star_wars/mods/default/nodes.lua

1489 lines
41 KiB
Lua

-- mods/default/nodes.lua
-- support for MT game translation.
local S = default.get_translator
-- Required wrapper to allow customization of default.after_place_leaves
local function after_place_leaves(...)
return default.after_place_leaves(...)
end
-- Required wrapper to allow customization of default.grow_sapling
local function grow_sapling(...)
return default.grow_sapling(...)
end
--
-- Stone
--
-- Stone
minetest.register_node("default:stone", {
description = S("Stone"),
tiles = {"stone.png"},
groups = {cracky = 3, stone = 1},
drop = "default:cobble",
legacy_mineral = true,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:cobble", {
description = S("Cobblestone"),
tiles = {"cobble.png"},
is_ground_content = false,
groups = {cracky = 3, stone = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stone_brick", {
description = S("Stone Brick"),
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"stone_brick.png"},
is_ground_content = false,
groups = {cracky = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stone_block", {
description = S("Stone Block"),
tiles = {"stone_block.png"},
is_ground_content = false,
groups = {cracky = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:cobble_mossy", {
description = S("Mossy Cobblestone"),
tiles = {"cobble_mossy.png"},
is_ground_content = false,
groups = {cracky = 3, stone = 1},
sounds = default.node_sound_stone_defaults(),
})
-- Desert Stone
minetest.register_node("default:desert_stone", {
description = S("Desert Stone"),
tiles = {"desert_stone.png"},
groups = {cracky = 3, stone = 1},
drop = "default:desert_cobble",
legacy_mineral = true,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:desert_cobble", {
description = S("Desert Cobblestone"),
tiles = {"desert_cobble.png"},
is_ground_content = false,
groups = {cracky = 3, stone = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:desert_stone_brick", {
description = S("Desert Stone Brick"),
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"desert_stone_brick.png"},
is_ground_content = false,
groups = {cracky = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:desert_stone_block", {
description = S("Desert Stone Block"),
tiles = {"desert_stone_block.png"},
is_ground_content = false,
groups = {cracky = 2, stone = 1},
sounds = default.node_sound_stone_defaults(),
})
-- Sandstone
minetest.register_node("default:sandstone", {
description = S("Sandstone"),
tiles = {"sandstone.png"},
groups = {crumbly = 1, cracky = 3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:sandstone_brick", {
description = S("Sandstone Brick"),
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"sandstone_brick.png"},
is_ground_content = false,
groups = {cracky = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:sandstone_block", {
description = S("Sandstone Block"),
tiles = {"sandstone_block.png"},
is_ground_content = false,
groups = {cracky = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:desert_sandstone", {
description = S("Desert Sandstone"),
tiles = {"desert_sandstone.png"},
groups = {crumbly = 1, cracky = 3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:desert_sandstone_brick", {
description = S("Desert Sandstone Brick"),
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"desert_sandstone_brick.png"},
is_ground_content = false,
groups = {cracky = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:desert_sandstone_block", {
description = S("Desert Sandstone Block"),
tiles = {"desert_sandstone_block.png"},
is_ground_content = false,
groups = {cracky = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:silver_sandstone", {
description = S("Silver Sandstone"),
tiles = {"silver_sandstone.png"},
groups = {crumbly = 1, cracky = 3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:silver_sandstone_brick", {
description = S("Silver Sandstone Brick"),
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"silver_sandstone_brick.png"},
is_ground_content = false,
groups = {cracky = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:silver_sandstone_block", {
description = S("Silver Sandstone Block"),
tiles = {"silver_sandstone_block.png"},
is_ground_content = false,
groups = {cracky = 2},
sounds = default.node_sound_stone_defaults(),
})
-- Obsidian
minetest.register_node("default:obsidian", {
description = S("Obsidian"),
tiles = {"obsidian.png"},
sounds = default.node_sound_stone_defaults(),
groups = {cracky = 1, level = 2},
})
minetest.register_node("default:obsidian_brick", {
description = S("Obsidian Brick"),
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"obsidian_brick.png"},
