Add support for MT 5 game translation

This commit is contained in:
Zweihorn 2019-05-13 22:18:27 +02:00
parent 76a08a7058
commit 8c2d3f0b1f
41 changed files with 632 additions and 434 deletions

View File

@ -15,7 +15,7 @@ The Minetest Game github master HEAD is generally compatible with the github
master HEAD of the Minetest engine.
Additionally, when the Minetest engine is tagged to be a certain version (eg.
0.4.10), Minetest Game is tagged with the version too.
5.0.1), Minetest Game is tagged with the version too.
When stable releases are made, Minetest Game is packaged and made available in
http://minetest.net/downloads/

View File

@ -1,7 +1,12 @@
-- beds/beds.lua
-- Load support for MT game translation.
local S = minetest.get_translator()
-- Fancy shaped bed
beds.register_bed("beds:fancy_bed", {
description = "Fancy Bed",
description = S("Fancy Bed"),
inventory_image = "beds_bed_fancy.png",
wield_image = "beds_bed_fancy.png",
tiles = {
@ -52,7 +57,7 @@ beds.register_bed("beds:fancy_bed", {
-- Simple shaped bed
beds.register_bed("beds:bed", {
description = "Simple Bed",
description = S("Simple Bed"),
inventory_image = "beds_bed.png",
wield_image = "beds_bed.png",
tiles = {

View File

@ -1,7 +1,12 @@
-- binoculars/init.lua
-- Mod global namespace
binoculars = {}
-- Load support for MT game translation.
local S = minetest.get_translator()
-- Detect creative mod
local creative_mod = minetest.get_modpath("creative")
@ -54,7 +59,7 @@ minetest.after(4.7, cyclic_update)
-- Binoculars item
minetest.register_craftitem("binoculars:binoculars", {
description = "Binoculars\nUse with 'Zoom' key",
description = S("Binoculars\nUse with 'Zoom' key"),
inventory_image = "binoculars_binoculars.png",
stack_max = 1,

View File

@ -1,3 +1,8 @@
-- boats/init.lua
-- Load support for MT game translation.
local S = minetest.get_translator()
--
-- Helper functions
--
@ -149,13 +154,13 @@ function boat.on_step(self, dtime)
if ctrl.up and ctrl.down then
if not self.auto then
self.auto = true
minetest.chat_send_player(self.driver, "[boats] Cruise on")
minetest.chat_send_player(self.driver, S("[boats] Cruise on"))
end
elseif ctrl.down then
self.v = self.v - dtime * 1.8
if self.auto then
self.auto = false
minetest.chat_send_player(self.driver, "[boats] Cruise off")
minetest.chat_send_player(self.driver, S("[boats] Cruise off"))
end
elseif ctrl.up or self.auto then
self.v = self.v + dtime * 1.8
@ -242,7 +247,7 @@ minetest.register_entity("boats:boat", boat)
minetest.register_craftitem("boats:boat", {
description = "Boat",
description = S("Boat"),
inventory_image = "boats_inventory.png",
wield_image = "boats_wield.png",
wield_scale = {x = 2, y = 2, z = 1},

View File

@ -1,6 +1,12 @@
-- bones/init.lua
-- Minetest 0.4 mod: bones
-- See README.txt for licensing and other information.
-- Load support for MT game translation.
local S = minetest.get_translator()
bones = {}
local function is_owner(pos, name)
@ -24,7 +30,7 @@ local share_bones_time = tonumber(minetest.settings:get("share_bones_time")) or
local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4
minetest.register_node("bones:bones", {
description = "Bones",
description = S("Bones"),
tiles = {
"bones_top.png^[transform2",
"bones_bottom.png",
@ -116,7 +122,7 @@ minetest.register_node("bones:bones", {
local meta = minetest.get_meta(pos)
local time = meta:get_int("time") + elapsed
if time >= share_bones_time then
meta:set_string("infotext", meta:get_string("owner") .. "'s old bones")
meta:set_string("infotext", S("@1's old bones", meta:get_string("owner")))
meta:set_string("owner", "")
else
meta:set_int("time", time)
@ -194,7 +200,7 @@ minetest.register_on_dieplayer(function(player)
minetest.log("action", player_name .. " dies at " .. pos_string ..
". No bones placed")
if bones_position_message then
minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string .. ".")
minetest.chat_send_player(player_name, S("@1 died at @2.", player_name, pos_string))
end
return
end
@ -204,7 +210,7 @@ minetest.register_on_dieplayer(function(player)
minetest.log("action", player_name .. " dies at " .. pos_string ..
". No bones placed")
if bones_position_message then
minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string .. ".")
minetest.chat_send_player(player_name, S("@1 died at @2.", player_name, pos_string))
end
return
end
@ -230,8 +236,9 @@ minetest.register_on_dieplayer(function(player)
minetest.log("action", player_name .. " dies at " .. pos_string ..
". Inventory dropped")
if bones_position_message then
minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string ..
", and dropped their inventory.")
minetest.chat_send_player(player_name,
S("@1 died at @2, and dropped their inventory.",
player_name, pos_string))
end
return
end
@ -242,8 +249,9 @@ minetest.register_on_dieplayer(function(player)
minetest.log("action", player_name .. " dies at " .. pos_string ..
". Bones placed")
if bones_position_message then
minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string ..
", and bones were placed.")
minetest.chat_send_player(player_name,
S("@1 died at @2, and bones were placed.",
player_name, pos_string))
end
local meta = minetest.get_meta(pos)
@ -266,7 +274,7 @@ minetest.register_on_dieplayer(function(player)
meta:set_string("owner", player_name)
if share_bones_time ~= 0 then
meta:set_string("infotext", player_name .. "'s fresh bones")
meta:set_string("infotext", S("@1's fresh bones.", player_name))
if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then
meta:set_int("time", 0)
@ -276,6 +284,6 @@ minetest.register_on_dieplayer(function(player)
minetest.get_node_timer(pos):start(10)
else
meta:set_string("infotext", player_name.."'s bones")
meta:set_string("infotext", S("@1's bones.", player_name))
end
end)

View File

@ -1,6 +1,12 @@
-- bucket/init.lua
-- Minetest 0.4 mod: bucket
-- See README.txt for licensing and other information.
-- Load support for MT game translation.
local S = minetest.get_translator()
minetest.register_alias("bucket", "bucket:bucket_empty")
minetest.register_alias("bucket_water", "bucket:bucket_water")
minetest.register_alias("bucket_lava", "bucket:bucket_lava")
@ -111,7 +117,7 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
end
minetest.register_craftitem("bucket:bucket_empty", {
description = "Empty Bucket",
description = S("Empty Bucket"),
inventory_image = "bucket.png",
stack_max = 99,
liquids_pointable = true,
@ -185,7 +191,7 @@ bucket.register_liquid(
"default:water_flowing",
"bucket:bucket_water",
"bucket_water.png",
"Water Bucket",
S("Water Bucket"),
{water_bucket = 1}
)
@ -200,7 +206,7 @@ bucket.register_liquid(
"default:river_water_flowing",
"bucket:bucket_river_water",
"bucket_river_water.png",
"River Water Bucket",
S("River Water Bucket"),
{water_bucket = 1},
true
)
@ -210,7 +216,7 @@ bucket.register_liquid(
"default:lava_flowing",
"bucket:bucket_lava",
"bucket_lava.png",
"Lava Bucket"
S("Lava Bucket")
)
minetest.register_craft({

View File

@ -1,8 +1,13 @@
-- butrerflies/init.lua
-- Load support for MT game translation.
local S = minetest.get_translator()
-- register butterflies
local butter_list = {
{"white", "White"},
{"red", "Red"},
{"violet", "Violet"}
{"white", S("White")},
{"red", S("Red")},
{"violet", S("Violet")}
}
for i in ipairs (butter_list) do
@ -10,7 +15,7 @@ for i in ipairs (butter_list) do
local desc = butter_list[i][2]
minetest.register_node("butterflies:butterfly_"..name, {
description = desc.." Butterfly",
description = S("@1 Butterfly", desc),
drawtype = "plantlike",
tiles = {{
name = "butterflies_butterfly_"..name.."_animated.png",
@ -56,7 +61,7 @@ for i in ipairs (butter_list) do
})
minetest.register_node("butterflies:hidden_butterfly_"..name, {
description = "Hidden "..desc.." Butterfly",
description = S("Hidden @1 Butterfly", desc),
drawtype = "airlike",
inventory_image = "insects_butterfly_"..name..".png",
wield_image = "insects_butterfly_"..name..".png",

View File

@ -1,3 +1,9 @@
-- carts/cart_entity.lua
-- Load support for MT game translation.
local S = minetest.get_translator()
local cart_entity = {
initial_properties = {
physical = false, -- otherwise going uphill breaks
@ -383,7 +389,7 @@ end
minetest.register_entity("carts:cart", cart_entity)
minetest.register_craftitem("carts:cart", {
description = "Cart (Sneak+Click to pick up)",
description = S("Cart (Sneak+Click to pick up)"),
inventory_image = minetest.inventorycube("carts_cart_top.png", "carts_cart_side.png", "carts_cart_side.png"),
wield_image = "carts_cart_side.png",
on_place = function(itemstack, placer, pointed_thing)

