146 lines
3.3 KiB
Lua
146 lines
3.3 KiB
Lua
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local S = ethereal.intllib
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-- flower spread
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local flower_spread = function(pos, node)
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if (minetest.get_node_light(pos) or 0) < 13 then
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return
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end
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local pos0 = {x = pos.x - 4, y = pos.y - 2, z = pos.z - 4}
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local pos1 = {x = pos.x + 4, y = pos.y + 2, z = pos.z + 4}
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local num = #minetest.find_nodes_in_area(pos0, pos1, "group:flora")
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-- stop flowers spreading too much just below top of map block
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if minetest.find_node_near(pos, 2, "ignore") then
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return
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end
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local seedling = minetest.find_nodes_in_area_under_air(
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pos0, pos1, {"group:soil"})
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if #seedling > 0 then
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pos = seedling[math.random(#seedling)]
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-- default farming has desert sand as soil, so dont spread on this
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if minetest.get_node(pos).name == "default:desert_sand" then
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return
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end
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pos.y = pos.y + 1
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if (minetest.get_node_light(pos) or 0) < 13 then
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return
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end
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minetest.swap_node(pos, {name = node.name})
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end
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end
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-- grow reeds up to 4 high and bamboo up to 8 high
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local grow_reeds = function(pos, node)
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local oripos = pos.y
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local high = 4
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pos.y = pos.y - 1
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local nod = minetest.get_node_or_nil(pos)
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if not nod
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or minetest.get_item_group(nod.name, "soil") < 1
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or minetest.find_node_near(pos, 3, {"group:water"}) == nil then
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return
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end
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if node.name == "default:bamboo" then
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high = 8
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end
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pos.y = pos.y + 1
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local height = 0
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while height < high
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and minetest.get_node(pos).name == node.name do
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height = height + 1
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pos.y = pos.y + 1
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end
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nod = minetest.get_node_or_nil(pos)
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if nod
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and nod.name == "air"
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and height < high then
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if node.name == "default:bamboo"
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and height == (high - 1) then
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ethereal.grow_bamboo_tree({x = pos.x, y = oripos, z = pos.z})
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else
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minetest.swap_node(pos, {name = node.name})
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end
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end
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end
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-- loop through active abm's
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for _, ab in pairs(minetest.registered_abms) do
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local label = ab.label or ""
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local node1 = ab.nodenames and ab.nodenames[1] or ""
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local node2 = ab.nodenames and ab.nodenames[2] or ""
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local neigh = ab.neighbors and ab.neighbors[1] or ""
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if label == "Flower spread"
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or node1 == "group:flora" then
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--ab.interval = 1
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--ab.chance = 1
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ab.nodenames = {"group:flora"}
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ab.neighbors = {"group:soil"}
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ab.action = flower_spread
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-- find grow papyrus abm and change to grow_papyrus function
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elseif label == "Grow reeds"
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or node1 == "default:reeds" then
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--ab.interval = 2
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--ab.chance = 1
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ab.nodenames = {"default:reeds", "default:bamboo"}
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ab.neighbors = {"group:soil"}
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ab.action = grow_reeds
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end
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end
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-- If Baked Clay mod not active, make Red, Orange and Grey nodes
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if not minetest.get_modpath("bakedclay") then
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minetest.register_node(":bakedclay:red", {
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description = S("Red Baked Clay"),
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tiles = {"baked_clay_red.png"},
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groups = {cracky = 3},
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is_ground_content = ethereal.cavedirt,
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node(":bakedclay:orange", {
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description = S("Orange Baked Clay"),
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tiles = {"baked_clay_orange.png"},
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groups = {cracky = 3},
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is_ground_content = ethereal.cavedirt,
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node(":bakedclay:grey", {
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description = S("Grey Baked Clay"),
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tiles = {"baked_clay_grey.png"},
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groups = {cracky = 3},
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is_ground_content = ethereal.cavedirt,
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sounds = default.node_sound_stone_defaults(),
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})
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end |