minetest_game/mods/boats/init.lua

289 lines
7.1 KiB
Lua
Raw Normal View History

2014-05-03 12:09:17 +02:00
--
-- Helper functions
--
local function is_water(pos)
2014-07-01 14:25:43 +02:00
local nn = minetest.get_node(pos).name
2014-05-03 12:09:17 +02:00
return minetest.get_item_group(nn, "water") ~= 0
end
2014-05-03 12:09:17 +02:00
local function get_sign(i)
if i == 0 then
return 0
else
return i / math.abs(i)
2014-05-03 12:09:17 +02:00
end
end
2014-05-03 12:09:17 +02:00
local function get_velocity(v, yaw, y)
local x = -math.sin(yaw) * v
local z = math.cos(yaw) * v
return {x = x, y = y, z = z}
2014-05-03 12:09:17 +02:00
end
2014-05-03 12:09:17 +02:00
local function get_v(v)
return math.sqrt(v.x ^ 2 + v.z ^ 2)
2014-05-03 12:09:17 +02:00
end
--
-- Boat entity
--
local boat = {
physical = true,
-- Warning: Do not change the position of the collisionbox top surface,
-- lowering it causes the boat to fall through the world if underwater
collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
2014-05-03 12:09:17 +02:00
visual = "mesh",
mesh = "boats_boat.obj",
2014-05-03 12:09:17 +02:00
textures = {"default_wood.png"},
2014-07-06 09:53:54 +02:00
2014-05-03 12:09:17 +02:00
driver = nil,
v = 0,
2014-07-01 14:25:43 +02:00
last_v = 0,
removed = false,
auto = false
2014-05-03 12:09:17 +02:00
}
2014-07-06 10:39:16 +02:00
function boat.on_rightclick(self, clicker)
2014-05-03 12:09:17 +02:00
if not clicker or not clicker:is_player() then
return
end
local name = clicker:get_player_name()
if self.driver and clicker == self.driver then
self.driver = nil
self.auto = false
2014-05-03 12:09:17 +02:00
clicker:set_detach()
2017-08-13 13:47:01 +02:00
player_api.player_attached[name] = false
player_api.set_animation(clicker, "stand" , 30)
2018-07-01 21:44:03 +02:00
local pos = clicker:get_pos()
pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
minetest.after(0.1, function()
2018-07-01 21:44:03 +02:00
clicker:set_pos(pos)
end)
2014-05-03 12:09:17 +02:00
elseif not self.driver then
2015-10-28 16:41:15 +01:00
local attach = clicker:get_attach()
if attach and attach:get_luaentity() then
local luaentity = attach:get_luaentity()
if luaentity.driver then
luaentity.driver = nil
end
clicker:set_detach()
end
2014-05-03 12:09:17 +02:00
self.driver = clicker
clicker:set_attach(self.object, "",
2017-08-13 13:47:01 +02:00
{x = 0.5, y = 1, z = -3}, {x = 0, y = 0, z = 0})
player_api.player_attached[name] = true
2014-05-03 12:09:17 +02:00
minetest.after(0.2, function()
2017-08-13 13:47:01 +02:00
player_api.set_animation(clicker, "sit" , 30)
2014-05-03 12:09:17 +02:00
end)
2018-07-01 21:44:03 +02:00
clicker:set_look_horizontal(self.object:get_yaw())
2014-05-03 12:09:17 +02:00
end
end
2014-07-06 10:39:16 +02:00
function boat.on_activate(self, staticdata, dtime_s)
self.object:set_armor_groups({immortal = 1})
2014-05-03 12:09:17 +02:00
if staticdata then
self.v = tonumber(staticdata)
end
2014-07-01 14:25:43 +02:00
self.last_v = self.v
2014-05-03 12:09:17 +02:00
end
function boat.get_staticdata(self)
return tostring(self.v)
2014-05-03 12:09:17 +02:00
end
2015-10-28 16:41:15 +01:00
