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Fix pig logic issue

This commit is contained in:
jordan4ibanez 2021-04-24 18:43:17 -04:00
parent c2cb15a47f
commit e0185a9311
1 changed files with 11 additions and 10 deletions

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@ -94,18 +94,17 @@ mobs:register_mob("mobs_mc:pig", {
return return
end end
if clicker:get_player_control().sneak then
--attempt to enter breed state --attempt to enter breed state
if mobs.enter_breed_state(self,clicker) then if mobs.enter_breed_state(self,clicker) then
return return
end end
--ignore other logic
--make baby grow faster --make baby grow faster
if self.baby then if self.baby then
mobs.make_baby_grow_faster(self,clicker) mobs.make_baby_grow_faster(self,clicker)
return return
end end
end
if self.child then if self.child then
return return
@ -113,6 +112,8 @@ mobs:register_mob("mobs_mc:pig", {
-- Put saddle on pig -- Put saddle on pig
local item = clicker:get_wielded_item() local item = clicker:get_wielded_item()
local wielditem = item
if item:get_name() == mobs_mc.items.saddle and self.saddle ~= "yes" then if item:get_name() == mobs_mc.items.saddle and self.saddle ~= "yes" then
self.base_texture = { self.base_texture = {
"blank.png", -- baby "blank.png", -- baby