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Auke Kok ccee025ce3 Calculate blast intensity at all locations.
We define the blast intensity as the square of the tnt_radius, divided
by the square of the distance to the explosion center, where distance
is limited to 1 at the lower end.

When destroying nodes, we calculate the intensity for each node, and
only destroy the nodes when the intensity is 1.0 or larger. To avoid
perfectly spherical explosions, we make sure to retain a randomness
factor of 20%. This will make explosion edges jagged and not smooth,
but not too much.

We pass the calculated intensity to on_blast() functions as well,
except we take the jitter here out and make sure it's always 1.0
or larger.
2016-04-16 19:27:16 +01:00
menu New header image 'Minetest Game' 2015-10-10 16:28:40 +01:00
mods Calculate blast intensity at all locations. 2016-04-16 19:27:16 +01:00
.gitignore Add patch files to gitignore 2015-06-09 22:01:25 +02:00
README.txt New header image 'Minetest Game' 2015-10-10 16:28:40 +01:00
game.conf Rename to Minetest Game 2015-09-30 23:33:12 +01:00
game_api.txt Add TNT API. 2016-04-16 19:27:16 +01:00
minetest.conf Minetest.conf: Move mapgen flags to engine .conf 2015-04-14 02:32:06 +01:00
minetest.conf.example Document `share_bones_time_early` 2016-03-03 00:36:53 +00:00

README.txt

Minetest Game [minetest_game]
=============================
The main subgame for the Minetest engine
========================================

To use this subgame with the Minetest engine, insert this repository as
	/games/minetest_game

The Minetest engine can be found in:
	https://github.com/minetest/minetest/

Compatibility
--------------
The Minetest Game github master HEAD is generally compatible with the github
master HEAD of the Minetest engine.

Additionally, when the Minetest engine is tagged to be a certain version (eg.
0.4.10), Minetest Game is tagged with the version too.

When stable releases are made, Minetest Game is packaged and made available in
	http://minetest.net/download
and in case the repository has grown too much, it may be reset. In that sense,
this is not a "real" git repository. (Package maintainers please note!)

License of source code
----------------------
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
See README.txt in each mod directory for information about other authors.

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

License of media (textures and sounds)
--------------------------------------
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
See README.txt in each mod directory for information about other authors.

Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/

License of menu/header.png
Copyright (C) 2015 paramat CC BY-SA 3.0