star_wars/mods/mobs_scifi/init.lua

718 lines
18 KiB
Lua

--mobs
mobs:register_mob("scifi_mobs:r2", {
type = "animal",
passive = false,
reach = 1,
damage = 2,
attack_type = "shoot",
hp_min = 22,
hp_max = 32,
armor = 80,
shoot_interval = 2.5,
arrow = "scifi_mobs:blaser",
shoot_offset = 1,
collisionbox = {-0.4, -0.4, -0.4, 0.4, 0.6, 0.4},
visual = "mesh",
mesh = "r2.b3d",
textures = {
{"scifi_r2.png"},
},
visual_size = {x=2, y=2},
rotate = 180,
makes_footstep_sound = false,
walk_velocity = 0.5,
run_velocity = 1,
jump = false,
water_damage = 0,
lava_damage = 2,
light_damage = 0,
view_range = 14,
animation = {
speed_normal = 2,
speed_run = 3,
walk_start = 30,
walk_end = 31,
stand_start = 1,
stand_end = 20,
run_start = 30,
run_end = 31,
},
})
mobs:register_spawn("scifi_mobs:r2", {"default:steel_block","default:desert_sand"}, 20, 10, 15000, 2, 31000)
mobs:register_egg("scifi_mobs:r2", "R2 Unit", "scifi_r2_inv.png", 0)
mobs:register_mob("scifi_mobs:jabba", {
type = "animal",
passive = false,
reach = 2,
damage = 0,
attack_type = "dogfight",
hp_min = 12,
hp_max = 22,
armor = 130,
shoot_interval = 1.5,
arrow = "scifi_mobs:rlaser",
shoot_offset = 1,
collisionbox = {-1, -0.7, -1, 1, 1, 1},
visual = "mesh",
mesh = "jabba.b3d",
textures = {
{"scifi_jabba.png"},
},
visual_size = {x=4, y=4},
makes_footstep_sound = false,
walk_velocity = 0.5,
run_velocity = 1,
jump = false,
stepheight = 1.5,
water_damage = 0,
lava_damage = 2,
light_damage = 0,
view_range = 14,
animation = {
speed_normal = 10,
speed_run = 25,
walk_start = 1,
walk_end = 20,
stand_start = 20,
stand_end = 40,
run_start = 1,
run_end = 20,
punch_start = 1,
punch_end = 20,
},
})
mobs:register_spawn("scifi_mobs:jabba", {"default:desert_sand"}, 20, 10, 15000, 2, 31000)
mobs:register_egg("scifi_mobs:jabba", "Hutt", "scifi_giant_inv.png", 0)
mobs:register_mob("scifi_mobs:bb8", {
type = "animal",
passive = false,
reach = 1,
damage = 2,
attack_type = "dogfight",
hp_min = 22,
hp_max = 32,
armor = 80,
shoot_interval = 1.5,
arrow = "scifi_mobs:blaser",
shoot_offset = 1,
collisionbox = {-0.4, -0.5, -0.4, 0.4, 0.6, 0.4},
visual = "mesh",
mesh = "bb8.b3d",
textures = {
{"scifi_bb8.png"},
},
visual_size = {x=2, y=2},
makes_footstep_sound = false,
walk_velocity = 2,
run_velocity = 3,
jump = true,
water_damage = 0,
lava_damage = 2,
light_damage = 0,
view_range = 14,
animation = {
speed_normal = 10,
speed_run = 10,
walk_start = 1,
walk_end = 25,
stand_start = 25,
stand_end = 46,
run_start = 1,
run_end = 25,
punch_start = 1,
punch_end = 1,
},
})
mobs:register_spawn("scifi_mobs:bb8", {"default:desert_sand","default:ice"}, 20, 10, 15000, 2, 31000)
mobs:register_egg("scifi_mobs:bb8", "BB Unit", "scifi_metroid_inv.png", 0)
-- Stormtrooper
-- TODO: Attack players if they are holding a Jedi Lightsaber
mobs:register_mob("mobs_monster:stormtrooper", {
type = "monster",
passive = false,
attack_type = "shoot",
arrow = "scifi_mobs:blaser",
shoot_interval = 2,
shoot_offset = 1.5,
group_attack = true,
pathfinding = true,
hp_min = 20,
hp_max = 20,
armor = 70,
collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
visual = "mesh",
mesh = "mobs_character.b3d",
textures = {
{"mobs_stormtrooper.png"},
},
blood_texture = "mobs_blood.png",
makes_footstep_sound = true,
-- TODO: Create stormtrooper sounds
sounds = {
random = "mobs_sandmonster",
},
walk_velocity = 1.5,
run_velocity = 4,
view_range = 16,
jump = true,
floats = 0,
-- TODO: Drop a blaster
drops = {
{name = "3d_armor:helmet_stormtrooper", chance = 2, min = 0, max = 1},
{name = "3d_armor:chestplate_stormtrooper", chance = 2, min = 0, max = 1},
{name = "3d_armor:leggings_stormtrooper", chance = 2, min = 0, max = 1},
{name = "3d_armor:boots_stormtrooper", chance = 2, min = 0, max = 1},
},
water_damage = 0,
lava_damage = 4,
light_damage = 0,
fear_height = 4,