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
groups = {cracky = 1, level = 2},
})
minetest.register_node("default:obsidian_block", {
description = S("Obsidian Block"),
tiles = {"obsidian_block.png"},
is_ground_content = false,
sounds = default.node_sound_stone_defaults(),
groups = {cracky = 1, level = 2},
})
--
-- Soft / Non-Stone
--
-- Dirt
minetest.register_node("default:dirt", {
description = S("Dirt"),
tiles = {"dirt.png"},
is_ground_content = true,
groups = {crumbly = 3, soil = 1},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("default:snow_dirt", {
description = S("Dirt with Snow"),
tiles = {"snow.png", "dirt.png",
{name = "dirt.png^snow_side.png",
tileable_vertical = false}},
groups = {crumbly = 3, soil = 1, spreading_dirt_type = 1, snowy = 1},
drop = "default:dirt",
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_snow_footstep", gain = 0.2},
}),
})
-- Permafrost
minetest.register_node("default:permafrost", {
description = S("Permafrost"),
tiles = {"permafrost.png"},
groups = {cracky = 3},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("default:permafrost_with_stones", {
description = S("Permafrost with Stones"),
tiles = {"permafrost.png^stones.png",
"permafrost.png",
"permafrost.png^stones_side.png"},
groups = {cracky = 3},
sounds = default.node_sound_gravel_defaults(),
})
minetest.register_node("default:permafrost_with_moss", {
description = S("Permafrost with Moss"),
tiles = {"moss.png", "permafrost.png",
{name = "permafrost.png^moss_side.png",
tileable_vertical = false}},
groups = {cracky = 3},
sounds = default.node_sound_dirt_defaults({
footstep = {name = "default_grass_footstep", gain = 0.25},
}),
})
-- Sand
minetest.register_node("default:sand", {
description = S("Sand"),
tiles = {"sand.png"},
groups = {crumbly = 3, falling_node = 1, sand = 1},
sounds = default.node_sound_sand_defaults(),
})
minetest.register_node("default:desert_sand", {
description = S("Desert Sand"),
tiles = {"desert_sand.png"},
groups = {crumbly = 3, falling_node = 1, sand = 1},
sounds = default.node_sound_sand_defaults(),
})
minetest.register_node("default:silver_sand", {
description = S("Silver Sand"),
tiles = {"silver_sand.png"},
groups = {crumbly = 3, falling_node = 1, sand = 1},
sounds = default.node_sound_sand_defaults(),
})
-- Gravel
minetest.register_node("default:gravel", {
description = S("Gravel"),
tiles = {"gravel.png"},
groups = {crumbly = 2, falling_node = 1},
sounds = default.node_sound_gravel_defaults(),
drop = {
max_items = 1,
items = {
{items = {"default:flint"}, rarity = 16},
{items = {"default:gravel"}}
}
}
})
-- Clay
minetest.register_node("default:clay_block", {
description = S("Clay Block"),
tiles = {"clay_block.png"},
groups = {crumbly = 3},
drop = "default:clay_lump 4",
sounds = default.node_sound_dirt_defaults(),
})
-- Snow
minetest.register_node("default:snow", {
description = S("Snow"),
tiles = {"snow.png"},
inventory_image = "snowball.png",
wield_image = "snowball.png",
paramtype = "light",
buildable_to = true,
floodable = true,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
},
},
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -7 / 16, 0.5},
},
},
groups = {crumbly = 3, falling_node = 1, snowy = 1},
sounds = default.node_sound_snow_defaults(),
on_construct = function(pos)
pos.y = pos.y - 1
if minetest.get_node(pos).name == "ethereal:grass_dirt" then
minetest.set_node(pos, {name = "default:snow_dirt"})
end
end,
})
minetest.register_node("default:snow_block", {
description = S("Snow Block"),
tiles = {"snow.png"},
groups = {crumbly = 3, cools_lava = 1, snowy = 1},
sounds = default.node_sound_snow_defaults(),
on_construct = function(pos)
pos.y = pos.y - 1
if minetest.get_node(pos).name == "default:grass_dirt" then
minetest.set_node(pos, {name = "default:snow_dirt"})
end
end,
})
-- 'is ground content = false' to avoid tunnels in sea ice or ice rivers
minetest.register_node("default:ice", {
description = S("Ice"),
tiles = {"ice.png"},
is_ground_content = false,
paramtype = "light",
groups = {cracky = 3, cools_lava = 1, slippery = 3},
sounds = default.node_sound_glass_defaults(),
})
-- Mapgen-placed ice with 'is ground content = true' to contain tunnels
minetest.register_node("default:cave_ice", {
description = S("Cave Ice"),
tiles = {"ice.png"},
paramtype = "light",
groups = {cracky = 3, cools_lava = 1, slippery = 3,
not_in_creative_inventory = 1},
drop = "default:ice",
sounds = default.node_sound_glass_defaults(),
})
--
-- Ores
--
minetest.register_node("default:stone_with_coal", {
description = S("Coal Ore"),
tiles = {"stone.png^coal_ore.png"},
