star_wars/mods/default
Auke Kok e0cb3fce02 Default: Convert saplings to use node timers
Each sapling is given a single node timer that is between
2 and 4 days of game play time (40-80 minutes). If you walk out
of the zone, and come back later, the tree will always grow
to full if the timer has elapsed.

Because trees.lua is all functions, it needs to be parsed before
nodes.lua, since that references some of its functions. Hence,
change the order of parsing here. Otherwise saplings would not
grow to full.
2016-05-25 03:27:08 +01:00
..
models Character: Fix boat leg wobble. 2016-04-18 01:51:57 +01:00
schematics Default: Add 'snowy pine tree from sapling' schematic 2016-02-27 21:47:10 +00:00
sounds Fix node placing sound being heard on left channel only 2015-06-22 18:33:15 +02:00
textures Default: Lower grass_side and snow_side textures 2016-05-05 23:42:10 +01:00
README.txt Default: Lower grass_side and snow_side textures 2016-05-05 23:42:10 +01:00
aliases.lua Add steel sign + Update wooden sign texture 2016-03-09 02:44:27 +00:00
crafting.lua Add recipe to craft clay block back into lumps 2016-03-30 23:10:52 +01:00
craftitems.lua Books: Split text per page relatively to number of lines 2016-04-14 02:45:57 +01:00
functions.lua Default: Add function 'node_sound_gravel_defaults()' 2016-04-29 23:19:30 +01:00
furnace.lua TNT: Add on_blast to all nodes with an inventory 2016-04-26 22:33:59 +01:00
init.lua Default: Convert saplings to use node timers 2016-05-25 03:27:08 +01:00
legacy.lua Fix typo in survival formspec & create legacy file 2015-02-12 22:18:22 +01:00
mapgen.lua Default/mapgen: Denser rainforest, fewer logs 2016-04-08 01:12:56 +01:00
nodes.lua Default: Convert saplings to use node timers 2016-05-25 03:27:08 +01:00
player.lua Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
tools.lua Make some tools dig faster 2015-02-28 22:44:31 +01:00
trees.lua Default: Convert saplings to use node timers 2016-05-25 03:27:08 +01:00

README.txt

Minetest Game mod: default
==========================

License of source code:
-----------------------
Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

http://www.gnu.org/licenses/lgpl-2.1.html

License of media (textures and sounds)
--------------------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/

Authors of media files
-----------------------
Everything not listed in here:
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>

Cisoun's WTFPL texture pack:
  default_jungletree.png
  default_lava.png
  default_leaves.png
  default_sapling.png
  default_stone.png
  default_tree.png
  default_tree_top.png
  default_water.png

Cisoun's conifers mod (WTFPL):
  default_pine_needles.png

Originating from G4JC's Almost MC Texture Pack:
  default_torch.png
  default_torch_on_ceiling.png
  default_torch_on_floor.png

VanessaE's animated torches (WTFPL):
  default_torch_animated.png
  default_torch_on_ceiling_animated.png
  default_torch_on_floor_animated.png
  default_torch_on_floor.png

RealBadAngel's animated water (WTFPL):
  default_water_source_animated.png
  default_water_flowing_animated.png

VanessaE (WTFPL):
  default_nc_back.png
  default_nc_front.png
  default_nc_rb.png
  default_nc_side.png
  default_desert_sand.png
  default_desert_stone.png
  default_sand.png

Calinou (CC BY-SA):
  default_brick.png
  default_papyrus.png
  default_mineral_copper.png
  default_glass_detail.png

MirceaKitsune (WTFPL):
  character.x

Jordach (CC BY-SA 3.0):
  character.png

PilzAdam (WTFPL):
  default_jungleleaves.png
  default_junglesapling.png
  default_obsidian_glass.png
  default_obsidian_shard.png
  default_mineral_gold.png
  default_snowball.png

jojoa1997 (WTFPL):
  default_obsidian.png

InfinityProject (WTFPL):
  default_mineral_diamond.png

Splizard (CC BY-SA 3.0):
  default_snow.png
  default_pine_sapling.png

Zeg9 (CC BY-SA 3.0):
  default_coal_block.png
  default_steel_block.png
  default_copper_block.png
  default_bronze_block.png
  default_gold_block.png