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
},
--[[
custom_attack = function(self, p)
local pos = self.object:get_pos()
minetest.add_item(pos, "default:sand")
end,
]]
--[[
on_die = function(self, pos)
pos.y = pos.y + 0.5
effect(pos, 30, "mobs_sand_particles.png", 0.1, 2, 3, 5)
pos.y = pos.y + 0.25
effect(pos, 30, "mobs_sand_particles.png", 0.1, 2, 3, 5)
end,
]]
--[[
on_rightclick = function(self, clicker)
local tool = clicker:get_wielded_item()
local name = clicker:get_player_name()
if tool:get_name() == "default:sand" then
self.owner = name
self.type = "npc"
mobs:force_capture(self, clicker)
end
end,
]]
})
mobs:spawn({
name = "mobs_monster:stormtrooper",
nodes = {"default:dirt"},
chance = 7000,
active_object_count = 2,
min_height = 0,
})
mobs:spawn({
name = "mobs_monster:stormtrooper",
nodes = {"ethereal:grove_dirt"},
chance = 7000,
active_object_count = 2,
min_height = 0,
})
mobs:spawn({
name = "mobs_monster:stormtrooper",
nodes = {"ethereal:prairie_dirt"},
chance = 7000,
active_object_count = 2,
min_height = 0,
})
mobs:spawn({
name = "mobs_monster:stormtrooper",
nodes = {"ethereal:fungus_dirt"},
chance = 7000,
active_object_count = 2,
min_height = 0,
})
mobs:spawn({
name = "mobs_monster:stormtrooper",
nodes = {"default:dry_dirt"},
chance = 7000,
active_object_count = 2,
min_height = 0,
})
mobs:spawn({
name = "mobs_monster:stormtrooper",
nodes = {"default:dirt_with_dry_grass"},
chance = 7000,
active_object_count = 2,
min_height = 0,
})
mobs:register_egg("mobs_monster:stormtrooper", "Stormtrooper", "default_durasteel_block.png", 1)
--lasers and stuff
mobs:register_arrow("scifi_mobs:blaser", {
visual = "sprite",
visual_size = {x = 0.5, y = 0.5},
textures = {"scifi_mobs_laser.png"},
velocity = 18,
tail = 1, -- enable tail
tail_texture = "scifi_mobs_laser.png",
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 4},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 4},
}, nil)
end,
hit_node = function(self, pos, node)
mobs:explosion(pos, 1, 1, 1)
end,
})
mobs:register_arrow("scifi_mobs:pulse", {
visual = "sprite",
visual_size = {x = 1, y = 1},
textures = {"scifi_mobs_dlaser.png"},
velocity = 9,
tail = 0, -- enable tail
tail_texture = "scifi_mobs_laser.png",
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_node = function(self, pos, node)
self.object:remove()
end,
})
mobs:register_arrow("scifi_mobs:glaser", {
visual = "sprite",
visual_size = {x = 0.5, y = 0.5},
textures = {"scifi_mobs_glaser.png"},
velocity = 18,
tail = 1, -- enable tail
tail_texture = "scifi_mobs_glaser.png",
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_node = function(self, pos, node)
mobs:explosion(pos, 1, 1, 1)
end,
})
mobs:register_arrow("scifi_mobs:rlaser", {
visual = "sprite",
visual_size = {x = 0.5, y = 0.5},
textures = {"scifi_mobs_rlaser.png"},
velocity = 18,
tail = 1, -- enable tail
tail_texture = "scifi_mobs_rlaser.png",
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_node = function(self, pos, node)
mobs:explosion(pos, 1, 1, 1)
end,
})
minetest.register_entity("scifi_mobs:bfg_shot", {
textures = {"scifi_bfg_shot.png"},
velocity = 25,
damage = 2,
visual_size = {x=2, y=2},
collisionbox = {0, 0, 0, 0, 0, 0},
on_step = function(self, obj, pos)
local remove = minetest.after(2, function()
self.object:remove()
end)
local pos = self.object:getpos()
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "scifi_mobs:bfg_shot" and obj:get_luaentity().name ~= "__builtin:item" then
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=9},
}, nil)
self.object:remove()
end
end
end
local apos = self.object:getpos()
for dx=-1,1 do
for dy=-1,1 do
for dz=-1,1 do
local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.env:get_node(p).name
if n ~= "scifi_mobs:bfg_shot" and n ~="air" then
self.hit_node(self, pos, node)
self.object:remove()
return
end
end
end
end
end,
