Make gui part of default
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ff80b87783
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@ -75,9 +75,9 @@ creative_inventory.set_creative_formspec = function(player, start_i, pagenum)
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player:set_inventory_formspec(
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"size[13,7.5]"..
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--"image[6,0.6;1,2;player.png]"..
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gui_bg..
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gui_bg_img..
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gui_slots..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"list[current_player;main;5,3.5;8,1;]"..
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"list[current_player;main;5,4.75;8,3;8]"..
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"list[current_player;craft;8,0;3,3;]"..
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@ -12,9 +12,9 @@ LIGHT_MAX = 14
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default = {}
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-- GUI related stuff
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gui_bg = "bgcolor[#080808BB;true]"
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gui_bg_img = "background[5,5;1,1;gui_formbg.png;true]"
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gui_slots = "listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
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default.gui_bg = "bgcolor[#080808BB;true]"
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default.gui_bg_img = "background[5,5;1,1;gui_formbg.png;true]"
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default.gui_slots = "listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
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function default.get_hotbar_bg(x,y)
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local out = ""
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@ -24,10 +24,10 @@ function default.get_hotbar_bg(x,y)
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return out
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end
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gui_suvival_form = "size[8,8.5]"..
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gui_bg..
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gui_bg_img..
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gui_slots..
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default.gui_suvival_form = "size[8,8.5]"..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"list[current_player;main;0,4.25;8,1;]"..
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"list[current_player;main;0,5.5;8,3;8]"..
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"list[current_player;craft;1.75,0.5;3,3;]"..
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@ -378,9 +378,9 @@ minetest.register_node("default:papyrus", {
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default.bookshelf_formspec =
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"size[8,7;]"..
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gui_bg..
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gui_bg_img..
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gui_slots..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"list[context;books;0,0.3;8,2;]"..
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"list[current_player;main;0,2.85;8,1;]"..
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"list[current_player;main;0,4.08;8,3;8]"..
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@ -733,9 +733,9 @@ minetest.register_node("default:sign_wall", {
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default.chest_formspec =
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"size[8,9]"..
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gui_bg..
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gui_bg_img..
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gui_slots..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"list[current_name;main;0,0.3;8,4;]"..
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"list[current_player;main;0,4.85;8,1;]"..
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"list[current_player;main;0,6.08;8,3;8]"..
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@ -745,9 +745,9 @@ function default.get_locked_chest_formspec(pos)
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local spos = pos.x .. "," .. pos.y .. "," ..pos.z
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local formspec =
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"size[8,9]"..
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gui_bg..
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gui_bg_img..
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gui_slots..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"list[nodemeta:".. spos .. ";main;0,0.3;8,4;]"..
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"list[current_player;main;0,4.85;8,1;]"..
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"list[current_player;main;0,6.08;8,3;8]"..
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@ -869,9 +869,9 @@ minetest.register_node("default:chest_locked", {
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function default.furnace_active(pos, percent, item_percent)
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local formspec =
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"size[8,8.5]"..
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gui_bg..
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gui_bg_img..
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gui_slots..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"list[current_name;src;2.75,0.5;1,1;]"..
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"list[current_name;fuel;2.75,2.5;1,1;]"..
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"image[2.75,1.5;1,1;default_furnace_fire_bg.png^[lowpart:"..
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@ -903,9 +903,9 @@ end
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default.furnace_inactive_formspec =
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"size[8,8.5]"..
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gui_bg..
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gui_bg_img..
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gui_slots..
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default.gui_bg..
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default.gui_bg_img..
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default.gui_slots..
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"list[current_name;src;2.75,0.5;1,1;]"..
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"list[current_name;fuel;2.75,2.5;1,1;]"..
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"image[2.75,1.5;1,1;default_furnace_fire_bg.png]"..
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@ -146,15 +146,11 @@ minetest.register_on_joinplayer(function(player)
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player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
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-- set GUI
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if minetest.setting_getbool("creative_mode") then
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-- creative.set_creative_formspec(player, 0, 1)
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else
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player:set_inventory_formspec(gui_suvival_form)
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if not minetest.setting_getbool("creative_mode") then
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player:set_inventory_formspec(default.gui_suvival_form)
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end
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minetest.after(0.5,function()
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player:hud_set_hotbar_image("gui_hotbar.png")
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player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
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end)
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player:hud_set_hotbar_image("gui_hotbar.png")
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player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
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end)
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minetest.register_on_leaveplayer(function(player)
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