View File

@ -1,5 +1,10 @@
-- carts/rails.lua
-- Load support for MT game translation.
local S = minetest.get_translator()
carts:register_rail("carts:rail", {
description = "Rail",
description = S("Rail"),
tiles = {
"carts_rail_straight.png", "carts_rail_curved.png",
"carts_rail_t_junction.png", "carts_rail_crossing.png"
@ -22,7 +27,7 @@ minetest.register_alias("default:rail", "carts:rail")
carts:register_rail("carts:powerrail", {
description = "Powered Rail",
description = S("Powered Rail"),
tiles = {
"carts_rail_straight_pwr.png", "carts_rail_curved_pwr.png",
"carts_rail_t_junction_pwr.png", "carts_rail_crossing_pwr.png"
@ -41,7 +46,7 @@ minetest.register_craft({
carts:register_rail("carts:brakerail", {
description = "Brake Rail",
description = S("Brake Rail"),
tiles = {
"carts_rail_straight_brk.png", "carts_rail_curved_brk.png",
"carts_rail_t_junction_brk.png", "carts_rail_crossing_brk.png"

View File

@ -1,3 +1,9 @@
-- creative/init.lua
-- Load support for MT game translation.
local S = minetest.get_translator()
creative = {}
local function update_sfinv(name)
@ -14,7 +20,7 @@ local function update_sfinv(name)
end
minetest.register_privilege("creative", {
description = "Allow player to use creative inventory",
description = S("Allow player to use creative inventory"),
give_to_singleplayer = false,
give_to_admin = false,
on_grant = update_sfinv,

View File

@ -1,3 +1,9 @@
-- creative/inventory.lua
-- Load support for MT game translation.
local S = minetest.get_translator()
local player_inventory = {}
local inventory_cache = {}
@ -176,10 +182,10 @@ function creative.register_tab(name, title, items)
})
end
creative.register_tab("all", "All", minetest.registered_items)
creative.register_tab("nodes", "Nodes", minetest.registered_nodes)
creative.register_tab("tools", "Tools", minetest.registered_tools)
creative.register_tab("craftitems", "Items", minetest.registered_craftitems)
creative.register_tab("all", S("All"), minetest.registered_items)
creative.register_tab("nodes", S("Nodes"), minetest.registered_nodes)
creative.register_tab("tools", S("Tools"), minetest.registered_tools)
creative.register_tab("craftitems", S("Items"), minetest.registered_craftitems)
local old_homepage_name = sfinv.get_homepage_name
function sfinv.get_homepage_name(player)

View File

@ -1,5 +1,8 @@
default.chest = {}
-- Load support for MT game translation.
local S = minetest.get_translator()
function default.chest.get_chest_formspec(pos)
local spos = pos.x .. "," .. pos.y .. "," .. pos.z
local formspec =
@ -84,7 +87,7 @@ function default.chest.register_chest(name, d)
if def.protected then
def.on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Locked Chest")
meta:set_string("infotext", S("Locked Chest"))
meta:set_string("owner", "")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
@ -92,8 +95,8 @@ function default.chest.register_chest(name, d)
def.after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", "Locked Chest (owned by " ..
meta:get_string("owner") .. ")")
meta:set_string("infotext", S("Locked Chest (owned by @1)",
meta:get_string("owner")))
end
def.can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
@ -171,7 +174,7 @@ function default.chest.register_chest(name, d)
-- verify placer is owner of lockable chest
if owner ~= pn then
minetest.record_protection_violation(pos, pn)
minetest.chat_send_player(pn, "You do not own this chest.")
minetest.chat_send_player(pn, S("You do not own this chest."))
return nil
end
@ -181,12 +184,12 @@ function default.chest.register_chest(name, d)
meta:set_string("key_lock_secret", secret)
end
return secret, "a locked chest", owner
return secret, S("a locked chest"), owner
end
else
def.on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Chest")
meta:set_string("infotext", S("Chest"))
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end
@ -285,7 +288,7 @@ function default.chest.register_chest(name, d)
end
default.chest.register_chest("chest", {
description = "Chest",
description = S("Chest"),
tiles = {
"default_chest_top.png",
"default_chest_top.png",
@ -301,7 +304,7 @@ default.chest.register_chest("chest", {
})
default.chest.register_chest("chest_locked", {
description = "Locked Chest",
description = S("Locked Chest"),
tiles = {
"default_chest_top.png",
"default_chest_top.png",

View File

@ -1,13 +1,16 @@
-- mods/default/craftitems.lua
-- Load support for MT game translation.
local S = minetest.get_translator()
minetest.register_craftitem("default:stick", {
description = "Stick",
description = S("Stick"),
inventory_image = "default_stick.png",
groups = {stick = 1, flammable = 2},
})
minetest.register_craftitem("default:paper", {
description = "Paper",
description = S("Paper"),
inventory_image = "default_paper.png",
groups = {flammable = 3},
})
@ -108,7 +111,9 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if #short_title > short_title_size + 3 then
short_title = short_title:sub(1, short_title_size) .. "..."
end
data.description = "\""..short_title.."\" by "..data.owner
-- Make description appropriate to intllib
-- data.description = "\""..short_title.."\" by "..data.owner
data.description = S("\"@1\" by @2", short_title, data.owner)
data.text = fields.text:sub(1, max_text_size)
data.text = data.text:gsub("\r\n", "\n"):gsub("\r", "\n")
data.page = 1
@ -155,14 +160,14 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end)
minetest.register_craftitem("default:book", {
description = "Book",
description = S("Book"),
inventory_image = "default_book.png",
groups = {book = 1, flammable = 3},
on_use = book_on_use,
})
minetest.register_craftitem("default:book_written", {
description = "Book With Text",
description = S("Book With Text"),
inventory_image = "default_book_written.png",
groups = {book = 1, not_in_creative_inventory = 1, flammable = 3},
stack_max = 1,
@ -199,7 +204,7 @@ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv
end)
minetest.register_craftitem("default:skeleton_key", {
description = "Skeleton Key",
description = S("Skeleton Key"),
inventory_image = "default_key_skeleton.png",
groups = {key = 1},
on_use = function(itemstack, user, pointed_thing)
@ -255,94 +260,93 @@ minetest.register_craftitem("default:skeleton_key", {
})
minetest.register_craftitem("default:coal_lump", {
description = "Coal Lump",
description = S("Coal Lump"),
inventory_image = "default_coal_lump.png",
groups = {coal = 1, flammable = 1}
})
minetest.register_craftitem("default:iron_lump", {
description = "Iron Lump",
description = S("Iron Lump"),
inventory_image = "default_iron_lump.png",
})
minetest.register_craftitem("default:copper_lump", {
description = "Copper Lump",
description = S("Copper Lump"),
inventory_image = "default_copper_lump.png",
})
minetest.register_craftitem("default:tin_lump", {
description = "Tin Lump",
description = S("Tin Lump"),
inventory_image = "default_tin_lump.png",
})
minetest.register_craftitem("default:mese_crystal", {
description = "Mese Crystal",
description = S("Mese Crystal"),
inventory_image = "default_mese_crystal.png",
})
minetest.register_craftitem("default:gold_lump", {
description = "Gold Lump",
description = S("Gold Lump"),
inventory_image = "default_gold_lump.png",
})
minetest.register_craftitem("default:diamond", {
description = "Diamond",
description = S("Diamond"),
inventory_image = "default_diamond.png",
})
minetest.register_craftitem("default:clay_lump", {
description = "Clay Lump",
description = S("Clay Lump"),
inventory_image = "default_clay_lump.png",
})
minetest.register_craftitem("default:steel_ingot", {
description = "Steel Ingot",
description = S("Steel Ingot"),
inventory_image = "default_steel_ingot.png",
})
minetest.register_craftitem("default:copper_ingot", {
description = "Copper Ingot",
description = S("Copper Ingot"),
inventory_image = "default_copper_ingot.png",
})
minetest.register_craftitem("default:tin_ingot", {
description = "Tin Ingot",
description = S("Tin Ingot"),
inventory_image = "default_tin_ingot.png",
})
minetest.register_craftitem("default:bronze_ingot", {
description = "Bronze Ingot",
description = S("Bronze Ingot"),
inventory_image = "default_bronze_ingot.png",
})
minetest.register_craftitem("default:gold_ingot", {
description = "Gold Ingot",
description = S("Gold Ingot"),
inventory_image = "default_gold_ingot.png"
})
minetest.register_craftitem("default:mese_crystal_fragment", {
description = "Mese Crystal Fragment",
description = S("Mese Crystal Fragment"),
inventory_image = "default_mese_crystal_fragment.png",
})
minetest.register_craftitem("default:clay_brick", {
description = "Clay Brick",
description = S("Clay Brick"),
inventory_image = "default_clay_brick.png",
})
minetest.register_craftitem("default:obsidian_shard", {
description = "Obsidian Shard",
description = S("Obsidian Shard"),
inventory_image = "default_obsidian_shard.png",
})
minetest.register_craftitem("default:flint", {
description = "Flint",
description = S("Flint"),
inventory_image = "default_flint.png"
})
minetest.register_craftitem("default:blueberries", {
description = "Blueberries",
description = S("Blueberries"),
inventory_image = "default_blueberries.png",
groups = {food_blueberries = 1, food_berry = 1},
on_use = minetest.item_eat(2),
})

