Rename to Minetest Game
Rename in game.conf and documentation Update game_api.txt documentation for bucket API and tree functions Fix tab, space and comment formatting in game_api.txt Rename in mod READMEs
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README.txt
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README.txt
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The main game for the Minetest game engine [minetest_game]
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==========================================================
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Minetest Game [minetest_game]
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=============================
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The main subgame for the Minetest engine
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========================================
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To use this game with Minetest, insert this repository as
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/games/minetest_game
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in the Minetest Engine.
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To use this subgame with the Minetest engine, insert this repository as
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/games/minetest_game
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The Minetest Engine can be found in:
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https://github.com/minetest/minetest/
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The Minetest engine can be found in:
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https://github.com/minetest/minetest/
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Compatibility
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--------------
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The minetest_game github master HEAD is generally compatible with the github
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master HEAD of minetest.
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The Minetest Game github master HEAD is generally compatible with the github
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master HEAD of the Minetest engine.
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Additionally, when the minetest engine is tagged to be a certain version (eg.
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0.4.10), minetest_game is tagged with the version too.
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Additionally, when the Minetest engine is tagged to be a certain version (eg.
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0.4.10), Minetest Game is tagged with the version too.
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When stable releases are made, minetest_game is packaged and made available in
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http://minetest.net/download
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When stable releases are made, Minetest Game is packaged and made available in
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http://minetest.net/download
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and in case the repository has grown too much, it may be reset. In that sense,
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this is not a "real" git repository. (Package maintainers please note!)
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103
game_api.txt
103
game_api.txt
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minetest_game API
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======================
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Minetest Game API
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=================
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GitHub Repo: https://github.com/minetest/minetest_game
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Introduction
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------------
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The minetest_game gamemode offers multiple new possibilities in addition to Minetest's built-in API, allowing you to
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add new plants to farming mod, buckets for new liquids, new stairs and custom panes.
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The Minetest Game subgame offers multiple new possibilities in addition to the Minetest engine's built-in API,
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allowing you to add new plants to farming mod, buckets for new liquids, new stairs and custom panes.
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For information on the Minetest API, visit https://github.com/minetest/minetest/blob/master/doc/lua_api.txt
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Please note:
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[XYZ] refers to a section the Minetest API
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@ -17,23 +17,24 @@ Bucket API
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The bucket API allows registering new types of buckets for non-default liquids.
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bucket.register_liquid(
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"default:lava_source", -- Source node name
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"default:lava_flowing", -- Flowing node name
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"bucket:bucket_lava", -- Name to be used for bucket
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"bucket_lava.png", -- Bucket texture (for wielditem and inventory_image)
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"Lava Bucket" -- Bucket description
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"default:lava_source", -- name of the source node
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"default:lava_flowing", -- name of the flowing node
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"bucket:bucket_lava", -- name of the new bucket item (or nil if liquid is not takeable)
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"bucket_lava.png", -- texture of the new bucket item (ignored if itemname == nil)
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"Lava Bucket", -- text description of the bucket item
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{lava_bucket = 1} -- groups of the bucket item, OPTIONAL
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)
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Beds API
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--------
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beds.register_bed(
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"beds:bed", -- Bed name
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def: See [#Bed definition] -- Bed definition
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"beds:bed", -- Bed name
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def: See [#Bed definition] -- Bed definition
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)
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beds.read_spawns() -- returns a table containing players respawn positions
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beds.kick_players() -- forces all players to leave bed
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beds.skip_night() -- sets world time to morning and saves respawn position of all players currently sleeping
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beds.read_spawns() -- returns a table containing players respawn positions
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beds.kick_players() -- forces all players to leave bed
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beds.skip_night() -- sets world time to morning and saves respawn position of all players currently sleeping
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#Bed definition
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---------------
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}
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},
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nodebox = {
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bottom = regular nodebox, see [Node boxes], -- bottm part of bed
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top = regular nodebox, see [Node boxes], -- top part of bed
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bottom = regular nodebox, see [Node boxes], -- bottm part of bed
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top = regular nodebox, see [Node boxes], -- top part of bed
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},
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selectionbox = regular nodebox, see [Node boxes], -- for both nodeboxes
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recipe = { -- Craft recipe
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selectionbox = regular nodebox, see [Node boxes], -- for both nodeboxes
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recipe = { -- Craft recipe
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{"group:wool", "group:wool", "group:wool"},
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{"group:wood", "group:wood", "group:wood"}
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}
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@ -104,9 +105,9 @@ doors.register_trapdoor(name, def)
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sound_open = sound to play when opening the trapdoor, OPTIONAL,
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sound_close = sound to play when closing the trapdoor, OPTIONAL,
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-> You can add any other node definition properties for minetest.register_node,
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such as wield_image, inventory_image, sounds, groups, description, ...
