Player API: Set eye height property for new player model
Correct the collisionbox height.
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@ -364,8 +364,9 @@ The player API can register player models and update the player's appearence
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bar = {x = 20, y = 39},
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bar = {x = 20, y = 39},
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-- ...
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-- ...
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},
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},
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collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.77, 0.3}, -- In nodes from feet position
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collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}, -- In nodes from feet position
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stepheight = 0.6, -- In nodes
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stepheight = 0.6, -- In nodes
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eye_height = 1.47, -- In nodes above feet position
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}
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}
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@ -45,8 +45,9 @@ function player_api.set_model(player, model_name)
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textures = player_textures[name] or model.textures,
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textures = player_textures[name] or model.textures,
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visual = "mesh",
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visual = "mesh",
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visual_size = model.visual_size or {x = 1, y = 1},
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visual_size = model.visual_size or {x = 1, y = 1},
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collisionbox = model.collisionbox or {-0.3, 0.0, -0.3, 0.3, 1.77, 0.3},
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collisionbox = model.collisionbox or {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
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stepheight = model.stepheight or 0.6,
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stepheight = model.stepheight or 0.6,
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eye_height = model.eye_height or 1.47,
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})
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})
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player_api.set_animation(player, "stand")
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player_api.set_animation(player, "stand")
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else
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else
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@ -55,6 +56,7 @@ function player_api.set_model(player, model_name)
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visual = "upright_sprite",
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visual = "upright_sprite",
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collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.75, 0.3},
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collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.75, 0.3},
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stepheight = 0.6,
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stepheight = 0.6,
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eye_height = 1.625,
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})
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})
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end
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end
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player_model[name] = model_name
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player_model[name] = model_name
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@ -15,6 +15,7 @@ player_api.register_model("character.b3d", {
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},
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},
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collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
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collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
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stepheight = 0.6,
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stepheight = 0.6,
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eye_height = 1.47,
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})
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})
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-- Update appearance when the player joins
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-- Update appearance when the player joins
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