function boat.on_punch(self, puncher)
2014-07-06 11:12:48 +02:00
if not puncher or not puncher:is_player() or self.removed then
return
end
if self.driver and puncher == self.driver then
self.driver = nil
puncher:set_detach()
2017-08-13 13:47:01 +02:00
player_api.player_attached[puncher:get_player_name()] = false
end
if not self.driver then
self.removed = true
local inv = puncher:get_inventory()
if not (creative and creative.is_enabled_for
and creative.is_enabled_for(puncher:get_player_name()))
or not inv:contains_item("main", "boats:boat") then
local leftover = inv:add_item("main", "boats:boat")
-- if no room in inventory add a replacement boat to the world
if not leftover:is_empty() then
2018-07-01 21:44:03 +02:00
minetest.add_item(self.object:get_pos(), leftover)
end
end
-- delay remove to ensure player is detached
minetest.after(0.1, function()
self.object:remove()
end)
2014-05-03 12:09:17 +02:00
end
end
2014-07-06 10:39:16 +02:00
function boat.on_step(self, dtime)
2018-07-01 21:44:03 +02:00
self.v = get_v(self.object:get_velocity()) * get_sign(self.v)
2014-05-03 12:09:17 +02:00
if self.driver then
local driver_name = self.driver:get_player_name()
2014-05-03 12:09:17 +02:00
local ctrl = self.driver:get_player_control()
if ctrl.up and ctrl.down then
if not self.auto then
self.auto = true
minetest.chat_send_player(driver_name,
"[boats] Cruise on")
end
elseif ctrl.down then
self.v = self.v - dtime * 1.8
if self.auto then
self.auto = false
minetest.chat_send_player(driver_name,
"[boats] Cruise off")
end
elseif ctrl.up or self.auto then
self.v = self.v + dtime * 1.8
2014-05-03 12:09:17 +02:00
end
if ctrl.left then
if self.v < -0.001 then
self.object:set_yaw(self.object:get_yaw() - dtime * 0.9)
2014-05-03 12:09:17 +02:00
else
self.object:set_yaw(self.object:get_yaw() + dtime * 0.9)
2014-05-03 12:09:17 +02:00
end
elseif ctrl.right then
if self.v < -0.001 then
self.object:set_yaw(self.object:get_yaw() + dtime * 0.9)
2014-05-03 12:09:17 +02:00
else
self.object:set_yaw(self.object:get_yaw() - dtime * 0.9)
2014-05-03 12:09:17 +02:00
end
end
end
2018-07-01 21:44:03 +02:00
local velo = self.object:get_velocity()
2014-08-07 12:14:27 +02:00
if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
2018-07-01 21:44:03 +02:00
self.object:set_pos(self.object:get_pos())
2014-07-01 14:25:43 +02:00
return
end
2014-05-03 12:09:17 +02:00
local s = get_sign(self.v)
self.v = self.v - dtime * 0.6 * s
2014-05-03 12:09:17 +02:00
if s ~= get_sign(self.v) then
2018-07-01 21:44:03 +02:00
self.object:set_velocity({x = 0, y = 0, z = 0})
2014-05-03 12:09:17 +02:00
self.v = 0
return
end
if math.abs(self.v) > 5 then
self.v = 5 * get_sign(self.v)
2014-05-03 12:09:17 +02:00
end
2014-07-06 09:53:54 +02:00
2018-07-01 21:44:03 +02:00
local p = self.object:get_pos()
p.y = p.y - 0.5
local new_velo
local new_acce = {x = 0, y = 0, z = 0}
2014-05-03 12:09:17 +02:00
if not is_water(p) then
local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
if (not nodedef) or nodedef.walkable then
2014-05-03 12:09:17 +02:00
self.v = 0
2014-08-07 12:14:27 +02:00
new_acce = {x = 0, y = 1, z = 0}
else