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Only node_box, selection_box, tiles, drop, drawtype, paramtype, paramtype2, on_rightclick
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will be overwritten by the trapdoor registration function
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such as wield_image, inventory_image, sounds, groups, description, ...
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Only node_box, selection_box, tiles, drop, drawtype, paramtype, paramtype2, on_rightclick
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will be overwritten by the trapdoor registration function
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}
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Farming API
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@ -122,11 +123,11 @@ farming.register_plant(name, Plant definition)
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#Hoe Definition
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---------------
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{
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description = "", -- Description for tooltip
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inventory_image = "unknown_item.png", -- Image to be used as wield- and inventory image
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max_uses = 30, -- Uses until destroyed
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material = "", -- Material for recipes
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recipe = { -- Craft recipe, if material isn't used
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description = "", -- Description for tooltip
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inventory_image = "unknown_item.png", -- Image to be used as wield- and inventory image
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max_uses = 30, -- Uses until destroyed
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material = "", -- Material for recipes
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recipe = { -- Craft recipe, if material isn't used
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{"air", "air", "air"},
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{"", "group:stick"},
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{"", "group:stick"},
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@ -136,12 +137,12 @@ farming.register_plant(name, Plant definition)
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#Plant definition
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-----------------
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{
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description = "", -- Description of seed item
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inventory_image = "unknown_item.png", -- Image to be used as seed's wield- and inventory image
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steps = 8, -- How many steps the plant has to grow, until it can be harvested
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description = "", -- Description of seed item
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inventory_image = "unknown_item.png", -- Image to be used as seed's wield- and inventory image
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steps = 8, -- How many steps the plant has to grow, until it can be harvested
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^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber)
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minlight = 13, -- Minimum light to grow
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maxlight = default.LIGHT_MAX -- Maximum light to grow
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minlight = 13, -- Minimum light to grow
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maxlight = default.LIGHT_MAX -- Maximum light to grow
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}
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Screwdriver API
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^ mode: screwdriver.ROTATE_FACE or screwdriver.ROTATE_AXIS
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^ new_param2: the new value of param2 that would have been set if on_rotate wasn't there
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^ return value: false to disallow rotation, nil to keep default behaviour, true to allow
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it but to indicate that changed have already been made (so the screwdriver will wear out)
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it but to indicate that changed have already been made (so the screwdriver will wear out)
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^ use on_rotate = screwdriver.disallow to always disallow rotation
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^ use on_rotate = screwdriver.rotate_simple to allow only face rotation
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raillike nodes within this group and the same group value.
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Use `minetest.raillike_group(<Name>)` to get the group value.
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| Node type | Raillike group name
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+-----------------------+----------------------------------
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| default:rail | "rail"
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| tnt:gunpowder | "gunpowder"
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| Node type | Raillike group name
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+-----------------------+--------------------
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| default:rail | "rail"
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| tnt:gunpowder | "gunpowder"
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| tnt:gunpowder_burning | "gunpowder"
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Example:
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Model Definition
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----------------
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{
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animation_speed = 30, -- Default animation speed, in FPS.
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textures = {"character.png", }, -- Default array of textures.
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visual_size = {x=1, y=1,}, -- Used to scale the model.
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animation_speed = 30, -- Default animation speed, in FPS.
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textures = {"character.png", }, -- Default array of textures.
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visual_size = {x = 1, y = 1}, -- Used to scale the model.
