Default: Expose open_chests and chest_lid_obstructed
This commit is contained in:
parent
a2d7678ffd
commit
b75a17984a
55
game_api.txt
55
game_api.txt
|
@ -88,6 +88,56 @@ The contents of `creative.formspec_add` is appended to every creative inventory
|
||||||
page. Mods can use it to add additional formspec elements onto the default
|
page. Mods can use it to add additional formspec elements onto the default
|
||||||
creative inventory formspec to be drawn after each update.
|
creative inventory formspec to be drawn after each update.
|
||||||
|
|
||||||
|
Chests API
|
||||||
|
----------
|
||||||
|
|
||||||
|
The chests API allows the creation of chests, which have their own inventories for holding items.
|
||||||
|
|
||||||
|
`default.chest.get_chest_formspec(pos)`
|
||||||
|
|
||||||
|
* Returns a formspec for a specific chest.
|
||||||
|
* `pos` Location of the chest node, e.g `{x = 1, y = 1, z = 1}`
|
||||||
|
|
||||||
|
`default.chest.chest_lid_obstructed(pos)`
|
||||||
|
|
||||||
|
* Returns a boolean depending on whether or not a chest has its top obstructed by a solid node.
|
||||||
|
* `pos` Location of the chest node, e.g `{x = 1, y = 1, z = 1}`
|
||||||
|
|
||||||
|
`default.chest.chest_lid_close(pn)`
|
||||||
|
|
||||||
|
* Closes the chest that a player is currently looking in.
|
||||||
|
* `pn` The name of the player whose chest is going to be closed
|
||||||
|
|
||||||
|
`default.chest.open_chests`
|
||||||
|
|
||||||
|
* A table indexed by player name to keep track of who opened what chest.
|
||||||
|
* Key: The name of the player.
|
||||||
|
* Value: A table containing information about the chest the player is looking at.
|
||||||
|
e.g `{ pos = {1, 1, 1}, sound = null, swap = "chest" }`
|
||||||
|
|
||||||
|
`default.chest.register_chest(name, def)`
|
||||||
|
|
||||||
|
* Registers new chest
|
||||||
|
* `name` Name for chest
|
||||||
|
* `def` See [#Chest Definition]
|
||||||
|
|
||||||
|
### Chest Definition
|
||||||
|
|
||||||
|
description = "Chest",
|
||||||
|
tiles = {
|
||||||
|
"default_chest_top.png",
|
||||||
|
"default_chest_top.png",
|
||||||
|
"default_chest_side.png",
|
||||||
|
"default_chest_side.png",
|
||||||
|
"default_chest_front.png",
|
||||||
|
"default_chest_inside.png"
|
||||||
|
}, -- Textures which are applied to the chest model.
|
||||||
|
sounds = default.node_sound_wood_defaults(),
|
||||||
|
sound_open = "default_chest_open",
|
||||||
|
sound_close = "default_chest_close",
|
||||||
|
groups = {choppy = 2, oddly_breakable_by_hand = 2},
|
||||||
|
protected = false, -- If true, only placer can modify chest.
|
||||||
|
|
||||||
Doors API
|
Doors API
|
||||||
---------
|
---------
|
||||||
|
|
||||||
|
@ -706,11 +756,6 @@ GUI and formspecs
|
||||||
|
|
||||||
* Entire formspec for the survival inventory
|
* Entire formspec for the survival inventory
|
||||||
|
|
||||||
`default.get_chest_formspec(pos)`
|
|
||||||
|
|
||||||
* Get the chest formspec using the defined GUI elements
|
|
||||||
* pos: Location of the node
|
|
||||||
|
|
||||||
`default.get_furnace_active_formspec(fuel_percent, item_percent)`
|
`default.get_furnace_active_formspec(fuel_percent, item_percent)`
|
||||||
|
|
||||||
* Get the active furnace formspec using the defined GUI elements
|
* Get the active furnace formspec using the defined GUI elements
|
||||||
|
|
|
@ -34,3 +34,6 @@ if minetest.get_modpath("player_api") then
|
||||||
default.player_set_textures = player_api.set_textures
|
default.player_set_textures = player_api.set_textures
|
||||||
default.player_set_animation = player_api.set_animation
|
default.player_set_animation = player_api.set_animation
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Chests
|
||||||
|
default.register_chest = default.chest.register_chest
|
||||||
|
|
|
@ -1811,7 +1811,9 @@ minetest.register_node("default:lava_flowing", {
|
||||||
-- Tools / "Advanced" crafting / Non-"natural"
|
-- Tools / "Advanced" crafting / Non-"natural"
|
||||||
--
|
--
|
||||||
|
|
||||||
function default.get_chest_formspec(pos)
|
default.chest = {}
|
||||||
|
|
||||||
|
function default.chest.get_chest_formspec(pos)
|
||||||
local spos = pos.x .. "," .. pos.y .. "," .. pos.z
|
local spos = pos.x .. "," .. pos.y .. "," .. pos.z
|
||||||
local formspec =
|
local formspec =
|
||||||
"size[8,9]" ..
