diff --git a/game_api.txt b/game_api.txt index a32f8d5..d3330e5 100644 --- a/game_api.txt +++ b/game_api.txt @@ -78,6 +78,12 @@ The doors mod allows modders to register custom doors and trapdoors. * `name` Name for trapdoor * `def` See [#Trapdoor definition] +`doors.register_fencegate(name, def)` + + * Registers new fence gate + * `name` Name for fence gate + * `def` See [#Fence gate definition] + `doors.get(pos)` * `pos` A position as a table, e.g `{x = 1, y = 1, z = 1}` @@ -119,6 +125,14 @@ The doors mod allows modders to register custom doors and trapdoors. sound_close = sound play for close door, -- optional protected = false, -- If true, only placer can open the door (locked for others) +###Fence gate definition + + description = "Wooden Fence Gate", + texture = "default_wood.png", + material = "default:wood", + groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, + sounds = default.node_sound_wood_defaults(), -- optional + Fence API --------- Allows creation of new fences with "fencelike" drawtype. diff --git a/mods/doors/init.lua b/mods/doors/init.lua index dd7ab72..6e624e9 100644 --- a/mods/doors/init.lua +++ b/mods/doors/init.lua @@ -658,59 +658,101 @@ minetest.register_craft({ ----fence gate---- -local fence = { - description = "Fence Gate", - drawtype = "mesh", - tiles = {"default_wood.png"}, - paramtype = "light", - paramtype2 = "facedir", - sunlight_propagates = true, - is_ground_content = false, - drop = "doors:gate_closed", - connect_sides = { "left", "right" }, - groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, - flammable = 2, fence = 1}, - on_rightclick = function(pos, clicker) - local node = minetest.get_node(pos) - local def = minetest.registered_nodes[node.name] - minetest.swap_node(pos, {name = def.gate, param2 = node.param2}) - minetest.sound_play(def.sound, {pos = pos, gain = 0.3, - max_hear_distance = 8}) - end, - selection_box = { +function doors.register_fencegate(name, def) + local fence = { + description = def.description, + drawtype = "mesh", + tiles = { def.texture }, + paramtype = "light", + paramtype2 = "facedir", + sunlight_propagates = true, + is_ground_content = false, + drop = name .. "_closed", + connect_sides = { "left", "right" }, + groups = def.groups, + sounds = def.sounds, + on_rightclick = function(pos, clicker) + local node = minetest.get_node(pos) + local node_def = minetest.registered_nodes[node.name] + minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2}) + minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3, + max_hear_distance = 8}) + end, + selection_box = { + type = "fixed", + fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4}, + }, + } + + if not fence.sounds then + fence.sounds = default.node_sound_wood_defaults() + end + + fence.groups.fence = 1 + + local fence_closed = table.copy(fence) + fence_closed.mesh = "doors_fencegate_closed.obj" + fence_closed.gate = name .. "_open" + fence_closed.sound = "doors_fencegate_open" + fence_closed.collision_box = { type = "fixed", fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4}, - }, -} + } -local fence_closed = table.copy(fence) -fence_closed.mesh = "doors_fencegate_closed.obj" -fence_closed.gate = "doors:gate_open" -fence_closed.sound = "doors_fencegate_open" -fence_closed.collision_box = { - type = "fixed", - fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4}, -} + local fence_open = table.copy(fence) + fence_open.mesh = "doors_fencegate_open.obj" + fence_open.gate = name .. "_closed" + fence_open.sound = "doors_fencegate_close" + fence_open.groups.not_in_creative_inventory = 1 + fence_open.collision_box = { + type = "fixed", + fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4}, + {-5/8, -3/8, -14/16, -3/8, 3/8, 0}}, + } -local fence_open = table.copy(fence) -fence_open.mesh = "doors_fencegate_open.obj" -fence_open.gate = "doors:gate_closed" -fence_open.sound = "doors_fencegate_close" -fence_open.groups.not_in_creative_inventory = 1 -fence_open.collision_box = { - type = "fixed", - fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4}, - {-5/8, -3/8, -14/16, -3/8, 3/8, 0}}, -} + minetest.register_node(":" .. name .. "_closed", fence_closed) + minetest.register_node(":" .. name .. "_open", fence_open) -minetest.register_node("doors:gate_closed", fence_closed) -minetest.register_node("doors:gate_open", fence_open) + minetest.register_craft({ + output = name .. "_closed", + recipe = { + {"default:stick", def.material, "default:stick"}, + {"default:stick", def.material, "default:stick"} + } + }) +end -minetest.register_craft({ - output = "doors:gate_closed", - recipe = { - {"default:stick", "group:wood", "default:stick"}, - {"default:stick", "group:wood", "default:stick"}, - }, +doors.register_fencegate("doors:gate_wood", { + description = "Wooden Fence Gate", + texture = "default_wood.png", + material = "default:wood", + groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} }) +doors.register_fencegate("doors:gate_acacia_wood", { + description = "Acacia Fence Gate", + texture = "default_acacia_wood.png", + material = "default:acacia_wood", + groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} +}) + +doors.register_fencegate("doors:gate_junglewood", { + description = "Junglewood Fence Gate", + texture = "default_junglewood.png", + material = "default:junglewood", + groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} +}) + +doors.register_fencegate("doors:gate_pine_wood", { + description = "Pine Fence Gate", + texture = "default_pine_wood.png", + material = "default:pine_wood", + groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} +}) + +doors.register_fencegate("doors:gate_aspen_wood", { + description = "Aspen Fence Gate", + texture = "default_aspen_wood.png", + material = "default:aspen_wood", + groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2} +})