Bones: Iterate player inventory lists dynamically (#1229)
Avoid hard-coded player inventory lists. Expose `bones.player_inventory_lists` for mods to look up or change, which player inventory lists are being dropped or placed into bones.
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@ -67,6 +67,15 @@ Beds API
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}
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}
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}
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}
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Bones API
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---------
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An ordered list of listnames (default: "main", "craft") of the player inventory,
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that will be placed into bones or dropped on player death can be looked up or changed
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in `bones.player_inventory_lists`.
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e.g. `table.insert(bones.player_inventory_lists, "backpack")`
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Creative API
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Creative API
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------------
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------------
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@ -1,6 +1,8 @@
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-- Minetest 0.4 mod: bones
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-- Minetest 0.4 mod: bones
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-- See README.txt for licensing and other information.
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-- See README.txt for licensing and other information.
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bones = {}
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local function is_owner(pos, name)
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local function is_owner(pos, name)
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local owner = minetest.get_meta(pos):get_string("owner")
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local owner = minetest.get_meta(pos):get_string("owner")
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if owner == "" or owner == name or minetest.check_player_privs(name, "protection_bypass") then
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if owner == "" or owner == name or minetest.check_player_privs(name, "protection_bypass") then
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@ -165,6 +167,18 @@ local drop = function(pos, itemstack)
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end
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end
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end
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end
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local player_inventory_lists = { "main", "craft" }
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bones.player_inventory_lists = player_inventory_lists
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local function is_all_empty(player_inv)
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for _, list_name in ipairs(player_inventory_lists) do
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if not player_inv:is_empty(list_name) then
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return false
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end
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end
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return true
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end
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minetest.register_on_dieplayer(function(player)
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minetest.register_on_dieplayer(function(player)
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local bones_mode = minetest.settings:get("bones_mode") or "bones"
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local bones_mode = minetest.settings:get("bones_mode") or "bones"
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@ -179,8 +193,7 @@ minetest.register_on_dieplayer(function(player)
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end
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end
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local player_inv = player:get_inventory()
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local player_inv = player:get_inventory()
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if player_inv:is_empty("main") and
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if is_all_empty(player_inv) then
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player_inv:is_empty("craft") then
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return
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return
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end
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end
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@ -198,19 +211,12 @@ minetest.register_on_dieplayer(function(player)
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end
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end
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if bones_mode == "drop" then
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if bones_mode == "drop" then
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for _, list_name in ipairs(player_inventory_lists) do
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-- drop inventory items
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for i = 1, player_inv:get_size(list_name) do
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for i = 1, player_inv:get_size("main") do
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drop(pos, player_inv:get_stack(list_name, i))
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drop(pos, player_inv:get_stack("main", i))
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end
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player_inv:set_list(list_name, {})
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end
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end
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player_inv:set_list("main", {})
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-- drop crafting grid items
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for i = 1, player_inv:get_size("craft") do
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drop(pos, player_inv:get_stack("craft", i))
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end
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player_inv:set_list("craft", {})
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drop(pos, ItemStack("bones:bones"))
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drop(pos, ItemStack("bones:bones"))
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return
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return
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end
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end
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@ -221,21 +227,19 @@ minetest.register_on_dieplayer(function(player)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local inv = meta:get_inventory()
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inv:set_size("main", 8 * 4)
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inv:set_size("main", 8 * 4)
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inv:set_list("main", player_inv:get_list("main"))
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for i = 1, player_inv:get_size("craft") do
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for _, list_name in ipairs(player_inventory_lists) do
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local stack = player_inv:get_stack("craft", i)
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for i = 1, player_inv:get_size(list_name) do
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if inv:room_for_item("main", stack) then
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local stack = player_inv:get_stack(list_name, i)
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inv:add_item("main", stack)
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if inv:room_for_item("main", stack) then
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else
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inv:add_item("main", stack)
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--drop if no space left
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else -- no space left
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drop(pos, stack)
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drop(pos, stack)
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end
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end
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end
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player_inv:set_list(list_name, {})
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end
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end
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player_inv:set_list("main", {})
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player_inv:set_list("craft", {})
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meta:set_string("formspec", bones_formspec)
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meta:set_string("formspec", bones_formspec)
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meta:set_string("owner", player_name)
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meta:set_string("owner", player_name)
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