65 lines
3.4 KiB
Lua
65 lines
3.4 KiB
Lua
minetest.register_tool("rangedweapons:remington_rld", {
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stack_max= 1,
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range = 0,
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wield_scale = {x=1.9,y=1.9,z=1.1},
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description = "",
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loaded_gun = "rangedweapons:remington",
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loaded_sound = "rangedweapons_shotgun_reload_b",
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_remington_rld.png",
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})
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minetest.register_tool("rangedweapons:remington", {
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description = "" ..core.colorize("#35cdff","Remington 870\n") ..core.colorize("#FFFFFF", "Ranged damage: 1\n") ..core.colorize("#FFFFFF", "projectiles: 4\n") ..core.colorize("#FFFFFF", "Gun gravity: 5\n") ..core.colorize("#FFFFFF", "Accuracy: 40%\n")..core.colorize("#FFFFFF", "knockback: 5\n") ..core.colorize("#FFFFFF", "Critical chance: 4%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.0x\n") ..core.colorize("#FFFFFF", "Ammunition: 12 gauge shells\n") ..core.colorize("#FFFFFF", "Pump delay: 0.8\n")..core.colorize("#FFFFFF", "Clip size: 4\n") ..core.colorize("#27a600", "Gun is ready to fire!\n") ..core.colorize("#fff21c", "Right-click to load in a bullet!\n") ..core.colorize("#FFFFFF", "Gun type: shotgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 18"),
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range = 0,
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wield_scale = {x=1.9,y=1.9,z=1.1},
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inventory_image = "rangedweapons_remington.png",
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RW_gun_capabilities = {
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gun_damage = {fleshy=1,knockback=5},
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gun_crit = 4,
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gun_critEffc = 2.0,
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suitable_ammo = {{"rangedweapons:shell",4}},
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gun_skill = {"shotgun_skill",20},
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gun_icon = "rangedweapons_remington_icon.png",
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gun_unloaded = "rangedweapons:remington_rld",
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gun_cooling = "rangedweapons:remington_uld",
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gun_velocity = 18,
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gun_accuracy = 40,
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gun_cooldown = 0.8,
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gun_gravity = 5,
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gun_reload = 0.25,
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gun_projectiles = 4,
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has_shell = 0,
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gun_durability = 275,
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gun_smokeSize = 14,
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gun_door_breaking = 1,
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gun_sound = "rangedweapons_shotgun_shot",
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gun_unload_sound = "rangedweapons_shell_insert",
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},
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on_secondary_use = function(itemstack, user, pointed_thing)
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rangedweapons_single_load_gun(itemstack, user, "")
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return itemstack
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end,
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on_use = function(itemstack, user, pointed_thing)
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rangedweapons_shoot_gun(itemstack, user)
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return itemstack
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end,
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})
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minetest.register_tool("rangedweapons:remington_uld", {
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stack_max= 1,
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wield_scale = {x=1.9,y=1.9,z=1.1},
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range = 0,
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description = "" ..core.colorize("#35cdff","Remington 870\n") ..core.colorize("#FFFFFF", "Ranged damage: 1\n") ..core.colorize("#FFFFFF", "projectiles: 4\n") ..core.colorize("#FFFFFF", "Gun gravity: 5\n") ..core.colorize("#FFFFFF", "Accuracy: 40%\n")..core.colorize("#FFFFFF", "knockback: 5\n") ..core.colorize("#FFFFFF", "Critical chance: 4%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.0x\n") ..core.colorize("#FFFFFF", "Ammunition: 12 gauge shells\n") ..core.colorize("#FFFFFF", "Pump delay: 0.8\n")..core.colorize("#FFFFFF", "Clip size: 4\n") ..core.colorize("#be0d00", "Right-click, to eject the empty shell!\n") ..core.colorize("#fff21c", "Right-click to load in a bullet!\n") ..core.colorize("#FFFFFF", "Gun type: shotgun\n") ..core.colorize("#FFFFFF", "Bullet velocity: 20"),
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inventory_image = "rangedweapons_remington.png",
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groups = {not_in_creative_inventory = 1},
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on_use = function(user)
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minetest.sound_play("rangedweapons_empty", {user})
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end,
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on_secondary_use = function(itemstack, user, pointed_thing)
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eject_shell(itemstack,user,"rangedweapons:remington_rld",0.8,"rangedweapons_shotgun_reload_a","rangedweapons:empty_shell")
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return itemstack
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end,
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})
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