View File

@ -1,3 +1,8 @@
-- default/furnace.lua
-- Load support for MT game translation.
local S = minetest.get_translator()
--
-- Formspecs
@ -60,7 +65,7 @@ local function allow_metadata_inventory_put(pos, listname, index, stack, player)
if listname == "fuel" then
if minetest.get_craft_result({method="fuel", width=1, items={stack}}).time ~= 0 then
if inv:is_empty("src") then
meta:set_string("infotext", "Furnace is empty")
meta:set_string("infotext", S("Furnace is empty"))
end
return stack:get_count()
else
@ -196,19 +201,19 @@ local function furnace_node_timer(pos, elapsed)
if cookable then
item_percent = math.floor(src_time / cooked.time * 100)
if item_percent > 100 then
item_state = "100% (output full)"
item_state = S("100% (output full)")
else
item_state = item_percent .. "%"
item_state = S("@1%", item_percent)
end
else
if srclist[1]:is_empty() then
item_state = "Empty"
item_state = S("Empty")
else
item_state = "Not cookable"
item_state = S("Not cookable")
end
end
local fuel_state = "Empty"
local fuel_state = S("Empty")
local active = "inactive"
local result = false
@ -230,8 +235,10 @@ local function furnace_node_timer(pos, elapsed)
minetest.get_node_timer(pos):stop()
end
local infotext = "Furnace " .. active .. "\n(Item: " .. item_state ..
"; Fuel: " .. fuel_state .. ")"
-- local infotext = "Furnace " .. active .. "\n(Item: " .. item_state ..
-- "; Fuel: " .. fuel_state .. ")"
local infotext = S("Furnace @1 \n(Item: @2; Fuel: @3)", active,
item_state, fuel_state)
--
-- Set meta values
@ -250,7 +257,7 @@ end
--
minetest.register_node("default:furnace", {
description = "Furnace",
description = S("Furnace"),
tiles = {
"default_furnace_top.png", "default_furnace_bottom.png",
"default_furnace_side.png", "default_furnace_side.png",
@ -298,7 +305,7 @@ minetest.register_node("default:furnace", {
})
minetest.register_node("default:furnace_active", {
description = "Furnace",
description = S("Furnace"),
tiles = {
"default_furnace_top.png", "default_furnace_bottom.png",
"default_furnace_side.png", "default_furnace_side.png",

File diff suppressed because it is too large Load Diff

View File

@ -1,5 +1,8 @@
-- mods/default/tools.lua
-- Load support for MT game translation.
local S = minetest.get_translator()
-- The hand
minetest.register_item(":", {
type = "none",
@ -22,7 +25,7 @@ minetest.register_item(":", {
--
minetest.register_tool("default:pick_wood", {
description = "Wooden Pickaxe",
description = S("Wooden Pickaxe"),
inventory_image = "default_tool_woodpick.png",
tool_capabilities = {
full_punch_interval = 1.2,
@ -37,7 +40,7 @@ minetest.register_tool("default:pick_wood", {
})
minetest.register_tool("default:pick_stone", {
description = "Stone Pickaxe",
description = S("Stone Pickaxe"),
inventory_image = "default_tool_stonepick.png",
tool_capabilities = {
full_punch_interval = 1.3,
@ -51,7 +54,7 @@ minetest.register_tool("default:pick_stone", {
})
minetest.register_tool("default:pick_bronze", {
description = "Bronze Pickaxe",
description = S("Bronze Pickaxe"),
inventory_image = "default_tool_bronzepick.png",
tool_capabilities = {
full_punch_interval = 1.0,
@ -65,7 +68,7 @@ minetest.register_tool("default:pick_bronze", {
})
minetest.register_tool("default:pick_steel", {
description = "Steel Pickaxe",
description = S("Steel Pickaxe"),
inventory_image = "default_tool_steelpick.png",
tool_capabilities = {
full_punch_interval = 1.0,
@ -79,7 +82,7 @@ minetest.register_tool("default:pick_steel", {
})
minetest.register_tool("default:pick_mese", {
description = "Mese Pickaxe",
description = S("Mese Pickaxe"),
inventory_image = "default_tool_mesepick.png",
tool_capabilities = {
full_punch_interval = 0.9,
@ -93,7 +96,7 @@ minetest.register_tool("default:pick_mese", {
})
minetest.register_tool("default:pick_diamond", {
description = "Diamond Pickaxe",
description = S("Diamond Pickaxe"),
inventory_image = "default_tool_diamondpick.png",
tool_capabilities = {
full_punch_interval = 0.9,
@ -111,7 +114,7 @@ minetest.register_tool("default:pick_diamond", {
--
minetest.register_tool("default:shovel_wood", {
description = "Wooden Shovel",
description = S("Wooden Shovel"),
inventory_image = "default_tool_woodshovel.png",
wield_image = "default_tool_woodshovel.png^[transformR90",
tool_capabilities = {
@ -127,7 +130,7 @@ minetest.register_tool("default:shovel_wood", {
})
minetest.register_tool("default:shovel_stone", {
description = "Stone Shovel",
description = S("Stone Shovel"),
inventory_image = "default_tool_stoneshovel.png",
wield_image = "default_tool_stoneshovel.png^[transformR90",
tool_capabilities = {
@ -142,7 +145,7 @@ minetest.register_tool("default:shovel_stone", {
})
minetest.register_tool("default:shovel_bronze", {
description = "Bronze Shovel",
description = S("Bronze Shovel"),
inventory_image = "default_tool_bronzeshovel.png",
wield_image = "default_tool_bronzeshovel.png^[transformR90",
tool_capabilities = {
@ -157,7 +160,7 @@ minetest.register_tool("default:shovel_bronze", {
})
minetest.register_tool("default:shovel_steel", {
description = "Steel Shovel",
description = S("Steel Shovel"),
inventory_image = "default_tool_steelshovel.png",
wield_image = "default_tool_steelshovel.png^[transformR90",
tool_capabilities = {
@ -172,7 +175,7 @@ minetest.register_tool("default:shovel_steel", {
})
minetest.register_tool("default:shovel_mese", {
description = "Mese Shovel",
description = S("Mese Shovel"),
inventory_image = "default_tool_meseshovel.png",
wield_image = "default_tool_meseshovel.png^[transformR90",
tool_capabilities = {
@ -187,7 +190,7 @@ minetest.register_tool("default:shovel_mese", {
})
minetest.register_tool("default:shovel_diamond", {
description = "Diamond Shovel",
description = S("Diamond Shovel"),
inventory_image = "default_tool_diamondshovel.png",
wield_image = "default_tool_diamondshovel.png^[transformR90",
tool_capabilities = {
@ -206,7 +209,7 @@ minetest.register_tool("default:shovel_diamond", {
--
minetest.register_tool("default:axe_wood", {
description = "Wooden Axe",
description = S("Wooden Axe"),
inventory_image = "default_tool_woodaxe.png",
tool_capabilities = {
full_punch_interval = 1.0,
@ -221,7 +224,7 @@ minetest.register_tool("default:axe_wood", {
})
minetest.register_tool("default:axe_stone", {
description = "Stone Axe",
description = S("Stone Axe"),
inventory_image = "default_tool_stoneaxe.png",
tool_capabilities = {
full_punch_interval = 1.2,
@ -235,7 +238,7 @@ minetest.register_tool("default:axe_stone", {
})
minetest.register_tool("default:axe_bronze", {
description = "Bronze Axe",
description = S("Bronze Axe"),
inventory_image = "default_tool_bronzeaxe.png",
tool_capabilities = {
full_punch_interval = 1.0,
@ -249,7 +252,7 @@ minetest.register_tool("default:axe_bronze", {
})
minetest.register_tool("default:axe_steel", {
description = "Steel Axe",
description = S("Steel Axe"),
inventory_image = "default_tool_steelaxe.png",
tool_capabilities = {
full_punch_interval = 1.0,
@ -263,7 +266,7 @@ minetest.register_tool("default:axe_steel", {
})
minetest.register_tool("default:axe_mese", {
description = "Mese Axe",
description = S("Mese Axe"),
inventory_image = "default_tool_meseaxe.png",
tool_capabilities = {
full_punch_interval = 0.9,
@ -277,7 +280,7 @@ minetest.register_tool("default:axe_mese", {
})
minetest.register_tool("default:axe_diamond", {
description = "Diamond Axe",
description = S("Diamond Axe"),
inventory_image = "default_tool_diamondaxe.png",
tool_capabilities = {
full_punch_interval = 0.9,
@ -295,7 +298,7 @@ minetest.register_tool("default:axe_diamond", {
--
minetest.register_tool("default:sword_wood", {
description = "Wooden Sword",
description = S("Wooden Sword"),
inventory_image = "default_tool_woodsword.png",
tool_capabilities = {
full_punch_interval = 1,
@ -310,7 +313,7 @@ minetest.register_tool("default:sword_wood", {
})
minetest.register_tool("default:sword_stone", {
description = "Stone Sword",
description = S("Stone Sword"),
inventory_image = "default_tool_stonesword.png",
tool_capabilities = {
full_punch_interval = 1.2,
@ -324,7 +327,7 @@ minetest.register_tool("default:sword_stone", {
})
minetest.register_tool("default:sword_bronze", {
description = "Bronze Sword",
description = S("Bronze Sword"),
inventory_image = "default_tool_bronzesword.png",
tool_capabilities = {
full_punch_interval = 0.8,
@ -338,7 +341,7 @@ minetest.register_tool("default:sword_bronze", {
})
minetest.register_tool("default:sword_steel", {
description = "Steel Sword",
description = S("Steel Sword"),
inventory_image = "default_tool_steelsword.png",
tool_capabilities = {
full_punch_interval = 0.8,
@ -352,7 +355,7 @@ minetest.register_tool("default:sword_steel", {
})
minetest.register_tool("default:sword_mese", {
description = "Mese Sword",
description = S("Mese Sword"),
inventory_image = "default_tool_mesesword.png",
tool_capabilities = {
full_punch_interval = 0.7,
@ -366,7 +369,7 @@ minetest.register_tool("default:sword_mese", {
})
minetest.register_tool("default:sword_diamond", {
description = "Diamond Sword",
description = S("Diamond Sword"),
inventory_image = "default_tool_diamondsword.png",
tool_capabilities = {
full_punch_interval = 0.7,
@ -380,7 +383,7 @@ minetest.register_tool("default:sword_diamond", {
})
minetest.register_tool("default:key", {
description = "Key",
description = S("Key"),
inventory_image = "default_key.png",
groups = {key = 1, not_in_creative_inventory = 1},
stack_max = 1,