groups = {cracky = 3},
drop = "default:coal_lump",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:coal_block", {
description = S("Coal Block"),
tiles = {"coal_block.png"},
is_ground_content = false,
groups = {cracky = 3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:stone_with_zersium", {
description = S("Zersium Ore"),
tiles = {"stone.png^zersium_ore.png"},
groups = {cracky = 2},
drop = "default:zersium_lump",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:durasteel_block", {
description = S("Durasteel Block"),
tiles = {"durasteel_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 2},
sounds = default.node_sound_metal_defaults(),
})
minetest.register_node("default:stone_with_copper", {
description = S("Copper Ore"),
tiles = {"stone.png^copper_ore.png"},
groups = {cracky = 2},
drop = "default:copper_lump",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:copper_block", {
description = S("Copper Block"),
tiles = {"copper_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 2},
sounds = default.node_sound_metal_defaults(),
})
minetest.register_node("default:stone_with_tin", {
description = S("Tin Ore"),
tiles = {"stone.png^tin_ore.png"},
groups = {cracky = 2},
drop = "default:tin_lump",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:tin_block", {
description = S("Tin Block"),
tiles = {"tin_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 2},
sounds = default.node_sound_metal_defaults(),
})
minetest.register_node("default:bronze_block", {
description = S("Bronze Block"),
tiles = {"bronze_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 2},
sounds = default.node_sound_metal_defaults(),
})
minetest.register_node("default:stone_with_gold", {
description = S("Gold Ore"),
tiles = {"stone.png^gold_ore.png"},
groups = {cracky = 2},
drop = "default:gold_lump",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:gold_block", {
description = S("Gold Block"),
tiles = {"gold_block.png"},
is_ground_content = false,
groups = {cracky = 1},
sounds = default.node_sound_metal_defaults(),
})
minetest.register_node("default:stone_with_beskar", {
description = S("Beskar Ore"),
tiles = {"stone.png^beskar_ore.png"},
groups = {cracky = 1},
drop = "default:beskar_lump",
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("default:beskar_block", {
description = S("Beskar Block"),
tiles = {"beskar_block.png"},
is_ground_content = false,
groups = {cracky = 1, level = 3},
sounds = default.node_sound_stone_defaults(),
})
--
-- Plantlife (non-cubic)
--
minetest.register_node("default:cactus", {
description = S("Cactus"),
tiles = {"cactus_top.png", "cactus_top.png",
"cactus_side.png"},
paramtype2 = "facedir",
groups = {choppy = 3},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node,
})
minetest.register_node("default:reeds", {
description = S("Reeds"),
drawtype = "plantlike",
tiles = {"reeds.png"},
inventory_image = "reeds.png",
wield_image = "reeds.png",
paramtype = "light",
sunlight_propagates = true,
walkable = true,
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
},
groups = {snappy = 3, flammable = 2},
sounds = default.node_sound_leaves_defaults(),
after_dig_node = function(pos, node, metadata, digger)
default.dig_up(pos, node, digger)
end,
})
minetest.register_node("default:dry_shrub", {
description = S("Dry Shrub"),
drawtype = "plantlike",
waving = 1,
tiles = {"dry_shrub.png"},
inventory_image = "dry_shrub.png",
wield_image = "dry_shrub.png",
paramtype = "light",
paramtype2 = "meshoptions",
place_param2 = 4,
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 4 / 16, 6 / 16},
},
})
minetest.register_node("default:junglegrass", {
description = S("Jungle Grass"),
drawtype = "plantlike",
waving = 1,
visual_scale = 1.69,
tiles = {"junglegrass.png"},
inventory_image = "junglegrass.png",
wield_image = "junglegrass.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flora = 1, attached_node = 1, flammable = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, 0.5, 6 / 16},
},
})
minetest.register_node("default:grass_1", {
description = S("Grass"),
drawtype = "plantlike",
waving = 1,
tiles = {"grass_1.png"},
-- Use texture of a taller grass stage in inventory
inventory_image = "grass_3.png",
wield_image = "grass_3.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flora = 1, attached_node = 1, grass = 1, flammable = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -5 / 16, 6 / 16},
},
on_place = function(itemstack, placer, pointed_thing)
-- place a random grass node
local stack = ItemStack("default:grass_" .. math.random(1,5))
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("default:grass_1 " ..
