Add farming mod
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@ -1125,7 +1125,7 @@ minetest.register_node("default:apple", {
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fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
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},
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groups = {fleshy=3,dig_immediate=3,flammable=2,leafdecay=1,leafdecay_drop=1},
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on_use = minetest.item_eat(4),
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on_use = minetest.item_eat(1),
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sounds = default.node_sound_defaults(),
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after_place_node = function(pos, placer, itemstack)
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if placer:is_player() then
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|
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@ -0,0 +1,57 @@
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Minetest 0.4 mod: farming
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=========================
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License of source code:
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||||
-----------------------
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Copyright (C) 2012-2013 PilzAdam
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||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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||||
Version 2, December 2004
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||||
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||||
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
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Everyone is permitted to copy and distribute verbatim or modified
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||||
copies of this license document, and changing it is allowed as long
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||||
as the name is changed.
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||||
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||||
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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||||
0. You just DO WHAT THE FUCK YOU WANT TO.
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||||
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License of media (textures):
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----------------------------
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Created by PilzAdam (License: WTFPL):
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farming_bread.png
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farming_soil.png
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farming_soil_wet.png
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farming_soil_wet_side.png
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farming_string.png
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Created by Calinou (License: CC BY-SA):
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farming_tool_bronzehoe.png
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farming_tool_steelhoe.png
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farming_tool_stonehoe.png
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farming_tool_woodhoe.png
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||||
Created by VanessaE (License: WTFPL):
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farming_cotton_seed.png
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farming_wheat_seed.png
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farming_flour.png
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farming_wheat.png
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farming_wheat_1.png
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farming_wheat_2.png
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farming_wheat_3.png
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farming_wheat_4.png
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farming_wheat_5.png
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farming_wheat_5.png
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farming_wheat_7.png
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farming_wheat_8.png
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farming_cotton_1.png
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farming_cotton_2.png
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farming_cotton_3.png
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farming_cotton_4.png
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farming_cotton_5.png
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farming_cotton_6.png
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farming_cotton_7.png
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farming_cotton_8.png
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@ -0,0 +1,2 @@
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default
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wool
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@ -0,0 +1,492 @@
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-- Minetest 0.4 mod: farming
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-- See README.txt for licensing and other information.
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--
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||||
-- Soil
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||||
--
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minetest.register_node("farming:soil", {
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||||
description = "Soil",
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tiles = {"farming_soil.png", "default_dirt.png"},
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drop = "default:dirt",
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is_ground_content = true,
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groups = {crumbly=3, not_in_creative_inventory=1, soil=2},
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sounds = default.node_sound_dirt_defaults(),
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})
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minetest.register_node("farming:soil_wet", {
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description = "Wet Soil",
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tiles = {"farming_soil_wet.png", "farming_soil_wet_side.png"},
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||||
drop = "default:dirt",
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||||
is_ground_content = true,
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groups = {crumbly=3, not_in_creative_inventory=1, soil=3},
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sounds = default.node_sound_dirt_defaults(),
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||||
})
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||||