View File

@ -1,3 +1,8 @@
-- default/torch.lua
-- Load support for MT game translation.
local S = minetest.get_translator()
local function on_flood(pos, oldnode, newnode)
minetest.add_item(pos, ItemStack("default:torch 1"))
-- Play flame-extinguish sound if liquid is not an 'igniter'
@ -14,7 +19,7 @@ local function on_flood(pos, oldnode, newnode)
end
minetest.register_node("default:torch", {
description = "Torch",
description = S("Torch"),
drawtype = "mesh",
mesh = "torch_floor.obj",
inventory_image = "default_torch_on_floor.png",

View File

@ -1,3 +1,9 @@
-- default/trees.lua
-- Load support for MT game translation.
local S = minetest.get_translator()
local random = math.random
--
@ -560,9 +566,12 @@ function default.sapling_on_place(itemstack, placer, pointed_thing,
interval) then
minetest.record_protection_violation(pos, player_name)
-- Print extra information to explain
-- minetest.chat_send_player(player_name,
-- itemstack:get_definition().description .. " will intersect protection " ..
-- "on growth")
minetest.chat_send_player(player_name,
itemstack:get_definition().description .. " will intersect protection " ..
"on growth")
S("@1 will intersect protection on growth.",
itemstack:get_definition().description))
return itemstack
end

View File

@ -1,9 +1,15 @@
-- doors/init.lua
-- our API object
doors = {}
doors.registered_doors = {}
doors.registered_trapdoors = {}
-- Load support for MT game translation.
local S = minetest.get_translator()
local function replace_old_owner_information(pos)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("doors_owner")
@ -71,7 +77,7 @@ end
-- this hidden node is placed on top of the bottom, and prevents
-- nodes from being placed in the top half of the door.
minetest.register_node("doors:hidden", {
description = "Hidden Door Segment",
description = S("Hidden Door Segment"),
-- can't use airlike otherwise falling nodes will turn to entities
-- and will be forever stuck until door is removed.
drawtype = "nodebox",
@ -327,7 +333,7 @@ function doors.register(name, def)
if def.protected then
meta:set_string("owner", pn)
meta:set_string("infotext", "Owned by " .. pn)
meta:set_string("infotext", S("Owned by @1", pn))
end
if not (creative and creative.is_enabled_for and creative.is_enabled_for(pn)) then
@ -401,7 +407,7 @@ function doors.register(name, def)
-- verify placer is owner of lockable door
if owner ~= pname then
minetest.record_protection_violation(pos, pname)
minetest.chat_send_player(pname, "You do not own this locked door.")
minetest.chat_send_player(pname, S("You do not own this locked door."))
return nil
end
@ -449,7 +455,7 @@ end
doors.register("door_wood", {
tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
description = "Wooden Door",
description = S("Wooden Door"),
inventory_image = "doors_item_wood.png",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
recipe = {
@ -461,7 +467,7 @@ doors.register("door_wood", {
doors.register("door_steel", {
tiles = {{name = "doors_door_steel.png", backface_culling = true}},
description = "Steel Door",
description = S("Steel Door"),
inventory_image = "doors_item_steel.png",
protected = true,
groups = {cracky = 1, level = 2},
@ -477,7 +483,7 @@ doors.register("door_steel", {
doors.register("door_glass", {
tiles = {"doors_door_glass.png"},
description = "Glass Door",
description = S("Glass Door"),
inventory_image = "doors_item_glass.png",
groups = {cracky=3, oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
@ -492,7 +498,7 @@ doors.register("door_glass", {
doors.register("door_obsidian_glass", {
tiles = {"doors_door_obsidian_glass.png"},
description = "Obsidian Glass Door",
description = S("Obsidian Glass Door"),
inventory_image = "doors_item_obsidian_glass.png",
groups = {cracky=3},
sounds = default.node_sound_glass_defaults(),
@ -580,7 +586,7 @@ function doors.register_trapdoor(name, def)
local pn = placer:get_player_name()
local meta = minetest.get_meta(pos)
meta:set_string("owner", pn)
meta:set_string("infotext", "Owned by "..pn)
meta:set_string("infotext", S("Owned by @1", pn))
return (creative and creative.is_enabled_for and creative.is_enabled_for(pn))
end
@ -599,7 +605,7 @@ function doors.register_trapdoor(name, def)
-- verify placer is owner of lockable door
if owner ~= pname then
minetest.record_protection_violation(pos, pname)
minetest.chat_send_player(pname, "You do not own this trapdoor.")
minetest.chat_send_player(pname, S("You do not own this trapdoor."))
return nil
end
@ -679,7 +685,7 @@ function doors.register_trapdoor(name, def)
end
doors.register_trapdoor("doors:trapdoor", {
description = "Wooden Trapdoor",
description = S("Wooden Trapdoor"),
inventory_image = "doors_trapdoor.png",
wield_image = "doors_trapdoor.png",
tile_front = "doors_trapdoor.png",
@ -688,7 +694,7 @@ doors.register_trapdoor("doors:trapdoor", {
})
doors.register_trapdoor("doors:trapdoor_steel", {
description = "Steel Trapdoor",
description = S("Steel Trapdoor"),
inventory_image = "doors_trapdoor_steel.png",
wield_image = "doors_trapdoor_steel.png",
tile_front = "doors_trapdoor_steel.png",
@ -795,35 +801,35 @@ function doors.register_fencegate(name, def)
end
doors.register_fencegate("doors:gate_wood", {
description = "Apple Wood Fence Gate",
description = S("Apple Wood Fence Gate"),
texture = "default_wood.png",
material = "default:wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
})
doors.register_fencegate("doors:gate_acacia_wood", {
description = "Acacia Wood Fence Gate",
description = S("Acacia Wood Fence Gate"),
texture = "default_acacia_wood.png",
material = "default:acacia_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
})
doors.register_fencegate("doors:gate_junglewood", {
description = "Jungle Wood Fence Gate",
description = S("Jungle Wood Fence Gate"),
texture = "default_junglewood.png",
material = "default:junglewood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
})
doors.register_fencegate("doors:gate_pine_wood", {
description = "Pine Wood Fence Gate",
description = S("Pine Wood Fence Gate"),
texture = "default_pine_wood.png",
material = "default:pine_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
})
doors.register_fencegate("doors:gate_aspen_wood", {
description = "Aspen Wood Fence Gate",
description = S("Aspen Wood Fence Gate"),
texture = "default_aspen_wood.png",
material = "default:aspen_wood",
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}

View File

@ -1,23 +1,28 @@
-- dye/init.lua
dye = {}
-- Load support for MT game translation.
local S = minetest.get_translator()
-- Make dye names and descriptions available globally
dye.dyes = {
{"white", "White"},
{"grey", "Grey"},
{"dark_grey", "Dark grey"},
{"black", "Black"},
{"violet", "Violet"},
{"blue", "Blue"},
{"cyan", "Cyan"},
{"dark_green", "Dark green"},
{"green", "Green"},
{"yellow", "Yellow"},
{"brown", "Brown"},
{"orange", "Orange"},
{"red", "Red"},
{"magenta", "Magenta"},
{"pink", "Pink"},
{"white", S("White")},
{"grey", S("Grey")},
{"dark_grey", S("Dark grey")},
{"black", S("Black")},
{"violet", S("Violet")},
{"blue", S("Blue")},
{"cyan", S("Cyan")},
{"dark_green", S("Dark green")},
{"green", S("Green")},
{"yellow", S("Yellow")},
{"brown", S("Brown")},
{"orange", S("Orange")},
{"red", S("Red")},
{"magenta", S("Magenta")},
{"pink", S("Pink")},
}
-- Define items
@ -30,7 +35,7 @@ for _, row in ipairs(dye.dyes) do
minetest.register_craftitem("dye:" .. name, {
inventory_image = "dye_" .. name .. ".png",
description = description .. " Dye",
description = S("@1 Dye", description),
groups = groups
})

View File

@ -1,3 +1,7 @@
-- farming/api.lua
-- Load support for MT game translation.
local S = minetest.get_translator()
-- Wear out hoes, place soil
-- TODO Ignore group:flower
@ -78,7 +82,7 @@ farming.register_hoe = function(name, def)
end
-- Check def table
if def.description == nil then
def.description = "Hoe"
def.description = S("Hoe")
end
if def.inventory_image == nil then
def.inventory_image = "unknown_item.png"
@ -251,7 +255,7 @@ farming.register_plant = function(name, def)
-- Check def table
if not def.description then
def.description = "Seed"
def.description = S("Seed")
end
if not def.inventory_image then
def.inventory_image = "unknown_item.png"

View File

@ -1,5 +1,10 @@
-- farming/hoes.lua
-- Load support for MT game translation.
local S = minetest.get_translator()
farming.register_hoe(":farming:hoe_wood", {
description = "Wooden Hoe",
description = S("Wooden Hoe"),
inventory_image = "farming_tool_woodhoe.png",
max_uses = 30,
material = "group:wood",
@ -7,14 +12,14 @@ farming.register_hoe(":farming:hoe_wood", {
})
farming.register_hoe(":farming:hoe_stone", {
description = "Stone Hoe",
description = S("Stone Hoe"),
inventory_image = "farming_tool_stonehoe.png",
max_uses = 90,
material = "group:stone"
})
farming.register_hoe(":farming:hoe_steel", {
description = "Steel Hoe",
description = S("Steel Hoe"),
inventory_image = "farming_tool_steelhoe.png",
max_uses = 500,
material = "default:steel_ingot"
@ -26,21 +31,21 @@ farming.register_hoe(":farming:hoe_steel", {
-- release.
farming.register_hoe(":farming:hoe_bronze", {
description = "Bronze Hoe",
description = S("Bronze Hoe"),
inventory_image = "farming_tool_bronzehoe.png",
max_uses = 220,
groups = {not_in_creative_inventory = 1},
})
farming.register_hoe(":farming:hoe_mese", {
description = "Mese Hoe",
description = S("Mese Hoe"),
inventory_image = "farming_tool_mesehoe.png",
max_uses = 350,
groups = {not_in_creative_inventory = 1},
})
farming.register_hoe(":farming:hoe_diamond", {
description = "Diamond Hoe",
description = S("Diamond Hoe"),
inventory_image = "farming_tool_diamondhoe.png",
max_uses = 500,
groups = {not_in_creative_inventory = 1},

