TNT: Log explosions and player igniting tnt or gunpowder
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@ -372,6 +372,8 @@ function tnt.boom(pos, def)
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eject_drops(drops, pos, radius)
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eject_drops(drops, pos, radius)
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end
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end
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add_effects(pos, radius, drops)
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add_effects(pos, radius, drops)
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minetest.log("action", "A TNT explosion occurred at " .. minetest.pos_to_string(pos) ..
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" with radius " .. radius)
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end
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end
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minetest.register_node("tnt:boom", {
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minetest.register_node("tnt:boom", {
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@ -411,6 +413,9 @@ minetest.register_node("tnt:gunpowder", {
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on_punch = function(pos, node, puncher)
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on_punch = function(pos, node, puncher)
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if puncher:get_wielded_item():get_name() == "default:torch" then
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if puncher:get_wielded_item():get_name() == "default:torch" then
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minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
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minetest.set_node(pos, {name = "tnt:gunpowder_burning"})
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minetest.log("action", puncher:get_player_name() ..
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" ignites tnt:gunpowder at " ..
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minetest.pos_to_string(pos))
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end
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end
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end,
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end,
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on_blast = function(pos, intensity)
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on_blast = function(pos, intensity)
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@ -550,6 +555,9 @@ function tnt.register_tnt(def)
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on_punch = function(pos, node, puncher)
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on_punch = function(pos, node, puncher)
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if puncher:get_wielded_item():get_name() == "default:torch" then
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if puncher:get_wielded_item():get_name() == "default:torch" then
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minetest.set_node(pos, {name = name .. "_burning"})
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minetest.set_node(pos, {name = name .. "_burning"})
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minetest.log("action", puncher:get_player_name() ..
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" ignites " .. node.name .. " at " ..
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minetest.pos_to_string(pos))
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end
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end
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end,
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end,
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on_blast = function(pos, intensity)
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on_blast = function(pos, intensity)
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