator = - default.leafdecay_trunk_find_allow_accumulator - 1 - -- Assume ignore is a trunk, to make the thing work at the border of the active area - local p1 = minetest.env:find_node_near(p0, d, {"ignore", "group:tree"}) - if p1 then - do_preserve = true - if default.leafdecay_enable_cache then - --print("caching trunk") - -- Cache the trunk - default.leafdecay_trunk_cache[p0_hash] = p1 - end - end - if not do_preserve then - -- Drop stuff other than the node itself - itemstacks = minetest.get_node_drops(n0.name) - for _, itemname in ipairs(itemstacks) do - if itemname ~= n0.name then - local p_drop = { - x = p0.x - 0.5 + math.random(), - y = p0.y - 0.5 + math.random(), - z = p0.z - 0.5 + math.random(), - } - minetest.env:add_item(p_drop, itemname) - end - end - -- Remove node - minetest.env:remove_node(p0) - nodeupdate(p0) - end - end -}) - diff --git a/mods/default/mapgen.lua b/mods/default/mapgen.lua deleted file mode 100644 index a5e6158..0000000 --- a/mods/default/mapgen.lua +++ /dev/null @@ -1,306 +0,0 @@ --- minetest/default/mapgen.lua - --- --- Aliases for map generator outputs --- - -minetest.register_alias("mapgen_air", "air") -minetest.register_alias("mapgen_stone", "default:stone") -minetest.register_alias("mapgen_tree", "default:tree") -minetest.register_alias("mapgen_leaves", "default:leaves") -minetest.register_alias("mapgen_jungletree", "default:jungletree") -minetest.register_alias("mapgen_jungleleaves", "default:jungleleaves") -minetest.register_alias("mapgen_apple", "default:apple") -minetest.register_alias("mapgen_water_source", "default:water_source") -minetest.register_alias("mapgen_dirt", "default:dirt") -minetest.register_alias("mapgen_sand", "default:sand") -minetest.register_alias("mapgen_gravel", "default:gravel") -minetest.register_alias("mapgen_clay", "default:clay") -minetest.register_alias("mapgen_lava_source", "default:lava_source") -minetest.register_alias("mapgen_cobble", "default:cobble") -minetest.register_alias("mapgen_mossycobble", "default:mossycobble") -minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass") -minetest.register_alias("mapgen_junglegrass", "default:junglegrass") -minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal") -minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron") -minetest.register_alias("mapgen_mese", "default:mese") -minetest.register_alias("mapgen_desert_sand", "default:desert_sand") -minetest.register_alias("mapgen_desert_stone", "default:desert_stone") - --- --- Ore generation --- - -function default.generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max) - if maxp.y < height_min or minp.y > height_max then - return - end - local y_min = math.max(minp.y, height_min) - local y_max = math.min(maxp.y, height_max) - local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1) - local pr = PseudoRandom(seed) - local num_chunks = math.floor(chunks_per_volume * volume) - local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk) - --print("generate_ore num_chunks: "..dump(num_chunks)) - for i=1,num_chunks do - local y0 = pr:next(y_min, y_max-chunk_size+1) - if y0 >= height_min and y0 <= height_max then - local x0 = pr:next(minp.x, maxp.x-chunk_size+1) - local z0 = pr:next(minp.z, maxp.z-chunk_size+1) - local p0 = {x=x0, y=y0, z=z0} - for x1=0,chunk_size-1 do - for y1=0,chunk_size-1 do - for z1=0,chunk_size-1 do - if pr:next(1,inverse_chance) == 1 then - local x2 = x0+x1 - local y2 = y0+y1 - local z2 = z0+z1 - local p2 = {x=x2, y=y2, z=z2} - if minetest.env:get_node(p2).name == wherein then - minetest.env:set_node(p2, {name=name}) - end - end - end - end - end - end - end - --print("generate_ore done") -end - -function default.make_papyrus(pos, size) - for y=0,size-1 do - local p = {x=pos.x, y=pos.y+y, z=pos.z} - local nn = minetest.env:get_node(p).name - if minetest.registered_nodes[nn] and - minetest.registered_nodes[nn].buildable_to then - minetest.env:set_node(p, {name="default:papyrus"}) - else - return - end - end -end - -function default.make_cactus(pos, size) - for y=0,size-1 do - local p = {x=pos.x, y=pos.y+y, z=pos.z} - local nn = minetest.env:get_node(p).name - if minetest.registered_nodes[nn] and - minetest.registered_nodes[nn].buildable_to then - minetest.env:set_node(p, {name="default:cactus"}) - else - return - end - end -end - --- facedir: 0/1/2/3 (head node facedir value) --- length: length of rainbow tail -function default.make_nyancat(pos, facedir, length) - local tailvec = {x=0, y=0, z=0} - if facedir == 0 then - tailvec.z = 1 - elseif facedir == 1 then - tailvec.x = 1 - elseif facedir == 2 then - tailvec.z = -1 - elseif facedir == 3 then - tailvec.x = -1 - else - print("default.make_nyancat(): Invalid facedir: "+dump(facedir)) - facedir = 0 - tailvec.z = 1 - end - local p = {x=pos.x, y=pos.y, z=pos.z} - minetest.env:set_node(p, {name="default:nyancat", param2=facedir}) - for i=1,length do - p.x = p.x + tailvec.x - p.z = p.z + tailvec.z - minetest.env:set_node(p, {name="default:nyancat_rainbow"}) - end -end - -function generate_nyancats(seed, minp, maxp) - local height_min = -31000 - local height_max = -32 - if maxp.y < height_min or minp.y > height_max then - return - end - local y_min = math.max(minp.y, height_min) - local y_max = math.min(maxp.y, height_max) - local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1) - local pr = PseudoRandom(seed + 9324342) - local max_num_nyancats = math.floor(volume / (16*16*16)) - for i=1,max_num_nyancats do - if pr:next(0, 1000) == 0 then - local x0 = pr:next(minp.x, maxp.x) - local y0 = pr:next(minp.y, maxp.y) - local z0 = pr:next(minp.z, maxp.z) - local p0 = {x=x0, y=y0, z=z0} - default.make_nyancat(p0, pr:next(0,3), pr:next(3,15)) - end - end -end - -minetest.register_on_generated(function(minp, maxp, seed) - -- Generate regular ores - default.generate_ore("default:stone_with_coal", "default:stone", minp, maxp, seed+0, 1/8/8/8, 3, 8, -31000, 64) - default.generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+1, 1/12/12/12, 2, 3, -15, 2) - default.generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+2, 1/9/9/9, 3, 