Fire: Ignite tnt, gunpowder, permanent flame above coalblock
Enable ignition of tnt, gunpowder and permanent flame above coalblock using flint and steel Override coalblock to remove flame above when dug Add depends.txt for default mod
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default
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@ -80,26 +80,51 @@ minetest.register_node("fire:permanent_flame", {
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end,
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end,
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})
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})
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-- Flint and steel
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minetest.register_tool("fire:flint_and_steel", {
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minetest.register_tool("fire:flint_and_steel", {
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description = "Flint and Steel",
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description = "Flint and Steel",
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inventory_image = "fire_flint_steel.png",
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inventory_image = "fire_flint_steel.png",
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on_use = function(itemstack, user, pointed_thing)
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on_use = function(itemstack, user, pointed_thing)
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local player_name = user:get_player_name()
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itemstack:add_wear(1000)
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local pt = pointed_thing
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local pt = pointed_thing
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if pt.type == "node" then
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if pt.type == "node" and minetest.get_node(pt.above).name == "air" then
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itemstack:add_wear(1000)
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local node_under = minetest.get_node(pt.under).name
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local node_under = minetest.get_node(pt.under).name
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local is_coalblock = node_under == "default:coalblock"
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if minetest.get_item_group(node_under, "flammable") >= 1 then
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local is_tnt = node_under == "tnt:tnt"
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if not minetest.is_protected(pt.above, player_name) then
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local is_gunpowder = node_under == "tnt:gunpowder"
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minetest.set_node(pt.above, {name = "fire:basic_flame"})
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if minetest.get_item_group(node_under, "flammable") >= 1 or
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else
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is_coalblock or is_tnt or is_gunpowder then
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minetest.chat_send_player(player_name, "This area is protected")
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local flame_pos = pt.above
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if is_coalblock then
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flame_pos = {x = pt.under.x, y = pt.under.y + 1, z = pt.under.z}
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elseif is_tnt or is_gunpowder then
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flame_pos = pt.under
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end
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if minetest.get_node(flame_pos).name == "air" or
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is_tnt or is_gunpowder then
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local player_name = user:get_player_name()
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if not minetest.is_protected(flame_pos, player_name) then
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if is_coalblock then
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minetest.set_node(flame_pos,
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{name = "fire:permanent_flame"})
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elseif is_tnt then
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minetest.set_node(flame_pos,
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{name = "tnt:tnt_burning"})
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elseif is_gunpowder then
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minetest.set_node(flame_pos,
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{name = "tnt:gunpowder_burning"})
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else
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minetest.set_node(flame_pos,
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{name = "fire:basic_flame"})
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end
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else
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minetest.chat_send_player(player_name, "This area is protected")
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end
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end
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end
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end
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end
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end
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end
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if not minetest.setting_getbool("creative_mode") then
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if not minetest.setting_getbool("creative_mode") then
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return itemstack
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return itemstack
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end
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end
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@ -113,6 +138,20 @@ minetest.register_craft({
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}
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}
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})
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})
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-- Override coalblock to enable permanent flame above
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-- Coalblock is non-flammable to avoid unwanted basic_flame nodes
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minetest.override_item("default:coalblock", {
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after_destruct = function(pos, oldnode)
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pos.y = pos.y + 1
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if minetest.get_node(pos).name == "fire:permanent_flame" then
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minetest.remove_node(pos)
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end
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end,
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})
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-- Get sound area of position
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-- Get sound area of position
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fire.D = 6 -- size of sound areas
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fire.D = 6 -- size of sound areas
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