From 5b2a896180361db8adfcfad4c29bf0721e67ecb1 Mon Sep 17 00:00:00 2001 From: Fernando Carmona Varo Date: Sun, 11 Sep 2016 09:55:33 +0200 Subject: [PATCH] Bucket: Allow buckets to trigger the on_punch of entities and nodes The purpose of this is to allow mods to be able to interact (e.g. fill up) an empty bucket when it is used to punch a node that's not a liquid source or when punching a custom entity (e.g. milking a cow). --- game_api.txt | 4 +++- mods/bucket/init.lua | 14 ++++++++++++-- 2 files changed, 15 insertions(+), 3 deletions(-) diff --git a/game_api.txt b/game_api.txt index 6bf51af..2958bfd 100644 --- a/game_api.txt +++ b/game_api.txt @@ -19,7 +19,6 @@ Bucket API The bucket API allows registering new types of buckets for non-default liquids. - bucket.register_liquid( "default:lava_source", -- name of the source node "default:lava_flowing", -- name of the flowing node @@ -32,6 +31,9 @@ The bucket API allows registering new types of buckets for non-default liquids. -- Needed to avoid creating holes in sloping rivers. ) +The filled bucket item is returned to the player that uses an empty bucket pointing to the given liquid source. +When punching with an empty bucket pointing to an entity or a non-liquid node, the on_punch of the entity or node will be triggered. + Beds API -------- diff --git a/mods/bucket/init.lua b/mods/bucket/init.lua index 638ce1f..5076dec 100644 --- a/mods/bucket/init.lua +++ b/mods/bucket/init.lua @@ -115,8 +115,11 @@ minetest.register_craftitem("bucket:bucket_empty", { stack_max = 99, liquids_pointable = true, on_use = function(itemstack, user, pointed_thing) - -- Must be pointing to node - if pointed_thing.type ~= "node" then + if pointed_thing.type == "object" then + pointed_thing.ref:punch(user, 1.0, { full_punch_interval=1.0 }, nil) + return user:get_wielded_item() + elseif pointed_thing.type ~= "node" then + -- do nothing if it's neither object nor node return end -- Check if pointing to a liquid source @@ -165,6 +168,13 @@ minetest.register_craftitem("bucket:bucket_empty", { end return ItemStack(giving_back) + else + -- non-liquid nodes will have their on_punch triggered + local node_def = minetest.registered_nodes[node.name] + if node_def then + node_def.on_punch(pointed_thing.under, node, user, pointed_thing) + end + return user:get_wielded_item() end end, })