star_wars/mods/ethereal/sealife.lua

164 lines
3.5 KiB
Lua

local S = ethereal.intllib
-- Seaweed
minetest.register_node("ethereal:seaweed", {
description = S("Seaweed"),
drawtype = "plantlike",
tiles = {"seaweed.png"},
inventory_image = "seaweed.png",
wield_image = "seaweed.png",
paramtype = "light",
walkable = false,
climbable = true,
drowning = 1,
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
},
post_effect_color = {a = 64, r = 100, g = 100, b = 200},
groups = {food_seaweed = 1, snappy = 3, flammable = 3},
on_use = minetest.item_eat(1),
sounds = default.node_sound_leaves_defaults(),
after_dig_node = function(pos, node, metadata, digger)
default.dig_up(pos, node, digger)
end,
})
minetest.register_craft( {
type = "shapeless",
output = "dye:dark_green 3",
recipe = {"ethereal:seaweed",},
})
-- randomly generate coral or seaweed and have seaweed grow up to 14 high
if ethereal.sealife == 1 then
minetest.register_abm({
label = "Grow coral/seaweed",
nodenames = {"ethereal:sandy"},
neighbors = {"group:water"},
interval = 15,
chance = 10,
catch_up = false,
action = function(pos, node)
local sel = math.random(1, 6)
pos.y = pos.y + 1
local nod = minetest.get_node(pos).name
if nod == "default:water_source"
and sel == 6 then
minetest.swap_node(pos, {name = "ethereal:sponge_wet"})
return
end
if nod == "ethereal:seaweed"
or sel == 1 then
local height = 0
local high = 14
while height < high
and minetest.get_node(pos).name == "ethereal:seaweed" do
height = height + 1
pos.y = pos.y + 1
end
if pos.y < 1
and height < high
and minetest.get_node(pos).name == "default:water_source" then
minetest.swap_node(pos, {name = "ethereal:seaweed"})
end
end
end,
})
end
-- sponges
minetest.register_node("ethereal:sponge_air", {
drawtype = "airlike",
paramtype = "light",
walkable = false,
buildable_to = true,
sunlight_propagates = true,
pointable = false,
drop = "",
groups = {not_in_creative_inventory = 1},
})
minetest.register_node("ethereal:sponge", {
description = S("Sponge"),
tiles = {"sponge.png"},
groups = {crumbly = 3},
sounds = default.node_sound_sand_defaults(),
after_place_node = function(pos, placer, itemstack, pointed_thing)
-- get player name
local name = placer:get_player_name()
-- is area protected
if minetest.is_protected(pos, name) then
return
end
-- get water nodes within range
local num = minetest.find_nodes_in_area(
{x = pos.x - 3, y = pos.y - 3, z = pos.z - 3},
{x = pos.x + 3, y = pos.y + 3, z = pos.z + 3},
{"group:water"})
-- no water
if #num == 0 then return end
-- replace water nodes with sponge air
for _, w in pairs(num) do
if not minetest.is_protected(pos, name) then
minetest.swap_node(w, {name = "ethereal:sponge_air"})
end
end
-- replace dry sponge with wet sponge
minetest.swap_node(pos, {name="ethereal:sponge_wet"})
end
})
minetest.register_node("ethereal:sponge_wet", {
description = S("Wet sponge"),
tiles = {"sponge_wet.png"},
groups = {crumbly = 3},
sounds = default.node_sound_sand_defaults(),
})
-- cook wet sponge into dry sponge
minetest.register_craft({
type = "cooking",
recipe = "ethereal:sponge_wet",
output = "ethereal:sponge",
cooktime = 3,
})
-- use leaf decay to remove sponge air nodes
default.register_leafdecay({
trunks = {"ethereal:sponge_wet"},
leaves = {"ethereal:sponge_air"},
radius = 3
})
-- dry sponges can be used as fuel
minetest.register_craft({
type = "fuel",
recipe = "ethereal:sponge",
burntime = 5,
})