Fire: Remove the ABM active when fire mod is disabled (#2209)
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@ -2,6 +2,19 @@
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fire = {}
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fire = {}
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-- 'Enable fire' setting
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local fire_enabled = minetest.settings:get_bool("enable_fire")
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if fire_enabled == nil then
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-- enable_fire setting not specified, check for disable_fire
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local fire_disabled = minetest.settings:get_bool("disable_fire")
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if fire_disabled == nil then
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-- Neither setting specified, check whether singleplayer
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fire_enabled = minetest.is_singleplayer()
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else
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fire_enabled = not fire_disabled
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end
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end
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--
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--
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-- Items
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-- Items
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@ -49,7 +62,7 @@ minetest.register_node("fire:basic_flame", {
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on_timer = function(pos)
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on_timer = function(pos)
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local f = minetest.find_node_near(pos, 1, {"group:flammable"})
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local f = minetest.find_node_near(pos, 1, {"group:flammable"})
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if not f then
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if not fire_enabled or not f then
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minetest.remove_node(pos)
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minetest.remove_node(pos)
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return
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return
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end
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end
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@ -58,7 +71,11 @@ minetest.register_node("fire:basic_flame", {
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end,
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end,
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on_construct = function(pos)
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(30, 60))
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if not fire_enabled then
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minetest.remove_node(pos)
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else
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minetest.get_node_timer(pos):start(math.random(30, 60))
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end
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end,
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end,
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on_flood = flood_flame,
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on_flood = flood_flame,
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@ -292,34 +309,7 @@ end
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-- ABMs
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-- ABMs
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--
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--
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-- Enable the following ABMs according to 'enable fire' setting
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if fire_enabled then
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local fire_enabled = minetest.settings:get_bool("enable_fire")
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if fire_enabled == nil then
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-- enable_fire setting not specified, check for disable_fire
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local fire_disabled = minetest.settings:get_bool("disable_fire")
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if fire_disabled == nil then
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-- Neither setting specified, check whether singleplayer
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fire_enabled = minetest.is_singleplayer()
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else
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fire_enabled = not fire_disabled
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end
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end
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if not fire_enabled then
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-- Remove basic flames only if fire disabled
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minetest.register_abm({
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label = "Remove disabled fire",
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nodenames = {"fire:basic_flame"},
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interval = 7,
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chance = 1,
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catch_up = false,
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action = minetest.remove_node,
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})
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else -- Fire enabled
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-- Ignite neighboring nodes, add basic flames
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-- Ignite neighboring nodes, add basic flames
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