5, -63, -16) - default.generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+3, 1/7/7/7, 3, 5, -31000, -64) - - default.generate_ore("default:stone_with_mese", "default:stone", minp, maxp, seed+4, 1/16/16/16, 2, 3, -127, -64) - default.generate_ore("default:stone_with_mese", "default:stone", minp, maxp, seed+5, 1/9/9/9, 3, 5, -31000, -128) - default.generate_ore("default:mese", "default:stone", minp, maxp, seed+8, 1/16/16/16, 2, 3, -31000,-1024) - - default.generate_ore("default:stone_with_coal", "default:stone", minp, maxp, seed+7, 1/24/24/24, 6,27, -31000, 0) - default.generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+6, 1/24/24/24, 6,27, -31000, -64) - - if maxp.y >= 2 and minp.y <= 0 then - -- Generate clay - -- Assume X and Z lengths are equal - local divlen = 4 - local divs = (maxp.x-minp.x)/divlen+1; - for divx=0+1,divs-1-1 do - for divz=0+1,divs-1-1 do - local cx = minp.x + math.floor((divx+0.5)*divlen) - local cz = minp.z + math.floor((divz+0.5)*divlen) - if minetest.env:get_node({x=cx,y=1,z=cz}).name == "default:water_source" and - minetest.env:get_node({x=cx,y=0,z=cz}).name == "default:sand" then - local is_shallow = true - local num_water_around = 0 - if minetest.env:get_node({x=cx-divlen*2,y=1,z=cz+0}).name == "default:water_source" then - num_water_around = num_water_around + 1 end - if minetest.env:get_node({x=cx+divlen*2,y=1,z=cz+0}).name == "default:water_source" then - num_water_around = num_water_around + 1 end - if minetest.env:get_node({x=cx+0,y=1,z=cz-divlen*2}).name == "default:water_source" then - num_water_around = num_water_around + 1 end - if minetest.env:get_node({x=cx+0,y=1,z=cz+divlen*2}).name == "default:water_source" then - num_water_around = num_water_around + 1 end - if num_water_around >= 2 then - is_shallow = false - end - if is_shallow then - for x1=-divlen,divlen do - for z1=-divlen,divlen do - if minetest.env:get_node({x=cx+x1,y=0,z=cz+z1}).name == "default:sand" then - minetest.env:set_node({x=cx+x1,y=0,z=cz+z1}, {name="default:clay"}) - end - end - end - end - end - end - end - -- Generate papyrus - local perlin1 = minetest.env:get_perlin(354, 3, 0.7, 100) - -- Assume X and Z lengths are equal - local divlen = 8 - local divs = (maxp.x-minp.x)/divlen+1; - for divx=0,divs-1 do - for divz=0,divs-1 do - local x0 = minp.x + math.floor((divx+0)*divlen) - local z0 = minp.z + math.floor((divz+0)*divlen) - local x1 = minp.x + math.floor((divx+1)*divlen) - local z1 = minp.z + math.floor((divz+1)*divlen) - -- Determine papyrus amount from perlin noise - local papyrus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 45 - 20) - -- Find random positions for papyrus based on this random - local pr = PseudoRandom(seed+1) - for i=0,papyrus_amount do - local x = pr:next(x0, x1) - local z = pr:next(z0, z1) - if minetest.env:get_node({x=x,y=1,z=z}).name == "default:dirt_with_grass" and - minetest.env:find_node_near({x=x,y=1,z=z}, 1, "default:water_source") then - default.make_papyrus({x=x,y=2,z=z}, pr:next(2, 4)) - end - end - end - end - -- Generate cactuses - local perlin1 = minetest.env:get_perlin(230, 3, 0.6, 100) - -- Assume X and Z lengths are equal - local divlen = 16 - local divs = (maxp.x-minp.x)/divlen+1; - for divx=0,divs-1 do - for divz=0,divs-1 do - local x0 = minp.x + math.floor((divx+0)*divlen) - local z0 = minp.z + math.floor((divz+0)*divlen) - local x1 = minp.x + math.floor((divx+1)*divlen) - local z1 = minp.z + math.floor((divz+1)*divlen) - -- Determine cactus amount from perlin noise - local cactus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 6 - 3) - -- Find random positions for cactus based on this random - local pr = PseudoRandom(seed+1) - for i=0,cactus_amount do - local x = pr:next(x0, x1) - local z = pr:next(z0, z1) - -- Find ground level (0...15) - local ground_y = nil - for y=30,0,-1 do - if minetest.env:get_node({x=x,y=y,z=z}).name ~= "air" then - ground_y = y - break - end - end - -- If desert sand, make cactus - if ground_y and minetest.env:get_node({x=x,y=ground_y,z=z}).name == "default:desert_sand" then - default.make_cactus({x=x,y=ground_y+1,z=z}, pr:next(3, 4)) - end - end - end - end - -- Generate grass - local perlin1 = minetest.env:get_perlin(329, 3, 0.6, 100) - -- Assume X and Z lengths are equal - local divlen = 16 - local divs = (maxp.x-minp.x)/divlen+1; - for divx=0,divs-1 do - for divz=0,divs-1 do - local x0 = minp.x + math.floor((divx+0)*divlen) - local z0 = minp.z + math.floor((divz+0)*divlen) - local x1 = minp.x + math.floor((divx+1)*divlen) - local z1 = minp.z + math.floor((divz+1)*divlen) - -- Determine grass amount from perlin noise - local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) ^ 3 * 9) - -- Find random positions for grass based on this random - local pr = PseudoRandom(seed+1) - for i=0,grass_amount do - local x = pr:next(x0, x1) - local z = pr:next(z0, z1) - -- Find ground level (0...15) - local ground_y = nil - for y=30,0,-1 do - if minetest.env:get_node({x=x,y=y,z=z}).name ~= "air" then - ground_y = y - break - end - end - - if ground_y then - local p = {x=x,y=ground_y+1,z=z} - local nn = minetest.env:get_node(p).name - -- Check if the node can be replaced - if minetest.registered_nodes[nn] and - minetest.registered_nodes[nn].buildable_to then - nn = minetest.env:get_node({x=x,y=ground_y,z=z}).name - -- If desert sand, add dry shrub - if nn == "default:desert_sand" then - minetest.env:set_node(p,{name="default:dry_shrub"}) - - -- If dirt with grass, add grass - elseif nn == "default:dirt_with_grass" then - minetest.env:set_node(p,{name="default:grass_"..pr:next(1, 5)}) - end - end - end - - end - end - end - end - - -- Generate nyan cats - generate_nyancats(seed, minp, maxp) -end) - diff --git a/mods/default/models/character.blend b/mods/default/models/character.blend deleted file mode 100644 index cb1a670..0000000 Binary files a/mods/default/models/character.blend and /dev/null differ diff --git a/mods/default/models/character.png b/mods/default/models/character.png deleted file mode 100644 index 6af7db6..0000000 Binary files a/mods/default/models/character.png and /dev/null differ diff --git