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||||
minetest.register_abm({
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nodenames = {"farming:soil", "farming:soil_wet"},
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interval = 15,
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chance = 4,
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action = function(pos, node)
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pos.y = pos.y+1
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||||
local nn = minetest.env:get_node(pos).name
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pos.y = pos.y-1
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if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].walkable then
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||||
minetest.env:set_node(pos, {name="default:dirt"})
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end
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-- check if there is water nearby
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if minetest.env:find_node_near(pos, 3, {"group:water"}) then
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-- if it is dry soil turn it into wet soil
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if node.name == "farming:soil" then
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minetest.env:set_node(pos, {name="farming:soil_wet"})
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end
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else
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-- turn it back into dirt if it is already dry
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||||
if node.name == "farming:soil" then
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-- only turn it back if there is no plant on top of it
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if minetest.get_item_group(nn, "plant") == 0 then
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minetest.env:set_node(pos, {name="default:dirt"})
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end
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-- if its wet turn it back into dry soil
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elseif node.name == "farming:soil_wet" then
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minetest.env:set_node(pos, {name="farming:soil"})
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end
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end
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end,
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})
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--
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-- Hoes
|
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--
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-- turns nodes with group soil=1 into soil; drop seeds if plowing grass
|
||||
local function hoe_on_use(itemstack, user, pointed_thing, uses)
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local pt = pointed_thing
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-- check if pointing at a node
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if not pt then
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return
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end
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if pt.type ~= "node" then
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return
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end
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local under = minetest.env:get_node(pt.under)
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local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
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local above = minetest.env:get_node(p)
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-- return if any of the nodes is not registered
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if not minetest.registered_nodes[under.name] then
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return
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end
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if not minetest.registered_nodes[above.name] then
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return
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end
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-- check if the node above the pointed thing is air
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if above.name ~= "air" then
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return
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end
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-- check if pointing at dirt
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if minetest.get_item_group(under.name, "soil") ~= 1 then
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return
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end
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-- turn the node into soil, wear out item and play sound
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minetest.env:set_node(pt.under, {name="farming:soil"})
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minetest.sound_play("default_dig_crumbly", {
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pos = pt.under,
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gain = 0.5,
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||||
})
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itemstack:add_wear(65535/(uses-1))
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return itemstack
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end
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minetest.register_tool("farming:hoe_wood", {
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description = "Wooden Hoe",
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inventory_image = "farming_tool_woodhoe.png",
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||||
on_use = function(itemstack, user, pointed_thing)
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||||
return hoe_on_use(itemstack, user, pointed_thing, 30)
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end,
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||||
})
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minetest.register_tool("farming:hoe_stone", {
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||||
description = "Stone Hoe",
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inventory_image = "farming_tool_stonehoe.png",
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||||
on_use = function(itemstack, user, pointed_thing)
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return hoe_on_use(itemstack, user, pointed_thing, 90)
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end,
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||||
})
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minetest.register_tool("farming:hoe_steel", {
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||||
description = "Steel Hoe",