|
"size[8,9]" ..
|
||||||
|
@ -1827,7 +1829,7 @@ function default.get_chest_formspec(pos)
|
||||||
return formspec
|
return formspec
|
||||||
end
|
end
|
||||||
|
|
||||||
local function chest_lid_obstructed(pos)
|
function default.chest.chest_lid_obstructed(pos)
|
||||||
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
|
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
|
||||||
local def = minetest.registered_nodes[minetest.get_node(above).name]
|
local def = minetest.registered_nodes[minetest.get_node(above).name]
|
||||||
-- allow ladders, signs, wallmounted things and torches to not obstruct
|
-- allow ladders, signs, wallmounted things and torches to not obstruct
|
||||||
|
@ -1841,15 +1843,14 @@ local function chest_lid_obstructed(pos)
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
local open_chests = {}
|
function default.chest.chest_lid_close(pn)
|
||||||
|
local chest_open_info = default.chest.open_chests[pn]
|
||||||
|
local pos = chest_open_info.pos
|
||||||
|
local sound = chest_open_info.sound
|
||||||
|
local swap = chest_open_info.swap
|
||||||
|
|
||||||
local function chest_lid_close(pn)
|
default.chest.open_chests[pn] = nil
|
||||||
local pos = open_chests[pn].pos
|
for k, v in pairs(default.chest.open_chests) do
|
||||||
local sound = open_chests[pn].sound
|
|
||||||
local swap = open_chests[pn].swap
|
|
||||||
|
|
||||||
open_chests[pn] = nil
|
|
||||||
for k, v in pairs(open_chests) do
|
|
||||||
if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then
|
if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
@ -1861,6 +1862,8 @@ local function chest_lid_close(pn)
|
||||||
minetest.sound_play(sound, {gain = 0.3, pos = pos, max_hear_distance = 10})
|
minetest.sound_play(sound, {gain = 0.3, pos = pos, max_hear_distance = 10})
|
||||||
end
|
end
|
||||||
|
|
||||||
|
default.chest.open_chests = {}
|
||||||
|
|
||||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||||
if formname ~= "default:chest" then
|
if formname ~= "default:chest" then
|
||||||
return
|
return
|
||||||
|
@ -1870,22 +1873,22 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||||
end
|
end
|
||||||
local pn = player:get_player_name()
|
local pn = player:get_player_name()
|
||||||
|
|
||||||
if not open_chests[pn] then
|
if not default.chest.open_chests[pn] then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
chest_lid_close(pn)
|
default.chest.chest_lid_close(pn)
|
||||||
return true
|
return true
|
||||||
end)
|
end)
|
||||||
|
|
||||||
minetest.register_on_leaveplayer(function(player)
|
minetest.register_on_leaveplayer(function(player)
|
||||||
local pn = player:get_player_name()
|
local pn = player:get_player_name()
|
||||||
if open_chests[pn] then
|
if default.chest.open_chests[pn] then
|
||||||
chest_lid_close(pn)
|
default.chest.chest_lid_close(pn)
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
function default.register_chest(name, d)
|
function default.chest.register_chest(name, d)
|
||||||
local def = table.copy(d)
|
local def = table.copy(d)
|
||||||
def.drawtype = "mesh"
|
def.drawtype = "mesh"
|
||||||
def.visual = "mesh"
|
def.visual = "mesh"
|
||||||
|
@ -1940,15 +1943,15 @@ function default.register_chest(name, d)
|
||||||
|
|
||||||
minetest.sound_play(def.sound_open, {gain = 0.3,
|
minetest.sound_play(def.sound_open, {gain = 0.3,
|
||||||
pos = pos, max_hear_distance = 10})
|
pos = pos, max_hear_distance = 10})
|
||||||
if not chest_lid_obstructed(pos) then
|
if not default.chest.chest_lid_obstructed(pos) then
