star_wars/mods/mobs_monster/stormtrooper+variants.lua

119 lines
2.6 KiB
Lua

--Stormtrooper
mobs:register_mob("mobs_monster:stormtrooper", {
type = "npc",
passive = false,
group_attack = true,
attack_type = "shoot",
pathfinding = true,
--specific_attack = {"player", "mobs_npc:npc"},
arrow = "mobs_monster:blaster_red",
shoot_interval = 1.5,
shoot_offset = 1.5,
hp_min = 4,
hp_max = 20,
armor = 100,
collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
visual = "mesh",
mesh = "mobs_character.b3d",
textures = {
{"stormtrooper.png"},
},
blood_texture = "blood.png",
makes_footstep_sound = true,
sounds = {
war_cry = "mobs_blast_em",
},
walk_velocity = 1.5,
run_velocity = 4,
view_range = 16,
jump = true,
floats = 0,
drops = {
{name = "3d_armor:helmet_tk421", chance = 1, min = 0, max = 1},
{name = "3d_armor:chestplate_tk421", chance = 1, min = 0, max = 1},
{name = "3d_armor:leggings_tk421", chance = 1, min = 0, max = 1},
{name = "3d_armor:boots_tk421", chance = 1, min = 0, max = 1},
{name = "rangedweapons:e11", chance = 1, min = 0, max = 1},
},
water_damage = 0,
lava_damage = 4,
light_damage = 0,
fear_height = 4,
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
},
--[[
custom_attack = function(self, p)
local pos = self.object:get_pos()
minetest.add_item(pos, "default:sand")
end,
]]
--[[
on_rightclick = function(self, clicker)
local tool = clicker:get_wielded_item()
local name = clicker:get_player_name()
if tool:get_name() == "default:sand" then
self.owner = name
self.type = "npc"
mobs:force_capture(self, clicker)
end
end,
]]
})
mobs:spawn({
name = "mobs_monster:stormtrooper",
nodes = {"default:desert_sand"},
chance = 7000,
active_object_count = 2,
min_height = 0,
})
mobs:register_egg("mobs_monster:stormtrooper", "Stormtrooper", "desert_sand.png", 1)
mobs:alias_mob("mobs:stormtrooper", "mobs_monster:stormtrooper") -- compatibility
mobs:register_arrow("mobs_monster:blaster_red", {
visual = "sprite",
visual_size = {x = 1, y = 1},
textures = {"blaster_red.png"},
velocity = 50,
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 6},
}, nil)
mobs:boom(self, self.object:get_pos(), 1, true)
end,
hit_mob = function(self, mob)
mob:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 6},
}, nil)
mobs:boom(self, self.object:get_pos(), 1, true)
end,
hit_node = function(self, pos, node)
mobs:boom(self, pos, 1, true)
end,
tail = 1,
tail_texture = "blaster_red.png",
tail_size = 3
})