hit_node = function(self, pos, node)
mobs:explosion(pos, 5, 1, 1)
end,
})
minetest.register_entity("scifi_mobs:laser_shot", {
textures = {"scifi_mobs_rlaser.png"},
velocity = 35,
damage = 2,
visual_size = {x=1.5, y=1.5},
collisionbox = {0, 0, 0, 0, 0, 0},
on_step = function(self, obj, pos)
local remove = minetest.after(2, function()
self.object:remove()
end)
local pos = self.object:getpos()
local part = effect(pos, 1, "scifi_mobs_rlaser.png", 10, 0)
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "scifi_mobs:laser_shot" and obj:get_luaentity().name ~= "__builtin:item" then
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=2},
}, nil)
self.object:remove()
end
end
end
local apos = self.object:getpos()
for dx=-1,1 do
for dy=-1,1 do
for dz=-1,1 do
local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.env:get_node(p).name
if n ~= "scifi_mobs:laser_shot" and n ~="air" then
self.hit_node(self, pos, node)
self.object:remove()
return
end
end
end
end
end,
hit_node = function(self, pos, node)
self.object:remove()
end,
})
minetest.register_entity("scifi_mobs:pulse_shot", {
textures = {"scifi_mobs_laser.png"},
velocity = 35,
damage = 2,
visual_size = {x=1.5, y=1.5},
collisionbox = {0, 0, 0, 0, 0, 0},
on_step = function(self, obj, pos)
local remove = minetest.after(2, function()
self.object:remove()
end)
local pos = self.object:getpos()
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "scifi_mobs:pulse_shot" and obj:get_luaentity().name ~= "__builtin:item" then
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=1},
}, nil)
self.object:remove()
end
end
end
local apos = self.object:getpos()
for dx=-1,1 do
for dy=-1,1 do
for dz=-1,1 do
local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.env:get_node(p).name
if n ~= "scifi_mobs:pulse_shot" and n ~="air" then
self.hit_node(self, pos, node)
self.object:remove()
return
end
end
end
end
end,
hit_node = function(self, pos, node)
self.object:remove()
end,
})
minetest.register_entity("scifi_mobs:laser_cut", {
textures = {"scifi_mobs_cutlaser.png"},
velocity = 35,
damage = 2,
visual_size = {x=0.1, y=0.1},
collisionbox = {0, 0, 0, 0, 0, 0},
on_step = function(self, obj, pos)
local remove = minetest.after(2, function()
self.object:remove()
end)
local pos = self.object:getpos()
local part = effect(pos, 1, "scifi_mobs_cutlaser.png", 1, 0)
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "scifi_mobs:laser_cut" and obj:get_luaentity().name ~= "__builtin:item" then
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=1},
}, nil)
self.object:remove()
end
end
end
local apos = self.object:getpos()
for dx=-1,1 do
for dy=-1,1 do
for dz=-1,1 do
local p = {x=pos.x+dx, y=pos.y, z=pos.z+dz}
local t = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
local n = minetest.env:get_node(p).name
if n ~= "scifi_mobs:laser_shot" and n ~="air" then
self.hit_node(self, pos, node)
self.object:remove()
return
end
end
end
end
end,
hit_node = function(self, pos, node)
minetest.remove_node(pos)
end,
})
--some tools
minetest.register_craftitem("scifi_mobs:cell", {
description = "BFG cell",
inventory_image = "scifi_cell.png"
})
minetest.register_craftitem("scifi_mobs:smallcell", {
description = "small cell",
inventory_image = "scifi_smallcell.png"
})
minetest.register_craftitem("scifi_mobs:icecell", {
description = "pulse cell",
inventory_image = "scifi_icecell.png"
})
minetest.register_tool("scifi_mobs:bfg", {
description = "Big Friendly Gun",
inventory_image = "scifi_bfg.png",
wield_scale = {x = 1.5, y = 1.5, z = 4},
tool_capabilities = {
full_punch_interval = 5,
max_drop_level=1,
groupcaps={
snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3},
},
damage_groups = {fleshy=2},
},
on_use = function(itemstack, placer, pointed_thing)
local dir = placer:get_look_dir();
local playerpos = placer:getpos();
local pname = placer:get_player_name();
