star_wars/mods/stairs/init.lua

559 lines
13 KiB
Lua

-- wool sounds
function default.node_sound_wool_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "wool_coat_movement", gain = 1.0}
table.dug = table.dug or
{name = "wool_coat_movement", gain = 0.25}
table.place = table.place or
{name = "default_place_node", gain = 1.0}
return table
end
stairs = {
mod = "redo",
wood = default.node_sound_wood_defaults(),
dirt = default.node_sound_dirt_defaults(),
stone = default.node_sound_stone_defaults(),
glass = default.node_sound_glass_defaults(),
leaves = default.node_sound_leaves_defaults(),
metal = default.node_sound_metal_defaults(),
wool = default.node_sound_wool_defaults()
}
-- cache creative
local creative = minetest.settings:get_bool("creative_mode")
function is_creative_enabled_for(name)
if creative or minetest.check_player_privs(name, {creative = true}) then
return true
end
return false
end
-- process textures
local set_textures = function(images, worldaligntex)
local stair_images = {}
for i, image in ipairs(images) do
if type(image) == "string" then
stair_images[i] = {
name = image,
backface_culling = true
}
if worldaligntex then
stair_images[i].align_style = "world"
end
else
stair_images[i] = table.copy(image)
if stair_images[i].backface_culling == nil then
stair_images[i].backface_culling = true
end
if worldaligntex and stair_images[i].align_style == nil then
stair_images[i].align_style = "world"
end
end
end
return stair_images
end
-- placement helper
local stair_place = function(itemstack, placer, pointed_thing, stair_node)
-- if sneak pressed then use param2 in node pointed at when placing
if placer:is_player() and placer:get_player_control().sneak then
local name = placer:get_player_name()
local pos_a = pointed_thing.above
local node_a = minetest.get_node(pos_a)
local def_a = minetest.registered_nodes[node_a.name]
if not def_a.buildable_to
or minetest.is_protected(pos_a, name) then
return itemstack
end
local pos_u = pointed_thing.under
local node_u = minetest.get_node(pos_u)
if minetest.get_item_group(node_u.name, "stair") > 0
or minetest.get_item_group(node_u.name, "slab") > 0 then
minetest.set_node(pos_a, {
name = stair_node,
param2 = node_u.param2
})
if not is_creative_enabled_for(name) then
itemstack:take_item()
end
return itemstack
end
end
core.rotate_and_place(itemstack, placer, pointed_thing,
is_creative_enabled_for(placer:get_player_name()),
{invert_wall = placer:get_player_control().sneak})
return itemstack
end
-- get node settings to use for stairs
local function get_node_vars(nodename)
local def = minetest.registered_nodes[nodename]
if def then
return def.light_source, def.use_texture_alpha, def.sunlight_propagates
end
return nil, nil, nil
end
-- if recipeitem can be burned then stair can be as well
local function set_burn(recipeitem, stair_name, v)
local burntime = minetest.get_craft_result({
method = "fuel", width = 1, items = {recipeitem} }).time
if burntime > 0 then
minetest.register_craft({
type = "fuel",
recipe = stair_name,
burntime = math.floor(burntime * v)
})
end
end
-- Node will be called stairs:stair_<subname>
function stairs.register_stair(
subname, recipeitem, groups, images, description, snds, wat)
local stair_images = set_textures(images, wat)
local new_groups = table.copy(groups)
new_groups.stair = 1
local light, alpha, propa = get_node_vars(recipeitem)
minetest.register_node(":stairs:stair_" .. subname, {
description = description,
drawtype = "nodebox",
tiles = stair_images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
use_texture_alpha = "clip",
light_source = light,
sunlight_propagates = propa,
groups = new_groups,
sounds = snds,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5}
}
},
on_place = function(itemstack, placer, pointed_thing)
return stair_place(itemstack, placer, pointed_thing,
"stairs:stair_" .. subname)
end
})
-- if no recipe item provided then skip craft recipes
if not recipeitem then
return
end
-- stair recipes
minetest.register_craft({
