Place tree logs as decorations.
We can vary the landscape a bit more by placing "fallen logs" around the various forests. These decorations are quite fast and will provide some gameplay value but are still more rare than the corresponding trees, so they don't provide free materials. I've manually put the schematic as lua tables since these log schematics are only 8 blocks. We vary the log lengths between 1 and 3 blocks by making the end blocks have a lower chance of appearing. Amount is varied by fill_ratio, except for acacia trees where we reduce the scale, so that acacia logs show up near places with acacia trees consistently. Mushrooms are placed optionally on each log. We can't place two different mushrooms on a log, so instead we opt to place brown mushrooms on oak/appletree logs, brown mushrooms on jungletree logs, and red mushrooms on pine logs. No mushrooms are placed on acacia logs, as they occur in a dry biome, savannah, and this adds a bit of biome diversity.
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@ -967,7 +967,7 @@ end
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function default.register_decorations()
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minetest.clear_registered_decorations()
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-- Apple tree
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-- Apple tree and log
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minetest.register_decoration({
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deco_type = "schematic",
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@ -988,7 +988,33 @@ function default.register_decorations()
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flags = "place_center_x, place_center_z",
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})
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-- Jungle tree
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"default:dirt_with_grass"},
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sidelen = 80,
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fill_ratio = 0.0015,
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biomes = {"deciduous_forest"},
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y_min = 1,
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y_max = 31000,
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schematic = {
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size = { x = 3, y = 3, z = 1},
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data = {
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{ name = "air", prob = 0 },
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{ name = "air", prob = 0 },
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{ name = "air", prob = 0 },
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{ name = "default:tree", param2 = 12, prob = 191 },
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{ name = "default:tree", param2 = 12 },
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{ name = "default:tree", param2 = 12, prob = 127 },
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{ name = "air", prob = 0 },
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{ name = "flowers:mushroom_brown", prob = 63 },
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{ name = "air", prob = 0 },
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},
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},
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flags = "place_center_x",
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rotation = "random",
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})
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-- Jungle tree and log
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minetest.register_decoration({
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deco_type = "schematic",
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@ -1003,7 +1029,33 @@ function default.register_decorations()
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rotation = "random",
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})
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-- Taiga and temperate coniferous forest pine tree
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"default:dirt_with_grass", "default:dirt"},
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sidelen = 80,
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fill_ratio = 0.01,
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biomes = {"rainforest", "rainforest_swamp"},
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y_min = 1,
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y_max = 31000,
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schematic = {
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size = { x = 3, y = 3, z = 1},
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data = {
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{ name = "air", prob = 0 },
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{ name = "air", prob = 0 },
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{ name = "air", prob = 0 },
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{ name = "default:jungletree", param2 = 12, prob = 191 },
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{ name = "default:jungletree", param2 = 12 },
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{ name = "default:jungletree", param2 = 12, prob = 127 },
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{ name = "air", prob = 0 },
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{ name = "flowers:mushroom_brown", prob = 127 },
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{ name = "air", prob = 0 },
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},
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},
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flags = "place_center_x",
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rotation = "random",
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})
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-- Taiga and temperate coniferous forest pine tree and log
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minetest.register_decoration({
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deco_type = "schematic",
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@ -1024,7 +1076,33 @@ function default.register_decorations()
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flags = "place_center_x, place_center_z",
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})
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-- Acacia tree
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"default:dirt_with_snow", "default:dirt_with_grass"},
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sidelen = 80,
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fill_ratio = 0.003,
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biomes = {"taiga", "coniferous_forest"},
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y_min = 1,
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y_max = 31000,
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schematic = {
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size = { x = 3, y = 3, z = 1},
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data = {
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{ name = "air", prob = 0 },
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{ name = "air", prob = 0 },
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{ name = "air", prob = 0 },
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{ name = "default:pine_tree", param2 = 12, prob = 191 },
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{ name = "default:pine_tree", param2 = 12 },
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{ name = "default:pine_tree", param2 = 12, prob = 127 },
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{ name = "air", prob = 0 },
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{ name = "flowers:mushroom_red", prob = 127 },
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{ name = "air", prob = 0 },
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},
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},
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flags = "place_center_x",
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rotation = "random",
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})
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-- Acacia tree and log
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minetest.register_decoration({
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deco_type = "schematic",
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@ -1046,6 +1124,36 @@ function default.register_decorations()
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rotation = "random",
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})
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"default:dirt_with_dry_grass"},
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.001,
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spread = {x = 250, y = 250, z = 250},
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seed = 2,
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octaves = 3,
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persist = 0.66
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},
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biomes = {"savanna"},
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y_min = 1,
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y_max = 31000,
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schematic = {
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size = { x = 3, y = 2, z = 1},
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data = {
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{ name = "air", prob = 0 },
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{ name = "air", prob = 0 },
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{ name = "air", prob = 0 },
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{ name = "default:acacia_tree", param2 = 12, prob = 191 },
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{ name = "default:acacia_tree", param2 = 12 },
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{ name = "default:acacia_tree", param2 = 12, prob = 127 },
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},
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},
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flags = "place_center_x",
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rotation = "random",
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})
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-- Large cactus
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minetest.register_decoration({
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