Add /sethome & /home
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local homes_file = minetest.get_worldpath() .. "/homes"
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local homepos = {}
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local function loadhomes()
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local input = io.open(homes_file, "r")
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if input then
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repeat
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local x = input:read("*n")
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if x == nil then
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break
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end
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local y = input:read("*n")
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local z = input:read("*n")
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local name = input:read("*l")
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homepos[name:sub(2)] = {x = x, y = y, z = z}
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until input:read(0) == nil
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io.close(input)
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else
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homepos = {}
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end
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end
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loadhomes()
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minetest.register_privilege("home", "Can use /sethome and /home")
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local changed = false
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minetest.register_chatcommand("home", {
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description = "Teleport you to your home point",
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privs = {home=true},
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func = function(name)
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local player = minetest.env:get_player_by_name(name)
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if player == nil then
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-- just a check to prevent the server crashing
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return false
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end
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if homepos[player:get_player_name()] then
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player:setpos(homepos[player:get_player_name()])
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minetest.chat_send_player(name, "Teleported to home!")
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else
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minetest.chat_send_player(name, "Set a home using /sethome")
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end
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end,
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})
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minetest.register_chatcommand("sethome", {
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description = "Set your home point",
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privs = {home=true},
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func = function(name)
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local player = minetest.env:get_player_by_name(name)
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local pos = player:getpos()
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homepos[player:get_player_name()] = pos
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minetest.chat_send_player(name, "Home set!")
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changed = true
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if changed then
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local output = io.open(homes_file, "w")
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for i, v in pairs(homepos) do
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output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n")
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end
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io.close(output)
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changed = false
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end
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end,
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})
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