new_acce = {x = 0, y = -9.8, z = 0}
2014-05-03 12:09:17 +02:00
end
2018-07-01 21:44:03 +02:00
new_velo = get_velocity(self.v, self.object:get_yaw(),
self.object:get_velocity().y)
self.object:set_pos(self.object:get_pos())
2014-05-03 12:09:17 +02:00
else
p.y = p.y + 1
2014-05-03 12:09:17 +02:00
if is_water(p) then
2018-07-01 21:44:03 +02:00
local y = self.object:get_velocity().y
if y >= 5 then
y = 5
elseif y < 0 then
new_acce = {x = 0, y = 20, z = 0}
else
new_acce = {x = 0, y = 5, z = 0}
2014-05-03 12:09:17 +02:00
end
2018-07-01 21:44:03 +02:00
new_velo = get_velocity(self.v, self.object:get_yaw(), y)
self.object:set_pos(self.object:get_pos())
2014-05-03 12:09:17 +02:00
else
new_acce = {x = 0, y = 0, z = 0}
2018-07-01 21:44:03 +02:00
if math.abs(self.object:get_velocity().y) < 1 then
local pos = self.object:get_pos()
pos.y = math.floor(pos.y) + 0.5
2018-07-01 21:44:03 +02:00
self.object:set_pos(pos)
new_velo = get_velocity(self.v, self.object:get_yaw(), 0)
2014-05-03 12:09:17 +02:00
else
2018-07-01 21:44:03 +02:00
new_velo = get_velocity(self.v, self.object:get_yaw(),
self.object:get_velocity().y)
self.object:set_pos(self.object:get_pos())
2014-05-03 12:09:17 +02:00
end
end
end
2018-07-01 21:44:03 +02:00
self.object:set_velocity(new_velo)
self.object:set_acceleration(new_acce)
2014-05-03 12:09:17 +02:00
end
2014-05-03 12:09:17 +02:00
minetest.register_entity("boats:boat", boat)
2014-05-03 12:09:17 +02:00
minetest.register_craftitem("boats:boat", {
description = "Boat",
inventory_image = "boats_inventory.png",
wield_image = "boats_wield.png",
wield_scale = {x = 2, y = 2, z = 1},
2014-05-03 12:09:17 +02:00
liquids_pointable = true,
groups = {flammable = 2},
2014-07-06 09:53:54 +02:00
2014-05-03 12:09:17 +02:00
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under
local node = minetest.get_node(under)
local udef = minetest.registered_nodes[node.name]
if udef and udef.on_rightclick and
2017-10-01 15:41:58 +02:00
not (placer and placer:is_player() and
placer:get_player_control().sneak) then
return udef.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack
end
2014-05-03 12:09:17 +02:00
if pointed_thing.type ~= "node" then
return itemstack
2014-05-03 12:09:17 +02:00
end
if not is_water(pointed_thing.under) then
return itemstack
2014-05-03 12:09:17 +02:00
end
pointed_thing.under.y = pointed_thing.under.y + 0.5
boat = minetest.add_entity(pointed_thing.under, "boats:boat")
if boat then
2017-10-01 15:41:58 +02:00
if placer then
2018-07-01 21:44:03 +02:00
boat:set_yaw(placer:get_look_horizontal())
2017-10-01 15:41:58 +02:00
end
local player_name = placer and placer:get_player_name() or ""
if not (creative and creative.is_enabled_for and
creative.is_enabled_for(player_name)) then
itemstack:take_item()
end
2014-07-01 14:25:43 +02:00
end
2014-05-03 12:09:17 +02:00
return itemstack
end,
})
2014-05-03 12:09:17 +02:00
minetest.register_craft({
output = "boats:boat",
recipe = {
{"", "", "" },
{"group:wood", "", "group:wood"},
2014-05-03 12:09:17 +02:00
{"group:wood", "group:wood", "group:wood"},
},
})
minetest.register_craft({
type = "fuel",
recipe = "boats:boat",
burntime = 20,
})