itemstack:get_count() - (1 - ret:get_count()))
end,
})
for i = 2, 5 do
minetest.register_node("default:grass_" .. i, {
description = S("Grass"),
drawtype = "plantlike",
waving = 1,
tiles = {"grass_" .. i .. ".png"},
inventory_image = "grass_" .. i .. ".png",
wield_image = "grass_" .. i .. ".png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "default:grass_1",
groups = {snappy = 3, flora = 1, attached_node = 1,
not_in_creative_inventory = 1, grass = 1, flammable = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16},
},
})
end
minetest.register_node("default:dry_grass_1", {
description = S("Dry Grass"),
drawtype = "plantlike",
waving = 1,
tiles = {"dry_grass_1.png"},
inventory_image = "dry_grass_3.png",
wield_image = "dry_grass_3.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, flora = 1,
attached_node = 1, dry_grass = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -3 / 16, 6 / 16},
},
on_place = function(itemstack, placer, pointed_thing)
-- place a random dry grass node
local stack = ItemStack("default:dry_grass_" .. math.random(1, 5))
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("default:dry_grass_1 " ..
itemstack:get_count() - (1 - ret:get_count()))
end,
})
for i = 2, 5 do
minetest.register_node("default:dry_grass_" .. i, {
description = S("Dry Grass"),
drawtype = "plantlike",
waving = 1,
tiles = {"dry_grass_" .. i .. ".png"},
inventory_image = "dry_grass_" .. i .. ".png",
wield_image = "dry_grass_" .. i .. ".png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1,
not_in_creative_inventory=1, dry_grass = 1},
drop = "default:dry_grass_1",
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -1 / 16, 6 / 16},
},
})
end
minetest.register_node("default:fern_1", {
description = S("Fern"),
drawtype = "plantlike",
waving = 1,
tiles = {"fern_1.png"},
inventory_image = "fern_1.png",
wield_image = "fern_1.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -0.25, 6 / 16},
},
on_place = function(itemstack, placer, pointed_thing)
-- place a random fern node
local stack = ItemStack("default:fern_" .. math.random(1, 3))
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("default:fern_1 " ..
itemstack:get_count() - (1 - ret:get_count()))
end,
})
for i = 2, 3 do
minetest.register_node("default:fern_" .. i, {
description = S("Fern"),
drawtype = "plantlike",
waving = 1,
visual_scale = 2,
tiles = {"fern_" .. i .. ".png"},
inventory_image = "fern_" .. i .. ".png",
wield_image = "fern_" .. i .. ".png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1,
not_in_creative_inventory=1},
drop = "default:fern_1",
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -0.25, 6 / 16},
},
})
end
minetest.register_node("default:saago_grass_1", {
description = S("Saago Grass"),
drawtype = "plantlike",
waving = 1,
tiles = {"saago_grass_1.png"},
inventory_image = "saago_grass_1.png",
wield_image = "saago_grass_1.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, attached_node = 1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -0.25, 6 / 16},
},
on_place = function(itemstack, placer, pointed_thing)
-- place a random saago grass node
local stack = ItemStack("default:saago_grass_" .. math.random(1, 3))
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("default:saago_grass_1 " ..
