76 lines
2.7 KiB
Lua
76 lines
2.7 KiB
Lua
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minetest.register_tool("rangedweapons:scar_r", {
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stack_max= 1,
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wield_scale = {x=1.7,y=1.7,z=1.25},
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description = "",
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rw_next_reload = "rangedweapons:scar_rr",
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load_sound = "rangedweapons_rifle_clip_in",
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range = 0,
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_scar_rld.png",
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})
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minetest.register_tool("rangedweapons:scar_rr", {
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stack_max= 1,
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wield_scale = {x=1.7,y=1.7,z=1.25},
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description = "",
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rw_next_reload = "rangedweapons:scar_rrr",
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load_sound = "rangedweapons_rifle_reload_a",
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range = 0,
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_scar.png",
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})
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minetest.register_tool("rangedweapons:scar_rrr", {
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stack_max= 1,
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wield_scale = {x=1.7,y=1.7,z=1.25},
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description = "",
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rw_next_reload = "rangedweapons:scar",
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load_sound = "rangedweapons_rifle_reload_b",
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range = 0,
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groups = {not_in_creative_inventory = 1},
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inventory_image = "rangedweapons_scar.png",
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})
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minetest.register_tool("rangedweapons:scar", {
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stack_max= 1,
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wield_scale = {x=1.7,y=1.7,z=1.25},
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description = "" ..core.colorize("#35cdff","FN SCAR 16\n") ..core.colorize("#FFFFFF", "Ranged damage: 9\n") ..core.colorize("#FFFFFF", "Accuracy: 85%\n") ..core.colorize("#FFFFFF", "Gun knockback: 6\n")..core.colorize("#FFFFFF", "Critical chance: 11%\n") ..core.colorize("#FFFFFF", "Critical efficiency: 2.75x\n") ..core.colorize("#FFFFFF", "Ammunition: 7.62mm rounds/5.56mm rounds\n") ..core.colorize("#FFFFFF", "Reload delay: 1.2\n") ..core.colorize("#FFFFFF", "Clip size: 20/30\n") ..core.colorize("#FFFFFF", "Rate of fire: 0.15\n") ..core.colorize("#FFFFFF", "Block penetration: 7%\n")
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..core.colorize("#FFFFFF", "penetration: 20%\n") ..core.colorize("#FFFFFF", "Gun type: Assault rifle\n") ..core.colorize("#FFFFFF", "Bullet velocity: 45"),
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range = 0,
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inventory_image = "rangedweapons_scar.png",
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RW_gun_capabilities = {
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automatic_gun = 1,
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gun_damage = {fleshy=9,knockback=6},
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gun_crit = 11,
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gun_critEffc = 2.75,
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suitable_ammo = {{"rangedweapons:762mm",20},{"rangedweapons:556mm",30}},
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gun_skill = {"arifle_skill",50},
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gun_magazine = "rangedweapons:assaultrifle_mag",
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gun_icon = "rangedweapons_scar_icon.png",
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gun_unloaded = "rangedweapons:scar_r",
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gun_velocity = 45,
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gun_accuracy = 85,
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gun_cooldown = 0.15,
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gun_reload = 1.2/4,
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gun_projectiles = 1,
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has_shell = 1,
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gun_gravity = 0,
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gun_durability = 1600,
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gun_smokeSize = 5,
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gun_mob_penetration = 20,
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gun_node_penetration = 7,
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gun_unload_sound = "rangedweapons_rifle_clip_out",
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gun_sound = "rangedweapons_ak",
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},
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on_secondary_use = function(itemstack, user, pointed_thing)
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rangedweapons_reload_gun(itemstack, user)
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return itemstack
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end,
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inventory_image = "rangedweapons_scar.png",
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})
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