star_wars/mods/rangedweapons/svd.lua

206 lines
7.4 KiB
Lua

minetest.register_craft({
output = 'rangedweapons:svd_uld',
recipe = {
{'default:steel_ingot', 'default:diamondblock', 'default:steel_ingot'},
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
{'default:tree', 'default:diamond', 'default:tree'},
}
})
minetest.register_craftitem("rangedweapons:svd_uld", {
stack_max= 1,
wield_scale = {x=1.9,y=1.9,z=1.1},
range = 0,
description = "" ..core.colorize("#35cdff","S.V.D \n") ..core.colorize("#FFFFFF", "Ranged damage: 80/sec of bullet lifetime\n") ..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "Mob knockback: 14\n") ..core.colorize("#FFFFFF", "Critical chance: 42%\n") ..core.colorize("#FFFFFF", "Critical damage: 200/sec of bullet lifetime\n") ..core.colorize("#FFFFFF", "Ammunition: 308.Winchester rounds\n") ..core.colorize("#FFFFFF", "Reload time: 1.15\n") ..core.colorize("#be0d00", "The gun is NOT loaded! (Right-click to load)\n")..core.colorize("#FFFFFF", "Gun type: Rifle\n") ..core.colorize("#FFFFFF", "Bullet velocity: 60"),
inventory_image = "rangedweapons_svd.png",
on_use = function(user)
minetest.sound_play("rangedweapons_empty", {user})
end,
on_secondary_use = function(itemstack, player, pointed_thing)
local inv = player:get_inventory()
if inv:contains_item("main", "rangedweapons:308winchester") then
inv:remove_item("main", "rangedweapons:308winchester")
local pos = player:getpos()
local dir = player:get_look_dir()
local yaw = player:get_look_yaw()
local wield_index = player:get_wield_index()
if pos and dir and yaw then
pos.y = pos.y + 1.6
local obj = minetest.add_entity(pos, "rangedweapons:empty_shell")
minetest.sound_play("", {object=obj})
obj:setvelocity({x=dir.x * -10, y=dir.y * -10, z=dir.z * -10})
obj:setacceleration({x=dir.x * -5, y= -10, z=dir.z * -5})
obj:setyaw(yaw + math.pi)
local ent = obj:get_luaentity()
if ent then
ent.player = ent.player or player
end
end
minetest.sound_play("rangedweapons_reload_a", {player})
minetest.after(1.15,
function(player, wield_index)
player:get_inventory():set_stack("main", wield_index, "rangedweapons:svd")
minetest.sound_play("rangedweapons_reload_b", {player})
end,
player, wield_index
)
return ItemStack("rangedweapons:svd_rld")
end
end
})
minetest.register_craftitem("rangedweapons:svd_rld", {
stack_max= 1,
range = 0,
wield_scale = {x=1.9,y=1.9,z=1.1},
description = "**RELOADING S.V.D.**",
groups = {not_in_creative_inventory = 1},
inventory_image = "rangedweapons_svd_rld.png",
})
minetest.register_tool("rangedweapons:svd", {
description = "" ..core.colorize("#35cdff","S.V.D. \n") ..core.colorize("#FFFFFF", "Ranged damage: 80/sec of bullet lifetime\n")..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "Mob knockback: 14\n") ..core.colorize("#FFFFFF", "Critical chance: 42%\n") ..core.colorize("#FFFFFF", "Critical damage: 200/sec of bullet lifetime\n") ..core.colorize("#FFFFFF", "Ammunition: 308.Winchester rounds\n") ..core.colorize("#FFFFFF", "Reload time: 1.15\n") ..core.colorize("#27a600", "The gun is loaded!\n")..core.colorize("#FFFFFF", "Gun type: Rifle\n") ..core.colorize("#FFFFFF", "Bullet velocity: 60"),
range = 0,
groups = {not_in_creative_inventory = 1},
wield_scale = {x=1.9,y=1.9,z=1.1},
inventory_image = "rangedweapons_svd.png",
on_use = function(itemstack, user, pointed_thing)
local pos = user:getpos()
local dir = user:get_look_dir()
local yaw = user:get_look_yaw()
if pos and dir and yaw then
pos.y = pos.y + 1.6
local obj = minetest.add_entity(pos, "rangedweapons:svdshot")
if obj then
minetest.sound_play("rangedweapons_rifle_a", {object=obj})
obj:setvelocity({x=dir.x * 60, y=dir.y * 60, z=dir.z * 60})
obj:setacceleration({x=dir.x * 0, y=0, z=dir.z * 0})
obj:setyaw(yaw + math.pi)
minetest.add_particle({
pos = pos,
velocity = {x=dir.x * 3, y=dir.y * 3, z=dir.z * 3} ,
acceleration = {x=dir.x * -4, y=2, z=dir.z * -4},
expirationtime = 1.5,
size = 8,
collisiondetection = false,
vertical = false,
texture = "tnt_smoke.png",
glow = 5,
})
local ent = obj:get_luaentity()
if ent then
ent.player = ent.player or user
itemstack = "rangedweapons:svd_uld"
end
end
end
return itemstack
end,
})
local rangedweapons_svdshot = {
physical = false,
timer = 0,
visual = "sprite",
visual_size = {x=0.3, y=0.3},
textures = {"rangedweapons_invisible.png"},
lastpos= {},
collisionbox = {0, 0, 0, 0, 0, 0},
}
rangedweapons_svdshot.on_step = function(self, dtime, node, pos)
self.timer = self.timer + dtime
local tiem = 0.002
local pos = self.object:getpos()
local node = minetest.get_node(pos)
if self.timer > 0.05 then
local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1.5)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "rangedweapons:svdshot" and obj:get_luaentity().name ~= "__builtin:item" then
if math.random(1, 80) <= 42 then
local damage = 200 * self.timer
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage, knockback = 28},
}, nil)
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
self.object:remove()
else
local damage = 80 * self.timer
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage, knockback = 14},
}, nil)
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
else
if math.random(1, 100) <= 42 then
local damage = 200 * self.timer
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
self.object:remove()
else
local damage = 80 * self.timer
obj:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups= {fleshy = damage},
}, nil)
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
self.object:remove()
end
end
if self.timer >= 0.002 + tiem then
minetest.add_particle({
pos = pos,
velocity = 0,
acceleration = {x=0, y=0, z=0},
expirationtime = 0.06,
size = 3,
collisiondetection = false,
vertical = false,
texture = "rangedweapons_bullet_fly.png",
glow = 15,
})
tiem = tiem + 0.002
end
if self.timer >= 4.0 then
self.object:remove()
end
if self.lastpos.x ~= nil then
if minetest.registered_nodes[node.name].walkable then
if not minetest.setting_getbool("creative_mode") then
end
minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
if node.name == "rangedweapons:barrel" or
node.name == "doors:door_glass_a" or
node.name == "doors:door_glass_b" or
node.name == "xpanes:pane" or
node.name == "xpanes:pane_flat" or
node.name == "vessels:drinking_glass" or
node.name == "vessels:glass_bottle" or
node.name == "default:glass" then
minetest.get_node_timer(pos):start(0)
end
self.object:remove()
end
end
self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
end
end
end
minetest.register_entity("rangedweapons:svdshot", rangedweapons_svdshot )