itemstack:get_count() - (1 - ret:get_count()))
end,
})
for i = 2, 3 do
minetest.register_node("default:saago_grass_" .. i, {
description = S("Saago Grass"),
drawtype = "plantlike",
waving = 1,
tiles = {"saago_grass_" .. i .. ".png"},
inventory_image = "saago_grass_" .. i .. ".png",
wield_image = "saago_grass_" .. i .. ".png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
groups = {snappy = 3, flammable = 3, attached_node = 1,
not_in_creative_inventory=1},
drop = "default:saago_grass_1",
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -0.25, 6 / 16},
},
})
end
minetest.register_node("default:sand_with_kelp", {
description = S("Kelp"),
drawtype = "plantlike_rooted",
waving = 1,
tiles = {"sand.png"},
special_tiles = {{name = "kelp.png", tileable_vertical = true}},
inventory_image = "kelp.png",
paramtype = "light",
paramtype2 = "leveled",
groups = {snappy = 3},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
{-2/16, 0.5, -2/16, 2/16, 3.5, 2/16},
},
},
node_dig_prediction = "default:sand",
node_placement_prediction = "",
sounds = default.node_sound_sand_defaults({
dig = {name = "default_dig_snappy", gain = 0.2},
dug = {name = "default_grass_footstep", gain = 0.25},
}),
on_place = function(itemstack, placer, pointed_thing)
-- Call on_rightclick if the pointed node defines it
if pointed_thing.type == "node" and placer and
not placer:get_player_control().sneak then
local node_ptu = minetest.get_node(pointed_thing.under)
local def_ptu = minetest.registered_nodes[node_ptu.name]
if def_ptu and def_ptu.on_rightclick then
return def_ptu.on_rightclick(pointed_thing.under, node_ptu, placer,
itemstack, pointed_thing)
end
end
local pos = pointed_thing.under
if minetest.get_node(pos).name ~= "default:sand" then
return itemstack
end
local height = math.random(4, 6)
local pos_top = {x = pos.x, y = pos.y + height, z = pos.z}
local node_top = minetest.get_node(pos_top)
local def_top = minetest.registered_nodes[node_top.name]
local player_name = placer:get_player_name()
if def_top and def_top.liquidtype == "source" and
minetest.get_item_group(node_top.name, "water") > 0 then
if not minetest.is_protected(pos, player_name) and
not minetest.is_protected(pos_top, player_name) then
minetest.set_node(pos, {name = "default:sand_with_kelp",
param2 = height * 16})
if not (creative and creative.is_enabled_for
and creative.is_enabled_for(player_name)) then
itemstack:take_item()
end
else
minetest.chat_send_player(player_name, "Node is protected")
minetest.record_protection_violation(pos, player_name)
end
end
return itemstack
end,
after_destruct = function(pos, oldnode)
minetest.set_node(pos, {name = "default:sand"})
end
})
--
-- Liquids
--
minetest.register_node("default:water_source", {
description = S("Water Source"),
drawtype = "liquid",
waving = 3,
tiles = {
{
name = "water_source_animated.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
{
name = "water_source_animated.png",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
},
use_texture_alpha = "blend",
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "default:water_flowing",
liquid_alternative_source = "default:water_source",
liquid_viscosity = 1,
post_effect_color = {a = 103, r = 30, g = 60, b = 90},
groups = {water = 3, liquid = 3, cools_lava = 1},
sounds = default.node_sound_water_defaults(),
})
minetest.register_node("default:water_flowing", {
description = S("Flowing Water"),
drawtype = "flowingliquid",
waving = 3,
tiles = {"water.png"},
special_tiles = {
{
name = "water_flowing_animated.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
},
},
{
name = "water_flowing_animated.png",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
},
},
},
use_texture_alpha = "blend",
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "default:water_flowing",
liquid_alternative_source = "default:water_source",
liquid_viscosity = 1,
post_effect_color = {a = 103, r = 30, g = 60, b = 90},
groups = {water = 3, liquid = 3, not_in_creative_inventory = 1,
cools_lava = 1},
sounds = default.node_sound_water_defaults(),
})
minetest.register_node("default:river_water_source", {
description = S("River Water Source"),
drawtype = "liquid",
tiles = {
{
name = "river_water_source_animated.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
{
name = "river_water_source_animated.png",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
},
use_texture_alpha = "blend",
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "default:river_water_flowing",
liquid_alternative_source = "default:river_water_source",
liquid_viscosity = 1,
-- Not renewable to avoid horizontal spread of water sources in sloping
-- rivers that can cause water to overflow riverbanks and cause floods.
-- River water source is instead made renewable by the 'force renew'
-- option used in the 'bucket' mod by the river water bucket.
