Add some more translation tags (overlooked or difficult)
M mods/default/craftitems.lua M mods/default/nodes.lua M mods/doors/init.lua
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@ -243,8 +243,8 @@ minetest.register_craftitem("default:skeleton_key", {
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local new_stack = ItemStack("default:key")
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local new_stack = ItemStack("default:key")
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local meta = new_stack:get_meta()
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local meta = new_stack:get_meta()
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meta:set_string("secret", secret)
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meta:set_string("secret", secret)
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meta:set_string("description", "Key to "..user:get_player_name().."'s "
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meta:set_string("description", S("Key to @1's @2", user:get_player_name(),
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..minetest.registered_nodes[node.name].description)
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minetest.registered_nodes[node.name].description))
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if itemstack:get_count() == 0 then
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if itemstack:get_count() == 0 then
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itemstack = new_stack
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itemstack = new_stack
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@ -2511,8 +2511,6 @@ local function update_bookshelf(pos)
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if n_written + n_empty == 0 then
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if n_written + n_empty == 0 then
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meta:set_string("infotext", S("Empty Bookshelf"))
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meta:set_string("infotext", S("Empty Bookshelf"))
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else
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else
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-- meta:set_string("infotext", "Bookshelf (" .. n_written ..
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-- " written, " .. n_empty .. " empty books)")
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meta:set_string("infotext", S("Bookshelf (@1 written, @2 empty books)", n_written, n_empty))
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meta:set_string("infotext", S("Bookshelf (@1 written, @2 empty books)", n_written, n_empty))
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end
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end
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end
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end
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@ -417,7 +417,7 @@ function doors.register(name, def)
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meta:set_string("key_lock_secret", secret)
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meta:set_string("key_lock_secret", secret)
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end
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end
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return secret, "a locked door", owner
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return secret, S("a locked door"), owner
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end
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end
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def.node_dig_prediction = ""
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def.node_dig_prediction = ""
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else
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else
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@ -615,7 +615,7 @@ function doors.register_trapdoor(name, def)
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meta:set_string("key_lock_secret", secret)
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meta:set_string("key_lock_secret", secret)
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end
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end
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return secret, "a locked trapdoor", owner
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return secret, S("a locked trapdoor"), owner
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end
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end
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def.node_dig_prediction = ""
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def.node_dig_prediction = ""
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else
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else
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