diff --git a/.luacheckrc b/.luacheckrc index 52b2513..3c7ec69 100644 --- a/.luacheckrc +++ b/.luacheckrc @@ -8,6 +8,10 @@ read_globals = { "vector", "VoxelManip", "VoxelArea", "PseudoRandom", "ItemStack", + "Settings", + "unpack", + -- Silence "accessing undefined field copy of global table". + table = { fields = { "copy" } } } -- Overwrites minetest.handle_node_drops diff --git a/LICENSE.txt b/LICENSE.txt new file mode 100644 index 0000000..48f0b8d --- /dev/null +++ b/LICENSE.txt @@ -0,0 +1,519 @@ +License of media (textures and sounds) +-------------------------------------- +Copyright (C) 2010-2012 celeron55, Perttu Ahola +See README.txt in each mod directory for information about other authors. + +Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +http://creativecommons.org/licenses/by-sa/3.0/ + +License of menu/header.png +Copyright (C) 2015 paramat CC BY-SA 3.0 + + +License of source code +---------------------- +Copyright (C) 2010-2012 celeron55, Perttu Ahola +See README.txt in each mod directory for information about other authors. + + GNU LESSER GENERAL PUBLIC LICENSE + Version 2.1, February 1999 + + Copyright (C) 1991, 1999 Free Software Foundation, Inc. + 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + +[This is the first released version of the Lesser GPL. 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Here is a sample; alter the names: + + Yoyodyne, Inc., hereby disclaims all copyright interest in the + library `Frob' (a library for tweaking knobs) written by James Random Hacker. + + , 1 April 1990 + Ty Coon, President of Vice + +That's all there is to it! diff --git a/README.txt b/README.txt index b59b7f9..97ad70a 100644 --- a/README.txt +++ b/README.txt @@ -22,32 +22,7 @@ When stable releases are made, Minetest Game is packaged and made available in and in case the repository has grown too much, it may be reset. In that sense, this is not a "real" git repository. (Package maintainers please note!) -License of source code ----------------------- -Copyright (C) 2010-2012 celeron55, Perttu Ahola -See README.txt in each mod directory for information about other authors. +Licensing +--------- -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU Lesser General Public License for more details. - -You should have received a copy of the GNU Lesser General Public License along -with this program; if not, write to the Free Software Foundation, Inc., -51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - -License of media (textures and sounds) --------------------------------------- -Copyright (C) 2010-2012 celeron55, Perttu Ahola -See README.txt in each mod directory for information about other authors. - -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -http://creativecommons.org/licenses/by-sa/3.0/ - -License of menu/header.png -Copyright (C) 2015 paramat CC BY-SA 3.0 +See LICENSE.txt diff --git a/game_api.txt b/game_api.txt index 38718c3..887f394 100644 --- a/game_api.txt +++ b/game_api.txt @@ -78,6 +78,12 @@ For example, is used to show all tools. Name is used in the sfinv page name, title is the human readable title. +`is_enabled_for` is used to check whether a player is in creative mode: + + creative.is_enabled_for(name) + +Override this to allow per-player game modes. + The contents of `creative.formspec_add` is appended to every creative inventory page. Mods can use it to add additional formspec elements onto the default creative inventory formspec to be drawn after each update. @@ -276,18 +282,6 @@ Give Initial Stuff API ^ str is a comma separated list of initial stuff ^ Adds items to the list of items to be given -Nyancat API ------------ - -`nyancat.place(pos, facedir, length)` - -^ Place a cat at `pos` facing `facedir` with tail length `length` - Only accepts facedir 0-3, if facedir > 3 then it will be interpreted as facedir = 0 - -`nyancat.generate(minp, maxp, seed)` - -^ Called by `minetest.register_on_generated`. To disable nyancat generation, - you can redefine nyancat.generate() to be an empty function TNT API ---------- @@ -318,8 +312,10 @@ TNT API `tnt.burn(position, [nodename])` -^ Ignite TNT at position, nodename isn't required unless already known. - +^ Ignite node at position, triggering its `on_ignite` callback (see fire mod). +If no such callback exists, fallback to turn tnt group nodes to their +"_burning" variant. + nodename isn't required unless already known. To make dropping items from node inventories easier, you can use the following helper function from 'default': @@ -406,18 +402,28 @@ Sfinv API ### sfinv Methods -* sfinv.set_player_inventory_formspec(player, context) - builds page formspec - and calls set_inventory_formspec(). - If context is nil, it is either found or created. -* sfinv.get_formspec(player, context) - builds current page's formspec -* sfinv.get_nav_fs(player, context, nav, current_idx) - see above +**Pages** + +* sfinv.set_page(player, pagename) - changes the page * sfinv.get_homepage_name(player) - get the page name of the first page to show to a player -* sfinv.make_formspec(player, context, content, show_inv, size) - adds a theme to a formspec - * show_inv, defaults to false. Whether to show the player's main inventory - * size, defaults to `size[8,8.6]` if not specified * sfinv.register_page(name, def) - register a page, see section below * sfinv.override_page(name, def) - overrides fields of an page registered with register_page. * Note: Page must already be defined, (opt)depend on the mod defining it. +* sfinv.set_player_inventory_formspec(player) - (re)builds page formspec + and calls set_inventory_formspec(). +* sfinv.get_formspec(player, context) - builds current page's formspec + +**Contexts** + +* sfinv.get_or_create_context(player) - gets the player's context +* sfinv.set_context(player, context) + +**Theming** + +* sfinv.make_formspec(player, context, content, show_inv, size) - adds a theme to a formspec + * show_inv, defaults to false. Whether to show the player's main inventory + * size, defaults to `size[8,8.6]` if not specified +* sfinv.get_nav_fs(player, context, nav, current_idx) - creates tabheader or "" ### sfinv Members @@ -642,20 +648,36 @@ default.player_get_animation(player) Leafdecay --------- -To enable leaf decay for a node, add it to the `leafdecay` group. +To enable leaf decay for leaves when a tree is cut down by a player, +register the tree with the default.register_leafdecay(leafdecaydef) +function. -The rating of the group determines how far from a node in the group `tree` -the node can be without decaying. +If `param2` of any registered node is ~= 0, the node will always be +preserved. Thus, if the player places a node of that kind, you will +want to set `param2 = 1` or so. -If `param2` of the node is ~= 0, the node will always be preserved. Thus, if -the player places a node of that kind, you will want to set `param2 = 1` or so. +The function `default.after_place_leaves` can be set as +`after_place_node of a node` to set param2 to 1 if the player places +the node (should not be used for nodes that use param2 otherwise +(e.g. facedir)). -The function `default.after_place_leaves` can be set as `after_place_node of a node` -to set param2 to 1 if the player places the node (should not be used for nodes -that use param2 otherwise (e.g. facedir)). +If the node is in the `leafdecay_drop` group then it will always be +dropped as an item. + +`default.register_leafdecay(leafdecaydef)` + +`leafdecaydef` is a table, with following members: + { + trunks = {"default:tree"}, -- nodes considered trunks + leaves = {"default:leaves", "default:apple"}, + -- nodes considered for removal + radius = 3, -- radius to consider for searching + } + +Note: all the listed nodes in `trunks` have their `on_after_destruct` +callback overridden. All the nodes listed in `leaves` have their +`on_timer` callback overridden. -If the node is in the `leafdecay_drop` group then it will always be dropped as an -item. Dyes ---- @@ -746,14 +768,20 @@ Trees * `default.grow_new_pine_tree(pos)` * Grows a new design pine tree at pos + * `default.grow_new_snowy_pine_tree(pos)` + * Grows a new design snowy pine tree at pos + * `default.grow_new_acacia_tree(pos)` * Grows a new design acacia tree at pos * `default.grow_new_aspen_tree(pos)` * Grows a new design aspen tree at pos - * `default.grow_new_snowy_pine_tree(pos)` - * Grows a new design snowy pine tree at pos + * `default.grow_bush(pos)` + * Grows a bush at pos + + * `default.grow_acacia_bush(pos)` + * Grows an acaia bush at pos Carts ----- diff --git a/minetest.conf.example b/minetest.conf.example index 3f20eb7..9393b1a 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -27,6 +27,9 @@ # Enable flame sound. #flame_sound = true +# Whether lavacooling should be enabled. +#enable_lavacooling = true + # Whether the stuff in initial_stuff should be given to new players #give_initial_stuff = false #initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,default:torch 99,default:cobble 99 diff --git a/mods/beds/api.lua b/mods/beds/api.lua index 3b2bb0d..97dde43 100644 --- a/mods/beds/api.lua +++ b/mods/beds/api.lua @@ -34,7 +34,7 @@ function beds.register_bed(name, def) is_ground_content = false, stack_max = 1, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1}, - sounds = default.node_sound_wood_defaults(), + sounds = def.sounds or default.node_sound_wood_defaults(), node_box = { type = "fixed", fixed = def.nodebox.bottom, @@ -46,6 +46,14 @@ function beds.register_bed(name, def) on_place = function(itemstack, placer, pointed_thing) local under = pointed_thing.under + local node = minetest.get_node(under) + local udef = minetest.registered_nodes[node.name] + if udef and udef.on_rightclick and + not (placer and placer:get_player_control().sneak) then + return udef.on_rightclick(under, node, placer, itemstack, + pointed_thing) or itemstack + end + local pos if minetest.registered_items[minetest.get_node(under).name].buildable_to then pos = under @@ -81,7 +89,8 @@ function beds.register_bed(name, def) minetest.set_node(pos, {name = name .. "_bottom", param2 = dir}) minetest.set_node(botpos, {name = name .. "_top", param2 = dir}) - if not minetest.setting_getbool("creative_mode") then + if not (creative and creative.is_enabled_for + and creative.is_enabled_for(placer:get_player_name())) then itemstack:take_item() end return itemstack @@ -138,7 +147,7 @@ function beds.register_bed(name, def) is_ground_content = false, pointable = false, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2}, - sounds = default.node_sound_wood_defaults(), + sounds = def.sounds or default.node_sound_wood_defaults(), drop = name .. "_bottom", node_box = { type = "fixed", diff --git a/mods/beds/functions.lua b/mods/beds/functions.lua index 896844e..78df9a1 100644 --- a/mods/beds/functions.lua +++ b/mods/beds/functions.lua @@ -1,7 +1,7 @@ local pi = math.pi local player_in_bed = 0 local is_sp = minetest.is_singleplayer() -local enable_respawn = minetest.setting_getbool("enable_bed_respawn") +local enable_respawn = minetest.settings:get_bool("enable_bed_respawn") if enable_respawn == nil then enable_respawn = true end @@ -22,7 +22,7 @@ local function get_look_yaw(pos) end local function is_night_skip_enabled() - local enable_night_skip = minetest.setting_getbool("enable_bed_night_skip") + local enable_night_skip = minetest.settings:get_bool("enable_bed_night_skip") if enable_night_skip == nil then enable_night_skip = true end diff --git a/mods/boats/init.lua b/mods/boats/init.lua index 0591ef2..4d8f467 100644 --- a/mods/boats/init.lua +++ b/mods/boats/init.lua @@ -110,7 +110,8 @@ function boat.on_punch(self, puncher) if not self.driver then self.removed = true local inv = puncher:get_inventory() - if not minetest.setting_getbool("creative_mode") + if not (creative and creative.is_enabled_for + and creative.is_enabled_for(puncher:get_player_name())) or not inv:contains_item("main", "boats:boat") then local leftover = inv:add_item("main", "boats:boat") -- if no room in inventory add a replacement boat to the world @@ -225,6 +226,15 @@ minetest.register_craftitem("boats:boat", { groups = {flammable = 2}, on_place = function(itemstack, placer, pointed_thing) + local under = pointed_thing.under + local node = minetest.get_node(under) + local udef = minetest.registered_nodes[node.name] + if udef and udef.on_rightclick and + not (placer and placer:get_player_control().sneak) then + return udef.on_rightclick(under, node, placer, itemstack, + pointed_thing) or itemstack + end + if pointed_thing.type ~= "node" then return itemstack end @@ -235,7 +245,8 @@ minetest.register_craftitem("boats:boat", { boat = minetest.add_entity(pointed_thing.under, "boats:boat") if boat then boat:setyaw(placer:get_look_horizontal()) - if not minetest.setting_getbool("creative_mode") then + if not (creative and creative.is_enabled_for + and creative.is_enabled_for(placer:get_player_name())) then itemstack:take_item() end end diff --git a/mods/bones/init.lua b/mods/bones/init.lua index 9542cab..9583bc2 100644 --- a/mods/bones/init.lua +++ b/mods/bones/init.lua @@ -21,8 +21,8 @@ local bones_formspec = "listring[current_player;main]" .. default.get_hotbar_bg(0,4.85) -local share_bones_time = tonumber(minetest.setting_get("share_bones_time")) or 1200 -local share_bones_time_early = tonumber(minetest.setting_get("share_bones_time_early")) or share_bones_time / 4 +local share_bones_time = tonumber(minetest.settings:get("share_bones_time")) or 1200 +local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4 minetest.register_node("bones:bones", { description = "Bones", @@ -161,13 +161,14 @@ end minetest.register_on_dieplayer(function(player) - local bones_mode = minetest.setting_get("bones_mode") or "bones" + local bones_mode = minetest.settings:get("bones_mode") or "bones" if bones_mode ~= "bones" and bones_mode ~= "drop" and bones_mode ~= "keep" then bones_mode = "bones" end -- return if keep inventory set or in creative mode - if bones_mode == "keep" or minetest.setting_getbool("creative_mode") then + if bones_mode == "keep" or (creative and creative.is_enabled_for + and creative.is_enabled_for(player:get_player_name())) then return end diff --git a/mods/carts/cart_entity.lua b/mods/carts/cart_entity.lua index e8707fb..a19da64 100644 --- a/mods/carts/cart_entity.lua +++ b/mods/carts/cart_entity.lua @@ -92,7 +92,8 @@ function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities, end -- Pick up cart local inv = puncher:get_inventory() - if not minetest.setting_getbool("creative_mode") + if not (creative and creative.is_enabled_for + and creative.is_enabled_for(puncher:get_player_name())) or not inv:contains_item("main", "carts:cart") then local leftover = inv:add_item("main", "carts:cart") -- If no room in inventory add a replacement cart to the world @@ -362,6 +363,15 @@ minetest.register_craftitem("carts:cart", { inventory_image = minetest.inventorycube("carts_cart_top.png", "carts_cart_side.png", "carts_cart_side.png"), wield_image = "carts_cart_side.png", on_place = function(itemstack, placer, pointed_thing) + local under = pointed_thing.under + local node = minetest.get_node(under) + local udef = minetest.registered_nodes[node.name] + if udef and udef.on_rightclick and + not (placer and placer:get_player_control().sneak) then + return udef.on_rightclick(under, node, placer, itemstack, + pointed_thing) or itemstack + end + if not pointed_thing.type == "node" then return end @@ -376,7 +386,8 @@ minetest.register_craftitem("carts:cart", { minetest.sound_play({name = "default_place_node_metal", gain = 0.5}, {pos = pointed_thing.above}) - if not minetest.setting_getbool("creative_mode") then + if not (creative and creative.is_enabled_for + and creative.is_enabled_for(placer:get_player_name())) then itemstack:take_item() end return itemstack diff --git a/mods/carts/functions.lua b/mods/carts/functions.lua index 285645c..a471719 100644 --- a/mods/carts/functions.lua +++ b/mods/carts/functions.lua @@ -181,8 +181,8 @@ function carts:pathfinder(pos_, old_pos, old_dir, ctrl, pf_switch, railtype) return false end -function carts:register_rail(name, def, railparams) - local def_default = { +function carts:register_rail(name, def_overwrite, railparams) + local def = { drawtype = "raillike", paramtype = "light", sunlight_propagates = true, @@ -194,7 +194,7 @@ function carts:register_rail(name, def, railparams) }, sounds = default.node_sound_metal_defaults() } - for k, v in pairs(def_default) do + for k, v in pairs(def_overwrite) do def[k] = v end if not def.inventory_image then diff --git a/mods/carts/rails.lua b/mods/carts/rails.lua index 5da4ac4..066779d 100644 --- a/mods/carts/rails.lua +++ b/mods/carts/rails.lua @@ -10,11 +10,11 @@ carts:register_rail("carts:rail", { }, {}) minetest.register_craft({ - output = "carts:rail 16", + output = "carts:rail 18", recipe = { + {"default:steel_ingot", "group:wood", "default:steel_ingot"}, {"default:steel_ingot", "", "default:steel_ingot"}, - {"default:steel_ingot", "group:stick", "default:steel_ingot"}, - {"default:steel_ingot", "", "default:steel_ingot"}, + {"default:steel_ingot", "group:wood", "default:steel_ingot"}, } }) @@ -31,11 +31,11 @@ carts:register_rail("carts:powerrail", { }, {acceleration = 5}) minetest.register_craft({ - output = "carts:powerrail 8", + output = "carts:powerrail 18", recipe = { - {"default:steel_ingot", "default:mese_crystal_fragment", "default:steel_ingot"}, - {"default:steel_ingot", "group:stick", "default:steel_ingot"}, - {"default:steel_ingot", "default:mese_crystal_fragment", "default:steel_ingot"}, + {"default:steel_ingot", "group:wood", "default:steel_ingot"}, + {"default:steel_ingot", "default:mese_crystal", "default:steel_ingot"}, + {"default:steel_ingot", "group:wood", "default:steel_ingot"}, } }) @@ -50,10 +50,10 @@ carts:register_rail("carts:brakerail", { }, {acceleration = -3}) minetest.register_craft({ - output = "carts:brakerail 8", + output = "carts:brakerail 18", recipe = { + {"default:steel_ingot", "group:wood", "default:steel_ingot"}, {"default:steel_ingot", "default:coal_lump", "default:steel_ingot"}, - {"default:steel_ingot", "group:stick", "default:steel_ingot"}, - {"default:steel_ingot", "default:coal_lump", "default:steel_ingot"}, + {"default:steel_ingot", "group:wood", "default:steel_ingot"}, } }) diff --git a/mods/carts/textures/carts_cart_front.png b/mods/carts/textures/carts_cart_front.png index b85696f..38955b2 100644 Binary files a/mods/carts/textures/carts_cart_front.png and b/mods/carts/textures/carts_cart_front.png differ diff --git a/mods/carts/textures/carts_cart_side.png b/mods/carts/textures/carts_cart_side.png index 4362d6b..f53808c 100644 Binary files a/mods/carts/textures/carts_cart_side.png and b/mods/carts/textures/carts_cart_side.png differ diff --git a/mods/carts/textures/carts_cart_top.png b/mods/carts/textures/carts_cart_top.png index 5f775ff..d9a31a9 100644 Binary files a/mods/carts/textures/carts_cart_top.png and b/mods/carts/textures/carts_cart_top.png differ diff --git a/mods/creative/init.lua b/mods/creative/init.lua index 868b802..51d6f79 100644 --- a/mods/creative/init.lua +++ b/mods/creative/init.lua @@ -1,6 +1,14 @@ +creative = {} + +local creative_mode_cache = minetest.settings:get_bool("creative_mode") + +function creative.is_enabled_for(name) + return creative_mode_cache +end + dofile(minetest.get_modpath("creative") .. "/inventory.lua") -if minetest.setting_getbool("creative_mode") then +if creative_mode_cache then -- Dig time is modified according to difference (leveldiff) between tool -- 'maxlevel' and node 'level'. Digtime is divided by the larger of -- leveldiff and 1. @@ -28,22 +36,27 @@ if minetest.setting_getbool("creative_mode") then damage_groups = {fleshy = 10}, } }) +end - minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack) - return true - end) +-- Unlimited node placement +minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack) + return creative.is_enabled_for(placer:get_player_name()) +end) - function minetest.handle_node_drops(pos, drops, digger) - if not digger or not digger:is_player() then - return - end - local inv = digger:get_inventory() - if inv then - for _, item in ipairs(drops) do - item = ItemStack(item):get_name() - if not inv:contains_item("main", item) then - inv:add_item("main", item) - end +-- Don't pick up if the item is already in the inventory +local old_handle_node_drops = minetest.handle_node_drops +function minetest.handle_node_drops(pos, drops, digger) + if not digger or not digger:is_player() then + return + end + if not creative.is_enabled_for(digger:get_player_name()) then + return old_handle_node_drops(pos, drops, digger) + end + local inv = digger:get_inventory() + if inv then + for _, item in ipairs(drops) do + if not inv:contains_item("main", item, true) then + inv:add_item("main", item) end end end diff --git a/mods/creative/inventory.lua b/mods/creative/inventory.lua index be24b3a..0e1d813 100644 --- a/mods/creative/inventory.lua +++ b/mods/creative/inventory.lua @@ -1,4 +1,3 @@ -creative = {} local player_inventory = {} function creative.init_creative_inventory(player) @@ -34,16 +33,14 @@ function creative.init_creative_inventory(player) end, }, player_name) - creative.update_creative_inventory(player_name, minetest.registered_items) + return player_inventory[player_name] end function creative.update_creative_inventory(player_name, tab_content) local creative_list = {} + local inv = player_inventory[player_name] or + creative.init_creative_inventory(minetest.get_player_by_name(player_name)) local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name}) - local inv = player_inventory[player_name] - if not inv then - creative.init_creative_inventory(minetest.get_player_by_name(player_name)) - end for name, def in pairs(tab_content) do if not (def.groups.not_in_creative_inventory == 1) and @@ -79,7 +76,7 @@ function creative.register_tab(name, title, items) sfinv.register_page("creative:" .. name, { title = title, is_in_nav = function(self, player, context) - return minetest.setting_getbool("creative_mode") + return creative.is_enabled_for(player:get_player_name()) end, get = function(self, player, context) local player_name = player:get_player_name() @@ -162,7 +159,7 @@ function creative.register_tab(name, title, items) end minetest.register_on_joinplayer(function(player) - creative.init_creative_inventory(player) + creative.update_creative_inventory(player:get_player_name(), minetest.registered_items) end) creative.register_tab("all", "All", minetest.registered_items) @@ -172,7 +169,7 @@ creative.register_tab("craftitems", "Items", minetest.registered_craftitems) local old_homepage_name = sfinv.get_homepage_name function sfinv.get_homepage_name(player) - if minetest.setting_getbool("creative_mode") then + if creative.is_enabled_for(player:get_player_name()) then return "creative:all" else return old_homepage_name(player) diff --git a/mods/default/README.txt b/mods/default/README.txt index d261b6b..8af65a9 100644 --- a/mods/default/README.txt +++ b/mods/default/README.txt @@ -17,6 +17,7 @@ Cisoun's texture pack (CC BY-SA 3.0): default_lava.png default_leaves.png default_sapling.png + default_bush_sapling.png default_stone.png default_tree.png default_tree_top.png @@ -77,10 +78,6 @@ Splizard (CC BY-SA 3.0): Zeg9 (CC BY-SA 3.0): default_coal_block.png - default_steel_block.png - default_copper_block.png - default_bronze_block.png - default_gold_block.png paramat (CC BY-SA 3.0): wieldhand.png -- Copied from character.png by Jordach (CC BY-SA 3.0) @@ -90,6 +87,7 @@ paramat (CC BY-SA 3.0): default_acacia_leaves.png default_acacia_leaves_simple.png default_acacia_sapling.png + default_acacia_bush_sapling.png default_acacia_tree.png default_acacia_tree_top.png default_acacia_wood.png @@ -115,11 +113,18 @@ paramat (CC BY-SA 3.0): default_grass_side.png default_mese_block.png default_silver_sand.png + default_mese_post_light_side.png + default_mese_post_light_side_dark.png + default_mese_post_light_top.png + default_silver_sandstone.png -- Derived from a texture by GreenXenith (CC-BY-SA 3.0) + default_silver_sandstone_brick.png -- Derived from a texture by GreenXenith (CC-BY-SA 3.0) + default_silver_sandstone_block.png -- Derived from a texture by GreenXenith (CC-BY-SA 3.0) brunob.santos (CC BY-SA 4.0): default_desert_cobble.png BlockMen (CC BY-SA 3.0): + default_aspen_leaves.png -- Derived from Sofar's texture default_wood.png default_clay_brick.png default_iron_ingot.png @@ -146,10 +151,12 @@ Wuzzy (CC BY-SA 3.0): sofar (CC BY-SA 3.0): default_book_written.png, based on default_book.png default_aspen_sapling - default_aspen_leaves default_aspen_tree default_aspen_tree_top, derived from default_pine_tree_top (by paramat) default_aspen_wood, derived from default_pine_wood (by paramat) + default_chest_inside + +sofar (WTFPL): default_gravel.png -- Derived from Gambit's PixelBOX texture pack light gravel Neuromancer (CC BY-SA 2.0): @@ -195,6 +202,25 @@ Ferk (CC0 1.0) default_item_smoke.png default_item_smoke.ogg, based on sound by http://opengameart.org/users/bart +npx (CC BY-SA 3.0) + default_rainforest_litter.png + default_rainforest_litter_side.png + +kaeza (CC-BY-SA 3.0): + default_desert_sandstone.png + default_desert_sandstone_brick.png + default_desert_sandstone_block.png + +kilbith (CC BY-SA 3.0): + default_steel_block.png + default_copper_block.png + default_bronze_block.png + default_gold_block.png + default_tin_block.png + default_mineral_tin.png + default_tin_ingot.png + default_tin_lump.png + Glass breaking sounds (CC BY 3.0): 1: http://www.freesound.org/people/cmusounddesign/sounds/71947/ 2: http://www.freesound.org/people/Tomlija/sounds/97669/ @@ -262,3 +288,13 @@ https://www.freesound.org/people/AGFX/packs/1253/ blukotek (CC0 1.0) https://www.freesound.org/people/blukotek/sounds/251660/ default_dig_snappy.ogg + +Chests sounds added by sofar, derived of several files mixed together: + default_chest_open.ogg + default_chest_close.ogg + - http://www.freesound.org/people/Sevin7/sounds/269722/ CC0 + - http://www.freesound.org/people/Percy%20Duke/sounds/23448/ CC-BY-3.0 + - http://www.freesound.org/people/kingsamas/sounds/135576/ CC-BY-3.0 + - http://www.freesound.org/people/bulbastre/sounds/126887/ CC-BY-3.0 + - http://www.freesound.org/people/Yoyodaman234/sounds/183541/ CC0 + diff --git a/mods/default/crafting.lua b/mods/default/crafting.lua index 483245c..50ffb1a 100644 --- a/mods/default/crafting.lua +++ b/mods/default/crafting.lua @@ -392,12 +392,6 @@ minetest.register_craft({ } }) -minetest.register_craft({ - type = "shapeless", - output = "default:bronze_ingot", - recipe = {"default:steel_ingot", "default:copper_ingot"}, -}) - minetest.register_craft({ output = 'default:coalblock', recipe = { @@ -446,6 +440,31 @@ minetest.register_craft({ } }) +minetest.register_craft({ + output = "default:tinblock", + recipe = { + {"default:tin_ingot", "default:tin_ingot", "default:tin_ingot"}, + {"default:tin_ingot", "default:tin_ingot", "default:tin_ingot"}, + {"default:tin_ingot", "default:tin_ingot", "default:tin_ingot"}, + } +}) + +minetest.register_craft({ + output = "default:tin_ingot 9", + recipe = { + {"default:tinblock"}, + } +}) + +minetest.register_craft({ + output = "default:bronze_ingot 9", + recipe = { + {"default:copper_ingot", "default:copper_ingot", "default:copper_ingot"}, + {"default:copper_ingot", "default:tin_ingot", "default:copper_ingot"}, + {"default:copper_ingot", "default:copper_ingot", "default:copper_ingot"}, + } +}) + minetest.register_craft({ output = 'default:bronzeblock', recipe = { @@ -495,34 +514,98 @@ minetest.register_craft({ }) minetest.register_craft({ - output = 'default:sandstone', + output = "default:sandstone", recipe = { - {'group:sand', 'group:sand'}, - {'group:sand', 'group:sand'}, + {"default:sand", "default:sand"}, + {"default:sand", "default:sand"}, } }) minetest.register_craft({ - output = 'default:sand 4', + output = "default:sand 4", recipe = { - {'default:sandstone'}, + {"default:sandstone"}, } }) minetest.register_craft({ - output = 'default:sandstonebrick 4', + output = "default:sandstonebrick 4", recipe = { - {'default:sandstone', 'default:sandstone'}, - {'default:sandstone', 'default:sandstone'}, + {"default:sandstone", "default:sandstone"}, + {"default:sandstone", "default:sandstone"}, } }) minetest.register_craft({ - output = 'default:sandstone_block 9', + output = "default:sandstone_block 9", recipe = { - {'default:sandstone', 'default:sandstone', 'default:sandstone'}, - {'default:sandstone', 'default:sandstone', 'default:sandstone'}, - {'default:sandstone', 'default:sandstone', 'default:sandstone'}, + {"default:sandstone", "default:sandstone", "default:sandstone"}, + {"default:sandstone", "default:sandstone", "default:sandstone"}, + {"default:sandstone", "default:sandstone", "default:sandstone"}, + } +}) + +minetest.register_craft({ + output = "default:desert_sandstone", + recipe = { + {"default:desert_sand", "default:desert_sand"}, + {"default:desert_sand", "default:desert_sand"}, + } +}) + +minetest.register_craft({ + output = "default:desert_sand 4", + recipe = { + {"default:desert_sandstone"}, + } +}) + +minetest.register_craft({ + output = "default:desert_sandstone_brick 4", + recipe = { + {"default:desert_sandstone", "default:desert_sandstone"}, + {"default:desert_sandstone", "default:desert_sandstone"}, + } +}) + +minetest.register_craft({ + output = "default:desert_sandstone_block 9", + recipe = { + {"default:desert_sandstone", "default:desert_sandstone", "default:desert_sandstone"}, + {"default:desert_sandstone", "default:desert_sandstone", "default:desert_sandstone"}, + {"default:desert_sandstone", "default:desert_sandstone", "default:desert_sandstone"}, + } +}) + +minetest.register_craft({ + output = "default:silver_sandstone", + recipe = { + {"default:silver_sand", "default:silver_sand"}, + {"default:silver_sand", "default:silver_sand"}, + } +}) + +minetest.register_craft({ + output = "default:silver_sand 4", + recipe = { + {"default:silver_sandstone"}, + } +}) + +minetest.register_craft({ + output = "default:silver_sandstone_brick 4", + recipe = { + {"default:silver_sandstone", "default:silver_sandstone"}, + {"default:silver_sandstone", "default:silver_sandstone"}, + } +}) + +minetest.register_craft({ + output = "default:silver_sandstone_block 9", + recipe = { + {"default:silver_sandstone", "default:silver_sandstone", "default:silver_sandstone"}, + {"default:silver_sandstone", "default:silver_sandstone", "default:silver_sandstone"}, + {"default:silver_sandstone", "default:silver_sandstone", "default:silver_sandstone"}, } }) @@ -582,11 +665,11 @@ minetest.register_craft({ }) minetest.register_craft({ - output = 'default:ladder_wood 3', + output = "default:ladder_wood 5", recipe = { - {'group:stick', '', 'group:stick'}, - {'group:stick', 'group:stick', 'group:stick'}, - {'group:stick', '', 'group:stick'}, + {"group:stick", "", "group:stick"}, + {"group:stick", "group:stick", "group:stick"}, + {"group:stick", "", "group:stick"}, } }) @@ -632,10 +715,19 @@ minetest.register_craft({ }) minetest.register_craft({ - output = 'default:meselamp 1', + output = 'default:meselamp', recipe = { - {'', 'default:mese_crystal',''}, - {'default:mese_crystal', 'default:glass', 'default:mese_crystal'}, + {'default:glass'}, + {'default:mese_crystal'}, + } +}) + +minetest.register_craft({ + output = "default:mese_post_light 3", + recipe = { + {"", "default:glass", ""}, + {"default:mese_crystal", "default:mese_crystal", "default:mese_crystal"}, + {"", "group:wood", ""}, } }) @@ -776,6 +868,12 @@ minetest.register_craft({ recipe = "default:copper_lump", }) +minetest.register_craft({ + type = "cooking", + output = "default:tin_ingot", + recipe = "default:tin_lump", +}) + minetest.register_craft({ type = "cooking", output = "default:gold_ingot", @@ -893,6 +991,18 @@ minetest.register_craft({ burntime = 10, }) +minetest.register_craft({ + type = "fuel", + recipe = "default:bush_sapling", + burntime = 6, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "default:acacia_bush_sapling", + burntime = 7, +}) + minetest.register_craft({ type = "fuel", recipe = "default:aspen_sapling", diff --git a/mods/default/craftitems.lua b/mods/default/craftitems.lua index 0c51c71..33cdd5f 100644 --- a/mods/default/craftitems.lua +++ b/mods/default/craftitems.lua @@ -12,14 +12,23 @@ minetest.register_craftitem("default:paper", { groups = {flammable = 3}, }) + local lpp = 14 -- Lines per book's page local function book_on_use(itemstack, user) local player_name = user:get_player_name() - local data = minetest.deserialize(itemstack:get_metadata()) + local meta = itemstack:get_meta() local title, text, owner = "", "", player_name local page, page_max, lines, string = 1, 1, {}, "" - if data then + -- Backwards compatibility + local old_data = minetest.deserialize(itemstack:get_metadata()) + if old_data then + meta:from_table({ fields = old_data }) + end + + local data = meta:to_table().fields + + if data.owner then title = data.title text = data.text owner = data.owner @@ -63,6 +72,7 @@ local function book_on_use(itemstack, user) end minetest.show_formspec(player_name, "default:book", formspec) + return itemstack end minetest.register_on_player_receive_fields(function(player, formname, fields) @@ -81,35 +91,42 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) new_stack = ItemStack("default:book_written") end else - data = minetest.deserialize(stack:get_metadata()) + data = stack:get_meta():to_table().fields + end + + if data and data.owner and data.owner ~= player:get_player_name() then + return end if not data then data = {} end data.title = fields.title + data.owner = player:get_player_name() + data.description = "\""..fields.title.."\" by "..data.owner data.text = fields.text data.text_len = #data.text data.page = 1 data.page_max = math.ceil((#data.text:gsub("[^\n]", "") + 1) / lpp) - data.owner = player:get_player_name() - local data_str = minetest.serialize(data) if new_stack then - new_stack:set_metadata(data_str) + new_stack:get_meta():from_table({ fields = data }) if inv:room_for_item("main", new_stack) then inv:add_item("main", new_stack) else minetest.add_item(player:getpos(), new_stack) end else - stack:set_metadata(data_str) + stack:get_meta():from_table({ fields = data }) end elseif fields.book_next or fields.book_prev then - local data = minetest.deserialize(stack:get_metadata()) + local data = stack:get_meta():to_table().fields if not data or not data.page then return end + data.page = tonumber(data.page) + data.page_max = tonumber(data.page_max) + if fields.book_next then data.page = data.page + 1 if data.page > data.page_max then @@ -122,11 +139,11 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) end end - local data_str = minetest.serialize(data) - stack:set_metadata(data_str) - book_on_use(stack, player) + stack:get_meta():from_table({fields = data}) + stack = book_on_use(stack, player) end + -- Update stack player:set_wielded_item(stack) end) @@ -167,13 +184,69 @@ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv if not original then return end - local copymeta = original:get_metadata() + local copymeta = original:get_meta():to_table() -- copy of the book held by player's mouse cursor - itemstack:set_metadata(copymeta) + itemstack:get_meta():from_table(copymeta) -- put the book with metadata back in the craft grid craft_inv:set_stack("craft", index, original) end) +minetest.register_craftitem("default:skeleton_key", { + description = "Skeleton Key", + inventory_image = "default_key_skeleton.png", + groups = {key = 1}, + on_use = function(itemstack, user, pointed_thing) + if pointed_thing.type ~= "node" then + return itemstack + end + + local pos = pointed_thing.under + local node = minetest.get_node(pos) + + if not node then + return itemstack + end + + local on_skeleton_key_use = minetest.registered_nodes[node.name].on_skeleton_key_use + if not on_skeleton_key_use then + return itemstack + end + + -- make a new key secret in case the node callback needs it + local random = math.random + local newsecret = string.format( + "%04x%04x%04x%04x", + random(2^16) - 1, random(2^16) - 1, + random(2^16) - 1, random(2^16) - 1) + + local secret, _, _ = on_skeleton_key_use(pos, user, newsecret) + + if secret then + local inv = minetest.get_inventory({type="player", name=user:get_player_name()}) + + -- update original itemstack + itemstack:take_item() + + -- finish and return the new key + local new_stack = ItemStack("default:key") + local meta = new_stack:get_meta() + meta:set_string("secret", secret) + meta:set_string("description", "Key to "..user:get_player_name().."'s " + ..minetest.registered_nodes[node.name].description) + + if itemstack:get_count() == 0 then + itemstack = new_stack + else + if inv:add_item("main", new_stack):get_count() > 0 then + minetest.add_item(user:getpos(), new_stack) + end -- else: added to inventory successfully + end + + return itemstack + end + end +}) + minetest.register_craftitem("default:coal_lump", { description = "Coal Lump", inventory_image = "default_coal_lump.png", @@ -190,6 +263,11 @@ minetest.register_craftitem("default:copper_lump", { inventory_image = "default_copper_lump.png", }) +minetest.register_craftitem("default:tin_lump", { + description = "Tin Lump", + inventory_image = "default_tin_lump.png", +}) + minetest.register_craftitem("default:mese_crystal", { description = "Mese Crystal", inventory_image = "default_mese_crystal.png", @@ -220,6 +298,11 @@ minetest.register_craftitem("default:copper_ingot", { inventory_image = "default_copper_ingot.png", }) +minetest.register_craftitem("default:tin_ingot", { + description = "Tin Ingot", + inventory_image = "default_tin_ingot.png", +}) + minetest.register_craftitem("default:bronze_ingot", { description = "Bronze Ingot", inventory_image = "default_bronze_ingot.png", @@ -249,4 +332,3 @@ minetest.register_craftitem("default:flint", { description = "Flint", inventory_image = "default_flint.png" }) - diff --git a/mods/default/functions.lua b/mods/default/functions.lua index 3bda4bf..5dc22ca 100644 --- a/mods/default/functions.lua +++ b/mods/default/functions.lua @@ -77,8 +77,6 @@ function default.node_sound_leaves_defaults(table) {name = "default_grass_footstep", gain = 0.45} table.dug = table.dug or {name = "default_grass_footstep", gain = 0.7} - table.dig = table.dig or - {name = "default_dig_crumbly", gain = 0.4} table.place = table.place or {name = "default_place_node", gain = 1.0} default.node_sound_defaults(table) @@ -133,18 +131,17 @@ default.cool_lava = function(pos, node) {pos = pos, max_hear_distance = 16, gain = 0.25}) end -minetest.register_abm({ - label = "Lava cooling", - nodenames = {"default:lava_source", "default:lava_flowing"}, - neighbors = {"group:cools_lava", "group:water"}, - interval = 1, - chance = 1, - catch_up = false, - action = function(...) - default.cool_lava(...) - end, -}) - +if minetest.settings:get_bool("enable_lavacooling") ~= false then + minetest.register_abm({ + label = "Lava cooling", + nodenames = {"default:lava_source", "default:lava_flowing"}, + neighbors = {"group:cools_lava", "group:water"}, + interval = 1, + chance = 2, + catch_up = false, + action = default.cool_lava, + }) +end -- -- optimized helper to put all items in an inventory into a drops list @@ -186,6 +183,9 @@ function default.grow_cactus(pos, node) if height == 4 or node.name ~= "air" then return end + if minetest.get_node_light(pos) < 13 then + return + end minetest.set_node(pos, {name = "default:cactus"}) return true end @@ -209,6 +209,9 @@ function default.grow_papyrus(pos, node) if height == 4 or node.name ~= "air" then return end + if minetest.get_node_light(pos) < 13 then + return + end minetest.set_node(pos, {name = "default:papyrus"}) return true end @@ -219,9 +222,7 @@ minetest.register_abm({ neighbors = {"group:sand"}, interval = 12, chance = 83, - action = function(...) - default.grow_cactus(...) - end + action = default.grow_cactus }) minetest.register_abm({ @@ -230,9 +231,7 @@ minetest.register_abm({ neighbors = {"default:dirt", "default:dirt_with_grass"}, interval = 14, chance = 71, - action = function(...) - default.grow_papyrus(...) - end + action = default.grow_papyrus }) @@ -321,47 +320,65 @@ default.after_place_leaves = function(pos, placer, itemstack, pointed_thing) end end --- Leafdecay ABM - -minetest.register_abm({ - label = "Leaf decay", - nodenames = {"group:leafdecay"}, - neighbors = {"air"}, - interval = 2, - chance = 10, - catch_up = false, - - action = function(pos, node, _, _) - -- Check if leaf is placed - if node.param2 ~= 0 then - return +-- Leafdecay +local function leafdecay_after_destruct(pos, oldnode, def) + for _, v in pairs(minetest.find_nodes_in_area(vector.subtract(pos, def.radius), + vector.add(pos, def.radius), def.leaves)) do + local node = minetest.get_node(v) + local timer = minetest.get_node_timer(v) + if node.param2 == 0 and not timer:is_started() then + timer:start(math.random(20, 120) / 10) end + end +end - local rad = minetest.registered_nodes[node.name].groups.leafdecay - -- Assume ignore is a trunk, to make this - -- work at the border of a loaded area - if minetest.find_node_near(pos, rad, {"ignore", "group:tree"}) then - return - end - -- Drop stuff - local itemstacks = minetest.get_node_drops(node.name) - for _, itemname in ipairs(itemstacks) do - if itemname ~= node.name or - minetest.get_item_group(node.name, "leafdecay_drop") ~= 0 then - local p_drop = { - x = pos.x - 0.5 + math.random(), - y = pos.y - 0.5 + math.random(), - z = pos.z - 0.5 + math.random(), - } - minetest.add_item(p_drop, itemname) +local function leafdecay_on_timer(pos, def) + if minetest.find_node_near(pos, def.radius, def.trunks) then + return false + end + + local node = minetest.get_node(pos) + local drops = minetest.get_node_drops(node.name) + for _, item in ipairs(drops) do + local is_leaf + for _, v in pairs(def.leaves) do + if v == item then + is_leaf = true end end - -- Remove node - minetest.remove_node(pos) - minetest.check_for_falling(pos) + if minetest.get_item_group(item, "leafdecay_drop") ~= 0 or + not is_leaf then + minetest.add_item({ + x = pos.x - 0.5 + math.random(), + y = pos.y - 0.5 + math.random(), + z = pos.z - 0.5 + math.random(), + }, item) + end end -}) + minetest.remove_node(pos) + minetest.check_for_falling(pos) +end + +function default.register_leafdecay(def) + assert(def.leaves) + assert(def.trunks) + assert(def.radius) + for _, v in pairs(def.trunks) do + minetest.override_item(v, { + after_destruct = function(pos, oldnode) + leafdecay_after_destruct(pos, oldnode, def) + end, + }) + end + for _, v in pairs(def.leaves) do + minetest.override_item(v, { + on_timer = function(pos) + leafdecay_on_timer(pos, def) + end, + }) + end +end -- -- Convert dirt to something that fits the environment @@ -512,3 +529,46 @@ minetest.register_abm({ minetest.set_node(pos, {name = "default:coral_skeleton"}) end, }) + + +-- +-- NOTICE: This method is not an official part of the API yet! +-- This method may change in future. +-- + +function default.can_interact_with_node(player, pos) + if player then + if minetest.check_player_privs(player, "protection_bypass") then + return true + end + else + return false + end + + local meta = minetest.get_meta(pos) + local owner = meta:get_string("owner") + + if not owner or owner == "" or owner == player:get_player_name() then + return true + end + + -- is player wielding the right key? + local item = player:get_wielded_item() + if item:get_name() == "default:key" then + local key_meta = item:get_meta() + + if key_meta:get_string("secret") == "" then + local key_oldmeta = item:get_metadata() + if key_oldmeta == "" or not minetest.parse_json(key_oldmeta) then + return false + end + + key_meta:set_string("secret", minetest.parse_json(key_oldmeta).secret) + item:set_metadata("") + end + + return meta:get_string("key_lock_secret") == key_meta:get_string("secret") + end + + return false +end diff --git a/mods/default/license.txt b/mods/default/license.txt index e926736..72af728 100644 --- a/mods/default/license.txt +++ b/mods/default/license.txt @@ -41,6 +41,9 @@ Copyright (C) 2010-2016: asl97 KevDoy Mito551 + GreenXenith + kaeza + kilbith You are free to: Share — copy and redistribute the material in any medium or format. diff --git a/mods/default/mapgen.lua b/mods/default/mapgen.lua index d786a84..1305226 100644 --- a/mods/default/mapgen.lua +++ b/mods/default/mapgen.lua @@ -1,5 +1,5 @@ -- --- Aliases for map generator outputs +-- Aliases for map generators -- minetest.register_alias("mapgen_stone", "default:stone") @@ -34,18 +34,21 @@ minetest.register_alias("mapgen_pine_needles", "default:pine_needles") minetest.register_alias("mapgen_cobble", "default:cobble") minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble") minetest.register_alias("mapgen_mossycobble", "default:mossycobble") +minetest.register_alias("mapgen_stair_desert_stone", "stairs:stair_desert_stone") minetest.register_alias("mapgen_sandstonebrick", "default:sandstonebrick") -minetest.register_alias("mapgen_stair_sandstonebrick", "stairs:stair_sandstonebrick") +minetest.register_alias("mapgen_stair_sandstone_block", "stairs:stair_sandstone_block") -- -- Register ores -- -function default.register_ores() - minetest.clear_registered_ores() - -- Blob ores - -- These first to avoid other ores in blobs +-- Blob ores +-- These first to avoid other ores in blobs + +-- Mgv6 + +function default.register_mgv6_blob_ores() -- Clay -- This first to avoid clay in sand blobs @@ -74,8 +77,7 @@ function default.register_ores() minetest.register_ore({ ore_type = "blob", ore = "default:sand", - wherein = {"default:stone", "default:sandstone", - "default:desert_stone"}, + wherein = {"default:stone", "default:desert_stone"}, clust_scarcity = 16 * 16 * 16, clust_size = 5, y_min = -31, @@ -110,8 +112,6 @@ function default.register_ores() octaves = 1, persist = 0.0 }, - biomes = {"taiga", "snowy_grassland", "grassland", "coniferous_forest", - "deciduous_forest", "savanna", "rainforest"} }) -- Gravel @@ -134,8 +134,123 @@ function default.register_ores() persist = 0.0 }, }) +end - -- Scatter ores + +-- All mapgens except mgv6 + +function default.register_blob_ores() + + -- Clay + + minetest.register_ore({ + ore_type = "blob", + ore = "default:clay", + wherein = {"default:sand"}, + clust_scarcity = 16 * 16 * 16, + clust_size = 5, + y_min = -15, + y_max = 0, + noise_threshold = 0.0, + noise_params = { + offset = 0.5, + scale = 0.2, + spread = {x = 5, y = 5, z = 5}, + seed = -316, + octaves = 1, + persist = 0.0 + }, + }) + + -- Silver sand + + minetest.register_ore({ + ore_type = "blob", + ore = "default:silver_sand", + wherein = {"default:stone"}, + clust_scarcity = 16 * 16 * 16, + clust_size = 5, + y_min = -31000, + y_max = 31000, + noise_threshold = 0.0, + noise_params = { + offset = 0.5, + scale = 0.2, + spread = {x = 5, y = 5, z = 5}, + seed = 2316, + octaves = 1, + persist = 0.0 + }, + biomes = {"icesheet_ocean", "tundra", "tundra_beach", "tundra_ocean", + "taiga", "taiga_ocean", "snowy_grassland", "snowy_grassland_ocean", + "grassland", "grassland_dunes", "grassland_ocean", "coniferous_forest", + "coniferous_forest_dunes", "coniferous_forest_ocean", "deciduous_forest", + "deciduous_forest_shore", "deciduous_forest_ocean", "cold_desert", + "cold_desert_ocean", "savanna", "savanna_shore", "savanna_ocean", + "rainforest", "rainforest_swamp", "rainforest_ocean", "underground", + "floatland_ocean", "floatland_grassland", "floatland_coniferous_forest"} + }) + + -- Dirt + + minetest.register_ore({ + ore_type = "blob", + ore = "default:dirt", + wherein = {"default:stone"}, + clust_scarcity = 16 * 16 * 16, + clust_size = 5, + y_min = -31, + y_max = 31000, + noise_threshold = 0.0, + noise_params = { + offset = 0.5, + scale = 0.2, + spread = {x = 5, y = 5, z = 5}, + seed = 17676, + octaves = 1, + persist = 0.0 + }, + biomes = {"taiga", "snowy_grassland", "grassland", "coniferous_forest", + "deciduous_forest", "deciduous_forest_shore", "savanna", "savanna_shore", + "rainforest", "rainforest_swamp", "floatland_grassland", + "floatland_coniferous_forest"} + }) + + -- Gravel + + minetest.register_ore({ + ore_type = "blob", + ore = "default:gravel", + wherein = {"default:stone"}, + clust_scarcity = 16 * 16 * 16, + clust_size = 5, + y_min = -31000, + y_max = 31000, + noise_threshold = 0.0, + noise_params = { + offset = 0.5, + scale = 0.2, + spread = {x = 5, y = 5, z = 5}, + seed = 766, + octaves = 1, + persist = 0.0 + }, + biomes = {"icesheet_ocean", "tundra", "tundra_beach", "tundra_ocean", + "taiga", "taiga_ocean", "snowy_grassland", "snowy_grassland_ocean", + "grassland", "grassland_dunes", "grassland_ocean", "coniferous_forest", + "coniferous_forest_dunes", "coniferous_forest_ocean", "deciduous_forest", + "deciduous_forest_shore", "deciduous_forest_ocean", "cold_desert", + "cold_desert_ocean", "savanna", "savanna_shore", "savanna_ocean", + "rainforest", "rainforest_swamp", "rainforest_ocean", "underground", + "floatland_ocean", "floatland_grassland", "floatland_coniferous_forest"} + }) +end + + +-- Scatter ores +-- All mapgens + +function default.register_ores() -- Coal @@ -242,6 +357,41 @@ function default.register_ores() y_max = -64, }) + -- Tin + + minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_tin", + wherein = "default:stone", + clust_scarcity = 10 * 10 * 10, + clust_num_ores = 5, + clust_size = 3, + y_min = 1025, + y_max = 31000, + }) + + minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_tin", + wherein = "default:stone", + clust_scarcity = 13 * 13 * 13, + clust_num_ores = 4, + clust_size = 3, + y_min = -127, + y_max = -32, + }) + + minetest.register_ore({ + ore_type = "scatter", + ore = "default:stone_with_tin", + wherein = "default:stone", + clust_scarcity = 10 * 10 * 10, + clust_num_ores = 5, + clust_size = 3, + y_min = -31000, + y_max = -128, + }) + -- Gold minetest.register_ore({ @@ -377,10 +527,9 @@ end -- Register biomes -- --- All mapgens except mgv6 and singlenode +-- All mapgens except mgv6 -function default.register_biomes() - minetest.clear_registered_biomes() +function default.register_biomes(upper_limit) -- Icesheet @@ -399,7 +548,7 @@ function default.register_biomes() node_riverbed = "default:gravel", depth_riverbed = 2, y_min = -8, - y_max = 31000, + y_max = upper_limit, heat_point = 0, humidity_point = 73, }) @@ -439,7 +588,7 @@ function default.register_biomes() node_riverbed = "default:gravel", depth_riverbed = 2, y_min = 2, - y_max = 31000, + y_max = upper_limit, heat_point = 0, humidity_point = 40, }) @@ -501,7 +650,7 @@ function default.register_biomes() node_riverbed = "default:sand", depth_riverbed = 2, y_min = 2, - y_max = 31000, + y_max = upper_limit, heat_point = 25, humidity_point = 70, }) @@ -543,7 +692,7 @@ function default.register_biomes() node_riverbed = "default:sand", depth_riverbed = 2, y_min = 5, - y_max = 31000, + y_max = upper_limit, heat_point = 20, humidity_point = 35, }) @@ -585,7 +734,7 @@ function default.register_biomes() node_riverbed = "default:sand", depth_riverbed = 2, y_min = 6, - y_max = 31000, + y_max = upper_limit, heat_point = 50, humidity_point = 35, }) @@ -647,7 +796,7 @@ function default.register_biomes() node_riverbed = "default:sand", depth_riverbed = 2, y_min = 6, - y_max = 31000, + y_max = upper_limit, heat_point = 45, humidity_point = 70, }) @@ -709,7 +858,7 @@ function default.register_biomes() node_riverbed = "default:sand", depth_riverbed = 2, y_min = 1, - y_max = 31000, + y_max = upper_limit, heat_point = 60, humidity_point = 68, }) @@ -771,7 +920,7 @@ function default.register_biomes() node_riverbed = "default:sand", depth_riverbed = 2, y_min = 5, - y_max = 31000, + y_max = upper_limit, heat_point = 92, humidity_point = 16, }) @@ -804,7 +953,7 @@ function default.register_biomes() node_top = "default:sand", depth_top = 1, node_filler = "default:sand", - depth_filler = 0, + depth_filler = 1, node_stone = "default:sandstone", --node_water_top = "", --depth_water_top = , @@ -813,7 +962,7 @@ function default.register_biomes() node_riverbed = "default:sand", depth_riverbed = 2, y_min = 5, - y_max = 31000, + y_max = upper_limit, heat_point = 60, humidity_point = 0, }) @@ -855,7 +1004,7 @@ function default.register_biomes() node_riverbed = "default:sand", depth_riverbed = 2, y_min = 5, - y_max = 31000, + y_max = upper_limit, heat_point = 40, humidity_point = 0, }) @@ -897,7 +1046,7 @@ function default.register_biomes() node_riverbed = "default:sand", depth_riverbed = 2, y_min = 1, - y_max = 31000, + y_max = upper_limit, heat_point = 89, humidity_point = 42, }) @@ -947,7 +1096,7 @@ function default.register_biomes() minetest.register_biome({ name = "rainforest", --node_dust = "", - node_top = "default:dirt_with_grass", + node_top = "default:dirt_with_rainforest_litter", depth_top = 1, node_filler = "default:dirt", depth_filler = 3, @@ -959,7 +1108,7 @@ function default.register_biomes() node_riverbed = "default:sand", depth_riverbed = 2, y_min = 1, - y_max = 31000, + y_max = upper_limit, heat_point = 86, humidity_point = 65, }) @@ -1026,6 +1175,100 @@ function default.register_biomes() end +-- Biomes for floatlands + +function default.register_floatland_biomes(floatland_level, shadow_limit) + + -- Coniferous forest + + minetest.register_biome({ + name = "floatland_coniferous_forest", + --node_dust = "", + node_top = "default:dirt_with_grass", + depth_top = 1, + node_filler = "default:dirt", + depth_filler = 3, + --node_stone = "", + --node_water_top = "", + --depth_water_top = , + --node_water = "", + --node_river_water = "", + --node_riverbed = "", + --depth_riverbed = , + y_min = floatland_level + 2, + y_max = 31000, + heat_point = 50, + humidity_point = 70, + }) + + -- Grassland + + minetest.register_biome({ + name = "floatland_grassland", + --node_dust = "", + node_top = "default:dirt_with_grass", + depth_top = 1, + node_filler = "default:dirt", + depth_filler = 1, + --node_stone = "", + --node_water_top = "", + --depth_water_top = , + --node_water = "", + --node_river_water = "", + --node_riverbed = "", + --depth_riverbed = , + y_min = floatland_level + 2, + y_max = 31000, + heat_point = 50, + humidity_point = 35, + }) + + -- Sandstone desert + + minetest.register_biome({ + name = "floatland_sandstone_desert", + --node_dust = "", + node_top = "default:sand", + depth_top = 1, + node_filler = "default:sand", + depth_filler = 1, + node_stone = "default:sandstone", + --node_water_top = "", + --depth_water_top = , + --node_water = "", + --node_river_water = "", + --node_riverbed = "", + --depth_riverbed = , + y_min = floatland_level + 2, + y_max = 31000, + heat_point = 50, + humidity_point = 0, + }) + + -- Floatland ocean / underground + + minetest.register_biome({ + name = "floatland_ocean", + --node_dust = "", + node_top = "default:sand", + depth_top = 1, + node_filler = "default:sand", + depth_filler = 3, + --node_stone = "", + --node_water_top = "", + --depth_water_top = , + --node_water = "", + --node_river_water = "", + --node_riverbed = "", + --depth_riverbed = , + y_min = shadow_limit, + y_max = floatland_level + 1, + heat_point = 50, + humidity_point = 50, + }) +end + + -- -- Register decorations -- @@ -1033,7 +1276,6 @@ end -- Mgv6 function default.register_mgv6_decorations() - minetest.clear_registered_decorations() -- Papyrus @@ -1137,7 +1379,8 @@ local function register_grass_decoration(offset, scale, length) persist = 0.6 }, biomes = {"grassland", "grassland_dunes", "deciduous_forest", - "coniferous_forest", "coniferous_forest_dunes"}, + "coniferous_forest", "coniferous_forest_dunes", + "floatland_grassland", "floatland_coniferous_forest"}, y_min = 1, y_max = 31000, decoration = "default:grass_" .. length, @@ -1166,7 +1409,6 @@ end function default.register_decorations() - minetest.clear_registered_decorations() -- Apple tree and log @@ -1187,6 +1429,7 @@ function default.register_decorations() y_max = 31000, schematic = minetest.get_modpath("default") .. "/schematics/apple_tree.mts", flags = "place_center_x, place_center_z", + rotation = "random", }) minetest.register_decoration({ @@ -1204,20 +1447,7 @@ function default.register_decorations() biomes = {"deciduous_forest"}, y_min = 1, y_max = 31000, - schematic = { - size = {x = 3, y = 3, z = 1}, - data = { - {name = "air", prob = 0}, - {name = "air", prob = 0}, - {name = "air", prob = 0}, - {name = "default:tree", param2 = 12, prob = 191}, - {name = "default:tree", param2 = 12}, - {name = "default:tree", param2 = 12, prob = 127}, - {name = "air", prob = 0}, - {name = "flowers:mushroom_brown", prob = 63}, - {name = "air", prob = 0}, - }, - }, + schematic = minetest.get_modpath("default") .. "/schematics/apple_log.mts", flags = "place_center_x", rotation = "random", }) @@ -1226,8 +1456,8 @@ function default.register_decorations() minetest.register_decoration({ deco_type = "schematic", - place_on = {"default:dirt_with_grass", "default:dirt"}, - sidelen = 80, + place_on = {"default:dirt_with_rainforest_litter", "default:dirt"}, + sidelen = 16, fill_ratio = 0.1, biomes = {"rainforest", "rainforest_swamp"}, y_min = -1, @@ -1239,26 +1469,13 @@ function default.register_decorations() minetest.register_decoration({ deco_type = "schematic", - place_on = {"default:dirt_with_grass", "default:dirt"}, - sidelen = 80, + place_on = {"default:dirt_with_rainforest_litter", "default:dirt"}, + sidelen = 16, fill_ratio = 0.005, biomes = {"rainforest", "rainforest_swamp"}, y_min = 1, y_max = 31000, - schematic = { - size = {x = 3, y = 3, z = 1}, - data = { - {name = "air", prob = 0}, - {name = "air", prob = 0}, - {name = "air", prob = 0}, - {name = "default:jungletree", param2 = 12, prob = 191}, - {name = "default:jungletree", param2 = 12}, - {name = "default:jungletree", param2 = 12, prob = 127}, - {name = "air", prob = 0}, - {name = "flowers:mushroom_brown", prob = 127}, - {name = "air", prob = 0}, - }, - }, + schematic = minetest.get_modpath("default") .. "/schematics/jungle_log.mts", flags = "place_center_x", rotation = "random", }) @@ -1277,7 +1494,7 @@ function default.register_decorations() octaves = 3, persist = 0.66 }, - biomes = {"taiga", "coniferous_forest"}, + biomes = {"taiga", "coniferous_forest", "floatland_coniferous_forest"}, y_min = 2, y_max = 31000, schematic = minetest.get_modpath("default") .. "/schematics/pine_tree.mts", @@ -1299,20 +1516,7 @@ function default.register_decorations() biomes = {"taiga", "coniferous_forest"}, y_min = 1, y_max = 31000, - schematic = { - size = {x = 3, y = 3, z = 1}, - data = { - {name = "air", prob = 0}, - {name = "air", prob = 0}, - {name = "air", prob = 0}, - {name = "default:pine_tree", param2 = 12, prob = 191}, - {name = "default:pine_tree", param2 = 12}, - {name = "default:pine_tree", param2 = 12, prob = 127}, - {name = "air", prob = 0}, - {name = "flowers:mushroom_red", prob = 63}, - {name = "air", prob = 0}, - }, - }, + schematic = minetest.get_modpath("default") .. "/schematics/pine_log.mts", flags = "place_center_x", rotation = "random", }) @@ -1354,17 +1558,7 @@ function default.register_decorations() biomes = {"savanna"}, y_min = 1, y_max = 31000, - schematic = { - size = {x = 3, y = 2, z = 1}, - data = { - {name = "air", prob = 0}, - {name = "air", prob = 0}, - {name = "air", prob = 0}, - {name = "default:acacia_tree", param2 = 12, prob = 191}, - {name = "default:acacia_tree", param2 = 12}, - {name = "default:acacia_tree", param2 = 12, prob = 127}, - }, - }, + schematic = minetest.get_modpath("default") .. "/schematics/acacia_log.mts", flags = "place_center_x", rotation = "random", }) @@ -1405,20 +1599,7 @@ function default.register_decorations() biomes = {"deciduous_forest"}, y_min = 1, y_max = 31000, - schematic = { - size = {x = 3, y = 3, z = 1}, - data = { - {name = "air", prob = 0}, - {name = "air", prob = 0}, - {name = "air", prob = 0}, - {name = "default:aspen_tree", param2 = 12}, - {name = "default:aspen_tree", param2 = 12}, - {name = "default:aspen_tree", param2 = 12, prob = 127}, - {name = "flowers:mushroom_red", prob = 63}, - {name = "flowers:mushroom_brown", prob = 63}, - {name = "air", prob = 0}, - }, - }, + schematic = minetest.get_modpath("default") .. "/schematics/aspen_log.mts", flags = "place_center_x", rotation = "random", }) @@ -1501,7 +1682,8 @@ function default.register_decorations() octaves = 3, persist = 0.7, }, - biomes = {"snowy_grassland", "grassland", "deciduous_forest"}, + biomes = {"snowy_grassland", "grassland", "deciduous_forest", + "floatland_grassland"}, y_min = 1, y_max = 31000, schematic = minetest.get_modpath("default") .. "/schematics/bush.mts", @@ -1549,8 +1731,8 @@ function default.register_decorations() minetest.register_decoration({ deco_type = "simple", - place_on = {"default:dirt_with_grass"}, - sidelen = 80, + place_on = {"default:dirt_with_rainforest_litter"}, + sidelen = 16, fill_ratio = 0.1, biomes = {"rainforest"}, y_min = 1, @@ -1585,9 +1767,9 @@ function default.register_decorations() deco_type = "schematic", place_on = {"default:sand"}, noise_params = { - offset = -0.1, + offset = -0.15, scale = 0.1, - spread = {x = 200, y = 200, z = 200}, + spread = {x = 100, y = 100, z = 100}, seed = 7013, octaves = 3, persist = 1, @@ -1607,15 +1789,38 @@ end -- --- Detect mapgen to select functions +-- Detect mapgen, flags and parameters to select functions -- +-- Get setting or default +local mgv7_spflags = minetest.get_mapgen_setting("mgv7_spflags") or + "mountains, ridges, nofloatlands" +local captures_float = string.match(mgv7_spflags, "floatlands") +local captures_nofloat = string.match(mgv7_spflags, "nofloatlands") + +local mgv7_floatland_level = minetest.get_mapgen_setting("mgv7_floatland_level") or 1280 +local mgv7_shadow_limit = minetest.get_mapgen_setting("mgv7_shadow_limit") or 1024 + +minetest.clear_registered_biomes() +minetest.clear_registered_ores() +minetest.clear_registered_decorations() + local mg_name = minetest.get_mapgen_setting("mg_name") if mg_name == "v6" then + default.register_mgv6_blob_ores() default.register_ores() default.register_mgv6_decorations() +elseif mg_name == "v7" and captures_float == "floatlands" and + captures_nofloat ~= "nofloatlands" then + -- Mgv7 with floatlands + default.register_biomes(mgv7_shadow_limit - 1) + default.register_floatland_biomes(mgv7_floatland_level, mgv7_shadow_limit) + default.register_blob_ores() + default.register_ores() + default.register_decorations() else - default.register_biomes() + default.register_biomes(31000) + default.register_blob_ores() default.register_ores() default.register_decorations() end diff --git a/mods/default/models/chest_open.obj b/mods/default/models/chest_open.obj new file mode 100644 index 0000000..72ba175 --- /dev/null +++ b/mods/default/models/chest_open.obj @@ -0,0 +1,79 @@ +# Blender v2.78 (sub 0) OBJ File: 'chest-open.blend' +# www.blender.org +o Top_Cube.002_None_Top_Cube.002_None_bottom +v -0.500000 0.408471 0.720970 +v -0.500000 1.115578 0.013863 +v -0.500000 0.894607 -0.207108 +v -0.500000 0.187501 0.499999 +v 0.500000 1.115578 0.013863 +v 0.500000 0.408471 0.720970 +v 0.500000 0.187501 0.499999 +v 0.500000 0.894607 -0.207108 +v -0.500000 0.187500 -0.500000 +v -0.500000 -0.500000 -0.500000 +v -0.500000 -0.500000 0.500000 +v 0.500000 0.187500 -0.500000 +v 0.500000 -0.500000 0.500000 +v 0.500000 -0.500000 -0.500000 +vt 0.0000 1.0000 +vt 0.0000 0.0000 +vt 1.0000 0.0000 +vt 1.0000 1.0000 +vt 1.0000 0.0000 +vt 1.0000 1.0000 +vt 0.0000 1.0000 +vt 0.0000 0.0000 +vt 0.0000 1.0000 +vt 1.0000 1.0000 +vt 1.0000 0.6875 +vt 0.0000 0.6875 +vt 1.0000 1.0000 +vt 0.0000 0.6875 +vt 1.0000 0.6875 +vt 1.0000 0.6875 +vt 1.0000 0.0000 +vt 0.0000 0.0000 +vt 1.0000 0.6875 +vt 1.0000 0.0000 +vt 1.0000 1.0000 +vt 1.0000 0.6875 +vt 1.0000 0.0000 +vt 0.0000 1.0000 +vt 0.0000 0.6875 +vt 0.0000 0.6875 +vt 0.0000 0.0000 +vt 1.0000 0.5000 +vt 1.0000 1.0000 +vt 0.0000 1.0000 +vt 0.0000 0.5000 +vt 0.0000 0.0000 +vt 1.0000 0.0000 +vn 0.0000 0.7071 0.7071 +vn -0.0000 -1.0000 -0.0000 +vn -1.0000 0.0000 0.0000 +vn 1.0000 0.0000 -0.0000 +vn 0.0000 -0.7071 0.7071 +vn 0.0000 0.0000 1.0000 +vn -0.0000 0.7071 -0.7071 +vn -0.0000 0.0000 -1.0000 +vn -0.0000 -0.7071 -0.7071 +vn -0.0000 1.0000 -0.0000 +g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Top +s off +f 6/1/1 5/2/1 2/3/1 1/4/1 +g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Bottom +f 11/5/2 10/6/2 14/7/2 13/8/2 +g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Right-Left +f 1/9/3 2/10/3 3/11/3 4/12/3 +f 5/13/4 6/1/4 7/14/4 8/15/4 +f 4/12/3 9/16/3 10/17/3 11/18/3 +f 12/19/4 7/14/4 13/8/4 14/20/4 +g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Back +f 6/21/5 1/9/5 4/12/5 7/22/5 +f 7/22/6 4/12/6 11/18/6 13/23/6 +g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Front +f 2/10/7 5/24/7 8/25/7 3/11/7 +f 9/16/8 12/26/8 14/27/8 10/17/8 +g Top_Cube.002_None_Top_Cube.002_None_bottom_Top_Cube.002_None_Top_Cube.002_None_bottom_Inside +f 4/28/9 3/29/9 8/30/9 7/31/9 +f 7/31/10 12/32/10 9/33/10 4/28/10 diff --git a/mods/default/nodes.lua b/mods/default/nodes.lua index 3e78109..f14e8b2 100644 --- a/mods/default/nodes.lua +++ b/mods/default/nodes.lua @@ -30,6 +30,12 @@ default:desert_stone_block default:sandstone default:sandstonebrick default:sandstone_block +default:desert_sandstone +default:desert_sandstone_brick +default:desert_sandstone_block +default:silver_sandstone +default:silver_sandstone_brick +default:silver_sandstone_block default:obsidian default:obsidianbrick @@ -44,6 +50,7 @@ default:dirt_with_grass default:dirt_with_grass_footsteps default:dirt_with_dry_grass default:dirt_with_snow +default:dirt_with_rainforest_litter default:sand default:desert_sand @@ -100,6 +107,10 @@ default:steelblock default:stone_with_copper default:copperblock + +default:stone_with_tin +default:tinblock + default:bronzeblock default:stone_with_gold @@ -133,8 +144,10 @@ default:dry_grass_5 default:bush_stem default:bush_leaves +default:bush_sapling default:acacia_bush_stem default:acacia_bush_leaves +default:acacia_bush_sapling Corals ------ @@ -182,6 +195,7 @@ default:obsidian_glass default:brick default:meselamp +default:mese_post_light Misc ---- @@ -273,7 +287,6 @@ minetest.register_node("default:desert_stone_block", { sounds = default.node_sound_stone_defaults(), }) - minetest.register_node("default:sandstone", { description = "Sandstone", tiles = {"default_sandstone.png"}, @@ -299,6 +312,55 @@ minetest.register_node("default:sandstone_block", { sounds = default.node_sound_stone_defaults(), }) +minetest.register_node("default:desert_sandstone", { + description = "Desert Sandstone", + tiles = {"default_desert_sandstone.png"}, + groups = {crumbly = 1, cracky = 3}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:desert_sandstone_brick", { + description = "Desert Sandstone Brick", + paramtype2 = "facedir", + place_param2 = 0, + tiles = {"default_desert_sandstone_brick.png"}, + is_ground_content = false, + groups = {cracky = 2}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:desert_sandstone_block", { + description = "Desert Sandstone Block", + tiles = {"default_desert_sandstone_block.png"}, + is_ground_content = false, + groups = {cracky = 2}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:silver_sandstone", { + description = "Silver Sandstone", + tiles = {"default_silver_sandstone.png"}, + groups = {crumbly = 1, cracky = 3}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:silver_sandstone_brick", { + description = "Silver Sandstone Brick", + paramtype2 = "facedir", + place_param2 = 0, + tiles = {"default_silver_sandstone_brick.png"}, + is_ground_content = false, + groups = {cracky = 2}, + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:silver_sandstone_block", { + description = "Silver Sandstone Block", + tiles = {"default_silver_sandstone_block.png"}, + is_ground_content = false, + groups = {cracky = 2}, + sounds = default.node_sound_stone_defaults(), +}) minetest.register_node("default:obsidian", { description = "Obsidian", @@ -378,13 +440,28 @@ minetest.register_node("default:dirt_with_snow", { tiles = {"default_snow.png", "default_dirt.png", {name = "default_dirt.png^default_snow_side.png", tileable_vertical = false}}, - groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1}, + groups = {crumbly = 3, spreading_dirt_type = 1, snowy = 1}, drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_snow_footstep", gain = 0.15}, }), }) +minetest.register_node("default:dirt_with_rainforest_litter", { + description = "Dirt with Rainforest Litter", + tiles = { + "default_rainforest_litter.png", + "default_dirt.png", + {name = "default_dirt.png^default_rainforest_litter_side.png", + tileable_vertical = false} + }, + groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1}, + drop = "default:dirt", + sounds = default.node_sound_dirt_defaults({ + footstep = {name = "default_grass_footstep", gain = 0.4}, + }), +}) + minetest.register_node("default:sand", { description = "Sand", tiles = {"default_sand.png"}, @@ -445,7 +522,7 @@ minetest.register_node("default:snow", { {-0.5, -0.5, -0.5, 0.5, -0.25, 0.5}, }, }, - groups = {crumbly = 3, falling_node = 1, puts_out_fire = 1}, + groups = {crumbly = 3, falling_node = 1, puts_out_fire = 1, snowy = 1}, sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_snow_footstep", gain = 0.15}, dug = {name = "default_snow_footstep", gain = 0.2}, @@ -463,7 +540,7 @@ minetest.register_node("default:snow", { minetest.register_node("default:snowblock", { description = "Snow Block", tiles = {"default_snow.png"}, - groups = {crumbly = 3, puts_out_fire = 1, cools_lava = 1}, + groups = {crumbly = 3, puts_out_fire = 1, cools_lava = 1, snowy = 1}, sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_snow_footstep", gain = 0.15}, dug = {name = "default_snow_footstep", gain = 0.2}, @@ -515,7 +592,6 @@ minetest.register_node("default:wood", { minetest.register_node("default:sapling", { description = "Sapling", drawtype = "plantlike", - visual_scale = 1.0, tiles = {"default_sapling.png"}, inventory_image = "default_sapling.png", wield_image = "default_sapling.png", @@ -581,7 +657,6 @@ minetest.register_node("default:leaves", { minetest.register_node("default:apple", { description = "Apple", drawtype = "plantlike", - visual_scale = 1.0, tiles = {"default_apple.png"}, inventory_image = "default_apple.png", paramtype = "light", @@ -618,7 +693,7 @@ minetest.register_node("default:jungletree", { }) minetest.register_node("default:junglewood", { - description = "Junglewood Planks", + description = "Jungle Wood Planks", paramtype2 = "facedir", place_param2 = 0, tiles = {"default_junglewood.png"}, @@ -651,7 +726,6 @@ minetest.register_node("default:jungleleaves", { minetest.register_node("default:junglesapling", { description = "Jungle Sapling", drawtype = "plantlike", - visual_scale = 1.0, tiles = {"default_junglesapling.png"}, inventory_image = "default_junglesapling.png", wield_image = "default_junglesapling.png", @@ -731,7 +805,6 @@ minetest.register_node("default:pine_needles",{ minetest.register_node("default:pine_sapling", { description = "Pine Sapling", drawtype = "plantlike", - visual_scale = 1.0, tiles = {"default_pine_sapling.png"}, inventory_image = "default_pine_sapling.png", wield_image = "default_pine_sapling.png", @@ -812,7 +885,6 @@ minetest.register_node("default:acacia_leaves", { minetest.register_node("default:acacia_sapling", { description = "Acacia Tree Sapling", drawtype = "plantlike", - visual_scale = 1.0, tiles = {"default_acacia_sapling.png"}, inventory_image = "default_acacia_sapling.png", wield_image = "default_acacia_sapling.png", @@ -891,7 +963,6 @@ minetest.register_node("default:aspen_leaves", { minetest.register_node("default:aspen_sapling", { description = "Aspen Tree Sapling", drawtype = "plantlike", - visual_scale = 1.0, tiles = {"default_aspen_sapling.png"}, inventory_image = "default_aspen_sapling.png", wield_image = "default_aspen_sapling.png", @@ -979,6 +1050,24 @@ minetest.register_node("default:copperblock", { sounds = default.node_sound_metal_defaults(), }) + +minetest.register_node("default:stone_with_tin", { + description = "Tin Ore", + tiles = {"default_stone.png^default_mineral_tin.png"}, + groups = {cracky = 2}, + drop = "default:tin_lump", + sounds = default.node_sound_stone_defaults(), +}) + +minetest.register_node("default:tinblock", { + description = "Tin Block", + tiles = {"default_tin_block.png"}, + is_ground_content = false, + groups = {cracky = 1, level = 2}, + sounds = default.node_sound_metal_defaults(), +}) + + minetest.register_node("default:bronzeblock", { description = "Bronze Block", tiles = {"default_bronze_block.png"}, @@ -1078,7 +1167,6 @@ minetest.register_node("default:dry_shrub", { description = "Dry Shrub", drawtype = "plantlike", waving = 1, - visual_scale = 1.0, tiles = {"default_dry_shrub.png"}, inventory_image = "default_dry_shrub.png", wield_image = "default_dry_shrub.png", @@ -1098,7 +1186,7 @@ minetest.register_node("default:junglegrass", { description = "Jungle Grass", drawtype = "plantlike", waving = 1, - visual_scale = 1.3, + visual_scale = 1.69, tiles = {"default_junglegrass.png"}, inventory_image = "default_junglegrass.png", wield_image = "default_junglegrass.png", @@ -1106,7 +1194,7 @@ minetest.register_node("default:junglegrass", { sunlight_propagates = true, walkable = false, buildable_to = true, - groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1, flammable = 1}, + groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", @@ -1222,7 +1310,7 @@ end minetest.register_node("default:bush_stem", { description = "Bush Stem", drawtype = "plantlike", - visual_scale = 1.18, + visual_scale = 1.41, tiles = {"default_bush_stem.png"}, inventory_image = "default_bush_stem.png", wield_image = "default_bush_stem.png", @@ -1232,7 +1320,7 @@ minetest.register_node("default:bush_stem", { sounds = default.node_sound_wood_defaults(), selection_box = { type = "fixed", - fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.54, 7 / 16}, + fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16}, }, }) @@ -1243,13 +1331,57 @@ minetest.register_node("default:bush_leaves", { tiles = {"default_leaves_simple.png"}, paramtype = "light", groups = {snappy = 3, flammable = 2, leaves = 1}, + drop = { + max_items = 1, + items = { + {items = {"default:bush_sapling"}, rarity = 5}, + {items = {"default:bush_leaves"}} + } + }, sounds = default.node_sound_leaves_defaults(), + + after_place_node = default.after_place_leaves, +}) + +minetest.register_node("default:bush_sapling", { + description = "Bush Sapling", + drawtype = "plantlike", + tiles = {"default_bush_sapling.png"}, + inventory_image = "default_bush_sapling.png", + wield_image = "default_bush_sapling.png", + paramtype = "light", + sunlight_propagates = true, + walkable = false, + on_timer = default.grow_sapling, + selection_box = { + type = "fixed", + fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 2 / 16, 4 / 16} + }, + groups = {snappy = 2, dig_immediate = 3, flammable = 2, + attached_node = 1, sapling = 1}, + sounds = default.node_sound_leaves_defaults(), + + on_construct = function(pos) + minetest.get_node_timer(pos):start(math.random(1200, 2400)) + end, + + on_place = function(itemstack, placer, pointed_thing) + itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, + "default:bush_sapling", + -- minp, maxp to be checked, relative to sapling pos + {x = -1, y = 0, z = -1}, + {x = 1, y = 1, z = 1}, + -- maximum interval of interior volume check + 2) + + return itemstack + end, }) minetest.register_node("default:acacia_bush_stem", { description = "Acacia Bush Stem", drawtype = "plantlike", - visual_scale = 1.18, + visual_scale = 1.41, tiles = {"default_acacia_bush_stem.png"}, inventory_image = "default_acacia_bush_stem.png", wield_image = "default_acacia_bush_stem.png", @@ -1259,7 +1391,7 @@ minetest.register_node("default:acacia_bush_stem", { sounds = default.node_sound_wood_defaults(), selection_box = { type = "fixed", - fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.54, 7 / 16}, + fixed = {-7 / 16, -0.5, -7 / 16, 7 / 16, 0.5, 7 / 16}, }, }) @@ -1270,7 +1402,51 @@ minetest.register_node("default:acacia_bush_leaves", { tiles = {"default_acacia_leaves_simple.png"}, paramtype = "light", groups = {snappy = 3, flammable = 2, leaves = 1}, + drop = { + max_items = 1, + items = { + {items = {"default:acacia_bush_sapling"}, rarity = 5}, + {items = {"default:acacia_bush_leaves"}} + } + }, sounds = default.node_sound_leaves_defaults(), + + after_place_node = default.after_place_leaves, +}) + +minetest.register_node("default:acacia_bush_sapling", { + description = "Acacia Bush Sapling", + drawtype = "plantlike", + tiles = {"default_acacia_bush_sapling.png"}, + inventory_image = "default_acacia_bush_sapling.png", + wield_image = "default_acacia_bush_sapling.png", + paramtype = "light", + sunlight_propagates = true, + walkable = false, + on_timer = default.grow_sapling, + selection_box = { + type = "fixed", + fixed = {-3 / 16, -0.5, -3 / 16, 3 / 16, 2 / 16, 3 / 16} + }, + groups = {snappy = 2, dig_immediate = 3, flammable = 2, + attached_node = 1, sapling = 1}, + sounds = default.node_sound_leaves_defaults(), + + on_construct = function(pos) + minetest.get_node_timer(pos):start(math.random(1200, 2400)) + end, + + on_place = function(itemstack, placer, pointed_thing) + itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, + "default:acacia_bush_sapling", + -- minp, maxp to be checked, relative to sapling pos + {x = -1, y = 0, z = -1}, + {x = 1, y = 1, z = 1}, + -- maximum interval of interior volume check + 2) + + return itemstack + end, }) @@ -1590,19 +1766,7 @@ minetest.register_node("default:lava_flowing", { -- Tools / "Advanced" crafting / Non-"natural" -- -local chest_formspec = - "size[8,9]" .. - default.gui_bg .. - default.gui_bg_img .. - default.gui_slots .. - "list[current_name;main;0,0.3;8,4;]" .. - "list[current_player;main;0,4.85;8,1;]" .. - "list[current_player;main;0,6.08;8,3;8]" .. - "listring[current_name;main]" .. - "listring[current_player;main]" .. - default.get_hotbar_bg(0,4.85) - -local function get_locked_chest_formspec(pos) +local function get_chest_formspec(pos) local spos = pos.x .. "," .. pos.y .. "," .. pos.z local formspec = "size[8,9]" .. @@ -1615,190 +1779,287 @@ local function get_locked_chest_formspec(pos) "listring[nodemeta:" .. spos .. ";main]" .. "listring[current_player;main]" .. default.get_hotbar_bg(0,4.85) - return formspec + return formspec end -local function has_locked_chest_privilege(meta, player) - if player then - if minetest.check_player_privs(player, "protection_bypass") then - return true - end - else +local function chest_lid_obstructed(pos) + local above = { x = pos.x, y = pos.y + 1, z = pos.z } + local def = minetest.registered_nodes[minetest.get_node(above).name] + -- allow ladders, signs, wallmounted things and torches to not obstruct + if def.drawtype == "airlike" or + def.drawtype == "signlike" or + def.drawtype == "torchlike" or + (def.drawtype == "nodebox" and def.paramtype2 == "wallmounted") then return false end - - -- is player wielding the right key? - local item = player:get_wielded_item() - if item:get_name() == "default:key" then - local key_meta = minetest.parse_json(item:get_metadata()) - local secret = meta:get_string("key_lock_secret") - if secret ~= key_meta.secret then - return false - end - - return true - end - - if player:get_player_name() ~= meta:get_string("owner") then - return false - end - return true end -minetest.register_node("default:chest", { - description = "Chest", - tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", - "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, - paramtype2 = "facedir", - groups = {choppy = 2, oddly_breakable_by_hand = 2}, - legacy_facedir_simple = true, - is_ground_content = false, - sounds = default.node_sound_wood_defaults(), +local open_chests = {} - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("formspec", chest_formspec) - local inv = meta:get_inventory() - inv:set_size("main", 8*4) - end, - can_dig = function(pos,player) - local meta = minetest.get_meta(pos); - local inv = meta:get_inventory() - return inv:is_empty("main") - end, - on_metadata_inventory_move = function(pos, from_list, from_index, +minetest.register_on_player_receive_fields(function(player, formname, fields) + if formname ~= "default:chest" then + return + end + if not player or not fields.quit then + return + end + local pn = player:get_player_name() + + if not open_chests[pn] then + return + end + + local pos = open_chests[pn].pos + local sound = open_chests[pn].sound + local swap = open_chests[pn].swap + local node = minetest.get_node(pos) + + open_chests[pn] = nil + for k, v in pairs(open_chests) do + if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then + return true + end + end + minetest.after(0.2, minetest.swap_node, pos, { name = "default:" .. swap, + param2 = node.param2 }) + minetest.sound_play(sound, {gain = 0.3, pos = pos, max_hear_distance = 10}) + return true +end) + +function default.register_chest(name, d) + local def = table.copy(d) + def.drawtype = "mesh" + def.visual = "mesh" + def.paramtype = "light" + def.paramtype2 = "facedir" + def.legacy_facedir_simple = true + def.is_ground_content = false + + if def.protected then + def.on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("infotext", "Locked Chest") + meta:set_string("owner", "") + local inv = meta:get_inventory() + inv:set_size("main", 8*4) + end + def.after_place_node = function(pos, placer) + local meta = minetest.get_meta(pos) + meta:set_string("owner", placer:get_player_name() or "") + meta:set_string("infotext", "Locked Chest (owned by " .. + meta:get_string("owner") .. ")") + end + def.can_dig = function(pos,player) + local meta = minetest.get_meta(pos); + local inv = meta:get_inventory() + return inv:is_empty("main") and + default.can_interact_with_node(player, pos) + end + def.allow_metadata_inventory_move = function(pos, from_list, from_index, + to_list, to_index, count, player) + if not default.can_interact_with_node(player, pos) then + return 0 + end + return count + end + def.allow_metadata_inventory_put = function(pos, listname, index, stack, player) + if not default.can_interact_with_node(player, pos) then + return 0 + end + return stack:get_count() + end + def.allow_metadata_inventory_take = function(pos, listname, index, stack, player) + if not default.can_interact_with_node(player, pos) then + return 0 + end + return stack:get_count() + end + def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) + if not default.can_interact_with_node(clicker, pos) then + return itemstack + end + + minetest.sound_play(def.sound_open, {gain = 0.3, + pos = pos, max_hear_distance = 10}) + if not chest_lid_obstructed(pos) then + minetest.swap_node(pos, + { name = "default:" .. name .. "_open", + param2 = node.param2 }) + end + minetest.after(0.2, minetest.show_formspec, + clicker:get_player_name(), + "default:chest", get_chest_formspec(pos)) + open_chests[clicker:get_player_name()] = { pos = pos, + sound = def.sound_close, swap = name } + end + def.on_blast = function() end + def.on_key_use = function(pos, player) + local secret = minetest.get_meta(pos):get_string("key_lock_secret") + local itemstack = player:get_wielded_item() + local key_meta = itemstack:get_meta() + + if key_meta:get_string("secret") == "" then + key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret) + itemstack:set_metadata("") + end + + if secret ~= key_meta:get_string("secret") then + return + end + + minetest.show_formspec( + player:get_player_name(), + "default:chest_locked", + get_chest_formspec(pos) + ) + end + def.on_skeleton_key_use = function(pos, player, newsecret) + local meta = minetest.get_meta(pos) + local owner = meta:get_string("owner") + local pn = player:get_player_name() + + -- verify placer is owner of lockable chest + if owner ~= pn then + minetest.record_protection_violation(pos, pn) + minetest.chat_send_player(pn, "You do not own this chest.") + return nil + end + + local secret = meta:get_string("key_lock_secret") + if secret == "" then + secret = newsecret + meta:set_string("key_lock_secret", secret) + end + + return secret, "a locked chest", owner + end + else + def.on_construct = function(pos) + local meta = minetest.get_meta(pos) + meta:set_string("infotext", "Chest") + local inv = meta:get_inventory() + inv:set_size("main", 8*4) + end + def.can_dig = function(pos,player) + local meta = minetest.get_meta(pos); + local inv = meta:get_inventory() + return inv:is_empty("main") + end + def.on_rightclick = function(pos, node, clicker) + minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos, + max_hear_distance = 10}) + if not chest_lid_obstructed(pos) then + minetest.swap_node(pos, { + name = "default:" .. name .. "_open", + param2 = node.param2 }) + end + minetest.after(0.2, minetest.show_formspec, + clicker:get_player_name(), + "default:chest", get_chest_formspec(pos)) + open_chests[clicker:get_player_name()] = { pos = pos, + sound = def.sound_close, swap = name } + end + end + + def.on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name() .. " moves stuff in chest at " .. minetest.pos_to_string(pos)) - end, - on_metadata_inventory_put = function(pos, listname, index, stack, player) + end + def.on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " moves " .. stack:get_name() .. " to chest at " .. minetest.pos_to_string(pos)) - end, - on_metadata_inventory_take = function(pos, listname, index, stack, player) + end + def.on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " takes " .. stack:get_name() .. " from chest at " .. minetest.pos_to_string(pos)) - end, - on_blast = function(pos) + end + def.on_blast = function(pos) local drops = {} default.get_inventory_drops(pos, "main", drops) drops[#drops+1] = "default:chest" minetest.remove_node(pos) return drops - end, -}) + end -minetest.register_node("default:chest_locked", { - description = "Locked Chest", - tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", - "default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"}, - paramtype2 = "facedir", - groups = {choppy = 2, oddly_breakable_by_hand = 2}, - legacy_facedir_simple = true, - is_ground_content = false, + local def_opened = table.copy(def) + local def_closed = table.copy(def) + + def_opened.mesh = "chest_open.obj" + def_opened.drop = "default:" .. name + def_opened.groups.not_in_creative_inventory = 1 + def_opened.selection_box = { + type = "fixed", + fixed = { -1/2, -1/2, -1/2, 1/2, 3/16, 1/2 }, + } + def_opened.can_dig = function() + return false + end + + def_closed.mesh = nil + def_closed.drawtype = nil + def_closed.tiles[6] = def.tiles[5] -- swap textures around for "normal" + def_closed.tiles[5] = def.tiles[3] -- drawtype to make them match the mesh + def_closed.tiles[3] = def.tiles[3].."^[transformFX" + + minetest.register_node("default:" .. name, def_closed) + minetest.register_node("default:" .. name .. "_open", def_opened) + + -- convert old chests to this new variant + minetest.register_lbm({ + label = "update chests to opening chests", + name = "default:upgrade_" .. name .. "_v2", + nodenames = {"default:" .. name}, + action = function(pos, node) + local meta = minetest.get_meta(pos) + meta:set_string("formspec", nil) + local inv = meta:get_inventory() + local list = inv:get_list("default:chest") + if list then + inv:set_size("main", 8*4) + inv:set_list("main", list) + inv:set_list("default:chest", nil) + end + end + }) +end + + +default.register_chest("chest", { + description = "Chest", + tiles = { + "default_chest_top.png", + "default_chest_top.png", + "default_chest_side.png", + "default_chest_side.png", + "default_chest_front.png", + "default_chest_inside.png" + }, sounds = default.node_sound_wood_defaults(), - - after_place_node = function(pos, placer) - local meta = minetest.get_meta(pos) - meta:set_string("owner", placer:get_player_name() or "") - meta:set_string("infotext", "Locked Chest (owned by " .. - meta:get_string("owner") .. ")") - end, - on_construct = function(pos) - local meta = minetest.get_meta(pos) - meta:set_string("owner", "") - local inv = meta:get_inventory() - inv:set_size("main", 8 * 4) - end, - can_dig = function(pos,player) - local meta = minetest.get_meta(pos); - local inv = meta:get_inventory() - return inv:is_empty("main") and has_locked_chest_privilege(meta, player) - end, - allow_metadata_inventory_move = function(pos, from_list, from_index, - to_list, to_index, count, player) - local meta = minetest.get_meta(pos) - if not has_locked_chest_privilege(meta, player) then - return 0 - end - return count - end, - allow_metadata_inventory_put = function(pos, listname, index, stack, player) - local meta = minetest.get_meta(pos) - if not has_locked_chest_privilege(meta, player) then - return 0 - end - return stack:get_count() - end, - allow_metadata_inventory_take = function(pos, listname, index, stack, player) - local meta = minetest.get_meta(pos) - if not has_locked_chest_privilege(meta, player) then - return 0 - end - return stack:get_count() - end, - on_metadata_inventory_put = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name() .. - " moves " .. stack:get_name() .. - " to locked chest at " .. minetest.pos_to_string(pos)) - end, - on_metadata_inventory_take = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name() .. - " takes " .. stack:get_name() .. - " from locked chest at " .. minetest.pos_to_string(pos)) - end, - on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) - local meta = minetest.get_meta(pos) - if has_locked_chest_privilege(meta, clicker) then - minetest.show_formspec( - clicker:get_player_name(), - "default:chest_locked", - get_locked_chest_formspec(pos) - ) - end - return itemstack - end, - on_blast = function() end, - on_key_use = function(pos, player) - local secret = minetest.get_meta(pos):get_string("key_lock_secret") - local itemstack = player:get_wielded_item() - local key_meta = minetest.parse_json(itemstack:get_metadata()) - - if secret ~= key_meta.secret then - return - end - - minetest.show_formspec( - player:get_player_name(), - "default:chest_locked", - get_locked_chest_formspec(pos) - ) - end, - on_skeleton_key_use = function(pos, player, newsecret) - local meta = minetest.get_meta(pos) - local owner = meta:get_string("owner") - local name = player:get_player_name() - - -- verify placer is owner of lockable chest - if owner ~= name then - minetest.record_protection_violation(pos, name) - minetest.chat_send_player(name, "You do not own this chest.") - return nil - end - - local secret = meta:get_string("key_lock_secret") - if secret == "" then - secret = newsecret - meta:set_string("key_lock_secret", secret) - end - - return secret, "a locked chest", owner - end, + sound_open = "default_chest_open", + sound_close = "default_chest_close", + groups = {choppy = 2, oddly_breakable_by_hand = 2}, }) +default.register_chest("chest_locked", { + description = "Locked Chest", + tiles = { + "default_chest_top.png", + "default_chest_top.png", + "default_chest_side.png", + "default_chest_side.png", + "default_chest_lock.png", + "default_chest_inside.png" + }, + sounds = default.node_sound_wood_defaults(), + sound_open = "default_chest_open", + sound_close = "default_chest_close", + groups = {choppy = 2, oddly_breakable_by_hand = 2}, + protected = true, +}) local bookshelf_formspec = "size[8,7;]" .. @@ -2003,7 +2264,7 @@ default.register_fence("default:fence_acacia_wood", { }) default.register_fence("default:fence_junglewood", { - description = "Junglewood Fence", + description = "Jungle Wood Fence", texture = "default_fence_junglewood.png", inventory_image = "default_fence_overlay.png^default_junglewood.png^default_fence_overlay.png^[makealpha:255,126,126", wield_image = "default_fence_overlay.png^default_junglewood.png^default_fence_overlay.png^[makealpha:255,126,126", @@ -2037,6 +2298,7 @@ minetest.register_node("default:glass", { drawtype = "glasslike_framed_optional", tiles = {"default_glass.png", "default_glass_detail.png"}, paramtype = "light", + paramtype2 = "glasslikeliquidlevel", sunlight_propagates = true, is_ground_content = false, groups = {cracky = 3, oddly_breakable_by_hand = 3}, @@ -2048,6 +2310,7 @@ minetest.register_node("default:obsidian_glass", { drawtype = "glasslike_framed_optional", tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"}, paramtype = "light", + paramtype2 = "glasslikeliquidlevel", is_ground_content = false, sunlight_propagates = true, sounds = default.node_sound_glass_defaults(), @@ -2078,6 +2341,27 @@ minetest.register_node("default:meselamp", { light_source = default.LIGHT_MAX, }) +minetest.register_node("default:mese_post_light", { + description = "Mese Post Light", + tiles = {"default_mese_post_light_top.png", "default_mese_post_light_top.png", + "default_mese_post_light_side_dark.png", "default_mese_post_light_side_dark.png", + "default_mese_post_light_side.png", "default_mese_post_light_side.png"}, + wield_image = "default_mese_post_light_side.png", + drawtype = "nodebox", + node_box = { + type = "fixed", + fixed = { + {-2 / 16, -8 / 16, -2 / 16, 2 / 16, 8 / 16, 2 / 16}, + }, + }, + paramtype = "light", + light_source = default.LIGHT_MAX, + sunlight_propagates = true, + is_ground_content = false, + groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, + sounds = default.node_sound_wood_defaults(), +}) + -- -- Misc -- @@ -2089,3 +2373,69 @@ minetest.register_node("default:cloud", { sounds = default.node_sound_defaults(), groups = {not_in_creative_inventory = 1}, }) + +-- +-- register trees for leafdecay +-- + +if minetest.get_mapgen_setting("mg_name") == "v6" then + default.register_leafdecay({ + trunks = {"default:tree"}, + leaves = {"default:apple", "default:leaves"}, + radius = 2, + }) + + default.register_leafdecay({ + trunks = {"default:jungletree"}, + leaves = {"default:jungleleaves"}, + radius = 3, + }) + + default.register_leafdecay({ + trunks = {"default:pine_tree"}, + leaves = {"default:pine_needles"}, + radius = 3, + }) +else + default.register_leafdecay({ + trunks = {"default:tree"}, + leaves = {"default:apple", "default:leaves"}, + radius = 3, + }) + + default.register_leafdecay({ + trunks = {"default:jungletree"}, + leaves = {"default:jungleleaves"}, + radius = 2, + }) + + default.register_leafdecay({ + trunks = {"default:pine_tree"}, + leaves = {"default:pine_needles"}, + radius = 2, + }) +end + +default.register_leafdecay({ + trunks = {"default:acacia_tree"}, + leaves = {"default:acacia_leaves"}, + radius = 2, +}) + +default.register_leafdecay({ + trunks = {"default:aspen_tree"}, + leaves = {"default:aspen_leaves"}, + radius = 3, +}) + +default.register_leafdecay({ + trunks = {"default:bush_stem"}, + leaves = {"default:bush_leaves"}, + radius = 1, +}) + +default.register_leafdecay({ + trunks = {"default:acacia_bush_stem"}, + leaves = {"default:acacia_bush_leaves"}, + radius = 1, +}) diff --git a/mods/default/player.lua b/mods/default/player.lua index fd7341f..0a2078d 100644 --- a/mods/default/player.lua +++ b/mods/default/player.lua @@ -95,10 +95,6 @@ minetest.register_on_joinplayer(function(player) default.player_set_model(player, "character.b3d") player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30) - -- set GUI - if not minetest.setting_getbool("creative_mode") then - player:set_inventory_formspec(default.gui_survival_form) - end player:hud_set_hotbar_image("gui_hotbar.png") player:hud_set_hotbar_selected_image("gui_hotbar_selected.png") end) diff --git a/mods/default/schematics/acacia_log.mts b/mods/default/schematics/acacia_log.mts new file mode 100644 index 0000000..037bca8 Binary files /dev/null and b/mods/default/schematics/acacia_log.mts differ diff --git a/mods/default/schematics/apple_log.mts 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b/mods/default/textures/default_tin_lump.png new file mode 100644 index 0000000..72bd339 Binary files /dev/null and b/mods/default/textures/default_tin_lump.png differ diff --git a/mods/default/tools.lua b/mods/default/tools.lua index 9147f9b..45c779f 100644 --- a/mods/default/tools.lua +++ b/mods/default/tools.lua @@ -379,59 +379,26 @@ minetest.register_tool("default:sword_diamond", { sound = {breaks = "default_tool_breaks"}, }) -minetest.register_tool("default:skeleton_key", { - description = "Skeleton Key", - inventory_image = "default_key_skeleton.png", - groups = {key = 1}, - on_place = function(itemstack, placer, pointed_thing) - if pointed_thing.type ~= "node" then - return itemstack - end - - local pos = pointed_thing.under - local node = minetest.get_node(pos) - - if not node then - return itemstack - end - - local on_skeleton_key_use = minetest.registered_nodes[node.name].on_skeleton_key_use - if on_skeleton_key_use then - -- make a new key secret in case the node callback needs it - local random = math.random - local newsecret = string.format( - "%04x%04x%04x%04x", - random(2^16) - 1, random(2^16) - 1, - random(2^16) - 1, random(2^16) - 1) - - local secret, _, _ = on_skeleton_key_use(pos, placer, newsecret) - - if secret then - -- finish and return the new key - itemstack:take_item() - itemstack:add_item("default:key") - itemstack:set_metadata(minetest.write_json({ - secret = secret - })) - return itemstack - end - end - return nil - end -}) - minetest.register_tool("default:key", { description = "Key", inventory_image = "default_key.png", groups = {key = 1, not_in_creative_inventory = 1}, stack_max = 1, on_place = function(itemstack, placer, pointed_thing) + local under = pointed_thing.under + local node = minetest.get_node(under) + local def = minetest.registered_nodes[node.name] + if def and def.on_rightclick and + not (placer and placer:get_player_control().sneak) then + return def.on_rightclick(under, node, placer, itemstack, + pointed_thing) or itemstack + end if pointed_thing.type ~= "node" then return itemstack end local pos = pointed_thing.under - local node = minetest.get_node(pos) + node = minetest.get_node(pos) if not node or node.name == "ignore" then return itemstack diff --git a/mods/default/torch.lua b/mods/default/torch.lua index e94c5bd..3c3ae96 100644 --- a/mods/default/torch.lua +++ b/mods/default/torch.lua @@ -50,7 +50,7 @@ minetest.register_node("default:torch", { sunlight_propagates = true, walkable = false, liquids_pointable = false, - light_source = 13, + light_source = 12, groups = {choppy=2, dig_immediate=3, flammable=1, attached_node=1, torch=1}, drop = "default:torch", selection_box = { @@ -97,7 +97,7 @@ minetest.register_node("default:torch_wall", { paramtype2 = "wallmounted", sunlight_propagates = true, walkable = false, - light_source = 13, + light_source = 12, groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1}, drop = "default:torch", selection_box = { @@ -118,7 +118,7 @@ minetest.register_node("default:torch_ceiling", { paramtype2 = "wallmounted", sunlight_propagates = true, walkable = false, - light_source = 13, + light_source = 12, groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1}, drop = "default:torch", selection_box = { @@ -144,4 +144,3 @@ minetest.register_lbm({ end end }) - diff --git a/mods/default/trees.lua b/mods/default/trees.lua index 0b95742..81c9831 100644 --- a/mods/default/trees.lua +++ b/mods/default/trees.lua @@ -27,8 +27,7 @@ end -- 'is snow nearby' function local function is_snow_nearby(pos) - return minetest.find_node_near(pos, 1, - {"default:snow", "default:snowblock", "default:dirt_with_snow"}) + return minetest.find_node_near(pos, 1, {"group:snowy"}) end @@ -78,6 +77,14 @@ function default.grow_sapling(pos) minetest.log("action", "An aspen sapling grows into a tree at ".. minetest.pos_to_string(pos)) default.grow_new_aspen_tree(pos) + elseif node.name == "default:bush_sapling" then + minetest.log("action", "A bush sapling grows into a bush at ".. + minetest.pos_to_string(pos)) + default.grow_bush(pos) + elseif node.name == "default:acacia_bush_sapling" then + minetest.log("action", "An acacia bush sapling grows into a bush at ".. + minetest.pos_to_string(pos)) + default.grow_acacia_bush(pos) end end @@ -373,7 +380,7 @@ function default.grow_new_apple_tree(pos) local path = minetest.get_modpath("default") .. "/schematics/apple_tree_from_sapling.mts" minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2}, - path, "0", nil, false) + path, "random", nil, false) end @@ -427,6 +434,29 @@ function default.grow_new_aspen_tree(pos) end +-- Bushes do not need 'from sapling' schematic variants because +-- only the stem node is force-placed in the schematic. + +-- Bush + +function default.grow_bush(pos) + local path = minetest.get_modpath("default") .. + "/schematics/bush.mts" + minetest.place_schematic({x = pos.x - 1, y = pos.y - 1, z = pos.z - 1}, + path, "0", nil, false) +end + + +-- Acacia bush + +function default.grow_acacia_bush(pos) + local path = minetest.get_modpath("default") .. + "/schematics/acacia_bush.mts" + minetest.place_schematic({x = pos.x - 1, y = pos.y - 1, z = pos.z - 1}, + path, "0", nil, false) +end + + -- -- Sapling 'on place' function to check protection of node and resulting tree volume -- @@ -458,19 +488,47 @@ function default.sapling_on_place(itemstack, placer, pointed_thing, return itemstack end -- Check tree volume for protection - if not default.intersects_protection( + if default.intersects_protection( vector.add(pos, minp_relative), vector.add(pos, maxp_relative), player_name, interval) then - minetest.set_node(pos, {name = sapling_name}) - if not minetest.setting_getbool("creative_mode") then - itemstack:take_item() - end - else minetest.record_protection_violation(pos, player_name) -- Print extra information to explain minetest.chat_send_player(player_name, "Tree will intersect protection") + return itemstack + end + + minetest.log("action", player_name .. " places node " + .. sapling_name .. " at " .. minetest.pos_to_string(pos)) + + local take_item = not (creative and creative.is_enabled_for + and creative.is_enabled_for(player_name)) + local newnode = {name = sapling_name} + local ndef = minetest.registered_nodes[sapling_name] + minetest.set_node(pos, newnode) + + -- Run callback + if ndef and ndef.after_place_node then + -- Deepcopy place_to and pointed_thing because callback can modify it + if ndef.after_place_node(table.copy(pos), placer, + itemstack, table.copy(pointed_thing)) then + take_item = false + end + end + + -- Run script hook + for _, callback in ipairs(minetest.registered_on_placenodes) do + -- Deepcopy pos, node and pointed_thing because callback can modify them + if callback(table.copy(pos), table.copy(newnode), + placer, table.copy(node or {}), + itemstack, table.copy(pointed_thing)) then + take_item = false + end + end + + if take_item then + itemstack:take_item() end return itemstack diff --git a/mods/doors/init.lua b/mods/doors/init.lua index c5d4a14..371b43a 100644 --- a/mods/doors/init.lua +++ b/mods/doors/init.lua @@ -6,6 +6,15 @@ local _doors = {} _doors.registered_doors = {} _doors.registered_trapdoors = {} +local function replace_old_owner_information(pos) + local meta = minetest.get_meta(pos) + local owner = meta:get_string("doors_owner") + if owner and owner ~= "" then + meta:set_string("owner", owner) + meta:set_string("doors_owner", "") + end +end + -- returns an object to a door object or nil function doors.get(pos) local node_name = minetest.get_node(pos).name @@ -82,7 +91,7 @@ minetest.register_node("doors:hidden", { on_blast = function() end, tiles = {"doors_blank.png"}, -- 1px transparent block inside door hinge near node top. - nodebox = { + node_box = { type = "fixed", fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32}, }, @@ -139,22 +148,10 @@ function _doors.door_toggle(pos, node, clicker) state = tonumber(state) end - if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then - -- is player wielding the right key? - local item = clicker:get_wielded_item() - local owner = meta:get_string("doors_owner") - if item:get_name() == "default:key" then - local key_meta = minetest.parse_json(item:get_metadata()) - local secret = meta:get_string("key_lock_secret") - if secret ~= key_meta.secret then - return false - end + replace_old_owner_information(pos) - elseif owner ~= "" then - if clicker:get_player_name() ~= owner then - return false - end - end + if clicker and not default.can_interact_with_node(clicker, pos) then + return false end -- until Lua-5.2 we have no bitwise operators :( @@ -205,11 +202,13 @@ local function on_place_node(place_to, newnode, end local function can_dig_door(pos, digger) - local digger_name = digger and digger:get_player_name() - if digger_name and minetest.get_player_privs(digger_name).protection_bypass then + replace_old_owner_information(pos) + if default.can_interact_with_node(digger, pos) then return true + else + minetest.record_protection_violation(pos, digger:get_player_name()) + return false end - return minetest.get_meta(pos):get_string("doors_owner") == digger_name end function doors.register(name, def) @@ -255,6 +254,7 @@ function doors.register(name, def) minetest.register_craftitem(":" .. name, { description = def.description, inventory_image = def.inventory_image, + groups = table.copy(def.groups), on_place = function(itemstack, placer, pointed_thing) local pos @@ -265,7 +265,8 @@ function doors.register(name, def) local node = minetest.get_node(pointed_thing.under) local pdef = minetest.registered_nodes[node.name] - if pdef and pdef.on_rightclick then + if pdef and pdef.on_rightclick and + not placer:get_player_control().sneak then return pdef.on_rightclick(pointed_thing.under, node, placer, itemstack, pointed_thing) end @@ -323,14 +324,16 @@ function doors.register(name, def) meta:set_int("state", state) if def.protected then - meta:set_string("doors_owner", pn) + meta:set_string("owner", pn) meta:set_string("infotext", "Owned by " .. pn) end - if not minetest.setting_getbool("creative_mode") then + if not (creative and creative.is_enabled_for and creative.is_enabled_for(pn)) then itemstack:take_item() end + minetest.sound_play(def.sounds.place, {pos = pos}) + on_place_node(pos, minetest.get_node(pos), placer, node, itemstack, pointed_thing) @@ -375,7 +378,9 @@ function doors.register(name, def) minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z}) minetest.check_for_falling({x = pos.x, y = pos.y + 1, z = pos.z}) end - def.on_rotate = false + def.on_rotate = function(pos, node, user, mode, new_param2) + return false + end if def.protected then def.can_dig = can_dig_door @@ -385,8 +390,9 @@ function doors.register(name, def) door:toggle(player) end def.on_skeleton_key_use = function(pos, player, newsecret) + replace_old_owner_information(pos) local meta = minetest.get_meta(pos) - local owner = meta:get_string("doors_owner") + local owner = meta:get_string("owner") local pname = player:get_player_name() -- verify placer is owner of lockable door @@ -523,23 +529,11 @@ end function _doors.trapdoor_toggle(pos, node, clicker) node = node or minetest.get_node(pos) - if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then - -- is player wielding the right key? - local item = clicker:get_wielded_item() - local meta = minetest.get_meta(pos) - local owner = meta:get_string("doors_owner") - if item:get_name() == "default:key" then - local key_meta = minetest.parse_json(item:get_metadata()) - local secret = meta:get_string("key_lock_secret") - if secret ~= key_meta.secret then - return false - end - elseif owner ~= "" then - if clicker:get_player_name() ~= owner then - return false - end - end + replace_old_owner_information(pos) + + if clicker and not default.can_interact_with_node(clicker, pos) then + return false end local def = minetest.registered_nodes[node.name] @@ -581,10 +575,10 @@ function doors.register_trapdoor(name, def) def.after_place_node = function(pos, placer, itemstack, pointed_thing) local pn = placer:get_player_name() local meta = minetest.get_meta(pos) - meta:set_string("doors_owner", pn) + meta:set_string("owner", pn) meta:set_string("infotext", "Owned by "..pn) - return minetest.setting_getbool("creative_mode") + return (creative and creative.is_enabled_for and creative.is_enabled_for(pn)) end def.on_blast = function() end @@ -593,8 +587,9 @@ function doors.register_trapdoor(name, def) door:toggle(player) end def.on_skeleton_key_use = function(pos, player, newsecret) + replace_old_owner_information(pos) local meta = minetest.get_meta(pos) - local owner = meta:get_string("doors_owner") + local owner = meta:get_string("owner") local pname = player:get_player_name() -- verify placer is owner of lockable door @@ -792,7 +787,7 @@ doors.register_fencegate("doors:gate_acacia_wood", { }) doors.register_fencegate("doors:gate_junglewood", { - description = "Junglewood Fence Gate", + description = "Jungle Wood Fence Gate", texture = "default_junglewood.png", material = "default:junglewood", groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} diff --git a/mods/doors/textures/doors_door_glass.png b/mods/doors/textures/doors_door_glass.png index f597299..26c427b 100644 Binary files a/mods/doors/textures/doors_door_glass.png and b/mods/doors/textures/doors_door_glass.png differ diff --git a/mods/doors/textures/doors_door_obsidian_glass.png b/mods/doors/textures/doors_door_obsidian_glass.png index 107a5a1..07ac5b2 100644 Binary files a/mods/doors/textures/doors_door_obsidian_glass.png and b/mods/doors/textures/doors_door_obsidian_glass.png differ diff --git a/mods/dye/init.lua b/mods/dye/init.lua index d414d77..8028457 100644 --- a/mods/dye/init.lua +++ b/mods/dye/init.lua @@ -74,36 +74,39 @@ minetest.register_craft({ }) -- Mix recipes --- Just mix everything to everything somehow sanely - -local mixbases = {"pink", "magenta", "red", "orange", "brown", "yellow", "green", "dark_green", "cyan", "blue", "violet", "black", "dark_grey", "grey", "white"} - -local mixes = { - -- pink, magenta, red, orange, brown, yellow, green, dark_green, cyan, blue, violet, black, dark_grey, grey, white - white = {"pink", "pink", "pink", "orange", "orange", "yellow", "green", "green", "grey", "cyan", "violet","grey", "grey", "grey","white"}, - grey = {"pink", "pink", "pink", "orange", "orange", "yellow", "green", "green", "grey", "cyan", "violet","dark_grey","grey", "grey"}, - dark_grey = {"brown", "brown", "brown", "brown", "brown", "brown", "dark_green","dark_green","blue", "blue", "violet","black", "dark_grey"}, - black = {"black", "black", "black", "black", "black", "black", "black", "black", "black","black", "black", "black"}, - violet = {"magenta","magenta","magenta","red", "brown", "red", "cyan", "brown", "blue", "violet","violet"}, - blue = {"violet", "violet", "magenta","brown", "brown", "dark_green","cyan", "cyan", "cyan", "blue"}, - cyan = {"brown", "blue", "brown", "dark_green","dark_grey", "green", "cyan", "dark_green","cyan"}, - dark_green = {"brown", "brown", "brown", "brown", "brown", "green", "green", "dark_green"}, - green = {"yellow", "brown", "yellow", "yellow", "dark_green","green", "green"}, - yellow = {"orange", "red", "orange", "yellow", "orange", "yellow"}, - brown = {"brown", "brown", "brown", "orange", "brown"}, - orange = {"orange", "red", "orange", "orange"}, - red = {"pink", "magenta","red"}, - magenta = {"magenta","magenta"}, - pink = {"pink"}, +local dye_recipes = { + -- src1, src2, dst + -- RYB mixes + {"red", "blue", "violet"}, -- "purple" + {"yellow", "red", "orange"}, + {"yellow", "blue", "green"}, + -- RYB complementary mixes + {"yellow", "violet", "dark_grey"}, + {"blue", "orange", "dark_grey"}, + -- CMY mixes - approximation + {"cyan", "yellow", "green"}, + {"cyan", "magenta", "blue"}, + {"yellow", "magenta", "red"}, + -- other mixes that result in a color we have + {"red", "green", "brown"}, + {"magenta", "blue", "violet"}, + {"green", "blue", "cyan"}, + {"pink", "violet", "magenta"}, + -- mixes with black + {"white", "black", "grey"}, + {"grey", "black", "dark_grey"}, + {"green", "black", "dark_green"}, + {"orange", "black", "brown"}, + -- mixes with white + {"white", "red", "pink"}, + {"white", "dark_grey", "grey"}, + {"white", "dark_green", "green"}, } -for one, results in pairs(mixes) do - for i, result in ipairs(results) do - local another = mixbases[i] - minetest.register_craft({ - type = "shapeless", - output = 'dye:' .. result .. ' 2', - recipe = {'dye:' .. one, 'dye:' .. another}, - }) - end +for _, mix in pairs(dye_recipes) do + minetest.register_craft({ + type = "shapeless", + output = 'dye:' .. mix[3] .. ' 2', + recipe = {'dye:' .. mix[1], 'dye:' .. mix[2]}, + }) end diff --git a/mods/farming/api.lua b/mods/farming/api.lua index 182e1b2..35a77e9 100644 --- a/mods/farming/api.lua +++ b/mods/farming/api.lua @@ -57,7 +57,8 @@ farming.hoe_on_use = function(itemstack, user, pointed_thing, uses) gain = 0.5, }) - if not minetest.setting_getbool("creative_mode") then + if not (creative and creative.is_enabled_for + and creative.is_enabled_for(user:get_player_name())) then -- wear tool local wdef = itemstack:get_definition() itemstack:add_wear(65535/(uses-1)) @@ -187,7 +188,8 @@ farming.place_seed = function(itemstack, placer, pointed_thing, plantname) -- add the node and remove 1 item from the itemstack minetest.add_node(pt.above, {name = plantname, param2 = 1}) tick(pt.above) - if not minetest.setting_getbool("creative_mode") then + if not (creative and creative.is_enabled_for + and creative.is_enabled_for(placer:get_player_name())) then itemstack:take_item() end return itemstack @@ -313,6 +315,15 @@ farming.register_plant = function(name, def) }), on_place = function(itemstack, placer, pointed_thing) + local under = pointed_thing.under + local node = minetest.get_node(under) + local udef = minetest.registered_nodes[node.name] + if udef and udef.on_rightclick and + not (placer and placer:get_player_control().sneak) then + return udef.on_rightclick(under, node, placer, itemstack, + pointed_thing) or itemstack + end + return farming.place_seed(itemstack, placer, pointed_thing, mname .. ":seed_" .. pname) end, next_plant = mname .. ":" .. pname .. "_1", @@ -330,12 +341,16 @@ farming.register_plant = function(name, def) -- Register growing steps for i = 1, def.steps do + local base_rarity = 1 + if def.steps ~= 1 then + base_rarity = 8 - (i - 1) * 7 / (def.steps - 1) + end local drop = { items = { - {items = {mname .. ":" .. pname}, rarity = 9 - i}, - {items = {mname .. ":" .. pname}, rarity= 18 - i * 2}, - {items = {mname .. ":seed_" .. pname}, rarity = 9 - i}, - {items = {mname .. ":seed_" .. pname}, rarity = 18 - i * 2}, + {items = {mname .. ":" .. pname}, rarity = base_rarity}, + {items = {mname .. ":" .. pname}, rarity = base_rarity * 2}, + {items = {mname .. ":seed_" .. pname}, rarity = base_rarity}, + {items = {mname .. ":seed_" .. pname}, rarity = base_rarity * 2}, } } local nodegroups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1} diff --git a/mods/farming/nodes.lua b/mods/farming/nodes.lua index 09ad36f..c969d31 100644 --- a/mods/farming/nodes.lua +++ b/mods/farming/nodes.lua @@ -22,6 +22,14 @@ minetest.override_item("default:dirt_with_dry_grass", { } }) +minetest.override_item("default:dirt_with_rainforest_litter", { + soil = { + base = "default:dirt_with_rainforest_litter", + dry = "farming:soil", + wet = "farming:soil_wet" + } +}) + minetest.register_node("farming:soil", { description = "Soil", tiles = {"default_dirt.png^farming_soil.png", "default_dirt.png"}, diff --git a/mods/fire/init.lua b/mods/fire/init.lua index bee487a..f97636b 100644 --- a/mods/fire/init.lua +++ b/mods/fire/init.lua @@ -24,7 +24,7 @@ minetest.register_node("fire:basic_flame", { }, inventory_image = "fire_basic_flame.png", paramtype = "light", - light_source = 14, + light_source = 13, walkable = false, buildable_to = true, sunlight_propagates = true, @@ -44,9 +44,6 @@ minetest.register_node("fire:basic_flame", { on_construct = function(pos) minetest.get_node_timer(pos):start(math.random(30, 60)) end, - - on_blast = function() -- Unaffected by explosions - end, }) minetest.register_node("fire:permanent_flame", { @@ -65,16 +62,13 @@ minetest.register_node("fire:permanent_flame", { }, inventory_image = "fire_basic_flame.png", paramtype = "light", - light_source = 14, + light_source = 13, walkable = false, buildable_to = true, sunlight_propagates = true, damage_per_second = 4, groups = {igniter = 2, dig_immediate = 3}, drop = "", - - on_blast = function() -- Unaffected by explosions - end, }) @@ -86,36 +80,37 @@ minetest.register_tool("fire:flint_and_steel", { sound = {breaks = "default_tool_breaks"}, on_use = function(itemstack, user, pointed_thing) - local pt = pointed_thing + local sound_pos = pointed_thing.above or user:get_pos() minetest.sound_play( "fire_flint_and_steel", - {pos = pt.above, gain = 0.5, max_hear_distance = 8} + {pos = sound_pos, gain = 0.5, max_hear_distance = 8} ) - if pt.type == "node" then - local node_under = minetest.get_node(pt.under).name + local player_name = user:get_player_name() + if pointed_thing.type == "node" then + local node_under = minetest.get_node(pointed_thing.under).name local nodedef = minetest.registered_nodes[node_under] if not nodedef then return end - local player_name = user:get_player_name() - if minetest.is_protected(pt.under, player_name) then + if minetest.is_protected(pointed_thing.under, player_name) then minetest.chat_send_player(player_name, "This area is protected") return end if nodedef.on_ignite then - nodedef.on_ignite(pt.under, user) + nodedef.on_ignite(pointed_thing.under, user) elseif minetest.get_item_group(node_under, "flammable") >= 1 - and minetest.get_node(pt.above).name == "air" then - minetest.set_node(pt.above, {name = "fire:basic_flame"}) + and minetest.get_node(pointed_thing.above).name == "air" then + minetest.set_node(pointed_thing.above, {name = "fire:basic_flame"}) end end - if not minetest.setting_getbool("creative_mode") then + if not (creative and creative.is_enabled_for + and creative.is_enabled_for(player_name)) then -- Wear tool local wdef = itemstack:get_definition() itemstack:add_wear(1000) -- Tool break sound if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then - minetest.sound_play(wdef.sound.breaks, {pos = pt.above, gain = 0.5}) + minetest.sound_play(wdef.sound.breaks, {pos = sound_pos, gain = 0.5}) end return itemstack end @@ -153,7 +148,7 @@ minetest.override_item("default:coalblock", { -- Sound -- -local flame_sound = minetest.setting_getbool("flame_sound") +local flame_sound = minetest.settings:get_bool("flame_sound") if flame_sound == nil then -- Enable if no setting present flame_sound = true @@ -295,11 +290,16 @@ minetest.register_abm({ -- Enable the following ABMs according to 'enable fire' setting -local fire_enabled = minetest.setting_getbool("enable_fire") +local fire_enabled = minetest.settings:get_bool("enable_fire") if fire_enabled == nil then - -- New setting not specified, check for old setting. - -- If old setting is also not specified, 'not nil' is true. - fire_enabled = not minetest.setting_getbool("disable_fire") + -- enable_fire setting not specified, check for disable_fire + local fire_disabled = minetest.settings:get_bool("disable_fire") + if fire_disabled == nil then + -- Neither setting specified, check whether singleplayer + fire_enabled = minetest.is_singleplayer() + else + fire_enabled = not fire_disabled + end end if not fire_enabled then diff --git a/mods/fire/textures/fire_flint_steel.png b/mods/fire/textures/fire_flint_steel.png index 624f556..c262ebc 100644 Binary files a/mods/fire/textures/fire_flint_steel.png and b/mods/fire/textures/fire_flint_steel.png differ diff --git a/mods/flowers/init.lua b/mods/flowers/init.lua index c7cc670..cb5b219 100644 --- a/mods/flowers/init.lua +++ b/mods/flowers/init.lua @@ -107,11 +107,16 @@ function flowers.flower_spread(pos, node) pos.y = pos.y - 1 local under = minetest.get_node(pos) pos.y = pos.y + 1 - if under.name == "default:desert_sand" then + -- Replace flora with dry shrub in desert sand and silver sand, + -- as this is the only way to generate them. + -- However, preserve grasses in sand dune biomes. + if minetest.get_item_group(under.name, "sand") == 1 and + under.name ~= "default:sand" then minetest.set_node(pos, {name = "default:dry_shrub"}) return - elseif under.name ~= "default:dirt_with_grass" and - under.name ~= "default:dirt_with_dry_grass" then + end + + if minetest.get_item_group(under.name, "soil") == 0 then return end @@ -126,24 +131,26 @@ function flowers.flower_spread(pos, node) return end - local seedling = minetest.find_nodes_in_area_under_air(pos0, pos1, - {"default:dirt_with_grass", "default:dirt_with_dry_grass"}) - if #seedling > 0 then - seedling = seedling[math.random(#seedling)] - seedling.y = seedling.y + 1 - light = minetest.get_node_light(seedling) - if not light or light < 13 then + local soils = minetest.find_nodes_in_area_under_air( + pos0, pos1, "group:soil") + if #soils > 0 then + local seedling = soils[math.random(#soils)] + local seedling_above = + {x = seedling.x, y = seedling.y + 1, z = seedling.z} + light = minetest.get_node_light(seedling_above) + if not light or light < 13 or + -- Desert sand is in the soil group + minetest.get_node(seedling).name == "default:desert_sand" then return end - minetest.set_node(seedling, {name = node.name}) + + minetest.set_node(seedling_above, {name = node.name}) end end minetest.register_abm({ label = "Flower spread", nodenames = {"group:flora"}, - neighbors = {"default:dirt_with_grass", "default:dirt_with_dry_grass", - "default:desert_sand"}, interval = 13, chance = 96, action = function(...) @@ -264,7 +271,7 @@ minetest.register_node("flowers:waterlily", { node_placement_prediction = "", node_box = { type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, -15 / 32, 0.5} + fixed = {-0.5, -31 / 64, -0.5, 0.5, -15 / 32, 0.5} }, selection_box = { type = "fixed", @@ -282,7 +289,8 @@ minetest.register_node("flowers:waterlily", { if not minetest.is_protected(pos, player_name) then minetest.set_node(pos, {name = "flowers:waterlily", param2 = math.random(0, 3)}) - if not minetest.setting_getbool("creative_mode") then + if not (creative and creative.is_enabled_for + and creative.is_enabled_for(player_name)) then itemstack:take_item() end else diff --git a/mods/flowers/mapgen.lua b/mods/flowers/mapgen.lua index ec03c9b..2b96090 100644 --- a/mods/flowers/mapgen.lua +++ b/mods/flowers/mapgen.lua @@ -94,7 +94,8 @@ local function register_flower(seed, name) octaves = 3, persist = 0.6 }, - biomes = {"grassland", "deciduous_forest", "coniferous_forest"}, + biomes = {"grassland", "deciduous_forest", "coniferous_forest", + "floatland_grassland", "floatland_coniferous_forest"}, y_min = 1, y_max = 31000, decoration = "flowers:"..name, @@ -114,7 +115,8 @@ local function register_mushroom(name) octaves = 3, persist = 0.66 }, - biomes = {"deciduous_forest", "coniferous_forest"}, + biomes = {"deciduous_forest", "coniferous_forest", + "floatland_coniferous_forest"}, y_min = 1, y_max = 31000, decoration = "flowers:"..name, diff --git a/mods/flowers/textures/flowers_waterlily.png b/mods/flowers/textures/flowers_waterlily.png index a92d3b9..305c445 100644 Binary files a/mods/flowers/textures/flowers_waterlily.png and b/mods/flowers/textures/flowers_waterlily.png differ diff --git a/mods/give_initial_stuff/init.lua b/mods/give_initial_stuff/init.lua index 022b743..4815bd8 100644 --- a/mods/give_initial_stuff/init.lua +++ b/mods/give_initial_stuff/init.lua @@ -1,4 +1,4 @@ -local stuff_string = minetest.setting_get("initial_stuff") or +local stuff_string = minetest.settings:get("initial_stuff") or "default:pick_steel,default:axe_steel,default:shovel_steel," .. "default:torch 99,default:cobble 99" @@ -39,6 +39,6 @@ function give_initial_stuff.get_list() end give_initial_stuff.add_from_csv(stuff_string) -if minetest.setting_getbool("give_initial_stuff") then +if minetest.settings:get_bool("give_initial_stuff") then minetest.register_on_newplayer(give_initial_stuff.give) end diff --git a/mods/killme/init.lua b/mods/killme/init.lua new file mode 100644 index 0000000..9b67475 --- /dev/null +++ b/mods/killme/init.lua @@ -0,0 +1,24 @@ +minetest.register_chatcommand("killme", { + description = "Kill yourself to respawn", + func = function(name) + local player = minetest.get_player_by_name(name) + if player then + if minetest.settings:get_bool("enable_damage") then + player:set_hp(0) + return true + else + for _, callback in pairs(core.registered_on_respawnplayers) do + if callback(player) then + return true + end + end + + -- There doesn't seem to be a way to get a default spawn pos from the lua API + return false, "No static_spawnpoint defined" + end + else + -- Show error message if used when not logged in, eg: from IRC mod + return false, "You need to be online to be killed!" + end + end +}) diff --git a/mods/nyancat/README.txt b/mods/nyancat/README.txt deleted file mode 100644 index fadc1d2..0000000 --- a/mods/nyancat/README.txt +++ /dev/null @@ -1,16 +0,0 @@ -Minetest Game mod: nyancat -========================== -See license.txt for license information. - -Authors of source code ----------------------- -Originally by celeron55, Perttu Ahola (LGPL 2.1) -Various Minetest developers and contributors (LGPL 2.1) - -Authors of media files ----------------------- -VanessaE (CC BY-SA 3.0): - nyancat_front.png - nyancat_back.png - nyancat_side.png - nyancat_rainbow.png diff --git a/mods/nyancat/depends.txt b/mods/nyancat/depends.txt deleted file mode 100644 index 4ad96d5..0000000 --- a/mods/nyancat/depends.txt +++ /dev/null @@ -1 +0,0 @@ -default diff --git a/mods/nyancat/init.lua b/mods/nyancat/init.lua deleted file mode 100644 index 7192beb..0000000 --- a/mods/nyancat/init.lua +++ /dev/null @@ -1,89 +0,0 @@ -minetest.register_node("nyancat:nyancat", { - description = "Nyan Cat", - tiles = {"nyancat_side.png", "nyancat_side.png", "nyancat_side.png", - "nyancat_side.png", "nyancat_back.png", "nyancat_front.png"}, - paramtype = "light", - light_source = default.LIGHT_MAX, - paramtype2 = "facedir", - groups = {cracky = 2}, - is_ground_content = false, - legacy_facedir_simple = true, - sounds = default.node_sound_defaults(), -}) - -minetest.register_node("nyancat:nyancat_rainbow", { - description = "Nyan Cat Rainbow", - tiles = { - "nyancat_rainbow.png^[transformR90", - "nyancat_rainbow.png^[transformR90", - "nyancat_rainbow.png" - }, - paramtype = "light", - light_source = default.LIGHT_MAX, - paramtype2 = "facedir", - groups = {cracky = 2}, - is_ground_content = false, - sounds = default.node_sound_defaults(), -}) - -minetest.register_craft({ - type = "fuel", - recipe = "nyancat:nyancat", - burntime = 1, -}) - -minetest.register_craft({ - type = "fuel", - recipe = "nyancat:nyancat_rainbow", - burntime = 1, -}) - -nyancat = {} - -function nyancat.place(pos, facedir, length) - if facedir > 3 then - facedir = 0 - end - local tailvec = minetest.facedir_to_dir(facedir) - local p = {x = pos.x, y = pos.y, z = pos.z} - minetest.set_node(p, {name = "nyancat:nyancat", param2 = facedir}) - for i = 1, length do - p.x = p.x + tailvec.x - p.z = p.z + tailvec.z - minetest.set_node(p, {name = "nyancat:nyancat_rainbow", param2 = facedir}) - end -end - -function nyancat.generate(minp, maxp, seed) - local height_min = -31000 - local height_max = -32 - if maxp.y < height_min or minp.y > height_max then - return - end - local y_min = math.max(minp.y, height_min) - local y_max = math.min(maxp.y, height_max) - local volume = (maxp.x - minp.x + 1) * (y_max - y_min + 1) * (maxp.z - minp.z + 1) - local pr = PseudoRandom(seed + 9324342) - local max_num_nyancats = math.floor(volume / (16 * 16 * 16)) - for i = 1, max_num_nyancats do - if pr:next(0, 1000) == 0 then - local x0 = pr:next(minp.x, maxp.x) - local y0 = pr:next(minp.y, maxp.y) - local z0 = pr:next(minp.z, maxp.z) - local p0 = {x = x0, y = y0, z = z0} - nyancat.place(p0, pr:next(0, 3), pr:next(3, 15)) - end - end -end - -minetest.register_on_generated(function(minp, maxp, seed) - nyancat.generate(minp, maxp, seed) -end) - --- Legacy -minetest.register_alias("default:nyancat", "nyancat:nyancat") -minetest.register_alias("default:nyancat_rainbow", "nyancat:nyancat_rainbow") -minetest.register_alias("nyancat", "nyancat:nyancat") -minetest.register_alias("nyancat_rainbow", "nyancat:nyancat_rainbow") -default.make_nyancat = nyancat.place -default.generate_nyancats = nyancat.generate diff --git a/mods/nyancat/license.txt b/mods/nyancat/license.txt deleted file mode 100644 index 3aa3861..0000000 --- a/mods/nyancat/license.txt +++ /dev/null @@ -1,50 +0,0 @@ -License of source code ----------------------- - -GNU Lesser General Public License, version 2.1 -Copyright (C) 2011-2016 celeron55, Perttu Ahola -Copyright (C) 2012-2016 Various Minetest developers and contributors - -This program is free software; you can redistribute it and/or modify it under the terms -of the GNU Lesser General Public License as published by the Free Software Foundation; -either version 2.1 of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; -without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. -See the GNU Lesser General Public License for more details: -https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html - - -Licenses of media (textures) ----------------------------- - -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -Copyright (C) 2012-2016 VanessaE - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -ShareAlike — If you remix, transform, or build upon the material, you must distribute -your contributions under the same license as the original. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by-sa/3.0/ diff --git a/mods/nyancat/textures/nyancat_back.png b/mods/nyancat/textures/nyancat_back.png deleted file mode 100644 index e479ace..0000000 Binary files a/mods/nyancat/textures/nyancat_back.png and /dev/null differ diff --git a/mods/nyancat/textures/nyancat_front.png b/mods/nyancat/textures/nyancat_front.png deleted file mode 100644 index c9dd6a3..0000000 Binary files a/mods/nyancat/textures/nyancat_front.png and /dev/null differ diff --git a/mods/nyancat/textures/nyancat_rainbow.png b/mods/nyancat/textures/nyancat_rainbow.png deleted file mode 100644 index 685a22c..0000000 Binary files a/mods/nyancat/textures/nyancat_rainbow.png and /dev/null differ diff --git a/mods/nyancat/textures/nyancat_side.png b/mods/nyancat/textures/nyancat_side.png deleted file mode 100644 index 3152c33..0000000 Binary files a/mods/nyancat/textures/nyancat_side.png and /dev/null differ diff --git a/mods/screwdriver/init.lua b/mods/screwdriver/init.lua index e73b618..e76f054 100644 --- a/mods/screwdriver/init.lua +++ b/mods/screwdriver/init.lua @@ -1,13 +1,5 @@ screwdriver = {} -local function nextrange(x, max) - x = x + 1 - if x > max then - x = 0 - end - return x -end - screwdriver.ROTATE_FACE = 1 screwdriver.ROTATE_AXIS = 2 screwdriver.disallow = function(pos, node, user, mode, new_param2) @@ -19,6 +11,73 @@ screwdriver.rotate_simple = function(pos, node, user, mode, new_param2) end end +-- For attached wallmounted nodes: returns true if rotation is valid +-- simplified version of minetest:builtin/game/falling.lua#L148. +local function check_attached_node(pos, rotation) + local d = minetest.wallmounted_to_dir(rotation) + local p2 = vector.add(pos, d) + local n = minetest.get_node(p2).name + local def2 = minetest.registered_nodes[n] + if def2 and not def2.walkable then + return false + end + return true +end + +screwdriver.rotate = {} + +local facedir_tbl = { + [screwdriver.ROTATE_FACE] = { + [0] = 1, [1] = 2, [2] = 3, [3] = 0, + [4] = 5, [5] = 6, [6] = 7, [7] = 4, + [8] = 9, [9] = 10, [10] = 11, [11] = 8, + [12] = 13, [13] = 14, [14] = 15, [15] = 12, + [16] = 17, [17] = 18, [18] = 19, [19] = 16, + [20] = 21, [21] = 22, [22] = 23, [23] = 20, + }, + [screwdriver.ROTATE_AXIS] = { + [0] = 4, [1] = 4, [2] = 4, [3] = 4, + [4] = 8, [5] = 8, [6] = 8, [7] = 8, + [8] = 12, [9] = 12, [10] = 12, [11] = 12, + [12] = 16, [13] = 16, [14] = 16, [15] = 16, + [16] = 20, [17] = 20, [18] = 20, [19] = 20, + [20] = 0, [21] = 0, [22] = 0, [23] = 0, + }, +} + +screwdriver.rotate.facedir = function(pos, node, mode) + local rotation = node.param2 % 32 -- get first 5 bits + local other = node.param2 - rotation + rotation = facedir_tbl[mode][rotation] or 0 + return rotation + other +end + +screwdriver.rotate.colorfacedir = screwdriver.rotate.facedir + +local wallmounted_tbl = { + [screwdriver.ROTATE_FACE] = {[2] = 5, [3] = 4, [4] = 2, [5] = 3, [1] = 0, [0] = 1}, + [screwdriver.ROTATE_AXIS] = {[2] = 5, [3] = 4, [4] = 2, [5] = 1, [1] = 0, [0] = 3} +} + +screwdriver.rotate.wallmounted = function(pos, node, mode) + local rotation = node.param2 % 8 -- get first 3 bits + local other = node.param2 - rotation + rotation = wallmounted_tbl[mode][rotation] or 0 + if minetest.get_item_group(node.name, "attached_node") ~= 0 then + -- find an acceptable orientation + for i = 1, 5 do + if not check_attached_node(pos, rotation) then + rotation = wallmounted_tbl[mode][rotation] or 0 + else + break + end + end + end + return rotation + other +end + +screwdriver.rotate.colorwallmounted = screwdriver.rotate.wallmounted + -- Handles rotation screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses) if pointed_thing.type ~= "node" then @@ -34,54 +93,48 @@ screwdriver.handler = function(itemstack, user, pointed_thing, mode, uses) local node = minetest.get_node(pos) local ndef = minetest.registered_nodes[node.name] - -- verify node is facedir (expected to be rotatable) - if not ndef or ndef.paramtype2 ~= "facedir" then - return + if not ndef then + return itemstack end - -- Compute param2 - local rotationPart = node.param2 % 32 -- get first 4 bits - local preservePart = node.param2 - rotationPart - local axisdir = math.floor(rotationPart / 4) - local rotation = rotationPart - axisdir * 4 - if mode == screwdriver.ROTATE_FACE then - rotationPart = axisdir * 4 + nextrange(rotation, 3) - elseif mode == screwdriver.ROTATE_AXIS then - rotationPart = nextrange(axisdir, 5) * 4 + -- can we rotate this paramtype2? + local fn = screwdriver.rotate[ndef.paramtype2] + if not fn and not ndef.on_rotate then + return itemstack end - local new_param2 = preservePart + rotationPart local should_rotate = true + local new_param2 + if fn then + new_param2 = fn(pos, node, mode) + else + new_param2 = node.param2 + end - if ndef and ndef.on_rotate then -- Node provides a handler, so let the handler decide instead if the node can be rotated + -- Node provides a handler, so let the handler decide instead if the node can be rotated + if ndef.on_rotate then -- Copy pos and node because callback can modify it local result = ndef.on_rotate(vector.new(pos), {name = node.name, param1 = node.param1, param2 = node.param2}, user, mode, new_param2) if result == false then -- Disallow rotation - return + return itemstack elseif result == true then should_rotate = false end - else - if not ndef or not ndef.paramtype2 == "facedir" or - ndef.on_rotate == false or - (ndef.drawtype == "nodebox" and - not ndef.node_box.type == "fixed") or - node.param2 == nil then - return - end - - if ndef.can_dig and not ndef.can_dig(pos, user) then - return - end + elseif ndef.on_rotate == false then + return itemstack + elseif ndef.can_dig and not ndef.can_dig(pos, user) then + return itemstack end - if should_rotate then + if should_rotate and