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||||
inventory_image = "farming_tool_steelhoe.png",
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||||
on_use = function(itemstack, user, pointed_thing)
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return hoe_on_use(itemstack, user, pointed_thing, 200)
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||||
end,
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||||
})
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||||
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||||
minetest.register_tool("farming:hoe_bronze", {
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||||
description = "Bronze Hoe",
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inventory_image = "farming_tool_bronzehoe.png",
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on_use = function(itemstack, user, pointed_thing)
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return hoe_on_use(itemstack, user, pointed_thing, 220)
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end,
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||||
})
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minetest.register_craft({
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output = "farming:hoe_wood",
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recipe = {
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{"group:wood", "group:wood"},
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{"", "default:stick"},
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{"", "default:stick"},
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}
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})
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minetest.register_craft({
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output = "farming:hoe_stone",
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recipe = {
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{"group:stone", "group:stone"},
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{"", "default:stick"},
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{"", "default:stick"},
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||||
}
|
||||
})
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minetest.register_craft({
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||||
output = "farming:hoe_steel",
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recipe = {
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{"default:steel_ingot", "default:steel_ingot"},
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{"", "default:stick"},
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{"", "default:stick"},
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}
|
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})
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minetest.register_craft({
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output = "farming:hoe_bronze",
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recipe = {
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{"default:bronze_ingot", "default:bronze_ingot"},
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||||
{"", "default:stick"},
|
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{"", "default:stick"},
|
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}
|
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})
|
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--
|
||||
-- Override grass for drops
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||||
--
|
||||
minetest.register_node(":default:grass_1", {
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||||
description = "Grass",
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||||
drawtype = "plantlike",
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tiles = {"default_grass_1.png"},
|
||||
-- use a bigger inventory image
|
||||
inventory_image = "default_grass_3.png",
|
||||
wield_image = "default_grass_3.png",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
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buildable_to = true,
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drop = {
|
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max_items = 1,
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items = {
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{items = {'farming:seed'},rarity = 20},
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{items = {'default:grass_1'}},
|
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}
|
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},
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groups = {snappy=3,flammable=3,flora=1,attached_node=1},
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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||||
type = "fixed",
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||||
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
|
||||
},
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on_place = function(itemstack, placer, pointed_thing)
|
||||
-- place a random grass node
|
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local stack = ItemStack("default:grass_"..math.random(1,5))
|
||||
local ret = minetest.item_place(stack, placer, pointed_thing)
|
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return ItemStack("default:grass_1 "..itemstack:get_count()-(1-ret:get_count()))
|
||||
end,
|
||||
})
|
||||
|
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for i=2,5 do
|
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minetest.register_node(":default:grass_"..i, {
|
||||
description = "Grass",
|
||||
drawtype = "plantlike",
|
||||
tiles = {"default_grass_"..i..".png"},
|
||||
inventory_image = "default_grass_"..i..".png",
|
||||
wield_image = "default_grass_"..i..".png",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
is_ground_content = true,
|
||||
drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{items = {'farming:seed_wheat'},rarity = 20},
|
||||
{items = {'default:grass_1'}},
|
||||
}
|
||||
},
|
||||
groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
|
||||
},
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_node(":default:junglegrass", {
|
||||
description = "Jungle Grass",
|
||||
drawtype = "plantlike",
|
||||
visual_scale = 1.3,
|
||||
tiles = {"default_junglegrass.png"},
|
||||
inventory_image = "default_junglegrass.png",
|
||||
wield_image = "default_junglegrass.png",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
is_ground_content = true,
|
||||
drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{items = {'farming:seed_cotton'},rarity = 20},
|
||||
{items = {'default:junglegrass'}},
|
||||
}
|
||||
},
|
||||
groups = {snappy=3,flammable=2,flora=1,attached_node=1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
|
||||
},
|
||||
})
|
||||
|
||||
--
|
||||
-- Place seeds
|
||||
--
|
||||
local function place_seed(itemstack, placer, pointed_thing, plantname)
|
||||
local pt = pointed_thing
|
||||
-- check if pointing at a node
|
||||
if not pt then
|
||||
return
|
