Add fancy inventories
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@ -11,6 +11,30 @@ LIGHT_MAX = 14
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-- Definitions made by this mod that other mods can use too
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default = {}
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-- GUI related stuff
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gui_bg = "bgcolor[#0009;true]"
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gui_bg_img = "background[5,5;1,1;gui_formbg.png;true]"
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gui_slots = "listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]"
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function default.get_hotbar_bg(x,y)
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local out = ""
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for i=0,7,1 do
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out = out .."image["..x+i..","..y..";1,1;gui_hb_bg.png]"
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end
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return out
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end
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gui_suvival_form = "size[8,8.5]"..
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gui_bg..
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gui_bg_img..
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gui_slots..
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"list[current_player;main;0,4.25;8,1;]"..
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"list[current_player;main;0,5.5;8,3;8]"..
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"list[current_player;craft;1.75,0.5;3,3;]"..
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"list[current_player;craftpreview;5.75,1.5;1,1;]"..
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"image[4.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
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default.get_hotbar_bg(0,4.25)
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-- Load files
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dofile(minetest.get_modpath("default").."/functions.lua")
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dofile(minetest.get_modpath("default").."/nodes.lua")
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@ -672,15 +672,25 @@ minetest.register_node("default:sign_wall", {
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default.chest_formspec =
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"size[8,9]"..
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"list[current_name;main;0,0;8,4;]"..
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"list[current_player;main;0,5;8,4;]"
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gui_bg..
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gui_bg_img..
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gui_slots..
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"list[current_name;main;0,0.3;8,4;]"..
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"list[current_player;main;0,4.85;8,1;]"..
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"list[current_player;main;0,6.08;8,3;8]"..
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default.get_hotbar_bg(0,4.85)
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function default.get_locked_chest_formspec(pos)
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local spos = pos.x .. "," .. pos.y .. "," ..pos.z
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local formspec =
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"size[8,9]"..
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"list[nodemeta:".. spos .. ";main;0,0;8,4;]"..
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"list[current_player;main;0,5;8,4;]"
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gui_bg..
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gui_bg_img..
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gui_slots..
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"list[nodemeta:".. spos .. ";main;0,0.3;8,4;]"..
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"list[current_player;main;0,4.85;8,1;]"..
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"list[current_player;main;0,6.08;8,3;8]"..
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default.get_hotbar_bg(0,4.85)
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return formspec
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end
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@ -811,25 +821,54 @@ minetest.register_node("default:chest_locked", {
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end,
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})
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function default.get_furnace_active_formspec(pos, percent)
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function default.furnace_active(pos, percent, item_percent)
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local formspec =
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"size[8,9]"..
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"image[2,2;1,1;default_furnace_fire_bg.png^[lowpart:"..
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"size[8,8.5]"..
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gui_bg..
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gui_bg_img..
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gui_slots..
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"list[current_name;src;2.75,0.5;1,1;]"..
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"list[current_name;fuel;2.75,2.5;1,1;]"..
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"image[2.75,1.5;1,1;default_furnace_fire_bg.png^[lowpart:"..
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(100-percent)..":default_furnace_fire_fg.png]"..
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"list[current_name;fuel;2,3;1,1;]"..
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"list[current_name;src;2,1;1,1;]"..
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"list[current_name;dst;5,1;2,2;]"..
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"list[current_player;main;0,5;8,4;]"
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"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[lowpart:"..
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(item_percent*100)..":gui_furnace_arrow_fg.png^[transformR270]"..
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"list[current_name;dst;4.75,0.96;2,2;]"..
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"list[current_player;main;0,4.25;8,1;]"..
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"list[current_player;main;0,5.5;8,3;8]"..
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default.get_hotbar_bg(0,4.25)
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return formspec
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end
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function default.get_furnace_active_formspec(pos, percent)
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local meta = minetest.get_meta(pos)local inv = meta:get_inventory()
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local srclist = inv:get_list("src")
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local cooked = nil
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local aftercooked = nil
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if srclist then
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cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
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end
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local item_percent = 0
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if cooked then
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item_percent = meta:get_float("src_time")/cooked.time
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end
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return default.furnace_active(pos, percent, item_percent)
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end
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default.furnace_inactive_formspec =
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"size[8,9]"..
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"image[2,2;1,1;default_furnace_fire_bg.png]"..
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"list[current_name;fuel;2,3;1,1;]"..
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"list[current_name;src;2,1;1,1;]"..
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"list[current_name;dst;5,1;2,2;]"..
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"list[current_player;main;0,5;8,4;]"
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"size[8,8.5]"..
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gui_bg..
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gui_bg_img..
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gui_slots..
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"list[current_name;src;2.75,0.5;1,1;]"..
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"list[current_name;fuel;2.75,2.5;1,1;]"..
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"image[2.75,1.5;1,1;default_furnace_fire_bg.png]"..
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"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
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"list[current_name;dst;4.75,0.96;2,2;]"..
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"list[current_player;main;0,4.25;8,1;]"..
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"list[current_player;main;0,5.5;8,3;8]"..
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default.get_hotbar_bg(0,4.25)
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minetest.register_node("default:furnace", {
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description = "Furnace",
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@ -142,6 +142,17 @@ end
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minetest.register_on_joinplayer(function(player)
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default.player_set_model(player, "character.x")
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player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
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-- set GUI
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if minetest.setting_getbool("creative_mode") then
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-- creative.set_creative_formspec(player, 0, 1)
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else
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player:set_inventory_formspec(gui_suvival_form)
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end
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minetest.after(0.5,function()
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player:hud_set_hotbar_image("gui_hotbar.png")
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player:hud_set_hotbar_selected_image("gui_hotbar_selected.png")
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end)
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end)
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minetest.register_on_leaveplayer(function(player)
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