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animations = {
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-- <anim_name> = { x=<start_frame>, y=<end_frame>, },
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foo = { x= 0, y=19, },
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bar = { x=20, y=39, },
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-- <anim_name> = {x = <start_frame>, y = <end_frame>},
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foo = {x = 0, y = 19},
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bar = {x = 20, y = 39},
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-- ...
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},
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}
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Trees
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-----
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default.grow_tree(pos, is_apple_tree)
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^ Grows a tree or apple tree at pos
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^ Grows a mgv6 tree or apple tree at pos
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default.grow_jungle_tree(pos)
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^ Grows a jungletree at pos
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^ Grows a mgv6 jungletree at pos
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default.grow_pine_tree(pos)
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^ Grows a pinetree at pos
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^ Grows a mgv6 pinetree at pos
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default.grow_new_apple_tree(pos)
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^ Grows a new design apple tree at pos
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default.grow_new_jungle_tree(pos)
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^ Grows a new design jungle tree at pos
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default.grow_new_pine_tree(pos)
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^ Grows a new design pine tree at pos
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default.grow_new_acacia_tree(pos)
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^ Grows a new design acacia tree at pos
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# This file contains settings of minetest_game that can be changed in
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# minetest.conf
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#
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# This file contains settings of Minetest Game that can be changed in minetest.conf
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# By default, all the settings are commented and not functional.
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# Uncomment settings by removing the preceding #.
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Minetest mod "Beds"
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===================
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Minetest Game mod: beds
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=======================
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by BlockMen (c) 2014-2015
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Version: 1.1.1
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Minetest 0.4 mod: boats
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=======================
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by PilzAdam, slightly modified for NeXt
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Minetest Game mod: boats
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========================
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by PilzAdam
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License of source code:
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-----------------------
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Minetest 0.4 mod: bones
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=======================
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Minetest Game mod: bones
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========================
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License of source code:
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-----------------------
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Minetest 0.4 mod: bucket
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Minetest Game mod: bucket
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=========================
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License of source code:
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Minetest 0.4 mod: creative
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==========================
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Minetest Game mod: creative
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===========================
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Implements creative mode.
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Minetest 0.4 mod: default
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Minetest Game mod: default
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==========================
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License of source code:
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Minetest 0.4 mod: doors
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=======================
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Minetest Game mod: doors
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========================
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version: 1.3
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License of source code:
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Minetest 0.4 mod: dye
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Minetest Game mod: dye
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======================
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See init.lua for documentation.
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Minetest 0.4 mod: farming
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=========================
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Minetest Game mod: farming
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==========================
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License of source code:
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-----------------------
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@ -45,4 +45,4 @@ Created by Gambit (License: WTFPL):
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farming_cotton_*.png
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farming_flour.png
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farming_cotton_seed.png
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farming_wheat_seed.png
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farming_wheat_seed.png
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Minetest 0.4 mod: fire
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======================
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Minetest Game mod: fire
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=======================
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License of source code:
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-----------------------
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Minetest 0.4 mod: flowers
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=========================
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Minetest Game mod: flowers
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==========================
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License of source code:
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-----------------------
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Minetest mod: screwdriver
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=========================
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Minetest Game mod: screwdriver
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==============================
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License of source code:
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-----------------------
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@ -18,4 +18,4 @@ Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
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http://creativecommons.org/licenses/by-sa/3.0/
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Created by Gambit (WTFPL):
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screwdriver.png
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screwdriver.png
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Minetest 0.4 mod: stairs
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Minetest Game mod: stairs
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=========================
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License of source code:
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=== TNT mod for Minetest ===
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Minetest Game mod: tnt
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======================
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by PilzAdam and ShadowNinja
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Introduction:
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Minetest 0.4 mod: vessels
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Minetest Game mod: vessels
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==========================
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Crafts
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Minetest 0.4 mod: wool
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======================
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Minetest Game mod: wool
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=======================
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Mostly backward-compatible with jordach's 16-color wool mod.
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Minetest 0.4.x mod: xpanes
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==========================
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Minetest Game mod: xpanes
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=========================
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License:
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--------
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