local inv = minetest.get_inventory({type="player", name=pname});
if inv:contains_item("main", "scifi_mobs:cell") then
local remov = inv:remove_item("main", "scifi_mobs:cell")
local obj = minetest.env:add_entity({x=playerpos.x+dir.x,y=playerpos.y+1.5+dir.y,z=playerpos.z+0+dir.z}, "scifi_mobs:bfg_shot")
local vec = {x=dir.x*6,y=dir.y*6,z=dir.z*6}
obj:setvelocity(vec)
local dir = placer:get_look_dir();
local pos = placer:getpos()
minetest.add_particlespawner(
10, --amount
0.1, --time
{x=pos.x, y=pos.y+1, z=pos.z}, --minpos
{x=pos.x, y=pos.y+1, z=pos.z}, --maxpos
{x=dir.x*-0.5, y=dir.y*-0.5, z=dir.z*-0.5}, --minvel
{x=dir.x*0.5, y=dir.y*0.5, z=dir.z*0.5}, --maxvel
{x=-0.5,y=0,z=-0.5}, --minacc
{x=0.5,y=0,z=0.5}, --maxacc
1, --minexptime
2, --maxexptime
3, --minsize
4, --maxsize
false, --collisiondetection
"scifi_bfg_shot.png" --texture
)
return itemstack
end
end,
})
minetest.register_tool("scifi_mobs:blaster", {
description = "Laser Blaster",
inventory_image = "scifi_blaster.png",
wield_scale = {x = 1.5, y = 1.5, z = 2},
tool_capabilities = {
full_punch_interval = 5,
max_drop_level=1,
groupcaps={
snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3},
},
damage_groups = {fleshy=2},
},
on_use = function(itemstack, placer, pointed_thing)
local dir = placer:get_look_dir();
local playerpos = placer:getpos();
local pname = placer:get_player_name();
local inv = minetest.get_inventory({type="player", name=pname});
if inv:contains_item("main", "scifi_mobs:smallcell") then
local remov = inv:remove_item("main", "scifi_mobs:smallcell")
local obj = minetest.env:add_entity({x=playerpos.x+dir.x,y=playerpos.y+1.5+dir.y,z=playerpos.z+0+dir.z}, "scifi_mobs:laser_shot")
local vec = {x=dir.x*15,y=dir.y*15,z=dir.z*15}
obj:setvelocity(vec)
return itemstack
end
end,
})
minetest.register_tool("scifi_mobs:pulse_pistol", {
description = "Pulse pistol",
inventory_image = "scifi_paralyzer2.png",
wield_scale = {x = 1.5, y = 1.5, z = 2},
tool_capabilities = {
full_punch_interval = 2,
max_drop_level=1,
groupcaps={
snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3},
},
damage_groups = {fleshy=2},
},
on_use = function(itemstack, placer, pointed_thing)
local dir = placer:get_look_dir();
local playerpos = placer:getpos();
local pname = placer:get_player_name();
local inv = minetest.get_inventory({type="player", name=pname});
if inv:contains_item("main", "scifi_mobs:icecell") then
local remov = inv:remove_item("main", "scifi_mobs:icecell")
local obj = minetest.env:add_entity({x=playerpos.x+dir.x,y=playerpos.y+1.5+dir.y,z=playerpos.z+0+dir.z}, "scifi_mobs:pulse_shot")
local vec = {x=dir.x*18,y=dir.y*18,z=dir.z*18}
obj:setvelocity(vec)
end
return itemstack
end,
})
minetest.register_tool("scifi_mobs:lasercutter", {
description = "Laser Cutter",
inventory_image = "scifi_cutter2.png",
wield_scale = {x = 1.5, y = 1.5, z = 2},
tool_capabilities = {
full_punch_interval = 3,
max_drop_level=1,
groupcaps={
snappy={times={[1]=2.0, [2]=1.00, [3]=0.35}, uses=30, maxlevel=3},
},
damage_groups = {fleshy=2},
},
on_use = function(itemstack, placer, pointed_thing)
local dir = placer:get_look_dir();
local playerpos = placer:getpos();
local obj = minetest.env:add_entity({x=playerpos.x+dir.x,y=playerpos.y+1.5+dir.y,z=playerpos.z+0+dir.z}, "scifi_mobs:laser_cut")
local obj2 = minetest.env:add_entity({x=playerpos.x+dir.x,y=playerpos.y+1.9+dir.y,z=playerpos.z+0+dir.z}, "scifi_mobs:laser_cut")
local obj3 = minetest.env:add_entity({x=playerpos.x+dir.x,y=playerpos.y+1.1+dir.y,z=playerpos.z+0+dir.z}, "scifi_mobs:laser_cut")
local vec = {x=dir.x*9,y=dir.y*9,z=dir.z*9}
local acc1 = {x=0,y=0.5,z=0}
local acc2 = {x=0,y=-0.5,z=0}
obj:setvelocity(vec)
obj2:setvelocity(vec)
obj3:setvelocity(vec)
obj2:setacceleration(acc1)
obj3:setacceleration(acc2)
itemstack:add_wear(2000)
return itemstack
end,
})