View File

@ -1,3 +1,5 @@
-- farming/init.lua
-- Global farming namespace
farming = {}
@ -11,10 +13,14 @@ dofile(farming.path .. "/nodes.lua")
dofile(farming.path .. "/hoes.lua")
-- Load support for MT game translation.
local S = minetest.get_translator()
-- WHEAT
farming.register_plant("farming:wheat", {
description = "Wheat Seed",
description = S("Wheat Seed"),
paramtype2 = "meshoptions",
inventory_image = "farming_wheat_seed.png",
steps = 8,
@ -26,13 +32,13 @@ farming.register_plant("farming:wheat", {
})
minetest.register_craftitem("farming:flour", {
description = "Flour",
description = S("Flour"),
inventory_image = "farming_flour.png",
groups = {food_flour = 1, flammable = 1},
})
minetest.register_craftitem("farming:bread", {
description = "Bread",
description = S("Bread"),
inventory_image = "farming_bread.png",
on_use = minetest.item_eat(5),
groups = {food_bread = 1, flammable = 2},
@ -55,7 +61,7 @@ minetest.register_craft({
-- Cotton
farming.register_plant("farming:cotton", {
description = "Cotton Seed",
description = S("Cotton Seed"),
inventory_image = "farming_cotton_seed.png",
steps = 8,
minlight = 13,
@ -65,7 +71,7 @@ farming.register_plant("farming:cotton", {
})
minetest.register_craftitem("farming:string", {
description = "String",
description = S("String"),
inventory_image = "farming_string.png",
groups = {flammable = 2},
})

View File

@ -1,3 +1,9 @@
-- farming/nodes.lua
-- Load support for MT game translation.
local S = minetest.get_translator()
minetest.override_item("default:dirt", {
soil = {
base = "default:dirt",
@ -39,7 +45,7 @@ minetest.override_item("default:dirt_with_coniferous_litter", {
})
minetest.register_node("farming:soil", {
description = "Soil",
description = S("Soil"),
tiles = {"default_dirt.png^farming_soil.png", "default_dirt.png"},
drop = "default:dirt",
groups = {crumbly=3, not_in_creative_inventory=1, soil=2, grassland = 1, field = 1},
@ -52,7 +58,7 @@ minetest.register_node("farming:soil", {
})
minetest.register_node("farming:soil_wet", {
description = "Wet Soil",
description = S("Wet Soil"),
tiles = {"default_dirt.png^farming_soil_wet.png", "default_dirt.png^farming_soil_wet_side.png"},
drop = "default:dirt",
groups = {crumbly=3, not_in_creative_inventory=1, soil=3, wet = 1, grassland = 1, field = 1},
@ -73,7 +79,7 @@ minetest.override_item("default:desert_sand", {
}
})
minetest.register_node("farming:desert_sand_soil", {
description = "Desert Sand Soil",
description = S("Desert Sand Soil"),
drop = "default:desert_sand",
tiles = {"farming_desert_sand_soil.png", "default_desert_sand.png"},
groups = {crumbly=3, not_in_creative_inventory = 1, falling_node=1, sand=1, soil = 2, desert = 1, field = 1},
@ -86,7 +92,7 @@ minetest.register_node("farming:desert_sand_soil", {
})
minetest.register_node("farming:desert_sand_soil_wet", {
description = "Wet Desert Sand Soil",
description = S("Wet Desert Sand Soil"),
drop = "default:desert_sand",
tiles = {"farming_desert_sand_soil_wet.png", "farming_desert_sand_soil_wet_side.png"},
groups = {crumbly=3, falling_node=1, sand=1, not_in_creative_inventory=1, soil=3, wet = 1, desert = 1, field = 1},
@ -99,7 +105,7 @@ minetest.register_node("farming:desert_sand_soil_wet", {
})
minetest.register_node("farming:straw", {
description = "Straw",
description = S("Straw"),
tiles = {"farming_straw.png"},
is_ground_content = false,
groups = {snappy=3, flammable=4, fall_damage_add_percent=-30},
@ -111,8 +117,8 @@ stairs.register_stair_and_slab(
"farming:straw",
{snappy = 3, flammable = 4},
{"farming_straw.png"},
"Straw Stair",
"Straw Slab",
S("Straw Stair"),
S("Straw Slab"),
default.node_sound_leaves_defaults(),
true
)

View File

@ -1,7 +1,13 @@
-- fire/init.lua
-- Global namespace for functions
fire = {}
-- Load support for MT game translation.
local S = minetest.get_translator()
-- 'Enable fire' setting
local fire_enabled = minetest.settings:get_bool("enable_fire")
@ -82,7 +88,7 @@ minetest.register_node("fire:basic_flame", {
})
minetest.register_node("fire:permanent_flame", {
description = "Permanent Flame",
description = S("Permanent Flame"),
drawtype = "firelike",
tiles = {
{
@ -113,7 +119,7 @@ minetest.register_node("fire:permanent_flame", {
-- Flint and steel
minetest.register_tool("fire:flint_and_steel", {
description = "Flint and Steel",
description = S("Flint and Steel"),
inventory_image = "fire_flint_steel.png",
sound = {breaks = "default_tool_breaks"},
@ -320,7 +326,7 @@ if fire_enabled then
interval = 7,
chance = 12,
catch_up = false,
action = function(pos)
action = function(pos, node, active_object_count, active_object_count_wider)
local p = minetest.find_node_near(pos, 1, {"air"})
if p then
minetest.set_node(p, {name = "fire:basic_flame"})
@ -337,7 +343,7 @@ if fire_enabled then
interval = 5,
chance = 18,
catch_up = false,
action = function(pos)
action = function(pos, node, active_object_count, active_object_count_wider)
local p = minetest.find_node_near(pos, 1, {"group:flammable"})
if not p then
return

View File

@ -1,6 +1,11 @@
-- firefly
-- firefly/init.lua
-- Load support for MT game translation.
local S = minetest.get_translator()
minetest.register_node("fireflies:firefly", {
description = "Firefly",
description = S("Firefly"),
drawtype = "plantlike",
tiles = {{
name = "fireflies_firefly_animated.png",
@ -47,7 +52,7 @@ minetest.register_node("fireflies:firefly", {
})
minetest.register_node("fireflies:hidden_firefly", {
description = "Hidden Firefly",
description = S("Hidden Firefly"),
drawtype = "airlike",
inventory_image = "fireflies_firefly.png",
wield_image = "fireflies_firefly.png",
@ -84,7 +89,7 @@ minetest.register_node("fireflies:hidden_firefly", {
-- bug net
minetest.register_tool("fireflies:bug_net", {
description = "Bug Net",
description = S("Bug Net"),
inventory_image = "fireflies_bugnet.png",
on_use = function(itemstack, player, pointed_thing)
if not pointed_thing or pointed_thing.type ~= "node" or
@ -113,14 +118,14 @@ minetest.register_craft( {
recipe = {
{"farming:string", "farming:string"},
{"farming:string", "farming:string"},
{"group:stick", ""}
{"default:stick", ""}
}
})
-- firefly in a bottle
minetest.register_node("fireflies:firefly_bottle", {
description = "Firefly in a Bottle",
description = S("Firefly in a Bottle"),
inventory_image = "fireflies_bottle.png",
wield_image = "fireflies_bottle.png",
tiles = {{

