From 04d40a5ce4d9175fa88f1706fef7cf4796642709 Mon Sep 17 00:00:00 2001 From: MirceaKitsune Date: Sat, 3 Nov 2012 13:17:13 +0200 Subject: [PATCH] Fix attachment test script and unregistered entities. Thanks jin_xi for this --- mods/default/player.lua | 28 +++------------------------- 1 file changed, 3 insertions(+), 25 deletions(-) diff --git a/mods/default/player.lua b/mods/default/player.lua index 51c1d41..44b73c6 100644 --- a/mods/default/player.lua +++ b/mods/default/player.lua @@ -24,7 +24,6 @@ end minetest.after(1.0, switch_player_visual) -- Test case for attachments: An object is spawned and attached to the player with the specified name (use your own playername there) 10 seconds after the server starts - test2 = { collisionbox = { 0, 0, 0, 0, 0, 0 }, visual = "cube" @@ -32,11 +31,6 @@ test2 = { minetest.register_entity("default:test2", test2) -function detachments(newobject) - newobject:set_detach() - print ("Detached test object") -end - function attachments() prop = { mesh = "player.x", @@ -47,13 +41,13 @@ function attachments() } local pos={x=0,y=0,z=0} - local newobject=minetest.env:add_entity(pos, "test:test2") + local newobject=minetest.env:add_entity(pos, "default:test2") newobject:set_properties(prop) newobject:set_animation({x=1, y=50}, 35, 0) print ("Spawned test object") for _, obj in pairs(minetest.get_connected_players()) do - if(obj:get_player_name() == "MirceaKitsune") then + if(obj:get_player_name() == "some_nick") then newobject:set_attach(obj, "Bone.001", {x=0,y=3,z=0}, {x=0,y=45,z=0}) print ("Attached test object to "..obj:get_player_name()) end @@ -61,24 +55,8 @@ function attachments() minetest.after(5.0, function() detachments(newobject) end) end -minetest.after(15.0, attachments)]] --- Test case for player to player attachments - -function attachments_player() - for _, obj in pairs(minetest.get_connected_players()) do - if(obj:get_player_name() == "MirceaKitsune") then - for _, obj2 in pairs(minetest.get_connected_players()) do - if(obj2:get_player_name() == "MirceaKitsune1") then - obj2:set_attach(obj, "Bone.001", {x=0,y=6,z=0}, {x=0,y=45,z=0}) - print ("Attached player "..obj2:get_player_name().." to player "..obj:get_player_name()) - end - end - end - end -end - -minetest.after(10.0, attachments_player) +minetest.after(10.0, attachments) -- Definitions made by this mod that other mods can use too default = {}