Bones: Return bones when taking the last ItemStack
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@ -68,6 +68,12 @@ minetest.register_node("bones:bones", {
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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if meta:get_inventory():is_empty("main") then
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if meta:get_inventory():is_empty("main") then
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local inv = player:get_inventory()
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if inv:room_for_item("main", {name = "bones:bones"}) then
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inv:add_item("main", {name = "bones:bones"})
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else
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minetest.add_item(pos, "bones:bones")
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end
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minetest.remove_node(pos)
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minetest.remove_node(pos)
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end
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end
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end,
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end,
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