Add steel sign + Update wooden sign texture
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@ -27,7 +27,6 @@ Cisoun's WTFPL texture pack:
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default_lava.png
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default_leaves.png
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default_sapling.png
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default_sign_wall.png
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default_stone.png
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default_tree.png
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default_tree_top.png
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@ -178,6 +177,7 @@ Gambit (WTFPL):
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default_paper.png
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default_diamond_block.png
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default_ladder_steel.png
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default_sign_wall_wood.png
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asl97 (WTFPL):
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default_ice.png
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@ -32,7 +32,7 @@ minetest.register_alias("water_source", "default:water_source")
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minetest.register_alias("lava_flowing", "default:lava_flowing")
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minetest.register_alias("lava_source", "default:lava_source")
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minetest.register_alias("torch", "default:torch")
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minetest.register_alias("sign_wall", "default:sign_wall")
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minetest.register_alias("sign_wall", "default:sign_wall_wood")
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minetest.register_alias("furnace", "default:furnace")
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minetest.register_alias("chest", "default:chest")
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minetest.register_alias("locked_chest", "default:chest_locked")
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@ -76,4 +76,5 @@ minetest.register_alias("default:pinetree", "default:pine_tree")
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minetest.register_alias("default:pinewood", "default:pine_wood")
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minetest.register_alias("default:ladder", "default:ladder_wood")
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minetest.register_alias("default:sign_wall", "default:sign_wall_wood")
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@ -43,7 +43,16 @@ minetest.register_craft({
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})
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minetest.register_craft({
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output = 'default:sign_wall',
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output = 'default:sign_wall_steel 3',
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recipe = {
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{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
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{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
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{'', 'group:stick', ''},
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}
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})
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minetest.register_craft({
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output = 'default:sign_wall_wood 3',
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recipe = {
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{'group:wood', 'group:wood', 'group:wood'},
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{'group:wood', 'group:wood', 'group:wood'},
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@ -146,7 +146,8 @@ default:chest_locked
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default:bookshelf
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default:sign_wall
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default:sign_wall_wood
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default:sign_wall_steel
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default:ladder_wood
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default:ladder_steel
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@ -1610,13 +1611,13 @@ minetest.register_node("default:bookshelf", {
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end,
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})
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minetest.register_node("default:sign_wall", {
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description = "Sign",
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local function register_sign(material, desc, def)
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minetest.register_node("default:sign_wall_" .. material, {
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description = desc .. " Sign",
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drawtype = "nodebox",
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tiles = {"default_sign.png"},
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inventory_image = "default_sign_wall.png",
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wield_image = "default_sign_wall.png",
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tiles = {"default_sign_wall_" .. material .. ".png"},
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inventory_image = "default_sign_" .. material .. ".png",
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wield_image = "default_sign_" .. material .. ".png",
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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@ -1628,9 +1629,9 @@ minetest.register_node("default:sign_wall", {
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wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
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wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375},
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},
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groups = {choppy = 2, dig_immediate = 2, attached_node = 1},
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groups = def.groups,
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legacy_wallmounted = true,
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sounds = default.node_sound_defaults(),
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sounds = def.sounds,
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on_construct = function(pos)
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--local n = minetest.get_node(pos)
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@ -1640,19 +1641,30 @@ minetest.register_node("default:sign_wall", {
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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--print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
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if minetest.is_protected(pos, sender:get_player_name()) then
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minetest.record_protection_violation(pos, sender:get_player_name())
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local player_name = sender:get_player_name()
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if minetest.is_protected(pos, player_name) then
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minetest.record_protection_violation(pos, player_name)
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return
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end
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local meta = minetest.get_meta(pos)
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if not fields.text then return end
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minetest.log("action", (sender:get_player_name() or "") .. " wrote \"" ..
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minetest.log("action", (player_name or "") .. " wrote \"" ..
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fields.text .. "\" to sign at " .. minetest.pos_to_string(pos))
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meta:set_string("text", fields.text)
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meta:set_string("infotext", '"' .. fields.text .. '"')
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end,
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})
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end
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register_sign("wood", "Wooden", {
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sounds = default.node_sound_wood_defaults(),
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groups = {choppy = 2, attached_node = 1, flammable = 2}
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})
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register_sign("steel", "Steel", {
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sounds = default.node_sound_defaults(),
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groups = {cracky = 2, attached_node = 1}
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})
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minetest.register_node("default:ladder_wood", {
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description = "Wooden Ladder",
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