new_param2 ~= node.param2 then node.param2 = new_param2 minetest.swap_node(pos, node) + minetest.check_for_falling(pos) end - if not minetest.setting_getbool("creative_mode") then + if not (creative and creative.is_enabled_for + and creative.is_enabled_for(user:get_player_name())) then itemstack:add_wear(65535 / ((uses or 200) - 1)) end diff --git a/mods/sethome/init.lua b/mods/sethome/init.lua index e0fc453..13a33e5 100644 --- a/mods/sethome/init.lua +++ b/mods/sethome/init.lua @@ -5,9 +5,9 @@ local homes_file = minetest.get_worldpath() .. "/homes" local homepos = {} local function loadhomes() - local input, err = io.open(homes_file, "r") + local input = io.open(homes_file, "r") if not input then - return minetest.log("info", "Could not load player homes file: " .. err) + return -- no longer an error end -- Iterate over all stored positions in the format "x y z player" for each line @@ -24,11 +24,13 @@ sethome.set = function(name, pos) if not player or not pos then return false end + player:set_attribute("sethome:home", minetest.pos_to_string(pos)) + -- remove `name` from the old storage file local data = {} - local output, err = io.open(homes_file, "w") + local output = io.open(homes_file, "w") if output then - homepos[name] = pos + homepos[name] = nil for i, v in pairs(homepos) do table.insert(data, string.format("%.1f %.1f %.1f %s\n", v.x, v.y, v.z, i)) end @@ -36,12 +38,18 @@ sethome.set = function(name, pos) io.close(output) return true end - minetest.log("action", "Unable to write to player homes file: " .. err) - return false + return true -- if the file doesn't exist - don't return an error. end sethome.get = function(name) - local pos = homepos[name] + local player = minetest.get_player_by_name(name) + local pos = minetest.string_to_pos(player:get_attribute("sethome:home")) + if pos then + return pos + end + + -- fetch old entry from storage table + pos = homepos[name] if pos then return vector.new(pos) else @@ -50,9 +58,10 @@ sethome.get = function(name) end sethome.go = function(name) + local pos = sethome.get(name) local player = minetest.get_player_by_name(name) - if player and homepos[name] then - player:setpos(homepos[name]) + if player and pos then + player:setpos(pos) return true end return false diff --git a/mods/sfinv/api.lua b/mods/sfinv/api.lua index 2fef3c8..bd6de1e 100644 --- a/mods/sfinv/api.lua +++ b/mods/sfinv/api.lua @@ -70,7 +70,7 @@ function sfinv.get_formspec(player, context) nav[#nav + 1] = pdef.title nav_ids[#nav_ids + 1] = pdef.name if pdef.name == context.page then - current_idx = i + current_idx = #nav_ids end end end @@ -91,27 +91,45 @@ function sfinv.get_formspec(player, context) end end -function sfinv.set_player_inventory_formspec(player, context) +function sfinv.get_or_create_context(player) + local name = player:get_player_name() + local context = sfinv.contexts[name] if not context then - local name = player:get_player_name() - context = sfinv.contexts[name] - if not context then - context = { - page = sfinv.get_homepage_name(player) - } - sfinv.contexts[name] = context - end + context = { + page = sfinv.get_homepage_name(player) + } + sfinv.contexts[name] = context end + return context +end - local fs = sfinv.get_formspec(player, context) +function sfinv.set_context(player, context) + sfinv.contexts[player:get_player_name()] = context +end + +function sfinv.set_player_inventory_formspec(player, context) + local fs = sfinv.get_formspec(player, + context or sfinv.get_or_create_context(player)) player:set_inventory_formspec(fs) end +function sfinv.set_page(player, pagename) + local context = sfinv.get_or_create_context(player) + local oldpage = sfinv.pages[context.page] + if oldpage and oldpage.on_leave then + oldpage:on_leave(player, context) + end + context.page = pagename + local page = sfinv.pages[pagename] + if page.on_enter then + page:on_enter(player, context) + end + sfinv.set_player_inventory_formspec(player, context) +end + minetest.register_on_joinplayer(function(player) if sfinv.enabled then - minetest.after(0.5, function() - sfinv.set_player_inventory_formspec(player) - end) + sfinv.set_player_inventory_formspec(player) end end) @@ -132,30 +150,21 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) return false end - -- Handle Events + -- Was a tab selected? if fields.tabs and context.nav then local tid = tonumber(fields.tabs) if tid and tid > 0 then local id = context.nav[tid] local page = sfinv.pages[id] if id and page then - local oldpage = sfinv.pages[context.page] - if oldpage and oldpage.on_leave then - oldpage:on_leave(player, context) - end - context.page = id - if page.on_enter then - page:on_enter(player, context) - end - sfinv.set_player_inventory_formspec(player, context) + sfinv.set_page(player, id) end end - return - end - - -- Pass to page - local page = sfinv.pages[context.page] - if page and page.on_player_receive_fields then - return page:on_player_receive_fields(player, context, fields) + else + -- Pass event to page + local page = sfinv.pages[context.page] + if page and page.on_player_receive_fields then + return page:on_player_receive_fields(player, context, fields) + end end end) diff --git a/mods/stairs/init.lua b/mods/stairs/init.lua index 191c78d..90172ef 100644 --- a/mods/stairs/init.lua +++ b/mods/stairs/init.lua @@ -15,8 +15,32 @@ minetest.register_alias("stairs:slab_pinewood", "stairs:slab_pine_wood") -- Get setting for replace ABM -local replace = minetest.setting_getbool("enable_stairs_replace_abm") +local replace = minetest.settings:get_bool("enable_stairs_replace_abm") +local function rotate_and_place(itemstack, placer, pointed_thing) + local p0 = pointed_thing.under + local p1 = pointed_thing.above + local param2 = 0 + + local placer_pos = placer:getpos() + if placer_pos then + param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos)) + end + + local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing) + local fpos = finepos.y % 1 + + if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5) + or (fpos < -0.5 and fpos > -0.999999999) then + param2 = param2 + 20 + if param2 == 21 then + param2 = 23 + elseif param2 == 23 then + param2 = 21 + end + end + return minetest.item_place(itemstack, placer, pointed_thing, param2) +end -- Register stairs. -- Node will be called stairs:stair_ @@ -52,30 +76,7 @@ function stairs.register_stair(subname, recipeitem, groups, images, description, return itemstack end - local p0 = pointed_thing.under - local p1 = pointed_thing.above - local param2 = 0 - - local placer_pos = placer:getpos() - if placer_pos then - local dir = { - x = p1.x - placer_pos.x, - y = p1.y - placer_pos.y, - z = p1.z - placer_pos.z - } - param2 = minetest.dir_to_facedir(dir) - end - - if p0.y - 1 == p1.y then - param2 = param2 + 20 - if param2 == 21 then - param2 = 23 - elseif param2 == 23 then - param2 = 21 - end - end - - return minetest.item_place(itemstack, placer, pointed_thing, param2) + return rotate_and_place(itemstack, placer, pointed_thing) end, }) @@ -126,8 +127,6 @@ end -- Slab facedir to placement 6d matching table local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4} --- Slab facedir when placing initial slab against other surface -local slab_trans_dir_place = {[0] = 0, 20, 12, 16, 4, 8} -- Register slabs. -- Node will be called stairs:slab_ @@ -150,8 +149,10 @@ function stairs.register_slab(subname, recipeitem, groups, images, description, on_place = function(itemstack, placer, pointed_thing) local under = minetest.get_node(pointed_thing.under) local wield_item = itemstack:get_name() + local creative_enabled = (creative and creative.is_enabled_for + and creative.is_enabled_for(placer:get_player_name())) - if under and wield_item == under.name then + if under and under.name:find("stairs:slab_") then -- place slab using under node orientation local dir = minetest.dir_to_facedir(vector.subtract( pointed_thing.above, pointed_thing.under), true) @@ -159,7 +160,9 @@ function stairs.register_slab(subname, recipeitem, groups, images, description, local p2 = under.param2 -- combine two slabs if possible - if slab_trans_dir[math.floor(p2 / 4)] == dir then + if slab_trans_dir[math.floor(p2 / 4)] == dir + and wield_item == under.name then + if not recipeitem then return itemstack end @@ -171,7 +174,7 @@ function stairs.register_slab(subname, recipeitem, groups, images, description, return end minetest.set_node(pointed_thing.under, {name = recipeitem, param2 = p2}) - if not minetest.setting_getbool("creative_mode") then + if not creative_enabled then itemstack:take_item() end return itemstack @@ -187,21 +190,12 @@ function stairs.register_slab(subname, recipeitem, groups, images, description, -- else attempt to place node with proper param2 minetest.item_place_node(ItemStack(wield_item), placer, pointed_thing, p2) - if not minetest.setting_getbool("creative_mode") then + if not creative_enabled then itemstack:take_item() end return itemstack else - -- place slab using look direction of player - local dir = minetest.dir_to_wallmounted(vector.subtract( - pointed_thing.above, pointed_thing.under), true) - - local rot = slab_trans_dir_place[dir] - if rot == 0 or rot == 20 then - rot = rot + minetest.dir_to_facedir(placer:get_look_dir()) - end - - return minetest.item_place(itemstack, placer, pointed_thing, rot) + return rotate_and_place(itemstack, placer, pointed_thing) end end, }) @@ -444,6 +438,66 @@ stairs.register_stair_and_slab( default.node_sound_stone_defaults() ) +stairs.register_stair_and_slab( + "desert_sandstone", + "default:desert_sandstone", + {crumbly = 1, cracky = 3}, + {"default_desert_sandstone.png"}, + "Desert Sandstone Stair", + "Desert Sandstone Slab", + default.node_sound_stone_defaults() +) + +stairs.register_stair_and_slab( + "desert_sandstone_brick", + "default:desert_sandstone_brick", + {cracky = 2}, + {"default_desert_sandstone_brick.png"}, + "Desert Sandstone Brick Stair", + "Desert Sandstone Brick Slab", + default.node_sound_stone_defaults() +) + +stairs.register_stair_and_slab( + "desert_sandstone_block", + "default:desert_sandstone_block", + {cracky = 2}, + {"default_desert_sandstone_block.png"}, + "Desert Sandstone Block Stair", + "Desert Sandstone Block Slab", + default.node_sound_stone_defaults() +) + +stairs.register_stair_and_slab( + "silver_sandstone", + "default:silver_sandstone", + {crumbly = 1, cracky = 3}, + {"default_silver_sandstone.png"}, + "Silver Sandstone Stair", + "Silver Sandstone Slab", + default.node_sound_stone_defaults() +) + +stairs.register_stair_and_slab( + "silver_sandstone_brick", + "default:silver_sandstone_brick", + {cracky = 2}, + {"default_silver_sandstone_brick.png"}, + "Silver Sandstone Brick Stair", + "Silver Sandstone Brick Slab", + default.node_sound_stone_defaults() +) + +stairs.register_stair_and_slab( + "silver_sandstone_block", + "default:silver_sandstone_block", + {cracky = 2}, + {"default_silver_sandstone_block.png"}, + "Silver Sandstone Block Stair", + "Silver Sandstone Block Slab", + default.node_sound_stone_defaults() +) + stairs.register_stair_and_slab( "obsidian", "default:obsidian", @@ -533,3 +587,27 @@ stairs.register_stair_and_slab( "Gold Block Slab", default.node_sound_metal_defaults() ) + +stairs.register_stair_and_slab( + "ice", + "default:ice", + {cracky = 3, puts_out_fire = 1, cools_lava = 1}, + {"default_ice.png"}, + "Ice Stair", + "Ice Slab", + default.node_sound_glass_defaults() +) + +stairs.register_stair_and_slab( + "snowblock", + "default:snowblock", + {crumbly = 3, puts_out_fire = 1, cools_lava = 1, snowy = 1}, + {"default_snow.png"}, + "Snow Block Stair", + "Snow Block Slab", + default.node_sound_dirt_defaults({ + footstep = {name = "default_snow_footstep", gain = 0.15}, + dug = {name = "default_snow_footstep", gain = 0.2}, + dig = {name = "default_snow_footstep", gain = 0.2} + }) +) diff --git a/mods/stairs/models/stairs_stair.obj b/mods/stairs/models/stairs_stair.obj index 45882c6..198edf6 100644 --- a/mods/stairs/models/stairs_stair.obj +++ b/mods/stairs/models/stairs_stair.obj @@ -55,7 +55,8 @@ usemtl None s off f 13/11/3 14/12/3 15/13/3 f 15/13/3 18/14/3 17/15/3 -f 14/12/3 16/16/3 18/14/3 +f 14/12/3 16/16/3 15/13/3 +f 16/16/3 18/14/3 15/13/3 o stairs_left v 0.500000 0.000000 0.000000 v 0.500000 -0.500000 -0.500000 @@ -75,7 +76,8 @@ usemtl None s off f 19/17/4 20/18/4 21/19/4 f 19/17/4 23/20/4 24/21/4 -f 20/18/4 24/21/4 22/22/4 +f 20/18/4 19/17/4 22/22/4 +f 19/17/4 24/21/4 22/22/4 o stairs_back v -0.500000 -0.500000 0.500000 v 0.500000 -0.500000 0.500000 diff --git a/mods/tnt/README.txt b/mods/tnt/README.txt index c1ca88d..4e74841 100644 --- a/mods/tnt/README.txt +++ b/mods/tnt/README.txt @@ -31,7 +31,10 @@ in mining. How to use the mod: Craft gunpowder by placing coal and gravel in the crafting area. The gunpowder can be used to craft TNT or as fuse for TNT. -To craft TNT surround gunpowder with 4 wood in a + shape. +To craft TNT place items like this: +-- wood - gunpowder -- wood - +gunpowder gunpowder gunpowder +-- wood - gunpowder -- wood - There are different ways to blow up TNT: 1. Hit it with a torch. diff --git a/mods/tnt/init.lua b/mods/tnt/init.lua index f9bc307..f54b2f1 100644 --- a/mods/tnt/init.lua +++ b/mods/tnt/init.lua @@ -1,7 +1,7 @@ tnt = {} -- Default to enabled when in singleplayer -local enable_tnt = minetest.setting_getbool("enable_tnt") +local enable_tnt = minetest.settings:get_bool("enable_tnt") if enable_tnt == nil then enable_tnt = minetest.is_singleplayer() end @@ -12,7 +12,7 @@ local loss_prob = {} loss_prob["default:cobble"] = 3 loss_prob["default:dirt"] = 4 -local tnt_radius = tonumber(minetest.setting_get("tnt_radius") or 3) +local tnt_radius = tonumber(minetest.settings:get("tnt_radius") or 3) -- Fill a list with data for content IDs, after all nodes are registered local cid_data = {} @@ -83,7 +83,10 @@ local function add_drop(drops, item) end end -local function destroy(drops, npos, cid, c_air, c_fire, on_blast_queue, ignore_protection, ignore_on_blast) +local basic_flame_on_construct -- cached value +local function destroy(drops, npos, cid, c_air, c_fire, + on_blast_queue, on_construct_queue, + ignore_protection, ignore_on_blast) if not ignore_protection and minetest.is_protected(npos, "") then return cid end @@ -93,9 +96,16 @@ local function destroy(drops, npos, cid, c_air, c_fire, on_blast_queue, ignore_p if not def then return c_air elseif not ignore_on_blast and def.on_blast then - on_blast_queue[#on_blast_queue + 1] = {pos = vector.new(npos), on_blast = def.on_blast} + on_blast_queue[#on_blast_queue + 1] = { + pos = vector.new(npos), + on_blast = def.on_blast + } return cid elseif def.flammable then + on_construct_queue[#on_construct_queue + 1] = { + fn = basic_flame_on_construct, + pos = vector.new(npos) + } return c_fire else local node_drops = minetest.get_node_drops(def.name, "") @@ -250,13 +260,15 @@ end function tnt.burn(pos, nodename) local name = nodename or minetest.get_node(pos).name - local group = minetest.get_item_group(name, "tnt") - if group > 0 then + local def = minetest.registered_nodes[name] + if not def then + return + elseif def.on_ignite then + def.on_ignite(pos) + elseif minetest.get_item_group(name, "tnt") > 0 then minetest.sound_play("tnt_ignite", {pos = pos}) minetest.set_node(pos, {name = name .. "_burning"}) minetest.get_node_timer(pos):start(1) - elseif name == "tnt:gunpowder" then - minetest.set_node(pos, {name = "tnt:gunpowder_burning"}) end end @@ -306,6 +318,8 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast) local drops = {} local on_blast_queue = {} + local on_construct_queue = {} + basic_flame_on_construct = minetest.registered_nodes["fire:basic_flame"].on_construct local c_fire = minetest.get_content_id("fire:basic_flame") for z = -radius, radius do @@ -318,8 +332,8 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast) local p = {x = pos.x + x, y = pos.y + y, z = pos.z + z} if cid ~= c_air then data[vi] = destroy(drops, p, cid, c_air, c_fire, - on_blast_queue, ignore_protection, - ignore_on_blast) + on_blast_queue, on_construct_queue, + ignore_protection, ignore_on_blast) end end vi = vi + 1 @@ -357,6 +371,10 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast) end end + for _, queued_data in pairs(on_construct_queue) do + queued_data.fn(queued_data.pos) + end + return drops, radius end @@ -372,6 +390,8 @@ function tnt.boom(pos, def) eject_drops(drops, pos, radius) end add_effects(pos, radius, drops) + minetest.log("action", "A TNT explosion occurred at " .. minetest.pos_to_string(pos) .. + " with radius " .. radius) end minetest.register_node("tnt:boom", { @@ -397,7 +417,12 @@ minetest.register_node("tnt:gunpowder", { is_ground_content = false, sunlight_propagates = true, walkable = false, - tiles = {"tnt_gunpowder_straight.png", "tnt_gunpowder_curved.png", "tnt_gunpowder_t_junction.png", "tnt_gunpowder_crossing.png"}, + tiles = { + "tnt_gunpowder_straight.png", + "tnt_gunpowder_curved.png", + "tnt_gunpowder_t_junction.png", + "tnt_gunpowder_crossing.png" + }, inventory_image = "tnt_gunpowder_inventory.png", wield_image = "tnt_gunpowder_inventory.png", selection_box = { @@ -411,6 +436,9 @@ minetest.register_node("tnt:gunpowder", { on_punch = function(pos, node, puncher) if puncher:get_wielded_item():get_name() == "default:torch" then minetest.set_node(pos, {name = "tnt:gunpowder_burning"}) + minetest.log("action", puncher:get_player_name() .. + " ignites tnt:gunpowder at " .. + minetest.pos_to_string(pos)) end end, on_blast = function(pos, intensity) @@ -471,7 +499,11 @@ minetest.register_node("tnt:gunpowder_burning", { fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, }, drop = "", - groups = {dig_immediate = 2, attached_node = 1, connect_to_raillike = minetest.raillike_group("gunpowder")}, + groups = { + dig_immediate = 2, + attached_node = 1, + connect_to_raillike = minetest.raillike_group("gunpowder") + }, sounds = default.node_sound_leaves_defaults(), on_timer = function(pos, elapsed) for dx = -1, 1 do @@ -498,7 +530,7 @@ minetest.register_node("tnt:gunpowder_burning", { }) minetest.register_craft({ - output = "tnt:gunpowder", + output = "tnt:gunpowder 5", type = "shapeless", recipe = {"default:coal_lump", "default:gravel"} }) @@ -507,9 +539,9 @@ if enable_tnt then minetest.register_craft({ output = "tnt:tnt", recipe = { - {"", "group:wood", ""}, - {"group:wood", "tnt:gunpowder", "group:wood"}, - {"", "group:wood", ""} + {"group:wood", "tnt:gunpowder", "group:wood"}, + {"tnt:gunpowder", "tnt:gunpowder", "tnt:gunpowder"}, + {"group:wood", "tnt:gunpowder", "group:wood"} } }) @@ -550,6 +582,9 @@ function tnt.register_tnt(def) on_punch = function(pos, node, puncher) if puncher:get_wielded_item():get_name() == "default:torch" then minetest.set_node(pos, {name = name .. "_burning"}) + minetest.log("action", puncher:get_player_name() .. + " ignites " .. node.name .. " at " .. + minetest.pos_to_string(pos)) end end, on_blast = function(pos, intensity) diff --git a/settingtypes.txt b/settingtypes.txt index eeea0bf..855235c 100644 --- a/settingtypes.txt +++ b/settingtypes.txt @@ -16,6 +16,9 @@ enable_fire (Fire) bool true # Enable flame sound. flame_sound (Flame sound) bool true +# Enable lavacooling. +enable_lavacooling (Lavacooling) bool true + # If enabled, steel tools, torches and cobblestone will be given to new # players. give_initial_stuff (Give initial items) bool false