Always return the leftover ItemStack for on_place and on_rightclick
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e38099225c
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71c7e21669
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@ -91,8 +91,9 @@ function beds.register_bed(name, def)
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destruct_bed(pos, 1)
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destruct_bed(pos, 1)
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end,
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end,
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on_rightclick = function(pos, node, clicker)
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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beds.on_rightclick(pos, clicker)
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beds.on_rightclick(pos, clicker)
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return itemstack
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end,
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end,
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on_rotate = function(pos, node, user, mode, new_param2)
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on_rotate = function(pos, node, user, mode, new_param2)
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@ -224,10 +224,10 @@ minetest.register_craftitem("boats:boat", {
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on_place = function(itemstack, placer, pointed_thing)
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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if pointed_thing.type ~= "node" then
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return
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return itemstack
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end
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end
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if not is_water(pointed_thing.under) then
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if not is_water(pointed_thing.under) then
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return
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return itemstack
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end
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end
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pointed_thing.under.y = pointed_thing.under.y + 0.5
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pointed_thing.under.y = pointed_thing.under.y + 0.5
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minetest.add_entity(pointed_thing.under, "boats:boat")
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minetest.add_entity(pointed_thing.under, "boats:boat")
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@ -1612,7 +1612,7 @@ minetest.register_node("default:chest_locked", {
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" takes " .. stack:get_name() ..
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" takes " .. stack:get_name() ..
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" from locked chest at " .. minetest.pos_to_string(pos))
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" from locked chest at " .. minetest.pos_to_string(pos))
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end,
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end,
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on_rightclick = function(pos, node, clicker)
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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if has_locked_chest_privilege(meta, clicker) then
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if has_locked_chest_privilege(meta, clicker) then
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minetest.show_formspec(
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minetest.show_formspec(
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@ -1621,6 +1621,7 @@ minetest.register_node("default:chest_locked", {
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get_locked_chest_formspec(pos)
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get_locked_chest_formspec(pos)
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)
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)
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end
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end
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return itemstack
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end,
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end,
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on_blast = function() end,
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on_blast = function() end,
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})
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})
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@ -373,8 +373,9 @@ function doors.register(name, def)
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sounds = { def.sound_close, def.sound_open },
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sounds = { def.sound_close, def.sound_open },
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}
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}
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def.on_rightclick = function(pos, node, clicker)
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def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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_doors.door_toggle(pos, clicker)
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_doors.door_toggle(pos, clicker)
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return itemstack
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end
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end
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def.after_dig_node = function(pos, node, meta, digger)
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def.after_dig_node = function(pos, node, meta, digger)
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minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
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minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
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@ -547,8 +548,9 @@ function doors.register_trapdoor(name, def)
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return meta:get_string("doors_owner") == pn
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return meta:get_string("doors_owner") == pn
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end
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end
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def.on_rightclick = function(pos, node, clicker)
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def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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_doors.trapdoor_toggle(pos, clicker)
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_doors.trapdoor_toggle(pos, clicker)
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return itemstack
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end
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end
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-- Common trapdoor configuration
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-- Common trapdoor configuration
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@ -681,12 +683,13 @@ function doors.register_fencegate(name, def)
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connect_sides = {"left", "right"},
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connect_sides = {"left", "right"},
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groups = def.groups,
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groups = def.groups,
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sounds = def.sounds,
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sounds = def.sounds,
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on_rightclick = function(pos, clicker)
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local node = minetest.get_node(pos)
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local node = minetest.get_node(pos)
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local node_def = minetest.registered_nodes[node.name]
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local node_def = minetest.registered_nodes[node.name]
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minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
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minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
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minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
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minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
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max_hear_distance = 8})
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max_hear_distance = 8})
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return itemstack
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end,
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end,
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selection_box = {
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selection_box = {
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type = "fixed",
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type = "fixed",
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@ -133,10 +133,10 @@ farming.place_seed = function(itemstack, placer, pointed_thing, plantname)
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local pt = pointed_thing
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local pt = pointed_thing
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-- check if pointing at a node
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-- check if pointing at a node
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if not pt then
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if not pt then
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return
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return itemstack
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end
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end
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if pt.type ~= "node" then
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if pt.type ~= "node" then
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return
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return itemstack
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end
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end
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local under = minetest.get_node(pt.under)
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local under = minetest.get_node(pt.under)
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@ -153,25 +153,25 @@ farming.place_seed = function(itemstack, placer, pointed_thing, plantname)
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-- return if any of the nodes is not registered
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-- return if any of the nodes is not registered
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if not minetest.registered_nodes[under.name] then
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if not minetest.registered_nodes[under.name] then
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return
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return itemstack
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end
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end
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if not minetest.registered_nodes[above.name] then
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if not minetest.registered_nodes[above.name] then
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return
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return itemstack
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end
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end
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-- check if pointing at the top of the node
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-- check if pointing at the top of the node
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if pt.above.y ~= pt.under.y+1 then
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if pt.above.y ~= pt.under.y+1 then
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return
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return itemstack
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end
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end
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-- check if you can replace the node above the pointed node
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-- check if you can replace the node above the pointed node
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if not minetest.registered_nodes[above.name].buildable_to then
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if not minetest.registered_nodes[above.name].buildable_to then
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return
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return itemstack
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end
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end
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-- check if pointing at soil
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-- check if pointing at soil
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if minetest.get_item_group(under.name, "soil") < 2 then
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if minetest.get_item_group(under.name, "soil") < 2 then
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return
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return itemstack
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end
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end
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-- add the node and remove 1 item from the itemstack
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-- add the node and remove 1 item from the itemstack
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@ -251,8 +251,8 @@ minetest.register_node("flowers:waterlily", {
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end
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end
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if not minetest.setting_getbool("creative_mode") then
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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itemstack:take_item()
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return itemstack
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end
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end
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end
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end
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return itemstack
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end
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end
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})
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})
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