|
||||||
minetest.swap_node(pos,
|
minetest.swap_node(pos,
|
||||||
{ name = "default:" .. name .. "_open",
|
{ name = "default:" .. name .. "_open",
|
||||||
param2 = node.param2 })
|
param2 = node.param2 })
|
||||||
end
|
end
|
||||||
minetest.after(0.2, minetest.show_formspec,
|
minetest.after(0.2, minetest.show_formspec,
|
||||||
clicker:get_player_name(),
|
clicker:get_player_name(),
|
||||||
"default:chest", default.get_chest_formspec(pos))
|
"default:chest", default.chest.get_chest_formspec(pos))
|
||||||
open_chests[clicker:get_player_name()] = { pos = pos,
|
default.chest.open_chests[clicker:get_player_name()] = { pos = pos,
|
||||||
sound = def.sound_close, swap = name }
|
sound = def.sound_close, swap = name }
|
||||||
end
|
end
|
||||||
def.on_blast = function() end
|
def.on_blast = function() end
|
||||||
|
@ -1969,7 +1972,7 @@ function default.register_chest(name, d)
|
||||||
minetest.show_formspec(
|
minetest.show_formspec(
|
||||||
player:get_player_name(),
|
player:get_player_name(),
|
||||||
"default:chest_locked",
|
"default:chest_locked",
|
||||||
default.get_chest_formspec(pos)
|
default.chest.get_chest_formspec(pos)
|
||||||
)
|
)
|
||||||
end
|
end
|
||||||
def.on_skeleton_key_use = function(pos, player, newsecret)
|
def.on_skeleton_key_use = function(pos, player, newsecret)
|
||||||
|
@ -2007,15 +2010,15 @@ function default.register_chest(name, d)
|
||||||
def.on_rightclick = function(pos, node, clicker)
|
def.on_rightclick = function(pos, node, clicker)
|
||||||
minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos,
|
minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos,
|
||||||
max_hear_distance = 10})
|
max_hear_distance = 10})
|
||||||
if not chest_lid_obstructed(pos) then
|
if not default.chest.chest_lid_obstructed(pos) then
|
||||||
minetest.swap_node(pos, {
|
minetest.swap_node(pos, {
|
||||||
name = "default:" .. name .. "_open",
|
name = "default:" .. name .. "_open",
|
||||||
param2 = node.param2 })
|
param2 = node.param2 })
|
||||||
end
|
end
|
||||||
minetest.after(0.2, minetest.show_formspec,
|
minetest.after(0.2, minetest.show_formspec,
|
||||||
clicker:get_player_name(),
|
clicker:get_player_name(),
|
||||||
"default:chest", default.get_chest_formspec(pos))
|
"default:chest", default.chest.get_chest_formspec(pos))
|
||||||
open_chests[clicker:get_player_name()] = { pos = pos,
|
default.chest.open_chests[clicker:get_player_name()] = { pos = pos,
|
||||||
sound = def.sound_close, swap = name }
|
sound = def.sound_close, swap = name }
|
||||||
end
|
end
|
||||||
def.on_blast = function(pos)
|
def.on_blast = function(pos)
|
||||||
|
@ -2093,8 +2096,7 @@ function default.register_chest(name, d)
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
|
default.chest.register_chest("chest", {
|
||||||
default.register_chest("chest", {
|
|
||||||
description = "Chest",
|
description = "Chest",
|
||||||
tiles = {
|
tiles = {
|
||||||
"default_chest_top.png",
|
"default_chest_top.png",
|
||||||
|
@ -2110,7 +2112,7 @@ default.register_chest("chest", {
|
||||||
groups = {choppy = 2, oddly_breakable_by_hand = 2},
|
groups = {choppy = 2, oddly_breakable_by_hand = 2},
|
||||||
})
|
})
|
||||||
|
|
||||||
default.register_chest("chest_locked", {
|
default.chest.register_chest("chest_locked", {
|
||||||
description = "Locked Chest",
|
description = "Locked Chest",
|
||||||
tiles = {
|
tiles = {
|
||||||
"default_chest_top.png",
|
"default_chest_top.png",
|
||||||
|
|
Loading…
Reference in New Issue