Default, stairs, doors: Vary wood flammable and choppy group values
Make the softer woods, pine and aspen, 'flammable = 3'. Correct inconsistent flammability of wood and stairs in relation to all other solid wood nodes in MTGame. Make the the softer woods, pine and aspen, 'choppy = 3'.
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471d1cf159
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995256744a
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@ -486,7 +486,7 @@ minetest.register_node("default:wood", {
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place_param2 = 0,
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tiles = {"default_wood.png"},
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is_ground_content = false,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
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sounds = default.node_sound_wood_defaults(),
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})
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@ -602,7 +602,7 @@ minetest.register_node("default:junglewood", {
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place_param2 = 0,
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tiles = {"default_junglewood.png"},
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is_ground_content = false,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
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sounds = default.node_sound_wood_defaults(),
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})
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@ -672,7 +672,7 @@ minetest.register_node("default:pine_tree", {
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"default_pine_tree.png"},
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
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groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
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sounds = default.node_sound_wood_defaults(),
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on_place = minetest.rotate_node
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@ -684,7 +684,7 @@ minetest.register_node("default:pine_wood", {
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place_param2 = 0,
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tiles = {"default_pine_wood.png"},
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is_ground_content = false,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
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groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
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sounds = default.node_sound_wood_defaults(),
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})
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@ -724,7 +724,7 @@ minetest.register_node("default:pine_sapling", {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
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},
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groups = {snappy = 2, dig_immediate = 3, flammable = 2,
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groups = {snappy = 2, dig_immediate = 3, flammable = 3,
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attached_node = 1, sapling = 1},
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sounds = default.node_sound_leaves_defaults(),
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@ -765,7 +765,7 @@ minetest.register_node("default:acacia_wood", {
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place_param2 = 0,
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tiles = {"default_acacia_wood.png"},
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is_ground_content = false,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
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sounds = default.node_sound_wood_defaults(),
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})
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@ -833,7 +833,7 @@ minetest.register_node("default:aspen_tree", {
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"default_aspen_tree.png"},
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
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groups = {tree = 1, choppy = 3, oddly_breakable_by_hand = 1, flammable = 3},
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sounds = default.node_sound_wood_defaults(),
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on_place = minetest.rotate_node
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@ -845,7 +845,7 @@ minetest.register_node("default:aspen_wood", {
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place_param2 = 0,
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tiles = {"default_aspen_wood.png"},
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is_ground_content = false,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
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groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
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sounds = default.node_sound_wood_defaults(),
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})
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@ -885,7 +885,7 @@ minetest.register_node("default:aspen_sapling", {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
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},
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groups = {snappy = 2, dig_immediate = 3, flammable = 2,
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groups = {snappy = 2, dig_immediate = 3, flammable = 3,
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attached_node = 1, sapling = 1},
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sounds = default.node_sound_leaves_defaults(),
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@ -1890,7 +1890,7 @@ default.register_fence("default:fence_pine_wood", {
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inventory_image = "default_fence_overlay.png^default_pine_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
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wield_image = "default_fence_overlay.png^default_pine_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
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material = "default:pine_wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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sounds = default.node_sound_wood_defaults()
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})
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@ -1900,7 +1900,7 @@ default.register_fence("default:fence_aspen_wood", {
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inventory_image = "default_fence_overlay.png^default_aspen_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
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wield_image = "default_fence_overlay.png^default_aspen_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
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material = "default:aspen_wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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sounds = default.node_sound_wood_defaults()
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})
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@ -744,12 +744,12 @@ doors.register_fencegate("doors:gate_pine_wood", {
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description = "Pine Fence Gate",
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texture = "default_pine_wood.png",
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material = "default:pine_wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
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groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
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})
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doors.register_fencegate("doors:gate_aspen_wood", {
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description = "Aspen Fence Gate",
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texture = "default_aspen_wood.png",
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material = "default:aspen_wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
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groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
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})
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@ -269,7 +269,7 @@ end
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stairs.register_stair_and_slab(
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"wood",
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"default:wood",
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{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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{"default_wood.png"},
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"Wooden Stair",
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"Wooden Slab",
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@ -279,7 +279,7 @@ stairs.register_stair_and_slab(
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stairs.register_stair_and_slab(
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"junglewood",
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"default:junglewood",
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{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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{"default_junglewood.png"},
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"Jungle Wood Stair",
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"Jungle Wood Slab",
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@ -289,7 +289,7 @@ stairs.register_stair_and_slab(
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stairs.register_stair_and_slab(
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"pine_wood",
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"default:pine_wood",
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{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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{choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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{"default_pine_wood.png"},
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"Pine Wood Stair",
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"Pine Wood Slab",
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@ -299,7 +299,7 @@ stairs.register_stair_and_slab(
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stairs.register_stair_and_slab(
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"acacia_wood",
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"default:acacia_wood",
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{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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{"default_acacia_wood.png"},
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"Acacia Wood Stair",
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"Acacia Wood Slab",
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@ -309,7 +309,7 @@ stairs.register_stair_and_slab(
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stairs.register_stair_and_slab(
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"aspen_wood",
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"default:aspen_wood",
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{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
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{choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
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{"default_aspen_wood.png"},
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"Aspen Wood Stair",
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"Aspen Wood Slab",
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