From 7786f7f8b17c2d70cf21b35a1d14f3e33ecdbffd Mon Sep 17 00:00:00 2001 From: paramat Date: Sun, 7 Jun 2015 02:59:35 +0100 Subject: [PATCH] Default/nodes: Match river_water post_effect_colour hue to that of new texture --- mods/default/nodes.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/default/nodes.lua b/mods/default/nodes.lua index ed80263..31d61b5 100644 --- a/mods/default/nodes.lua +++ b/mods/default/nodes.lua @@ -1008,7 +1008,7 @@ minetest.register_node("default:river_water_source", { liquid_viscosity = 1, liquid_renewable = false, liquid_range = 2, - post_effect_color = {a=120, r=30, g=60, b=90}, + post_effect_color = {a=120, r=30, g=76, b=90}, groups = {water=3, liquid=3, puts_out_fire=1}, }) @@ -1055,7 +1055,7 @@ minetest.register_node("default:river_water_flowing", { liquid_viscosity = 1, liquid_renewable = false, liquid_range = 2, - post_effect_color = {a=120, r=30, g=60, b=90}, + post_effect_color = {a=120, r=30, g=76, b=90}, groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1}, })