Tidy sethome code, add global functions, round coords to 1 decimal
- Global functions sethome.set(name, pos) , sethome.get(name) and sethome.go(name) - Tidy: trim coords to one decimal place and write to table and output table in one go. - Add error checking - Add t4im's homepos loader
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@ -1,65 +1,80 @@
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sethome = {}
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local homes_file = minetest.get_worldpath() .. "/homes"
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local homepos = {}
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local function loadhomes()
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local input = io.open(homes_file, "r")
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if input then
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repeat
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local x = input:read("*n")
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if x == nil then
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break
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end
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local y = input:read("*n")
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local z = input:read("*n")
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local name = input:read("*l")
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homepos[name:sub(2)] = {x = x, y = y, z = z}
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until input:read(0) == nil
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io.close(input)
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else
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homepos = {}
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end
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local input, err = io.open(homes_file, "r")
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if not input then
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return minetest.log("info", "Could not load player homes file: " .. err)
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end
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-- Iterate over all stored positions in the format "x y z player" for each line
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for pos, name in input:read("*a"):gmatch("(%S+ %S+ %S+)%s([%w_-]+)[\r\n]") do
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homepos[name] = minetest.string_to_pos(pos)
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end
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input:close()
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end
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loadhomes()
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sethome.set = function(name, pos)
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local player = minetest.get_player_by_name(name)
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if not player or not pos then
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return false
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end
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local data = {}
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local output, err = io.open(homes_file, "w")
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if output then
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homepos[name] = pos
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for i, v in pairs(homepos) do
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table.insert(data, string.format("%.1f %.1f %.1f %s\n", v.x, v.y, v.z, i))
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end
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output:write(table.concat(data))
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io.close(output)
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return true
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end
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minetest.log("action", "Unable to write to player homes file: " .. err)
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return false
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end
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sethome.get = function(name)
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return homepos[name]
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end
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sethome.go = function(name)
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local player = minetest.get_player_by_name(name)
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if player and homepos[name] then
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player:setpos(homepos[name])
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return true
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end
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return false
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end
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minetest.register_privilege("home", "Can use /sethome and /home")
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local changed = false
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minetest.register_chatcommand("home", {
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description = "Teleport you to your home point",
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privs = {home=true},
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func = function(name)
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local player = minetest.get_player_by_name(name)
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if player == nil then
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-- just a check to prevent the server crashing
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return false
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end
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if homepos[player:get_player_name()] then
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player:setpos(homepos[player:get_player_name()])
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minetest.chat_send_player(name, "Teleported to home!")
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else
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minetest.chat_send_player(name, "Set a home using /sethome")
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end
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end,
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description = "Teleport you to your home point",
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privs = {home = true},
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func = function(name)
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if sethome.go(name) then
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return true, "Teleported to home!"
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end
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return false, "Set a home using /sethome"
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end,
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})
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minetest.register_chatcommand("sethome", {
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description = "Set your home point",
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privs = {home=true},
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func = function(name)
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local player = minetest.get_player_by_name(name)
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local pos = player:getpos()
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homepos[player:get_player_name()] = pos
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minetest.chat_send_player(name, "Home set!")
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changed = true
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if changed then
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local output = io.open(homes_file, "w")
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for i, v in pairs(homepos) do
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output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n")
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end
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io.close(output)
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changed = false
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end
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end,
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description = "Set your home point",
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privs = {home = true},
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func = function(name)
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name = name or "" -- fallback to blank name if nil
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local player = minetest.get_player_by_name(name)
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if player and sethome.set(name, player:getpos()) then
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return true, "Home set!"
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end
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return false, "Player not found!"
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end,
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})
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