a/mods/default/models/character.x b/mods/default/models/character.x deleted file mode 100644 index bb5cec5..0000000 --- a/mods/default/models/character.x +++ /dev/null @@ -1,6557 +0,0 @@ -xof 0303txt 0032 - -template XSkinMeshHeader { - <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> - WORD nMaxSkinWeightsPerVertex; - WORD nMaxSkinWeightsPerFace; - WORD nBones; -} - -template SkinWeights { - <6f0d123b-bad2-4167-a0d0-80224f25fabb> - STRING transformNodeName; - DWORD nWeights; - array DWORD vertexIndices[nWeights]; - array float weights[nWeights]; - Matrix4x4 matrixOffset; -} - -Frame Root { - FrameTransformMatrix { - 1.000000, 0.000000, 0.000000, 0.000000, - 0.000000, 0.000000, 1.000000, 0.000000, - 0.000000, 1.000000,-0.000000, 0.000000, - 0.000000, 0.000000, 0.000000, 1.000000;; - } - Frame Armature { - FrameTransformMatrix { - 1.000000, 0.000000, 0.000000, 0.000000, - 0.000000, 1.000000, 0.000000, 0.000000, - 0.000000, 0.000000, 1.000000, 0.000000, - 0.000000, 0.000000,-10.000000, 1.000000;; - } - Frame Armature_Body { - FrameTransformMatrix { - 1.000000, 0.000000, 0.000000, 0.000000, - 0.000000, 0.000000, 1.000000, 0.000000, - 0.000000,-1.000000, 0.000000, 0.000000, - -0.000000, 0.000000, 6.750000, 1.000000;; - } - Frame Armature_Head { - FrameTransformMatrix { - -1.000000,-0.000000, 0.000000, 0.000000, - 0.000000, 1.000000, 0.000000, 0.000000, - -0.000000, 0.000000,-1.000000, 0.000000, - 0.000000, 6.750000, 0.000000, 1.000000;; - } - } //End of Armature_Head - Frame Armature_Arm_Left { - FrameTransformMatrix { - 0.989214,-0.143886,-0.027450, 0.000000, - -0.143940,-0.989586,-0.000000, 0.000000, - -0.027164, 0.003951,-0.999623, 0.000000, - -2.000000, 6.750000, 0.000000, 1.000000;; - } - } //End of Armature_Arm_Left - Frame Armature_Arm_Right { - FrameTransformMatrix { - 0.989214, 0.143886, 0.027450, 0.000000, - 0.143940,-0.989586,-0.000000, 0.000000, - 0.027164, 0.003951,-0.999623, 0.000000, - 2.000000, 6.750000, 0.000000, 1.000000;; - } - } //End of Armature_Arm_Right - Frame Armature_Leg_Right { - FrameTransformMatrix { - 1.000000, 0.000000,-0.000000, 0.000000, - -0.000000,-1.000000,-0.000000, 0.000000, - -0.000000, 0.000000,-1.000000, 0.000000, - 1.000000, 0.000000,-0.000001, 1.000000;; - } - } //End of Armature_Leg_Right - Frame Armature_Leg_Left { - FrameTransformMatrix { - 1.000000, 0.000000,-0.000000, 0.000000, - -0.000000,-1.000000,-0.000000, 0.000000, - -0.000000, 0.000000,-1.000000, 0.000000, - -1.000000, 0.000000,-0.000001, 1.000000;; - } - } //End of Armature_Leg_Left - } //End of Armature_Body - Frame Player { - FrameTransformMatrix { - 1.000000, 0.000000, 0.000000, 0.000000, - 0.000000, 1.000000, 0.000000, 0.000000, - 0.000000, 0.000000, 1.000000, 0.000000, - 0.000000, 0.000000, 0.000000, 1.000000;; - } - Mesh { //Cube_001 Mesh - 168; - 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218;3; 1.000000, 1.000000, 1.000000;;, - 219;3; 1.000000, 1.000000, 1.000000;;, - 220;3; 1.000000, 1.000000, 1.000000;;; - } - } -} //End of AnimationSet diff --git a/mods/default/player.lua b/mods/default/player.lua deleted file mode 100644 index bf08149..0000000 --- a/mods/default/player.lua +++ /dev/null @@ -1,132 +0,0 @@ --- Minetest 0.4 mod: player --- See README.txt for licensing and other information. - --- --- Start of configuration area: --- - --- Player animation speed -animation_speed = 30 - --- Player animation blending --- Note: This is currently broken due to a bug in Irrlicht, leave at 0 -animation_blend = 0 - --- Default player appearance -default_model = "character.x" -default_textures = {"character.png", } - --- Frame ranges for each player model -function player_get_animations(model) - if model == "character.x" then - return { - stand_START = 0, - stand_END = 79, - sit_START = 81, - sit_END = 160, - lay_START = 162, - lay_END = 166, - walk_START = 168, - walk_END = 187, - mine_START = 189, - mine_END = 198, - walk_mine_START = 200, - walk_mine_END = 219 - } - end -end - --- --- End of configuration area. --- - --- Player stats and animations -local player_model = {} -local player_anim = {} -local player_sneak = {} -local ANIM_STAND = 1 -local ANIM_SIT = 2 -local ANIM_LAY = 3 -local ANIM_WALK = 4 -local ANIM_WALK_MINE = 5 -local ANIM_MINE = 6 - --- Called when a player's appearance needs to be updated -function player_update_visuals(pl) - local name = pl:get_player_name() - - player_model[name] = default_model - player_anim[name] = 0 -- Animation will be set further below immediately - player_sneak[name] = false - prop = { - mesh = default_model, - textures = default_textures, - visual = "mesh", - visual_size = {x=1, y=1}, - } - pl:set_properties(prop) -end - --- Update appearance when the player joins -minetest.register_on_joinplayer(player_update_visuals) - --- Check each player and apply animations -function player_step(dtime) - for _, pl in pairs(minetest.get_connected_players()) do - local name = pl:get_player_name() - local anim = player_get_animations(player_model[name]) - local controls = pl:get_player_control() - local walking = false - local animation_speed_mod = animation_speed - - -- Determine if the player is walking - if controls.up or controls.down or controls.left or controls.right then - walking = true - end - - -- Determine if the player is sneaking, and reduce animation speed if so - if controls.sneak and pl:get_hp() ~= 0 and (walking or controls.LMB) then - animation_speed_mod = animation_speed_mod / 2 - -- Refresh player animation below if sneak state changed - if not player_sneak[name] then - player_anim[name] = 0 - player_sneak[name] = true - end - else - -- Refresh player animation below if sneak state changed - if player_sneak[name] then - player_anim[name] = 0 - player_sneak[name] = false - end - end - - -- Apply animations based on what the player is doing - if pl:get_hp() == 0 then - if player_anim[name] ~= ANIM_LAY then - pl:set_animation({x=anim.lay_START, y=anim.lay_END}, animation_speed_mod, animation_blend) - player_anim[name] = ANIM_LAY - end - elseif walking and controls.LMB then - if player_anim[name] ~= ANIM_WALK_MINE then - pl:set_animation({x=anim.walk_mine_START, y=anim.walk_mine_END}, animation_speed_mod, animation_blend) - player_anim[name] = ANIM_WALK_MINE - end - elseif walking then - if player_anim[name] ~= ANIM_WALK then - pl:set_animation({x=anim.walk_START, y=anim.walk_END}, animation_speed_mod, animation_blend) - player_anim[name] = ANIM_WALK - end - elseif controls.LMB then - if player_anim[name] ~= ANIM_MINE then - pl:set_animation({x=anim.mine_START, y=anim.mine_END}, animation_speed_mod, animation_blend) - player_anim[name] = ANIM_MINE - end - elseif player_anim[name] ~= ANIM_STAND then - pl:set_animation({x=anim.stand_START, y=anim.stand_END}, animation_speed_mod, animation_blend) - player_anim[name] = ANIM_STAND - end - end -end -minetest.register_globalstep(player_step) - --- END diff --git a/mods/default/sounds/default_break_glass.1.ogg b/mods/default/sounds/default_break_glass.1.ogg deleted file mode 100644 index b1ccc5f..0000000 Binary files a/mods/default/sounds/default_break_glass.1.ogg and /dev/null differ diff --git a/mods/default/sounds/default_break_glass.2.ogg b/mods/default/sounds/default_break_glass.2.ogg deleted file mode 100644 index b6cc9e8..0000000 Binary files a/mods/default/sounds/default_break_glass.2.ogg and /dev/null differ diff --git a/mods/default/sounds/default_break_glass.3.ogg b/mods/default/sounds/default_break_glass.3.ogg deleted file mode 100644 index ae6a6bf..0000000 Binary files a/mods/default/sounds/default_break_glass.3.ogg and /dev/null differ diff --git a/mods/default/sounds/default_dig_choppy.ogg b/mods/default/sounds/default_dig_choppy.ogg deleted file mode 100644 index d605145..0000000 Binary files a/mods/default/sounds/default_dig_choppy.ogg and /dev/null differ diff --git a/mods/default/sounds/default_dig_cracky.ogg b/mods/default/sounds/default_dig_cracky.ogg deleted file mode 100644 index 53d45c1..0000000 Binary files a/mods/default/sounds/default_dig_cracky.ogg and /dev/null differ diff --git a/mods/default/sounds/default_dig_crumbly.1.ogg b/mods/default/sounds/default_dig_crumbly.1.ogg deleted file mode 100644 index ea5830a..0000000 Binary files a/mods/default/sounds/default_dig_crumbly.1.ogg and /dev/null differ diff --git a/mods/default/sounds/default_dig_crumbly.2.ogg b/mods/default/sounds/default_dig_crumbly.2.ogg deleted file mode 100644 index f1a9248..0000000 Binary files a/mods/default/sounds/default_dig_crumbly.2.ogg and /dev/null differ diff --git a/mods/default/sounds/default_dig_dig_immediate.ogg b/mods/default/sounds/default_dig_dig_immediate.ogg deleted file mode 100644 index 526629b..0000000 Binary files a/mods/default/sounds/default_dig_dig_immediate.ogg and /dev/null differ diff --git a/mods/default/sounds/default_dig_oddly_breakable_by_hand.ogg b/mods/default/sounds/default_dig_oddly_breakable_by_hand.ogg deleted file mode 100644 index d605145..0000000 Binary files a/mods/default/sounds/default_dig_oddly_breakable_by_hand.ogg and /dev/null differ diff --git a/mods/default/sounds/default_dug_node.1.ogg b/mods/default/sounds/default_dug_node.1.ogg deleted file mode 100644 index 9d56bb8..0000000 Binary files a/mods/default/sounds/default_dug_node.1.ogg and /dev/null differ diff --git a/mods/default/sounds/default_grass_footstep.1.ogg b/mods/default/sounds/default_grass_footstep.1.ogg deleted file mode 100644 index ce625d9..0000000 Binary files a/mods/default/sounds/default_grass_footstep.1.ogg and /dev/null differ diff --git a/mods/default/sounds/default_grass_footstep.2.ogg b/mods/default/sounds/default_grass_footstep.2.ogg deleted file mode 100644 index 330ca47..0000000 Binary files a/mods/default/sounds/default_grass_footstep.2.ogg and /dev/null differ diff --git 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a/mods/default/textures/player_back.png b/mods/default/textures/player_back.png deleted file mode 100644 index 530aa75..0000000 Binary files a/mods/default/textures/player_back.png and /dev/null differ diff --git a/mods/default/textures/treeprop.png b/mods/default/textures/treeprop.png deleted file mode 100644 index 72e831b..0000000 Binary files a/mods/default/textures/treeprop.png and /dev/null differ diff --git a/mods/default/textures/wieldhand.png b/mods/default/textures/wieldhand.png deleted file mode 100644 index c4549e5..0000000 Binary files a/mods/default/textures/wieldhand.png and /dev/null differ diff --git a/mods/doors/README.txt b/mods/doors/README.txt deleted file mode 100644 index f1d6ab2..0000000 --- a/mods/doors/README.txt +++ /dev/null @@ -1,23 +0,0 @@ -Minetest 0.4 mod: doors -======================= - -License of source code: ------------------------ -Copyright (C) 2012 PilzAdam - -This program is free software. It comes without any warranty, to -the extent permitted by applicable law. You can redistribute it -and/or modify it under the terms of the Do What The Fuck You Want -To Public License, Version 2, as published by Sam Hocevar. See -http://sam.zoy.org/wtfpl/COPYING for more details. - -License of media (textures and sounds) --------------------------------------- -Textures created by Fernando Zapata (CC BY-SA 3.0): - door_wood.png - door_wood_a.png - door_wood_a_r.png - door_wood_b.png - door_wood_b_r.png - -All other textures (created by PilzAdam): WTFPL diff --git a/mods/doors/depends.txt b/mods/doors/depends.txt deleted file mode 100644 index 4ad96d5..0000000 --- a/mods/doors/depends.txt +++ /dev/null @@ -1 +0,0 @@ -default diff --git a/mods/doors/init.lua b/mods/doors/init.lua deleted file mode 100644 index 0de6d18..0000000 --- a/mods/doors/init.lua +++ /dev/null @@ -1,295 +0,0 @@ -doors = {} - --- Registers a door --- name: The name of the door --- def: a table with the folowing fields: --- description --- inventory_image --- groups --- tiles_bottom: the tiles of the bottom part of the door {front, side} --- tiles_top: the tiles of the bottom part of the door {front, side} --- If the following fields are not defined the default values are used --- node_box_bottom --- node_box_top --- selection_box_bottom --- selection_box_top --- only_placer_can_open: if true only the player who placed the door can --- open it -function