output = "stairs:stair_" .. subname .. " 8",
recipe = {
{recipeitem, "", ""},
{recipeitem, recipeitem, ""},
{recipeitem, recipeitem, recipeitem}
}
})
minetest.register_craft({
output = "stairs:stair_" .. subname .. " 8",
recipe = {
{"", "", recipeitem},
{"", recipeitem, recipeitem},
{recipeitem, recipeitem, recipeitem}
}
})
-- stair to original material recipe
minetest.register_craft({
output = recipeitem .. " 3",
recipe = {
{"stairs:stair_" .. subname, "stairs:stair_" .. subname},
{"stairs:stair_" .. subname, "stairs:stair_" .. subname}
}
})
set_burn(recipeitem, "stairs:stair_" .. subname, 0.75)
end
-- Node will be called stairs:slab_<subname>
function stairs.register_slab(
subname, recipeitem, groups, images, description, snds, wat)
local slab_images = set_textures(images, wat)
local new_groups = table.copy(groups)
new_groups.slab = 1
local light, alpha, propa = get_node_vars(recipeitem)
minetest.register_node(":stairs:slab_" .. subname, {
description = description,
drawtype = "nodebox",
tiles = slab_images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
use_texture_alpha = "clip",
light_source = light,
sunlight_propagates = propa,
groups = new_groups,
sounds = snds,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}
},
on_place = function(itemstack, placer, pointed_thing)
return stair_place(itemstack, placer, pointed_thing,
"stairs:slab_" .. subname)
end
})
-- if no recipe item provided then skip craft recipes
if not recipeitem then
return
end
-- slab recipe
minetest.register_craft({
output = "stairs:slab_" .. subname .. " 6",
recipe = {
{recipeitem, recipeitem, recipeitem}
}
})
-- slab to original material recipe
minetest.register_craft({
output = recipeitem,
recipe = {
{"stairs:slab_" .. subname},
{"stairs:slab_" .. subname}
}
})
set_burn(recipeitem, "stairs:slab_" .. subname, 0.5)
end
-- Node will be called stairs:stair_outer_<subname>
function stairs.register_stair_outer(
subname, recipeitem, groups, images, description, snds, wat, fdesc)
local stair_images = set_textures(images, wat)
local new_groups = table.copy(groups)
new_groups.stair = 1
local light, alpha, propa = get_node_vars(recipeitem)
minetest.register_node(":stairs:stair_outer_" .. subname, {
description = fdesc or "Outer " .. description,
drawtype = "nodebox",
tiles = stair_images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
use_texture_alpha = "clip",
light_source = light,
sunlight_propagates = propa,
groups = new_groups,
sounds = snds,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0, 0.5, 0.5}
},
},
on_place = function(itemstack, placer, pointed_thing)
return stair_place(itemstack, placer, pointed_thing,
"stairs:stair_outer_" .. subname)
end
})
-- add alias for old stairs redo name
minetest.register_alias("stairs:corner_" .. subname,
"stairs:stair_outer_" .. subname)
-- if no recipe item provided then skip craft recipes
if not recipeitem then
return
end
-- corner stair recipe
minetest.register_craft({
output = "stairs:stair_outer_" .. subname .. " 6",
recipe = {
{"", "", ""},
{"", recipeitem, ""},
{recipeitem, recipeitem, recipeitem}
},
})
-- corner stair to original material recipe
minetest.register_craft({
output = recipeitem .. " 2",
recipe = {
{"stairs:stair_outer_" .. subname,
"stairs:stair_outer_" .. subname},
{"stairs:stair_outer_" .. subname,
"stairs:stair_outer_" .. subname}
}
})
set_burn(recipeitem, "stairs:stair_outer_" .. subname, 0.625)
end
-- Node will be called stairs:stair_inner_<subname>
function stairs.register_stair_inner(
subname, recipeitem, groups, images, description, snds, wat, fdesc)
local stair_images = set_textures(images, wat)
local new_groups = table.copy(groups)
new_groups.stair = 1
local light, alpha, propa = get_node_vars(recipeitem)
minetest.register_node(":stairs:stair_inner_" .. subname, {
description = fdesc or "Inner " .. description,
drawtype = "nodebox",
tiles = stair_images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
use_texture_alpha = "clip",
light_source = light,
sunlight_propagates = propa,
