206 lines
7.4 KiB
Lua
206 lines
7.4 KiB
Lua
minetest.register_craft({
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output = 'rangedweapons:svd_uld',
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recipe = {
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{'default:steel_ingot', 'default:diamondblock', 'default:steel_ingot'},
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{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
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{'default:tree', 'default:diamond', 'default:tree'},
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}
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})
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minetest.register_craftitem("rangedweapons:svd_uld", {
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stack_max= 1,
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wield_scale = {x=1.9,y=1.9,z=1.1},
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range = 0,
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description = "" ..core.colorize("#35cdff","S.V.D \n") ..core.colorize("#FFFFFF", "Ranged damage: 80/sec of bullet lifetime\n") ..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "Mob knockback: 14\n") ..core.colorize("#FFFFFF", "Critical chance: 42%\n") ..core.colorize("#FFFFFF", "Critical damage: 200/sec of bullet lifetime\n") ..core.colorize("#FFFFFF", "Ammunition: 308.Winchester rounds\n") ..core.colorize("#FFFFFF", "Reload time: 1.15\n") ..core.colorize("#be0d00", "The gun is NOT loaded! (Right-click to load)\n")..core.colorize("#FFFFFF", "Gun type: Rifle\n") ..core.colorize("#FFFFFF", "Bullet velocity: 60"),
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inventory_image = "rangedweapons_svd.png",
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on_use = function(user)
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minetest.sound_play("rangedweapons_empty", {user})
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end,
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on_secondary_use = function(itemstack, player, pointed_thing)
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local inv = player:get_inventory()
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if inv:contains_item("main", "rangedweapons:308winchester") then
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inv:remove_item("main", "rangedweapons:308winchester")
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local pos = player:getpos()
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local dir = player:get_look_dir()
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local yaw = player:get_look_yaw()
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local wield_index = player:get_wield_index()
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if pos and dir and yaw then
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pos.y = pos.y + 1.6
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local obj = minetest.add_entity(pos, "rangedweapons:empty_shell")
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minetest.sound_play("", {object=obj})
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obj:setvelocity({x=dir.x * -10, y=dir.y * -10, z=dir.z * -10})
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obj:setacceleration({x=dir.x * -5, y= -10, z=dir.z * -5})
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obj:setyaw(yaw + math.pi)
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local ent = obj:get_luaentity()
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if ent then
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ent.player = ent.player or player
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end
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end
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minetest.sound_play("rangedweapons_reload_a", {player})
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minetest.after(1.15,
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function(player, wield_index)
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player:get_inventory():set_stack("main", wield_index, "rangedweapons:svd")
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minetest.sound_play("rangedweapons_reload_b", {player})
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end,
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player, wield_index
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)
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return ItemStack("rangedweapons:svd_rld")
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end
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end
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})
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minetest.register_craftitem("rangedweapons:svd_rld", {
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stack_max= 1,
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range = 0,
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wield_scale = {x=1.9,y=1.9,z=1.1},
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description = "**RELOADING S.V.D.**",
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_svd_rld.png",
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})
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minetest.register_tool("rangedweapons:svd", {
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description = "" ..core.colorize("#35cdff","S.V.D. \n") ..core.colorize("#FFFFFF", "Ranged damage: 80/sec of bullet lifetime\n")..core.colorize("#FFFFFF", "Accuracy: 100%\n") ..core.colorize("#FFFFFF", "Mob knockback: 14\n") ..core.colorize("#FFFFFF", "Critical chance: 42%\n") ..core.colorize("#FFFFFF", "Critical damage: 200/sec of bullet lifetime\n") ..core.colorize("#FFFFFF", "Ammunition: 308.Winchester rounds\n") ..core.colorize("#FFFFFF", "Reload time: 1.15\n") ..core.colorize("#27a600", "The gun is loaded!\n")..core.colorize("#FFFFFF", "Gun type: Rifle\n") ..core.colorize("#FFFFFF", "Bullet velocity: 60"),
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range = 0,
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groups = {not_in_creative_inventory = 1},
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wield_scale = {x=1.9,y=1.9,z=1.1},
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inventory_image = "rangedweapons_svd.png",
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on_use = function(itemstack, user, pointed_thing)
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local pos = user:getpos()
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local dir = user:get_look_dir()
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local yaw = user:get_look_yaw()
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if pos and dir and yaw then
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pos.y = pos.y + 1.6
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local obj = minetest.add_entity(pos, "rangedweapons:svdshot")
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if obj then
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minetest.sound_play("rangedweapons_rifle_a", {object=obj})
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obj:setvelocity({x=dir.x * 60, y=dir.y * 60, z=dir.z * 60})
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obj:setacceleration({x=dir.x * 0, y=0, z=dir.z * 0})
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obj:setyaw(yaw + math.pi)
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minetest.add_particle({
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pos = pos,
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velocity = {x=dir.x * 3, y=dir.y * 3, z=dir.z * 3} ,
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acceleration = {x=dir.x * -4, y=2, z=dir.z * -4},
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expirationtime = 1.5,
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size = 8,
