65 lines
1.9 KiB
Lua
65 lines
1.9 KiB
Lua
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-- Load support for intllib.
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP .. "/intllib.lua")
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-- static spawn position
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local statspawn = minetest.string_to_pos(minetest.settings:get("static_spawnpoint"))
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or {x = 0, y = 12, z = 0}
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local home_gui = {}
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-- get_formspec
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home_gui.get_formspec = function(player)
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local formspec = "size[6,2]"
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.. default.gui_bg
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.. default.gui_bg_img
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.. default.gui_slots
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.. "button[0,0;2,0.5;main;" .. S("Back") .. "]"
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.. "button_exit[0,1.5;2,0.5;home_gui_set;" .. S("Set Home") .. "]"
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.. "button_exit[2,1.5;2,0.5;home_gui_go;Go " .. S("Home") .. "]"
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.. "button_exit[4,1.5;2,0.5;home_gui_spawn;" .. S("Spawn") .. "]"
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local home = sethome.get( player:get_player_name() )
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if home then
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formspec = formspec
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.."label[2.5,-0.2;" .. S("Home set to:") .. "]"
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.."label[2.5,0.4;".. minetest.pos_to_string(vector.round(home)) .. "]"
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end
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return formspec
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end
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-- add inventory_plus page when player joins
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minetest.register_on_joinplayer(function(player)
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inventory_plus.register_button(player,"home_gui",S("Home Pos"))
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end)
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-- what to do when we press da buttons
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local privs = minetest.get_player_privs(player:get_player_name()).home
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if privs and fields.home_gui_set then
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sethome.set( player:get_player_name(), player:get_pos() )
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end
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if privs and fields.home_gui_go then
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sethome.go( player:get_player_name() )
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end
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if privs and fields.home_gui_spawn then
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player:setpos(statspawn)
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end
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if fields.home_gui or fields.home_gui_set or fields.home_gui_go then
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inventory_plus.set_inventory_formspec(player, home_gui.get_formspec(player))
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end
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end)
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-- spawn command
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minetest.register_chatcommand("spawn", {
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description = S("Go to Spawn"),
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privs = {home = true},
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func = function(name)
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local player = minetest.get_player_by_name(name)
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player:setpos(statspawn)
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end,
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})
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