paramat (CC BY-SA 3.0):
  wieldhand.png -- Copied from character.png by Jordach (CC BY-SA 3.0)
  default_pinetree.png
  default_pinetree_top.png
  default_pinewood.png
  default_acacia_leaves.png
  default_acacia_sapling.png
  default_acacia_tree.png
  default_acacia_tree_top.png
  default_acacia_wood.png
  default_junglewood.png
  default_jungletree_top.png
  default_sandstone_brick.png
  default_obsidian_brick.png
  default_stone_brick.png
  default_desert_stone_brick.png
  default_river_water.png
  default_river_water_source_animated.png
  default_river_water_flowing_animated.png
  default_dry_grass.png
  default_dry_grass_side.png
  default_dry_grass_*.png
  default_grass.png
  default_grass_side.png
  default_snow_side.png

brunob.santos (CC BY-SA 4.0):
  default_desert_cobble.png

BlockMen (CC BY-SA 3.0):
  default_wood.png
  default_clay_brick.png
  default_iron_ingot.png
  default_gold_ingot.png
  default_tool_steelsword.png
  default_diamond.png
  default_book.png
  default_tool_*.png
  default_lava_source_animated.png
  default_lava_flowing_animated.png
  default_stick.png
  default_chest_front.png
  default_chest_lock.png
  default_chest_side.png
  default_chest_top.png
  default_mineral_mese.png
  default_meselamp.png
  bubble.png
  gui_*.png

sofar (CC BY-SA 3.0):
  default_book_written.png, based on default_book.png
  default_aspen_sapling
  default_aspen_leaves
  default_aspen_tree
  default_aspen_tree_top, derived from default_pine_tree_top (by paramat)
  default_aspen_wood, derived from default_pine_wood (by paramat)

sofar (WTFPL):
  default_gravel.png -- Derived from Gambit's PixelBOX texture pack light gravel

Neuromancer (CC BY-SA 2.0):
  default_cobble.png, based on texture by Brane praefect
  default_mossycobble.png, based on texture by Brane praefect
Neuromancer (CC BY-SA 3.0):
  default_dirt.png
  default_furnace_*.png

Gambit (WTFPL):
  default_bronze_ingot.png
  default_copper_ingot.png
  default_copper_lump.png
  default_iron_lump.png
  default_gold_lump.png
  default_clay_lump.png
  default_coal.png
  default_grass_*.png
  default_paper.png
  default_diamond_block.png
  default_ladder_steel.png
  default_sign_wall_wood.png
  default_flint.png

asl97 (WTFPL):
  default_ice.png

KevDoy (CC BY-SA 3.0)
  heart.png

Glass breaking sounds (CC BY 3.0):
  1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
  2: http://www.freesound.org/people/Tomlija/sounds/97669/
  3: http://www.freesound.org/people/lsprice/sounds/88808/

Mito551 (sounds) (CC BY-SA):
  default_dig_choppy.ogg
  default_dig_cracky.ogg
  default_dig_crumbly.1.ogg
  default_dig_crumbly.2.ogg
  default_dig_dig_immediate.ogg
  default_dig_oddly_breakable_by_hand.ogg
  default_dug_node.1.ogg
  default_dug_node.2.ogg
  default_grass_footstep.1.ogg
  default_grass_footstep.2.ogg
  default_grass_footstep.3.ogg
  default_gravel_footstep.1.ogg
  default_gravel_footstep.2.ogg
  default_gravel_footstep.3.ogg
  default_gravel_footstep.4.ogg
  default_grass_footstep.1.ogg
  default_place_node.1.ogg
  default_place_node.2.ogg
  default_place_node.3.ogg
  default_place_node_hard.1.ogg
  default_place_node_hard.2.ogg
  default_snow_footstep.1.ogg
  default_snow_footstep.2.ogg
  default_hard_footstep.1.ogg
  default_hard_footstep.2.ogg
  default_hard_footstep.3.ogg
  default_sand_footstep.1.ogg
  default_sand_footstep.2.ogg
  default_wood_footstep.1.ogg
  default_wood_footstep.2.ogg
  default_dirt_footstep.1.ogg
  default_dirt_footstep.2.ogg
  default_glass_footstep.ogg