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collisiondetection = false,
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vertical = false,
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texture = "tnt_smoke.png",
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glow = 5,
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})
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local ent = obj:get_luaentity()
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if ent then
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ent.player = ent.player or user
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itemstack = "rangedweapons:svd_uld"
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end
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end
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end
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return itemstack
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end,
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})
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local rangedweapons_svdshot = {
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physical = false,
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timer = 0,
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visual = "sprite",
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visual_size = {x=0.3, y=0.3},
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textures = {"rangedweapons_invisible.png"},
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lastpos= {},
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collisionbox = {0, 0, 0, 0, 0, 0},
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}
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rangedweapons_svdshot.on_step = function(self, dtime, node, pos)
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self.timer = self.timer + dtime
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local tiem = 0.002
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if self.timer > 0.05 then
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local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y, z = pos.z}, 1.5)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "rangedweapons:svdshot" and obj:get_luaentity().name ~= "__builtin:item" then
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if math.random(1, 80) <= 42 then
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local damage = 200 * self.timer
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obj:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups= {fleshy = damage, knockback = 28},
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}, nil)
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minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
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self.object:remove()
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else
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local damage = 80 * self.timer
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obj:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups= {fleshy = damage, knockback = 14},
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}, nil)
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minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
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self.object:remove()
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end
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end
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else
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if math.random(1, 100) <= 42 then
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local damage = 200 * self.timer
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obj:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups= {fleshy = damage},
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}, nil)
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minetest.sound_play("crit", {pos = self.lastpos, gain = 0.8})
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self.object:remove()
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else
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local damage = 80 * self.timer
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obj:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups= {fleshy = damage},
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}, nil)
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minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
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self.object:remove()
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end
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end
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if self.timer >= 0.002 + tiem then
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minetest.add_particle({
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pos = pos,
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velocity = 0,
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acceleration = {x=0, y=0, z=0},
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expirationtime = 0.06,
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size = 3,
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collisiondetection = false,
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vertical = false,
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texture = "rangedweapons_bullet_fly.png",
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glow = 15,
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})
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tiem = tiem + 0.002
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end
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if self.timer >= 4.0 then
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self.object:remove()
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end
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if self.lastpos.x ~= nil then
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if minetest.registered_nodes[node.name].walkable then
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if not minetest.setting_getbool("creative_mode") then
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end
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minetest.sound_play("default_dig_cracky", {pos = self.lastpos, gain = 0.8})
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if node.name == "rangedweapons:barrel" or
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node.name == "doors:door_glass_a" or
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node.name == "doors:door_glass_b" or
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node.name == "xpanes:pane" or
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node.name == "xpanes:pane_flat" or
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node.name == "vessels:drinking_glass" or
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node.name == "vessels:glass_bottle" or
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node.name == "default:glass" then
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minetest.get_node_timer(pos):start(0)
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end
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self.object:remove()
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end
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end
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self.lastpos= {x = pos.x, y = pos.y, z = pos.z}
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end
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end
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end
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minetest.register_entity("rangedweapons:svdshot", rangedweapons_svdshot )
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