doors:register_door(name, def) - def.groups.not_in_creative_inventory = 1 - - local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}} - - if not def.node_box_bottom then - def.node_box_bottom = box - end - if not def.node_box_top then - def.node_box_top = box - end - if not def.selection_box_bottom then - def.selection_box_bottom= box - end - if not def.selection_box_top then - def.selection_box_top = box - end - - minetest.register_craftitem(name, { - description = def.description, - inventory_image = def.inventory_image, - - on_place = function(itemstack, placer, pointed_thing) - if not pointed_thing.type == "node" then - return itemstack - end - - local ptu = pointed_thing.under - local nu = minetest.env:get_node(ptu) - if minetest.registered_nodes[nu.name].on_rightclick then - return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack) - end - - local pt = pointed_thing.above - local pt2 = {x=pt.x, y=pt.y, z=pt.z} - pt2.y = pt2.y+1 - if - not minetest.registered_nodes[minetest.env:get_node(pt).name].buildable_to or - not minetest.registered_nodes[minetest.env:get_node(pt2).name].buildable_to or - not placer or - not placer:is_player() - then - return itemstack - end - - local p2 = minetest.dir_to_facedir(placer:get_look_dir()) - local pt3 = {x=pt.x, y=pt.y, z=pt.z} - if p2 == 0 then - pt3.x = pt3.x-1 - elseif p2 == 1 then - pt3.z = pt3.z+1 - elseif p2 == 2 then - pt3.x = pt3.x+1 - elseif p2 == 3 then - pt3.z = pt3.z-1 - end - if not string.find(minetest.env:get_node(pt3).name, name.."_b_") then - minetest.env:set_node(pt, {name=name.."_b_1", param2=p2}) - minetest.env:set_node(pt2, {name=name.."_t_1", param2=p2}) - else - minetest.env:set_node(pt, {name=name.."_b_2", param2=p2}) - minetest.env:set_node(pt2, {name=name.."_t_2", param2=p2}) - end - - if def.only_placer_can_open then - local pn = placer:get_player_name() - local meta = minetest.env:get_meta(pt) - meta:set_string("doors_owner", pn) - meta:set_string("infotext", "Owned by "..pn) - meta = minetest.env:get_meta(pt2) - meta:set_string("doors_owner", pn) - meta:set_string("infotext", "Owned by "..pn) - end - - if not minetest.setting_getbool("creative_mode") then - itemstack:take_item() - end - return itemstack - end, - }) - - local tt = def.tiles_top - local tb = def.tiles_bottom - - local function after_dig_node(pos, name) - if minetest.env:get_node(pos).name == name then - minetest.env:remove_node(pos) - end - end - - local function on_rightclick(pos, dir, check_name, replace, replace_dir, params) - pos.y = pos.y+dir - if not minetest.env:get_node(pos).name == check_name then - return - end - local p2 = minetest.env:get_node(pos).param2 - p2 = params[p2+1] - - local meta = minetest.env:get_meta(pos):to_table() - minetest.env:set_node(pos, {name=replace_dir, param2=p2}) - minetest.env:get_meta(pos):from_table(meta) - - pos.y = pos.y-dir - meta = minetest.env:get_meta(pos):to_table() - minetest.env:set_node(pos, {name=replace, param2=p2}) - minetest.env:get_meta(pos):from_table(meta) - end - - local function check_player_priv(pos, player) - if not def.only_placer_can_open then - return true - end - local meta = minetest.env:get_meta(pos) - local pn = player:get_player_name() - return meta:get_string("doors_owner") == pn - end - - minetest.register_node(name.."_b_1", { - tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"}, - paramtype = "light", - paramtype2 = "facedir", - drop = name, - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = def.node_box_bottom - }, - selection_box = { - type = "fixed", - fixed = def.selection_box_bottom - }, - groups = def.groups, - - after_dig_node = function(pos, oldnode, oldmetadata, digger) - pos.y = pos.y+1 - after_dig_node(pos, name.."_t_1") - end, - - on_rightclick = function(pos, node, clicker) - if check_player_priv(pos, clicker) then - on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0}) - end - end, - - can_dig = check_player_priv, - }) - - minetest.register_node(name.."_t_1", { - tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"}, - paramtype = "light", - paramtype2 = "facedir", - drop = name, - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = def.node_box_top - }, - selection_box = { - type = "fixed", - fixed = def.selection_box_top - }, - groups = def.groups, - - after_dig_node = function(pos, oldnode, oldmetadata, digger) - pos.y = pos.y-1 - after_dig_node(pos, name.."_b_1") - end, - - on_rightclick = function(pos, node, clicker) - if check_player_priv(pos, clicker) then - on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0}) - end - end, - - can_dig = check_player_priv, - }) - - minetest.register_node(name.."_b_2", { - tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]}, - paramtype = "light", - paramtype2 = "facedir", - drop = name, - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = def.node_box_bottom - }, - selection_box = { - type = "fixed", - fixed = def.selection_box_bottom - }, - groups = def.groups, - - after_dig_node = function(pos, oldnode, oldmetadata, digger) - pos.y = pos.y+1 - after_dig_node(pos, name.."_t_2") - end, - - on_rightclick = function(pos, node, clicker) - if check_player_priv(pos, clicker) then - on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2}) - end - end, - - can_dig = check_player_priv, - }) - - minetest.register_node(name.."_t_2", { - tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]}, - paramtype = "light", - paramtype2 = "facedir", - drop = name, - drawtype = "nodebox", - node_box = { - type = "fixed", - fixed = def.node_box_top - }, - selection_box = { - type = "fixed", - fixed = def.selection_box_top - }, - groups = def.groups, - - after_dig_node = function(pos, oldnode, oldmetadata, digger) - pos.y = pos.y-1 - after_dig_node(pos, name.."