Add punch to pickup, drop instead of delete
These changes allow players to punch up old bones or their own. If there is no area for bones, drop the items instead of delete. Notify the player where he died, so he can find them again.
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@ -56,6 +56,32 @@ minetest.register_node("bones:bones", {
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end
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end
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end,
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end,
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on_punch = function(pos, node, player)
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if(not is_owner(pos, player:get_player_name())) then
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return
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end
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local inv = minetest.get_meta(pos):get_inventory()
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local player_inv = player:get_inventory()
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local has_space = true
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for i=1,inv:get_size("main") do
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local stk = inv:get_stack("main", i)
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if player_inv:room_for_item("main", stk) then
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inv:set_stack("main", i, nil)
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player_inv:add_item("main", stk)
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else
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has_space = false
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break
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end
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end
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-- remove bones if player emptied them
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if has_space then
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minetest.remove_node(pos)
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end
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end,
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on_timer = function(pos, elapsed)
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on_timer = function(pos, elapsed)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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local time = meta:get_int("time")+elapsed
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local time = meta:get_int("time")+elapsed
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@ -91,16 +117,25 @@ minetest.register_on_dieplayer(function(player)
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pos.y = math.floor(pos.y+0.5)
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pos.y = math.floor(pos.y+0.5)
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pos.z = math.floor(pos.z+0.5)
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pos.z = math.floor(pos.z+0.5)
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local param2 = minetest.dir_to_facedir(player:get_look_dir())
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local param2 = minetest.dir_to_facedir(player:get_look_dir())
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local player_name = player:get_player_name()
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local player_inv = player:get_inventory()
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minetest.chat_send_player(player_name, "You died at "..minetest.pos_to_string(pos))
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local nn = minetest.get_node(pos).name
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local nn = minetest.get_node(pos).name
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if minetest.registered_nodes[nn].can_dig and
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if minetest.registered_nodes[nn].can_dig and
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not minetest.registered_nodes[nn].can_dig(pos, player) then
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not minetest.registered_nodes[nn].can_dig(pos, player) then
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-- drop items instead of delete
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for i=1,player_inv:get_size("main") do
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for i=1,player_inv:get_size("main") do
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player_inv:set_stack("main", i, nil)
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minetest.add_item(pos, player_inv:get_stack("main", i))
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end
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end
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for i=1,player_inv:get_size("craft") do
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for i=1,player_inv:get_size("craft") do
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player_inv:set_stack("craft", i, nil)
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minetest.add_item(pos, player_inv:get_stack("craft", i))
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end
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end
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-- empty lists main and craft
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player_inv:set_list("main", {})
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player_inv:set_list("craft", {})
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return
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return
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end
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end
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@ -110,21 +145,26 @@ minetest.register_on_dieplayer(function(player)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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inv:set_size("main", 8*4)
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local empty_list = inv:get_list("main")
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inv:set_list("main", player_inv:get_list("main"))
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inv:set_list("main", player_inv:get_list("main"))
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player_inv:set_list("main", empty_list)
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for i=1,player_inv:get_size("craft") do
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for i=1,player_inv:get_size("craft") do
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inv:add_item("main", player_inv:get_stack("craft", i))
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local stack = player_inv:get_stack("craft", i)
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player_inv:set_stack("craft", i, nil)
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if inv:room_for_item("main", stack) then
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inv:add_item("main", stack)
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else
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--drop if no space left
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minetest.add_item(pos, stack)
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end
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end
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end
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player_inv:set_list("main", {})
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player_inv:set_list("craft", {})
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meta:set_string("formspec", "size[8,9;]"..
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meta:set_string("formspec", "size[8,9;]"..
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"list[current_name;main;0,0;8,4;]"..
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"list[current_name;main;0,0;8,4;]"..
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"list[current_player;main;0,5;8,4;]")
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"list[current_player;main;0,5;8,4;]")
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meta:set_string("infotext", player:get_player_name().."'s fresh bones")
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meta:set_string("infotext", player_name.."'s fresh bones")
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meta:set_string("owner", player:get_player_name())
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meta:set_string("owner", player_name)
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meta:set_int("time", 0)
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meta:set_int("time", 0)
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local timer = minetest.get_node_timer(pos)
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local timer = minetest.get_node_timer(pos)
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