View File

@ -1,3 +1,5 @@
-- flowers/init.lua
-- Minetest 0.4 mod: default
-- See README.txt for licensing and other information.
@ -6,6 +8,9 @@
flowers = {}
-- Load support for MT game translation.
local S = minetest.get_translator()
-- Map Generation
@ -46,6 +51,7 @@ local function add_simple_flower(name, desc, box, f_groups)
paramtype = "light",
walkable = false,
buildable_to = true,
stack_max = 99,
groups = f_groups,
sounds = default.node_sound_leaves_defaults(),
selection_box = {
@ -58,49 +64,49 @@ end
flowers.datas = {
{
"rose",
"Red Rose",
S("Red Rose"),
{-2 / 16, -0.5, -2 / 16, 2 / 16, 5 / 16, 2 / 16},
{color_red = 1, flammable = 1}
},
{
"tulip",
"Orange Tulip",
S("Orange Tulip"),
{-2 / 16, -0.5, -2 / 16, 2 / 16, 3 / 16, 2 / 16},
{color_orange = 1, flammable = 1}
},
{
"dandelion_yellow",
"Yellow Dandelion",
S("Yellow Dandelion"),
{-4 / 16, -0.5, -4 / 16, 4 / 16, -2 / 16, 4 / 16},
{color_yellow = 1, flammable = 1}
},
{
"chrysanthemum_green",
"Green Chrysanthemum",
S("Green Chrysanthemum"),
{-4 / 16, -0.5, -4 / 16, 4 / 16, -1 / 16, 4 / 16},
{color_green = 1, flammable = 1}
},
{
"geranium",
"Blue Geranium",
S("Blue Geranium"),
{-2 / 16, -0.5, -2 / 16, 2 / 16, 2 / 16, 2 / 16},
{color_blue = 1, flammable = 1}
},
{
"viola",
"Viola",
S("Viola"),
{-5 / 16, -0.5, -5 / 16, 5 / 16, -1 / 16, 5 / 16},
{color_violet = 1, flammable = 1}
},
{
"dandelion_white",
"White Dandelion",
S("White Dandelion"),
{-5 / 16, -0.5, -5 / 16, 5 / 16, -2 / 16, 5 / 16},
{color_white = 1, flammable = 1}
},
{
"tulip_black",
"Black Tulip",
S("Black Tulip"),
{-2 / 16, -0.5, -2 / 16, 2 / 16, 3 / 16, 2 / 16},
{color_black = 1, flammable = 1}
},
@ -180,7 +186,7 @@ minetest.register_abm({
--
minetest.register_node("flowers:mushroom_red", {
description = "Red Mushroom",
description = S("Red Mushroom"),
tiles = {"flowers_mushroom_red.png"},
inventory_image = "flowers_mushroom_red.png",
wield_image = "flowers_mushroom_red.png",
@ -199,7 +205,7 @@ minetest.register_node("flowers:mushroom_red", {
})
minetest.register_node("flowers:mushroom_brown", {
description = "Brown Mushroom",
description = S("Brown Mushroom"),
tiles = {"flowers_mushroom_brown.png"},
inventory_image = "flowers_mushroom_brown.png",
wield_image = "flowers_mushroom_brown.png",
@ -221,10 +227,8 @@ minetest.register_node("flowers:mushroom_brown", {
-- Mushroom spread and death
function flowers.mushroom_spread(pos, node)
if minetest.get_node_light(pos, 0.5) > 3 then
if minetest.get_node_light(pos, nil) == 15 then
minetest.remove_node(pos)
end
if minetest.get_node_light(pos, nil) == 15 then
minetest.remove_node(pos)
return
end
local positions = minetest.find_nodes_in_area_under_air(
@ -236,7 +240,8 @@ function flowers.mushroom_spread(pos, node)
end
local pos2 = positions[math.random(#positions)]
pos2.y = pos2.y + 1
if minetest.get_node_light(pos2, 0.5) <= 3 then
if minetest.get_node_light(pos, 0.5) <= 3 and
minetest.get_node_light(pos2, 0.5) <= 3 then
minetest.set_node(pos2, {name = node.name})
end
end
@ -267,7 +272,7 @@ minetest.register_alias("mushroom:red_natural", "flowers:mushroom_red")
--
minetest.register_node("flowers:waterlily", {
description = "Waterlily",
description = S("Waterlily"),
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",

View File

@ -1,5 +1,11 @@
-- game_commands/init.lua
-- Load support for MT game translation.
local S = minetest.get_translator()
minetest.register_chatcommand("killme", {
description = "Kill yourself to respawn",
description = S("Kill yourself to respawn"),
func = function(name)
local player = minetest.get_player_by_name(name)
if player then
@ -15,11 +21,11 @@ minetest.register_chatcommand("killme", {
-- There doesn't seem to be a way to get a default spawn pos
-- from the lua API
return false, "No static_spawnpoint defined"
return false, S("No static_spawnpoint defined")
end
else
-- Show error message if used when not logged in, eg: from IRC mod
return false, "You need to be online to be killed!"
return false, S("You need to be online to be killed!")
end
end
})

View File

@ -1,3 +1,5 @@
-- gave_initial_stuff/init.lua
local stuff_string = minetest.settings:get("initial_stuff") or
"default:pick_steel,default:axe_steel,default:shovel_steel," ..
"default:torch 99,default:cobble 99"

View File

@ -1,8 +1,14 @@
-- map/init.lua
-- Mod global namespace
map = {}
-- Load support for MT game translation.
local S = minetest.get_translator()
-- Cache creative mode setting
local creative_mode_cache = minetest.settings:get_bool("creative_mode")
@ -49,7 +55,7 @@ minetest.after(5.3, cyclic_update)
-- Mapping kit item
minetest.register_craftitem("map:mapping_kit", {
description = "Mapping Kit\nUse with 'Minimap' key",
description = S("Mapping Kit\nUse with 'Minimap' key"),
inventory_image = "map_mapping_kit.png",
stack_max = 1,
groups = {flammable = 3},
@ -65,7 +71,7 @@ minetest.register_craftitem("map:mapping_kit", {
minetest.register_craft({
output = "map:mapping_kit",
recipe = {
{"default:glass", "default:paper", "group:stick"},
{"default:glass", "default:paper", "default:stick"},
{"default:steel_ingot", "default:paper", "default:steel_ingot"},
{"group:wood", "default:paper", "dye:black"},
}

View File

@ -1,3 +1,5 @@
-- player/init.lua
dofile(minetest.get_modpath("player_api") .. "/api.lua")
-- Default player appearance

View File

@ -1,5 +1,11 @@
-- screwdriver/init.lua
screwdriver = {}
-- Load support for MT game translation.
local S = minetest.get_translator()
screwdriver.ROTATE_FACE = 1
screwdriver.ROTATE_AXIS = 2
screwdriver.disallow = function(pos, node, user, mode, new_param2)
@ -144,7 +150,7 @@ end
-- Screwdriver
minetest.register_tool("screwdriver:screwdriver", {
description = "Screwdriver (left-click rotates face, right-click rotates axis)",
description = S("Screwdriver (left-click rotates face, right-click rotates axis)"),
inventory_image = "screwdriver.png",
on_use = function(itemstack, user, pointed_thing)
screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_FACE, 200)

View File

@ -1,6 +1,11 @@
-- sethome/init.lua
sethome = {}
-- Load support for MT game translation.
local S = minetest.get_translator()
local homes_file = minetest.get_worldpath() .. "/homes"
local homepos = {}
@ -68,30 +73,30 @@ sethome.go = function(name)
end
minetest.register_privilege("home", {
description = "Can use /sethome and /home",
description = S("Can use /sethome and /home"),
give_to_singleplayer = false
})
minetest.register_chatcommand("home", {
description = "Teleport you to your home point",
description = S("Teleport you to your home point"),
privs = {home = true},
func = function(name)
if sethome.go(name) then
return true, "Teleported to home!"
return true, S("Teleported to home!")
end
return false, "Set a home using /sethome"
return false, S("Set a home using /sethome")
end,
})
minetest.register_chatcommand("sethome", {
description = "Set your home point",
description = S("Set your home point"),
privs = {home = true},
func = function(name)
name = name or "" -- fallback to blank name if nil
local player = minetest.get_player_by_name(name)
if player and sethome.set(name, player:get_pos()) then
return true, "Home set!"
return true, S("Home set!")
end
return false, "Player not found!"
return false, S("Player not found!")
end,
})

View File

@ -1,3 +1,5 @@
-- sfinv/init.lua
dofile(minetest.get_modpath("sfinv") .. "/api.lua")
sfinv.register_page("sfinv:crafting", {

View File

@ -1,3 +1,5 @@
-- spawn/init.lua
-- Disable by mapgen, setting or if 'static_spawnpoint' is set
--------------------------------------------------------------

