Add flint and flint-and-steel
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@ -178,6 +178,7 @@ Gambit (WTFPL):
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default_diamond_block.png
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default_diamond_block.png
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default_ladder_steel.png
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default_ladder_steel.png
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default_sign_wall_wood.png
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default_sign_wall_wood.png
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default_flint.png
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asl97 (WTFPL):
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asl97 (WTFPL):
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default_ice.png
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default_ice.png
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@ -190,3 +190,9 @@ minetest.register_craftitem("default:obsidian_shard", {
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description = "Obsidian Shard",
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description = "Obsidian Shard",
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inventory_image = "default_obsidian_shard.png",
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inventory_image = "default_obsidian_shard.png",
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})
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})
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minetest.register_craftitem("default:flint", {
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description = "Flint",
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inventory_image = "default_flint.png"
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})
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@ -353,9 +353,15 @@ minetest.register_node("default:gravel", {
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footstep = {name = "default_gravel_footstep", gain = 0.5},
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footstep = {name = "default_gravel_footstep", gain = 0.5},
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dug = {name = "default_gravel_footstep", gain = 1.0},
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dug = {name = "default_gravel_footstep", gain = 1.0},
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}),
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}),
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drop = {
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max_items = 1,
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items = {
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{items = {'default:flint'}, rarity = 16},
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{items = {'default:gravel'}}
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}
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}
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})
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})
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minetest.register_node("default:clay", {
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minetest.register_node("default:clay", {
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description = "Clay",
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description = "Clay",
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tiles = {"default_clay.png"},
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tiles = {"default_clay.png"},
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@ -30,3 +30,7 @@ fire_large.ogg sampled from:
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fire_basic_flame_animated.png:
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fire_basic_flame_animated.png:
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Muadtralk
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Muadtralk
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fire_flint_steel.png
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Gambit (WTFPL)
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@ -8,7 +8,6 @@ fire = {}
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-- Register flame nodes
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-- Register flame nodes
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minetest.register_node("fire:basic_flame", {
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minetest.register_node("fire:basic_flame", {
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description = "Basic Flame",
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drawtype = "firelike",
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drawtype = "firelike",
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tiles = {
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tiles = {
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{
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{
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@ -28,7 +27,7 @@ minetest.register_node("fire:basic_flame", {
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buildable_to = true,
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buildable_to = true,
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sunlight_propagates = true,
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sunlight_propagates = true,
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damage_per_second = 4,
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damage_per_second = 4,
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groups = {igniter = 2, dig_immediate = 3},
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groups = {igniter = 2, dig_immediate = 3, not_in_creative_inventory = 1},
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drop = "",
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drop = "",
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on_construct = function(pos)
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on_construct = function(pos)
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@ -71,6 +70,34 @@ minetest.register_node("fire:permanent_flame", {
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end,
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end,
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})
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})
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minetest.register_tool("fire:flint_and_steel", {
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description = "Flint and Steel",
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inventory_image = "fire_flint_steel.png",
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on_use = function(itemstack, user, pointed_thing)
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local player_name = user:get_player_name()
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local pt = pointed_thing
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if pt.type == "node" and minetest.get_node(pt.above).name == "air" then
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if not minetest.is_protected(pt.above, player_name) then
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minetest.set_node(pt.above, {name="fire:basic_flame"})
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else
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minetest.chat_send_player(player_name, "This area is protected")
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end
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end
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if not minetest.setting_getbool("creative_mode") then
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itemstack:add_wear(1000)
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return itemstack
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end
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end
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})
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minetest.register_craft({
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output = "fire:flint_and_steel",
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recipe = {
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{"default:flint", "default:steel_ingot"}
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}
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})
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-- Get sound area of position
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-- Get sound area of position
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