groups = new_groups,
sounds = snds,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
{-0.5, 0, -0.5, 0, 0.5, 0}
}
},
on_place = function(itemstack, placer, pointed_thing)
return stair_place(itemstack, placer, pointed_thing,
"stairs:stair_inner_" .. subname)
end,
})
-- add alias for old stairs redo name
minetest.register_alias("stairs:invcorner_" .. subname,
"stairs:stair_inner_" .. subname)
-- if no recipe item provided then skip craft recipes
if not recipeitem then
return
end
-- inside corner stair recipe
minetest.register_craft({
output = "stairs:stair_inner_" .. subname .. " 9",
recipe = {
{recipeitem, recipeitem, ""},
{recipeitem, recipeitem, recipeitem},
{recipeitem, recipeitem, recipeitem},
}
})
-- inside corner stair to original material recipe
minetest.register_craft({
output = recipeitem .. " 3",
recipe = {
{"stairs:stair_inner_" .. subname,
"stairs:stair_inner_" .. subname},
{"stairs:stair_inner_" .. subname,
"stairs:stair_inner_" .. subname}
}
})
set_burn(recipeitem, "stairs:stair_inner_" .. subname, 0.875)
end
-- Node will be called stairs:slope_<subname>
function stairs.register_slope(
subname, recipeitem, groups, images, description, snds, wat)
local stair_images = set_textures(images, wat)
local new_groups = table.copy(groups)
new_groups.stair = 1
local light, alpha, propa = get_node_vars(recipeitem)
minetest.register_node(":stairs:slope_" .. subname, {
description = description,
drawtype = "mesh",
mesh = "stairs_slope.obj",
tiles = stair_images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
use_texture_alpha = "clip",
light_source = light,
sunlight_propagates = propa,
groups = new_groups,
sounds = snds,
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5}
},
},
on_place = function(itemstack, placer, pointed_thing)
return stair_place(itemstack, placer, pointed_thing,
"stairs:slope_" .. subname)
end
})
-- slope recipe
minetest.register_craft({
output = "stairs:slope_" .. subname .. " 6",
recipe = {
{recipeitem, "", ""},
{recipeitem, recipeitem, ""}
}
})
-- slope to original material recipe
minetest.register_craft({
output = recipeitem,
recipe = {
{"stairs:slope_" .. subname, "stairs:slope_" .. subname}
}
})
set_burn(recipeitem, "stairs:slope_" .. subname, 0.5)
end
-- Nodes will be called stairs:{stair,slab}_<subname>
function stairs.register_stair_and_slab(
subname, recipeitem, groups, images, desc_stair, desc_slab, sounds, wat)
stairs.register_stair(
subname, recipeitem, groups, images, desc_stair, sounds, wat)
stairs.register_stair_inner(
subname, recipeitem, groups, images, desc_stair, sounds, wat)
stairs.register_stair_outer(
subname, recipeitem, groups, images, desc_stair, sounds, wat)
stairs.register_slab(
subname, recipeitem, groups, images, desc_slab, sounds, wat)
end
-- Nodes will be called stairs:{stair,slab,corner,invcorner,slope}_<subname>
function stairs.register_all(
subname, recipeitem, groups, images, desc, snds, wat)
stairs.register_stair(
subname, recipeitem, groups, images, desc .. " Stair", snds, wat)
stairs.register_slab(
subname, recipeitem, groups, images, desc .. " Slab", snds, wat)
stairs.register_stair_inner(
subname, recipeitem, groups, images, desc .. " Stair", snds, wat)
stairs.register_stair_outer(
subname, recipeitem, groups, images, desc .. " Stair", snds, wat)
stairs.register_slope(
subname, recipeitem, groups, images, desc .. " Slope", snds, wat)
end
-- compatibility function for previous stairs:invcorner_<subname>
function stairs.register_invcorner(
subname, recipeitem, groups, images, desc, snds, wat)
stairs.register_stair_inner(
subname, recipeitem, groups, images, desc .. " Stair", snds, wat)
end
-- compatibility function for previous stairs:corner_<subname>
function stairs.register_corner(
subname, recipeitem, groups, images, desc, snds, wat)
stairs.register_stair_outer(
subname, recipeitem, groups, images, desc .. " Stair", snds, wat)
end
-- Register stairs
dofile(minetest.get_modpath("stairs") .. "/stairs.lua")
print ("[MOD] Stairs Redo loaded")