84 lines
1.8 KiB
Lua
84 lines
1.8 KiB
Lua
mobs:register_mob("mobs_npc:r2", {
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type = "npc",
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passive = false,
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damage = 3,
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attack_type = "dogfight",
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attacks_monsters = false,
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attack_npcs = false,
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owner_loyal = true,
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pathfinding = true,
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hp_min = 22,
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hp_max = 32,
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armor = 80,
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collisionbox = {-0.3, -0.4, -0.3, 0.3, 0.7, 0.3},
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visual = "mesh",
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visual_size = {x=1.3, y=1.3},
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mesh = "r2.b3d",
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drawtype = "front",
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rotate = 180,
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textures = {
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{"r2-blue.png"},
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},
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makes_footstep_sound = false,
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sounds = {},
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walk_velocity = 0.5,
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run_velocity = 1,
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jump = false,
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drops = {
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{name = "default:axe_stone", chance = 5, min = 1, max = 1},
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},
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water_damage = 0,
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lava_damage = 2,
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light_damage = 0,
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follow = {"farming:bread", "mobs:meat", "default:diamond"},
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view_range = 15,
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owner = "",
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order = "follow",
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fear_height = 3,
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animation = {
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speed_normal = 2,
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speed_run = 3,
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walk_start = 30,
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walk_end = 31,
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stand_start = 1,
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stand_end = 20,
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run_start = 30,
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run_end = 31,
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},
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on_rightclick = function(self, clicker)
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-- feed to heal npc
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if mobs:feed_tame(self, clicker, 8, true, true) then return end
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-- capture npc with net or lasso
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if mobs:capture_mob(self, clicker, nil, 5, 80, false, nil) then return end
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-- protect npc with mobs:protector
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if mobs:protect(self, clicker) then return end
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local name = clicker:get_player_name()
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-- by right-clicking owner can switch npc between follow and stand
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if self.owner and self.owner == name then
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if self.order == "follow" then
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self.attack = nil
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self.order = "stand"
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self.state = "stand"
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self:set_animation("stand")
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self:set_velocity(0)
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minetest.chat_send_player(name, "R2 Unit stands still.")
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else
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self.order = "follow"
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minetest.chat_send_player(name, "R2 Unit will follow you.")
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end
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end
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end,
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})
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mobs:register_egg("mobs_npc:r2", "R2 Astromech", "default_brick.png", 1) |