||||
end
|
||||
if pt.type ~= "node" then
|
||||
return
|
||||
end
|
||||
|
||||
local under = minetest.env:get_node(pt.under)
|
||||
local above = minetest.env:get_node(pt.above)
|
||||
|
||||
-- return if any of the nodes is not registered
|
||||
if not minetest.registered_nodes[under.name] then
|
||||
return
|
||||
end
|
||||
if not minetest.registered_nodes[above.name] then
|
||||
return
|
||||
end
|
||||
|
||||
-- check if pointing at the top of the node
|
||||
if pt.above.y ~= pt.under.y+1 then
|
||||
return
|
||||
end
|
||||
|
||||
-- check if you can replace the node above the pointed node
|
||||
if not minetest.registered_nodes[above.name].buildable_to then
|
||||
return
|
||||
end
|
||||
|
||||
-- check if pointing at soil
|
||||
if minetest.get_item_group(under.name, "soil") <= 1 then
|
||||
return
|
||||
end
|
||||
|
||||
-- add the node and remove 1 item from the itemstack
|
||||
minetest.env:add_node(pt.above, {name=plantname})
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
--
|
||||
-- Wheat
|
||||
--
|
||||
minetest.register_craftitem("farming:seed_wheat", {
|
||||
description = "Wheat Seed",
|
||||
inventory_image = "farming_wheat_seed.png",
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
return place_seed(itemstack, placer, pointed_thing, "farming:wheat_1")
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("farming:wheat", {
|
||||
description = "Wheat",
|
||||
inventory_image = "farming_wheat.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("farming:flour", {
|
||||
description = "Flour",
|
||||
inventory_image = "farming_flour.png",
|
||||
})
|
||||
|
||||
minetest.register_craftitem("farming:bread", {
|
||||
description = "Bread",
|
||||
inventory_image = "farming_bread.png",
|
||||
on_use = minetest.item_eat(4),
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "farming:flour",
|
||||
recipe = {"farming:wheat", "farming:wheat", "farming:wheat", "farming:wheat"}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
cooktime = 15,
|
||||
output = "farming:bread",
|
||||
recipe = "farming:flour"
|
||||
})
|
||||
|
||||
for i=1,8 do
|
||||
local drop = {
|
||||
items = {
|
||||
{items = {'farming:wheat'},rarity=9-i},
|
||||
{items = {'farming:wheat'},rarity=18-i*2},
|
||||
{items = {'farming:seed_wheat'},rarity=9-i},
|
||||
{items = {'farming:seed_wheat'},rarity=18-i*2},
|
||||
}
|
||||
}
|
||||
minetest.register_node("farming:wheat_"..i, {
|
||||
drawtype = "plantlike",
|
||||
tiles = {"farming_wheat_"..i..".png"},
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
is_ground_content = true,
|
||||
drop = drop,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
|
||||
},
|
||||
groups = {snappy=3,flammable=2,plant=1,wheat=i,not_in_creative_inventory=1,attached_node=1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"group:wheat"},
|
||||
neighbors = {"group:soil"},
|
||||
interval = 90,
|
||||
chance = 2,
|
||||
action = function(pos, node)
|
||||
-- return if already full grown
|
||||
if minetest.get_item_group(node.name, "wheat") == 8 then
|
||||
return
|
||||
end
|
||||
|
||||
-- check if on wet soil
|
||||
pos.y = pos.y-1
|
||||
local n = minetest.env:get_node(pos)
|
||||
if minetest.get_item_group(n.name, "soil") < 3 then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y+1
|
||||
|
||||
-- check light
|
||||
if not minetest.env:get_node_light(pos) then
|
||||
return
|
||||
end
|
||||
if minetest.env:get_node_light(pos) < 13 then
|
||||
return
|
||||
end
|
||||
|
||||
-- grow
|
||||
local height = minetest.get_item_group(node.name, "wheat") + 1
|
||||
minetest.env:set_node(pos, {name="farming:wheat_"..height})
|
||||
end
|
||||
})
|
||||
|
||||
--
|
||||
-- Cotton
|
||||
--
|
||||
minetest.register_craftitem("farming:seed_cotton", {
|
||||
description = "Cotton Seed",
|
||||
inventory_image = "farming_cotton_seed.png",
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
return place_seed(itemstack, placer, pointed_thing, "farming:cotton_1")
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("farming:string", {
|
||||
description = "String",
|
||||
inventory_image = "farming_string.png",
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "wool:white",
|
||||
recipe = {
|
||||
{"farming:string", "farming:string"},
|
||||
{"farming:string", "farming:string"},
|
||||
}
|
||||
})
|
||||
|
||||
for i=1,8 do
|
||||
local drop = {
|
||||
items = {
|
||||
{items = {'farming:string'},rarity=9-i},
|
||||
{items = {'farming:string'},rarity=18-i*2},
|
||||
{items = {'farming:string'},rarity=27-i*3},
|
||||
{items = {'farming:seed_cotton'},rarity=9-i},
|
||||
{items = {'farming:seed_cotton'},rarity=18-i*2},
|
||||
{items = {'farming:seed_cotton'},rarity=27-i*3},
|
||||
}
|
||||
}
|
||||
minetest.register_node("farming:cotton_"..i, {
|
||||
drawtype = "plantlike",
|
||||
tiles = {"farming_cotton_"..i..".png"},
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
is_ground_content = true,
|
||||
drop = drop,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
|
||||
},
|
||||
groups = {snappy=3,flammable=2,plant=1,cotton=i,not_in_creative_inventory=1,attached_node=1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"group:cotton"},
|
||||
neighbors = {"group:soil"},
|
||||
interval = 80,
|
||||
chance = 2,
|
||||
action = function(pos, node)
|
||||
-- return if already full grown
|
||||
if minetest.get_item_group(node.name, "cotton") == 8 then
|
||||
return
|
||||
end
|
||||
|
||||
-- check if on wet soil
|
||||
pos.y = pos.y-1
|
||||
local n = minetest.env:get_node(pos)
|
||||
if minetest.get_item_group(n.name, "soil") < 3 then
|
||||
return
|
||||
end
|
||||
pos.y = pos.y+1
|
||||
|
||||
-- check light
|
||||
if not minetest.env:get_node_light(pos) then
|
||||
return
|
||||
end
|
||||
if minetest.env:get_node_light(pos) < 13 then
|
||||
return
|
||||
end
|
||||
|
||||
-- grow
|
||||
local height = minetest.get_item_group(node.name, "cotton") + 1
|
||||
minetest.env:set_node(pos, {name="farming:cotton_"..height})
|
||||
end
|
||||
})
|
After Width: | Height: | Size: 559 B |
After Width: | Height: | Size: 145 B |
After Width: | Height: | Size: 183 B |
After Width: | Height: | Size: 230 B |
After Width: | Height: | Size: 285 B |
After Width: | Height: | Size: 347 B |
After Width: | Height: | Size: 506 B |
After Width: | Height: | Size: 512 B |
After Width: | Height: | Size: 468 B |
After Width: | Height: | Size: 485 B |
After Width: | Height: | Size: 459 B |
After Width: | Height: | Size: 883 B |
After Width: | Height: | Size: 823 B |
After Width: | Height: | Size: 889 B |
After Width: | Height: | Size: 367 B |
After Width: | Height: | Size: 334 B |
After Width: | Height: | Size: 331 B |
After Width: | Height: | Size: 362 B |
After Width: | Height: | Size: 285 B |
After Width: | Height: | Size: 658 B |
After Width: | Height: | Size: 159 B |
After Width: | Height: | Size: 209 B |
After Width: | Height: | Size: 261 B |
After Width: | Height: | Size: 304 B |
After Width: | Height: | Size: 454 B |
After Width: | Height: | Size: 607 B |
After Width: | Height: | Size: 676 B |
After Width: | Height: | Size: 811 B |
After Width: | Height: | Size: 467 B |