View File

@ -1,3 +1,5 @@
-- stairs/init.lua
-- Minetest 0.4 mod: stairs
-- See README.txt for licensing and other information.
@ -6,6 +8,9 @@
stairs = {}
-- Load support for MT game translation.
local S = minetest.get_translator()
-- Register aliases for new pine node names
@ -308,7 +313,7 @@ function stairs.register_stair_inner(subname, recipeitem, groups, images,
local new_groups = table.copy(groups)
new_groups.stair = 1
minetest.register_node(":stairs:stair_inner_" .. subname, {
description = "Inner " .. description,
description = S("Inner @1", description),
drawtype = "nodebox",
tiles = stair_images,
paramtype = "light",
@ -389,7 +394,7 @@ function stairs.register_stair_outer(subname, recipeitem, groups, images,
local new_groups = table.copy(groups)
new_groups.stair = 1
minetest.register_node(":stairs:stair_outer_" .. subname, {
description = "Outer " .. description,
description = S("Outer @1", description),
drawtype = "nodebox",
tiles = stair_images,
paramtype = "light",
@ -462,8 +467,8 @@ stairs.register_stair_and_slab(
"default:wood",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"default_wood.png"},
"Wooden Stair",
"Wooden Slab",
S("Wooden Stair"),
S("Wooden Slab"),
default.node_sound_wood_defaults(),
false
)
@ -473,8 +478,8 @@ stairs.register_stair_and_slab(
"default:junglewood",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"default_junglewood.png"},
"Jungle Wood Stair",
"Jungle Wood Slab",
S("Jungle Wood Stair"),
S("Jungle Wood Slab"),
default.node_sound_wood_defaults(),
false
)
@ -484,8 +489,8 @@ stairs.register_stair_and_slab(
"default:pine_wood",
{choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
{"default_pine_wood.png"},
"Pine Wood Stair",
"Pine Wood Slab",
S("Pine Wood Stair"),
S("Pine Wood Slab"),
default.node_sound_wood_defaults(),
false
)
@ -495,8 +500,8 @@ stairs.register_stair_and_slab(
"default:acacia_wood",
{choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
{"default_acacia_wood.png"},
"Acacia Wood Stair",
"Acacia Wood Slab",
S("Acacia Wood Stair"),
S("Acacia Wood Slab"),
default.node_sound_wood_defaults(),
false
)
@ -506,8 +511,8 @@ stairs.register_stair_and_slab(
"default:aspen_wood",
{choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
{"default_aspen_wood.png"},
"Aspen Wood Stair",
"Aspen Wood Slab",
S("Aspen Wood Stair"),
S("Aspen Wood Slab"),
default.node_sound_wood_defaults(),
false
)
@ -517,8 +522,8 @@ stairs.register_stair_and_slab(
"default:stone",
{cracky = 3},
{"default_stone.png"},
"Stone Stair",
"Stone Slab",
S("Stone Stair"),
S("Stone Slab"),
default.node_sound_stone_defaults(),
true
)
@ -528,8 +533,8 @@ stairs.register_stair_and_slab(
"default:cobble",
{cracky = 3},
{"default_cobble.png"},
"Cobblestone Stair",
"Cobblestone Slab",
S("Cobblestone Stair"),
S("Cobblestone Slab"),
default.node_sound_stone_defaults(),
true
)
@ -539,8 +544,8 @@ stairs.register_stair_and_slab(
"default:mossycobble",
{cracky = 3},
{"default_mossycobble.png"},
"Mossy Cobblestone Stair",
"Mossy Cobblestone Slab",
S("Mossy Cobblestone Stair"),
S("Mossy Cobblestone Slab"),
default.node_sound_stone_defaults(),
true
)
@ -550,8 +555,8 @@ stairs.register_stair_and_slab(
"default:stonebrick",
{cracky = 2},
{"default_stone_brick.png"},
"Stone Brick Stair",
"Stone Brick Slab",
S("Stone Brick Stair"),
S("Stone Brick Slab"),
default.node_sound_stone_defaults(),
false
)
@ -561,8 +566,8 @@ stairs.register_stair_and_slab(
"default:stone_block",
{cracky = 2},
{"default_stone_block.png"},
"Stone Block Stair",
"Stone Block Slab",
S("Stone Block Stair"),
S("Stone Block Slab"),
default.node_sound_stone_defaults(),
true
)
@ -572,8 +577,8 @@ stairs.register_stair_and_slab(
"default:desert_stone",
{cracky = 3},
{"default_desert_stone.png"},
"Desert Stone Stair",
"Desert Stone Slab",
S("Desert Stone Stair"),
S("Desert Stone Slab"),
default.node_sound_stone_defaults(),
true
)
@ -583,8 +588,8 @@ stairs.register_stair_and_slab(
"default:desert_cobble",
{cracky = 3},
{"default_desert_cobble.png"},
"Desert Cobblestone Stair",
"Desert Cobblestone Slab",
S("Desert Cobblestone Stair"),
S("Desert Cobblestone Slab"),
default.node_sound_stone_defaults(),
true
)
@ -594,8 +599,8 @@ stairs.register_stair_and_slab(
"default:desert_stonebrick",
{cracky = 2},
{"default_desert_stone_brick.png"},
"Desert Stone Brick Stair",
"Desert Stone Brick Slab",
S("Desert Stone Brick Stair"),
S("Desert Stone Brick Slab"),
default.node_sound_stone_defaults(),
false
)
@ -605,8 +610,8 @@ stairs.register_stair_and_slab(
"default:desert_stone_block",
{cracky = 2},
{"default_desert_stone_block.png"},
"Desert Stone Block Stair",
"Desert Stone Block Slab",
S("Desert Stone Block Stair"),
S("Desert Stone Block Slab"),
default.node_sound_stone_defaults(),
true
)
@ -616,8 +621,8 @@ stairs.register_stair_and_slab(
"default:sandstone",
{crumbly = 1, cracky = 3},
{"default_sandstone.png"},
"Sandstone Stair",
"Sandstone Slab",
S("Sandstone Stair"),
S("Sandstone Slab"),
default.node_sound_stone_defaults(),
true
)
@ -627,8 +632,8 @@ stairs.register_stair_and_slab(
"default:sandstonebrick",
{cracky = 2},
{"default_sandstone_brick.png"},
"Sandstone Brick Stair",
"Sandstone Brick Slab",
S("Sandstone Brick Stair"),
S("Sandstone Brick Slab"),
default.node_sound_stone_defaults(),
false
)
@ -638,8 +643,8 @@ stairs.register_stair_and_slab(
"default:sandstone_block",
{cracky = 2},
{"default_sandstone_block.png"},
"Sandstone Block Stair",
"Sandstone Block Slab",
S("Sandstone Block Stair"),
S("Sandstone Block Slab"),
default.node_sound_stone_defaults(),
true
)
@ -649,8 +654,8 @@ stairs.register_stair_and_slab(
"default:desert_sandstone",
{crumbly = 1, cracky = 3},
{"default_desert_sandstone.png"},
"Desert Sandstone Stair",
"Desert Sandstone Slab",
S("Desert Sandstone Stair"),
S("Desert Sandstone Slab"),
default.node_sound_stone_defaults(),
true
)
@ -660,8 +665,8 @@ stairs.register_stair_and_slab(
"default:desert_sandstone_brick",
{cracky = 2},
{"default_desert_sandstone_brick.png"},
"Desert Sandstone Brick Stair",
"Desert Sandstone Brick Slab",
S("Desert Sandstone Brick Stair"),
S("Desert Sandstone Brick Slab"),
default.node_sound_stone_defaults(),
false
)
@ -671,8 +676,8 @@ stairs.register_stair_and_slab(
"default:desert_sandstone_block",
{cracky = 2},
{"default_desert_sandstone_block.png"},
"Desert Sandstone Block Stair",
"Desert Sandstone Block Slab",
S("Desert Sandstone Block Stair"),
S("Desert Sandstone Block Slab"),
default.node_sound_stone_defaults(),
true
)
@ -682,8 +687,8 @@ stairs.register_stair_and_slab(
"default:silver_sandstone",
{crumbly = 1, cracky = 3},
{"default_silver_sandstone.png"},
"Silver Sandstone Stair",
"Silver Sandstone Slab",
S("Silver Sandstone Stair"),
S("Silver Sandstone Slab"),
default.node_sound_stone_defaults(),
true
)
@ -693,8 +698,8 @@ stairs.register_stair_and_slab(
"default:silver_sandstone_brick",
{cracky = 2},
{"default_silver_sandstone_brick.png"},
"Silver Sandstone Brick Stair",
"Silver Sandstone Brick Slab",
S("Silver Sandstone Brick Stair"),
S("Silver Sandstone Brick Slab"),
default.node_sound_stone_defaults(),
false
)
@ -704,8 +709,8 @@ stairs.register_stair_and_slab(
"default:silver_sandstone_block",
{cracky = 2},
{"default_silver_sandstone_block.png"},
"Silver Sandstone Block Stair",
"Silver Sandstone Block Slab",
S("Silver Sandstone Block Stair"),
S("Silver Sandstone Block Slab"),
default.node_sound_stone_defaults(),
true
)
@ -715,8 +720,8 @@ stairs.register_stair_and_slab(
"default:obsidian",
{cracky = 1, level = 2},
{"default_obsidian.png"},
"Obsidian Stair",
"Obsidian Slab",
S("Obsidian Stair"),
S("Obsidian Slab"),
default.node_sound_stone_defaults(),
true
)
@ -726,8 +731,8 @@ stairs.register_stair_and_slab(
"default:obsidianbrick",
{cracky = 1, level = 2},
{"default_obsidian_brick.png"},
"Obsidian Brick Stair",
"Obsidian Brick Slab",
S("Obsidian Brick Stair"),
S("Obsidian Brick Slab"),
default.node_sound_stone_defaults(),
false
)
@ -737,8 +742,8 @@ stairs.register_stair_and_slab(
"default:obsidian_block",
{cracky = 1, level = 2},
{"default_obsidian_block.png"},
"Obsidian Block Stair",
"Obsidian Block Slab",
S("Obsidian Block Stair"),
S("Obsidian Block Slab"),
default.node_sound_stone_defaults(),
true
)
@ -748,8 +753,8 @@ stairs.register_stair_and_slab(
"default:brick",
{cracky = 3},
{"default_brick.png"},
"Brick Stair",
"Brick Slab",
S("Brick Stair"),
S("Brick Slab"),
default.node_sound_stone_defaults(),
false
)
@ -759,8 +764,8 @@ stairs.register_stair_and_slab(
"default:steelblock",
{cracky = 1, level = 2},
{"default_steel_block.png"},
"Steel Block Stair",
"Steel Block Slab",
S("Steel Block Stair"),
S("Steel Block Slab"),
default.node_sound_metal_defaults(),
true
)
@ -770,8 +775,8 @@ stairs.register_stair_and_slab(
"default:tinblock",
{cracky = 1, level = 2},
{"default_tin_block.png"},
"Tin Block Stair",
"Tin Block Slab",
S("Tin Block Stair"),
S("Tin Block Slab"),
default.node_sound_metal_defaults(),
true
)
@ -781,8 +786,8 @@ stairs.register_stair_and_slab(
"default:copperblock",
{cracky = 1, level = 2},
{"default_copper_block.png"},
"Copper Block Stair",
"Copper Block Slab",
S("Copper Block Stair"),
S("Copper Block Slab"),
default.node_sound_metal_defaults(),
true
)
@ -792,8 +797,8 @@ stairs.register_stair_and_slab(
"default:bronzeblock",
{cracky = 1, level = 2},
{"default_bronze_block.png"},
"Bronze Block Stair",
"Bronze Block Slab",
S("Bronze Block Stair"),
S("Bronze Block Slab"),
default.node_sound_metal_defaults(),
true
)
@ -803,8 +808,8 @@ stairs.register_stair_and_slab(
"default:goldblock",
{cracky = 1},
{"default_gold_block.png"},
"Gold Block Stair",
"Gold Block Slab",
S("Gold Block Stair"),
S("Gold Block Slab"),
default.node_sound_metal_defaults(),
true
)
@ -814,8 +819,8 @@ stairs.register_stair_and_slab(
"default:ice",
{cracky = 3, cools_lava = 1, slippery = 3},
{"default_ice.png"},
"Ice Stair",
"Ice Slab",
S("Ice Stair"),
S("Ice Slab"),
default.node_sound_glass_defaults(),
true
)
@ -825,8 +830,8 @@ stairs.register_stair_and_slab(
"default:snowblock",
{crumbly = 3, cools_lava = 1, snowy = 1},
{"default_snow.png"},
"Snow Block Stair",
"Snow Block Slab",
S("Snow Block Stair"),
S("Snow Block Slab"),
default.node_sound_snow_defaults(),
true
)
@ -840,7 +845,7 @@ stairs.register_stair(
{"stairs_glass_split.png", "default_glass.png",
"stairs_glass_stairside.png^[transformFX", "stairs_glass_stairside.png",
"default_glass.png", "stairs_glass_split.png"},
"Glass Stair",
S("Glass Stair"),
default.node_sound_glass_defaults(),
false
)
@ -850,7 +855,7 @@ stairs.register_slab(
"default:glass",
{cracky = 3},
{"default_glass.png", "default_glass.png", "stairs_glass_split.png"},
"Glass Slab",
S("Glass Slab"),
default.node_sound_glass_defaults(),
false
)
@ -862,7 +867,7 @@ stairs.register_stair_inner(
{"stairs_glass_stairside.png^[transformR270", "default_glass.png",
"stairs_glass_stairside.png^[transformFX", "default_glass.png",
"default_glass.png", "stairs_glass_stairside.png"},
"Glass Stair",
S("Glass Stair"),
default.node_sound_glass_defaults(),
false
)
@ -874,7 +879,7 @@ stairs.register_stair_outer(
{"stairs_glass_stairside.png^[transformR90", "default_glass.png",
"stairs_glass_outer_stairside.png", "stairs_glass_stairside.png",
"stairs_glass_stairside.png^[transformR90","stairs_glass_outer_stairside.png"},
"Glass Stair",
S("Glass Stair"),
default.node_sound_glass_defaults(),
false
)
@ -886,7 +891,7 @@ stairs.register_stair(
{"stairs_obsidian_glass_split.png", "default_obsidian_glass.png",
"stairs_obsidian_glass_stairside.png^[transformFX", "stairs_obsidian_glass_stairside.png",
"default_obsidian_glass.png", "stairs_obsidian_glass_split.png"},
"Obsidian Glass Stair",
S("Obsidian Glass Stair"),
default.node_sound_glass_defaults(),
false
)
@ -896,7 +901,7 @@ stairs.register_slab(
"default:obsidian_glass",
{cracky = 3},
{"default_obsidian_glass.png", "default_obsidian_glass.png", "stairs_obsidian_glass_split.png"},
"Obsidian Glass Slab",
S("Obsidian Glass Slab"),
default.node_sound_glass_defaults(),
false
)
@ -908,7 +913,7 @@ stairs.register_stair_inner(
{"stairs_obsidian_glass_stairside.png^[transformR270", "default_obsidian_glass.png",
"stairs_obsidian_glass_stairside.png^[transformFX", "default_obsidian_glass.png",
"default_obsidian_glass.png", "stairs_obsidian_glass_stairside.png"},
"Obsidian Glass Stair",
S("Obsidian Glass Stair"),
default.node_sound_glass_defaults(),
false
)
@ -920,7 +925,7 @@ stairs.register_stair_outer(
{"stairs_obsidian_glass_stairside.png^[transformR90", "default_obsidian_glass.png",
"stairs_obsidian_glass_outer_stairside.png", "stairs_obsidian_glass_stairside.png",
"stairs_obsidian_glass_stairside.png^[transformR90","stairs_obsidian_glass_outer_stairside.png"},
"Obsidian Glass Stair",
S("Obsidian Glass Stair"),
default.node_sound_glass_defaults(),
false
)