_b_2") - end, - - on_rightclick = function(pos, node, clicker) - if check_player_priv(pos, clicker) then - on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2}) - end - end, - - can_dig = check_player_priv, - }) - -end - -doors:register_door("doors:door_wood", { - description = "Wooden Door", - inventory_image = "door_wood.png", - groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1}, - tiles_bottom = {"door_wood_b.png", "door_brown.png"}, - tiles_top = {"door_wood_a.png", "door_brown.png"}, -}) - -minetest.register_craft({ - output = "doors:door_wood", - recipe = { - {"group:wood", "group:wood"}, - {"group:wood", "group:wood"}, - {"group:wood", "group:wood"} - } -}) - -doors:register_door("doors:door_steel", { - description = "Steel Door", - inventory_image = "door_steel.png", - groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1}, - tiles_bottom = {"door_steel_b.png", "door_grey.png"}, - tiles_top = {"door_steel_a.png", "door_grey.png"}, - only_placer_can_open = true, -}) - -minetest.register_craft({ - output = "doors:door_steel", - recipe = { - {"default:steel_ingot", "default:steel_ingot"}, - {"default:steel_ingot", "default:steel_ingot"}, - {"default:steel_ingot", "default:steel_ingot"} - } -}) - -minetest.register_alias("doors:door_wood_a_c", "doors:door_wood_t_1") -minetest.register_alias("doors:door_wood_a_o", "doors:door_wood_t_1") -minetest.register_alias("doors:door_wood_b_c", "doors:door_wood_b_1") -minetest.register_alias("doors:door_wood_b_o", "doors:door_wood_b_1") diff --git a/mods/doors/textures/door_brown.png b/mods/doors/textures/door_brown.png deleted file mode 100644 index 02173db..0000000 Binary files a/mods/doors/textures/door_brown.png and /dev/null differ diff --git a/mods/doors/textures/door_grey.png b/mods/doors/textures/door_grey.png deleted file mode 100644 index aa01458..0000000 Binary files a/mods/doors/textures/door_grey.png and /dev/null differ diff --git a/mods/doors/textures/door_steel.png b/mods/doors/textures/door_steel.png deleted file mode 100644 index 27e4030..0000000 Binary files a/mods/doors/textures/door_steel.png and /dev/null differ diff --git a/mods/doors/textures/door_steel_a.png b/mods/doors/textures/door_steel_a.png deleted file mode 100644 index 49604ce..0000000 Binary files a/mods/doors/textures/door_steel_a.png and /dev/null differ diff --git a/mods/doors/textures/door_steel_b.png b/mods/doors/textures/door_steel_b.png deleted file mode 100644 index 98b0d90..0000000 Binary files a/mods/doors/textures/door_steel_b.png and /dev/null differ diff --git a/mods/doors/textures/door_wood.png b/mods/doors/textures/door_wood.png deleted file mode 100644 index 120fc98..0000000 Binary files a/mods/doors/textures/door_wood.png and /dev/null differ diff --git a/mods/doors/textures/door_wood_a.png b/mods/doors/textures/door_wood_a.png deleted file mode 100644 index 1617b65..0000000 Binary files a/mods/doors/textures/door_wood_a.png and /dev/null differ diff --git a/mods/doors/textures/door_wood_b.png b/mods/doors/textures/door_wood_b.png deleted file mode 100644 index 80d4315..0000000 Binary files a/mods/doors/textures/door_wood_b.png and /dev/null differ diff --git a/mods/fire/README.txt b/mods/fire/README.txt deleted file mode 100644 index fdbce15..0000000 --- a/mods/fire/README.txt +++ /dev/null @@ -1,32 +0,0 @@ -Minetest 0.4 mod: fire -====================== - -License of source code: ------------------------ -Copyright (C) 2012 Perttu Ahola (celeron55) - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -http://www.gnu.org/licenses/lgpl-2.1.html - -License of media (textures and sounds) --------------------------------------- -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -http://creativecommons.org/licenses/by-sa/3.0/ - -Authors of media files ------------------------ -Everything not listed in here: -Copyright (C) 2012 Perttu Ahola (celeron55) - -fire_small.ogg sampled from: - http://www.freesound.org/people/dobroide/sounds/4211/ - -fire_large.ogg sampled from: - http://www.freesound.org/people/Dynamicell/sounds/17548/ - -fire_basic_flame_animated.png: - Muadtralk diff --git a/mods/fire/init.lua b/mods/fire/init.lua deleted file mode 100644 index e193205..0000000 --- a/mods/fire/init.lua +++ /dev/null @@ -1,191 +0,0 @@ --- minetest/fire/init.lua - -minetest.register_node("fire:basic_flame", { - description = "Fire", - drawtype = "plantlike", - tiles = {{ - name="fire_basic_flame_animated.png", - animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}, - }}, - inventory_image = "fire_basic_flame.png", - light_source = 14, - groups = {igniter=2,dig_immediate=3}, - drop = '', - walkable = false, - buildable_to = true, - damage_per_second = 4, - - after_place_node = function(pos, placer) - fire.on_flame_add_at(pos) - end, - - after_dig_node = function(pos, oldnode, oldmetadata, digger) - fire.on_flame_remove_at(pos) - end, -}) - -fire = {} -fire.D = 6 --- key: position hash of low corner of area --- value: {handle=sound handle, name=sound name} -fire.sounds = {} - -function fire.get_area_p0p1(pos) - local p0 = { - x=math.floor(pos.x/fire.D)*fire.D, - y=math.floor(pos.y/fire.D)*fire.D, - z=math.floor(pos.z/fire.D)*fire.D, - } - local p1 = { - x=p0.x+fire.D-1, - y=p0.y+fire.D-1, - z=p0.z+fire.D-1 - } - return p0, p1 -end - -function fire.update_sounds_around(pos) - local p0, p1 = fire.get_area_p0p1(pos) - local cp = {x=(p0.x+p1.x)/2, y=(p0.y+p1.y)/2, z=(p0.z+p1.z)/2} - local flames_p = minetest.env:find_nodes_in_area(p0, p1, {"fire:basic_flame"}) - --print("number of flames at "..minetest.pos_to_string(p0).."/" - -- ..minetest.pos_to_string(p1)..": "..