View File

@ -1,5 +1,11 @@
-- tnt/init.lua
tnt = {}
-- Load support for MT game translation.
local S = minetest.get_translator()
-- Default to enabled when in singleplayer
local enable_tnt = minetest.settings:get_bool("enable_tnt")
if enable_tnt == nil then
@ -422,7 +428,7 @@ minetest.register_node("tnt:boom", {
})
minetest.register_node("tnt:gunpowder", {
description = "Gun Powder",
description = S("Gun Powder"),
drawtype = "raillike",
paramtype = "light",
is_ground_content = false,
@ -547,7 +553,7 @@ minetest.register_craft({
})
minetest.register_craftitem("tnt:tnt_stick", {
description = "TNT Stick",
description = S("TNT Stick"),
inventory_image = "tnt_tnt_stick.png",
groups = {flammable = 5},
})
@ -675,6 +681,6 @@ end
tnt.register_tnt({
name = "tnt:tnt",
description = "TNT",
description = S("TNT"),
radius = tnt_radius,
})

View File

@ -1,6 +1,12 @@
-- vessels/init.lua
-- Minetest 0.4 mod: vessels
-- See README.txt for licensing and other information.
-- Load support for MT game translation.
local S = minetest.get_translator()
local vessels_shelf_formspec =
"size[8,7;]" ..
"list[context;vessels;0,0.3;8,2;]" ..
@ -30,7 +36,7 @@ local function get_vessels_shelf_formspec(inv)
end
minetest.register_node("vessels:shelf", {
description = "Vessels Shelf",
description = S("Vessels Shelf"),
tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
"default_wood.png", "vessels_shelf.png", "vessels_shelf.png"},
paramtype2 = "facedir",
@ -91,7 +97,7 @@ minetest.register_craft({
})
minetest.register_node("vessels:glass_bottle", {
description = "Empty Glass Bottle",
description = S("Empty Glass Bottle"),
drawtype = "plantlike",
tiles = {"vessels_glass_bottle.png"},
inventory_image = "vessels_glass_bottle.png",
@ -117,7 +123,7 @@ minetest.register_craft( {
})
minetest.register_node("vessels:drinking_glass", {
description = "Empty Drinking Glass",
description = S("Empty Drinking Glass"),
drawtype = "plantlike",
tiles = {"vessels_drinking_glass.png"},
inventory_image = "vessels_drinking_glass_inv.png",
@ -143,7 +149,7 @@ minetest.register_craft( {
})
minetest.register_node("vessels:steel_bottle", {
description = "Empty Heavy Steel Bottle",
description = S("Empty Heavy Steel Bottle"),
drawtype = "plantlike",
tiles = {"vessels_steel_bottle.png"},
inventory_image = "vessels_steel_bottle.png",
@ -172,7 +178,7 @@ minetest.register_craft( {
-- Glass and steel recycling
minetest.register_craftitem("vessels:glass_fragments", {
description = "Glass Fragments",
description = S("Glass Fragments"),
inventory_image = "vessels_glass_fragments.png",
})

View File

@ -1,5 +1,11 @@
-- walls/init.lua
walls = {}
-- Load support for MT game translation.
local S = minetest.get_translator()
walls.register = function(wall_name, wall_desc, wall_texture_table, wall_mat, wall_sounds)
--make wall_texture_table paramenter backwards compatible for mods passing single texture
if type(wall_texture_table) ~= "table" then
@ -39,12 +45,12 @@ walls.register = function(wall_name, wall_desc, wall_texture_table, wall_mat, wa
end
walls.register("walls:cobble", "Cobblestone Wall", {"default_cobble.png"},
walls.register("walls:cobble", S("Cobblestone Wall"), {"default_cobble.png"},
"default:cobble", default.node_sound_stone_defaults())
walls.register("walls:mossycobble", "Mossy Cobblestone Wall", {"default_mossycobble.png"},
walls.register("walls:mossycobble", S("Mossy Cobblestone Wall"), {"default_mossycobble.png"},
"default:mossycobble", default.node_sound_stone_defaults())
walls.register("walls:desertcobble", "Desert Cobblestone Wall", {"default_desert_cobble.png"},
walls.register("walls:desertcobble", S("Desert Cobblestone Wall"), {"default_desert_cobble.png"},
"default:desert_cobble", default.node_sound_stone_defaults())

View File

@ -4,7 +4,7 @@ for i = 1, #dyes do
local name, desc = unpack(dyes[i])
minetest.register_node("wool:" .. name, {
description = desc .. " Wool",
description = S("@1 Wool", desc),
tiles = {"wool_" .. name .. ".png"},
is_ground_content = false,
groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3,

View File

@ -1,3 +1,8 @@
-- xpanes/init.lua
-- Load support for MT game translation.
local S = minetest.get_translator()
local function is_pane(pos)
return minetest.get_item_group(minetest.get_node(pos).name, "pane") > 0
@ -148,7 +153,7 @@ function xpanes.register_pane(name, def)
end
xpanes.register_pane("pane", {
description = "Glass Pane",
description = S("Glass Pane"),
textures = {"default_glass.png","xpanes_pane_half.png","xpanes_edge.png"},
inventory_image = "default_glass.png",
wield_image = "default_glass.png",
@ -161,7 +166,7 @@ xpanes.register_pane("pane", {
})
xpanes.register_pane("obsidian_pane", {
description = "Obsidian Glass Pane",
description = S("Obsidian Glass Pane"),
textures = {"default_obsidian_glass.png","xpanes_pane_half.png","xpanes_edge_obsidian.png"},
inventory_image = "default_obsidian_glass.png",
wield_image = "default_obsidian_glass.png",
@ -174,7 +179,7 @@ xpanes.register_pane("obsidian_pane", {
})
xpanes.register_pane("bar", {
description = "Steel Bars",
description = S("Steel Bars"),
textures = {"xpanes_bar.png","xpanes_bar.png","xpanes_bar_top.png"},
inventory_image = "xpanes_bar.png",
wield_image = "xpanes_bar.png",