#flames_p) - local should_have_sound = (#flames_p > 0) - local wanted_sound = nil - if #flames_p >= 9 then - wanted_sound = {name="fire_large", gain=1.5} - elseif #flames_p > 0 then - wanted_sound = {name="fire_small", gain=1.5} - end - local p0_hash = minetest.hash_node_position(p0) - local sound = fire.sounds[p0_hash] - if not sound then - if should_have_sound then - fire.sounds[p0_hash] = { - handle = minetest.sound_play(wanted_sound, {pos=cp, loop=true}), - name = wanted_sound.name, - } - end - else - if not wanted_sound then - minetest.sound_stop(sound.handle) - fire.sounds[p0_hash] = nil - elseif sound.name ~= wanted_sound.name then - minetest.sound_stop(sound.handle) - fire.sounds[p0_hash] = { - handle = minetest.sound_play(wanted_sound, {pos=cp, loop=true}), - name = wanted_sound.name, - } - end - end -end - -function fire.on_flame_add_at(pos) - --print("flame added at "..minetest.pos_to_string(pos)) - fire.update_sounds_around(pos) -end - -function fire.on_flame_remove_at(pos) - --print("flame removed at "..minetest.pos_to_string(pos)) - fire.update_sounds_around(pos) -end - -function fire.find_pos_for_flame_around(pos) - return minetest.env:find_node_near(pos, 1, {"air"}) -end - -function fire.flame_should_extinguish(pos) - --return minetest.env:find_node_near(pos, 1, {"group:puts_out_fire"}) - local p0 = {x=pos.x-2, y=pos.y, z=pos.z-2} - local p1 = {x=pos.x+2, y=pos.y, z=pos.z+2} - local ps = minetest.env:find_nodes_in_area(p0, p1, {"group:puts_out_fire"}) - return (#ps ~= 0) -end - --- Ignite neighboring nodes -minetest.register_abm({ - nodenames = {"group:flammable"}, - neighbors = {"group:igniter"}, - interval = 1, - chance = 2, - action = function(p0, node, _, _) - -- If there is water or stuff like that around flame, don't ignite - if fire.flame_should_extinguish(p0) then - return - end - local p = fire.find_pos_for_flame_around(p0) - if p then - minetest.env:set_node(p, {name="fire:basic_flame"}) - fire.on_flame_add_at(p) - end - end, -}) - --- Rarely ignite things from far -minetest.register_abm({ - nodenames = {"group:igniter"}, - neighbors = {"air"}, - interval = 2, - chance = 10, - action = function(p0, node, _, _) - local reg = minetest.registered_nodes[node.name] - if not reg or not reg.groups.igniter or reg.groups.igniter < 2 then - return - end - local d = reg.groups.igniter - local p = minetest.env:find_node_near(p0, d, {"group:flammable"}) - if p then - -- If there is water or stuff like that around flame, don't ignite - if fire.flame_should_extinguish(p) then - return - end - local p2 = fire.find_pos_for_flame_around(p) - if p2 then - minetest.env:set_node(p2, {name="fire:basic_flame"}) - fire.on_flame_add_at(p2) - end - end - end, -}) - --- Remove flammable nodes and flame -minetest.register_abm({ - nodenames = {"fire:basic_flame"}, - interval = 1, - chance = 2, - action = function(p0, node, _, _) - -- If there is water or stuff like that around flame, remove flame - if fire.flame_should_extinguish(p0) then - minetest.env:remove_node(p0) - fire.on_flame_remove_at(p0) - return - end - -- Make the following things rarer - if math.random(1,3) == 1 then - return - end - -- If there are no flammable nodes around flame, remove flame - if not minetest.env:find_node_near(p0, 1, {"group:flammable"}) then - minetest.env:remove_node(p0) - fire.on_flame_remove_at(p0) - return - end - if math.random(1,4) == 1 then - -- remove a flammable node around flame - local p = minetest.env:find_node_near(p0, 1, {"group:flammable"}) - if p then - -- If there is water or stuff like that around flame, don't remove - if fire.flame_should_extinguish(p0) then - return - end - minetest.env:remove_node(p) - nodeupdate(p) - end - else - -- remove flame - minetest.env:remove_node(p0) - fire.on_flame_remove_at(p0) - end - end, -}) - diff --git a/mods/fire/sounds/fire_large.ogg b/mods/fire/sounds/fire_large.ogg deleted file mode 100644 index fe78e62..0000000 Binary files a/mods/fire/sounds/fire_large.ogg and /dev/null differ diff --git a/mods/fire/sounds/fire_small.ogg b/mods/fire/sounds/fire_small.ogg deleted file mode 100644 index 5aac595..0000000 Binary files a/mods/fire/sounds/fire_small.ogg and /dev/null differ diff --git a/mods/fire/textures/fire_basic_flame.png b/mods/fire/textures/fire_basic_flame.png deleted file mode 100644 index a5c2afd..0000000 Binary files a/mods/fire/textures/fire_basic_flame.png and /dev/null differ diff --git a/mods/fire/textures/fire_basic_flame_animated.png b/mods/fire/textures/fire_basic_flame_animated.png deleted file mode 100644 index f044470..0000000 Binary files a/mods/fire/textures/fire_basic_flame_animated.png and /dev/null differ diff --git a/mods/stairs/README.txt b/mods/stairs/README.txt deleted file mode 100644 index 716a677..0000000 --- a/mods/stairs/README.txt +++ /dev/null @@ -1,26 +0,0 @@ -Minetest 0.4 mod: stairs -========================= - -License of source code: ------------------------ -Copyright (C) 2011-2012 Kahrl -Copyright (C) 2011-2012 celeron55, Perttu Ahola - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2 of the License, or -(at your option) any later version. - -http://www.gnu.org/licenses/lgpl-2.1.html - -License of media (textures and sounds) --------------------------------------- -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -http://creativecommons.org/licenses/by-sa/3.0/ - -Authors of media files ------------------------ -Everything not listed in here: -Copyright (C) 2010-2012 celeron55, Perttu Ahola - - diff --git a/mods/stairs/depends.txt b/mods/stairs/depends.txt deleted file mode 100644 index 4ad96d5..0000000 --- a/mods/stairs/depends.txt +++ /dev/null @@ -1 +0,0 @@ -default diff --git a/mods/stairs/init.lua b/mods/stairs/init.lua deleted file mode 100644 index 25b06e5..0000000 --- a/mods/stairs/init.lua +++ /dev/null @@ -1,274 +0,0 @@ --- Minetest 0.4 mod: stairs --- See README.txt for licensing and other information. - -stairs = {} - --- Node will be called stairs:stair_ -function stairs.register_stair(subname, recipeitem, groups, images, description, sounds) - minetest.register_node(":stairs:stair_" .. subname, { - description = description, - drawtype = "nodebox", - tiles = images, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = true, - groups = groups, - sounds = sounds, - node_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, - {-0.5, 0, 0, 0.5, 0.5, 0.5}, - }, - }, - selection_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, - {-0.5, 0, 0, 0.5, 0.5, 0.5}, - }, - }, - on_place = function(itemstack, placer, pointed_thing) - if pointed_thing.type ~= "node" then - return itemstack - end - - local p0 = pointed_thing.under - local p1 = pointed_thing.above - if p0.y-1 == p1.y then - local fakestack = ItemStack("stairs:stair_" .. subname.."upside_down") - local ret = minetest.item_place(fakestack, placer, pointed_thing) - if ret:is_empty() then - itemstack:take_item() - return itemstack - end - end - - -- Otherwise place regularly - return minetest.item_place(itemstack, placer, pointed_thing) - end, - }) - - minetest.register_node(":stairs:stair_" .. subname.."upside_down", { - drop = "stairs:stair_" .. subname, - drawtype = "nodebox", - tiles = images, - paramtype = "light", - paramtype2 = "facedir", - is_ground_content = true, - groups = groups, - sounds = sounds, - node_box = { - type = "fixed", - fixed = { - {-0.5, 0, -0.5, 0.5, 0.5, 0.5}, - {-0.5, -0.5, 0, 0.5, 0, 0.5}, - }, - }, - selection_box = { - type = "fixed", - fixed = { - {-0.5, 0, -0.5, 0.5, 0.5, 0.5}, - {-0.5, -0.5, 0, 0.5, 0, 0.5}, - }, - }, - }) - - minetest.register_craft({ - output = 'stairs:stair_' .. subname .. ' 4', - recipe = { - {recipeitem, "", ""}, - {recipeitem, recipeitem, ""}, - {recipeitem, recipeitem, recipeitem}, - }, - }) - - -- Flipped recipe for the silly minecrafters - minetest.register_craft({ - output = 'stairs:stair_' .. subname .. ' 4', - recipe = { - {"", "", recipeitem}, - {"", recipeitem, recipeitem}, - {recipeitem, recipeitem, recipeitem}, - }, - }) -end - --- Node will be called stairs:slab_ -function stairs.register_slab(subname, recipeitem, groups, images, description, sounds) - minetest.register_node(":stairs:slab_" .. subname, { - description = description, - drawtype = "nodebox", - tiles = images, - paramtype = "light", - is_ground_content = true, - groups = groups, - sounds = sounds, - node_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, - }, - selection_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}, - }, - on_place = function(itemstack, placer, pointed_thing) - if pointed_thing.type ~= "node" then - return itemstack - end - - -- If it's being placed on an another similar one, replace it with - -- a full block - local slabpos = nil - local slabnode = nil - local p0 = pointed_thing.under - local p1 = pointed_thing.above - local n0 = minetest.env:get_node(p0) - if n0.name == "stairs:slab_" .. subname and - p0.y+1 == p1.y then - slabpos = p0 - slabnode = n0 - end - if slabpos then - -- Remove the slab at slabpos - minetest.env:remove_node(slabpos) - -- Make a fake stack of a single item and try to place it - local fakestack = ItemStack(recipeitem) - pointed_thing.above = slabpos - fakestack = minetest.item_place(fakestack, placer, pointed_thing) - -- If the item was taken from the fake stack, decrement original - if not fakestack or fakestack:is_empty() then - itemstack:take_item(1) - -- Else put old node back - else - minetest.env:set_node(slabpos, slabnode) - end - return itemstack - end - - -- Upside down slabs - if p0.y-1 == p1.y then - -- Turn into full block if pointing at a existing slab - if n0.name == "stairs:slab_" .. subname.."upside_down" then - -- Remove the slab at the position of the slab - minetest.env:remove_node(p0) - -- Make a fake stack of a single item and try to place it - local fakestack = ItemStack(recipeitem) - pointed_thing.above = p0 - fakestack = minetest.item_place(fakestack, placer, pointed_thing) - -- If the item was taken from the fake stack, decrement original - if not fakestack or fakestack:is_empty() then - itemstack:take_item(1) - -- Else put old node back - else - minetest.env:set_node(p0, n0) - end - return itemstack - end - - -- Place upside down slab - local fakestack = ItemStack("stairs:slab_" .. subname.."upside_down") - local ret = minetest.item_place(fakestack, placer, pointed_thing) - if ret:is_empty() then - itemstack:take_item() - return itemstack - end - end - - -- If pointing at the side of a upside down slab - if n0.name == "stairs:slab_" .. subname.."upside_down" and - p0.y+1 ~= p1.y then - -- Place upside down slab - local fakestack = ItemStack("stairs:slab_" .. subname.."upside_down") - local ret = minetest.item_place(fakestack, placer, pointed_thing) - if ret:is_empty() then - itemstack:take_item() - return itemstack - end - end - - -- Otherwise place regularly - return minetest.item_place(itemstack, placer, pointed_thing) - end, - }) - - minetest.register_node(":stairs:slab_" .. subname.."upside_down", { - drop = "stairs:slab_"..subname, - drawtype = "nodebox", - tiles = images, - paramtype = "light", - is_ground_content = true, - groups = groups, - sounds = sounds, - node_box = { - type = "fixed", - fixed = {-0.5, 0, -0.5, 0.5, 0.5, 0.5}, - }, - selection_box = { - type = "fixed", - fixed = {-0.5, 0, -0.5, 0.5, 0.5, 0.5}, - }, - }) - - minetest.register_craft({ - output = 'stairs:slab_' .. subname .. ' 6', - recipe = { - {recipeitem, recipeitem, recipeitem}, - }, - }) -end - --- Nodes will be called stairs:{stair,slab}_ -function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds) - stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds) - stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds) -end - -stairs.register_stair_and_slab("wood", "default:wood", - {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3}, - {"default_wood.png"}, - "Wooden Stair", - "Wooden Slab", - default.node_sound_wood_defaults()) - -stairs.register_stair_and_slab("stone", "default:stone", - {cracky=3}, - {"default_stone.png"}, - "Stone Stair", - "Stone Slab", - default.node_sound_stone_defaults()) - -stairs.register_stair_and_slab("cobble", "default:cobble", - {cracky=3}, - {"default_cobble.png"}, - "Cobble Stair", - "Cobble Slab", - default.node_sound_stone_defaults()) - -stairs.register_stair_and_slab("brick", "default:brick", - {cracky=3}, - {"default_brick.png"}, - "Brick Stair", - "Brick Slab", - default.node_sound_stone_defaults()) - -stairs.register_stair_and_slab("sandstone", "default:sandstone", - {crumbly=2,cracky=2}, - {"default_sandstone.png"}, - "Sandstone Stair", - "Sandstone Slab", - default.node_sound_stone_defaults()) - -stairs.register_stair_and_slab("junglewood", "default:junglewood", - {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3}, - {"default_junglewood.png"}, - "Junglewood Stair", - "Junglewood Slab", - default.node_sound_wood_defaults()) - -stairs.register_stair_and_slab("stonebrick", "default:stonebrick", - {cracky=3}, - {"default_stone_brick.png"}, - "Stone Brick Stair", - "Stone Brick Slab", - default.node_sound_stone_defaults())