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a = 103, r = 30, g = 76, b = 90},
groups = {water = 3, liquid = 3, cools_lava = 1},
sounds = default.node_sound_water_defaults(),
})
minetest.register_node("default:river_water_flowing", {
description = S("Flowing River Water"),
drawtype = "flowingliquid",
tiles = {"river_water.png"},
special_tiles = {
{
name = "river_water_flowing_animated.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
},
},
{
name = "river_water_flowing_animated.png",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 0.8,
},
},
},
use_texture_alpha = "blend",
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "default:river_water_flowing",
liquid_alternative_source = "default:river_water_source",
liquid_viscosity = 1,
liquid_renewable = false,
liquid_range = 2,
post_effect_color = {a = 103, r = 30, g = 76, b = 90},
groups = {water = 3, liquid = 3, not_in_creative_inventory = 1,
cools_lava = 1},
sounds = default.node_sound_water_defaults(),
})
minetest.register_node("default:lava_source", {
description = S("Lava Source"),
drawtype = "liquid",
tiles = {
{
name = "lava_source_animated.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.0,
},
},
{
name = "lava_source_animated.png",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.0,
},
},
},
paramtype = "light",
light_source = default.LIGHT_MAX - 1,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "default:lava_flowing",
liquid_alternative_source = "default:lava_source",
liquid_viscosity = 7,
liquid_renewable = false,
damage_per_second = 4 * 2,
post_effect_color = {a = 191, r = 255, g = 64, b = 0},
groups = {lava = 3, liquid = 2, igniter = 1},
})
minetest.register_node("default:lava_flowing", {
description = S("Flowing Lava"),
drawtype = "flowingliquid",
tiles = {"lava.png"},
special_tiles = {
{
name = "lava_flowing_animated.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.3,
},
},
{
name = "lava_flowing_animated.png",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 3.3,
},
},
},
paramtype = "light",
paramtype2 = "flowingliquid",
light_source = default.LIGHT_MAX - 1,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "default:lava_flowing",
liquid_alternative_source = "default:lava_source",
liquid_viscosity = 7,
liquid_renewable = false,
damage_per_second = 4 * 2,
post_effect_color = {a = 191, r = 255, g = 64, b = 0},
groups = {lava = 3, liquid = 2, igniter = 1,
not_in_creative_inventory = 1},
})
--
-- Tools / "Advanced" crafting / Non-"natural"
--
local bookshelf_formspec =
"size[8,7;]" ..
"list[context;books;0,0.3;8,2;]" ..
"list[current_player;main;0,2.85;8,1;]" ..
"list[current_player;main;0,4.08;8,3;8]" ..
"listring[context;books]" ..
"listring[current_player;main]" ..
default.get_hotbar_bg(0,2.85)
local function update_bookshelf(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local invlist = inv:get_list("books")
local formspec = bookshelf_formspec
-- Inventory slots overlay
local bx, by = 0, 0.3
local n_written, n_empty = 0, 0
for i = 1, 16 do
if i == 9 then
bx = 0
by = by + 1
end
local stack = invlist[i]
if stack:is_empty() then
formspec = formspec ..
"image[" .. bx .. "," .. by .. ";1,1;default_bookshelf_slot.png]"
else
local metatable = stack:get_meta():to_table() or {}
if metatable.fields and metatable.fields.text then
n_written = n_written + stack:get_count()
else
n_empty = n_empty + stack:get_count()
end
end
bx = bx + 1
end
meta:set_string("formspec", formspec)
if n_written + n_empty == 0 then
meta:set_string("infotext", S("Empty Bookshelf"))
else
meta:set_string("infotext", S("Bookshelf (@1 written, @2 empty books)", n_written, n_empty))
end
end
minetest.register_node("default:bookshelf", {
description = S("Bookshelf"),
tiles = {"jogan_wood.png", "jogan_wood.png", "jogan_wood.png",
"jogan_wood.png", "bookshelf.png", "bookshelf.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("books", 8 * 2)
update_bookshelf(pos)
end,
can_dig = function(pos,player)
local inv = minetest.get_meta(pos):get_inventory()
return inv:is_empty("books")
end,
allow_metadata_inventory_put = function(pos, listname, index, stack)
if minetest.get_item_group(stack:get_name(), "book") ~= 0 then
return stack:get_count()
end
return 0
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name() ..
" moves stuff in bookshelf at " .. minetest.pos_to_string(pos))
update_bookshelf(pos)
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" puts stuff to bookshelf at " .. minetest.pos_to_string(pos))
update_bookshelf(pos)
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes stuff from bookshelf at " .. minetest.pos_to_string(pos))
update_bookshelf(pos)
end,
on_blast = function(pos)
local drops = {}
default.get_inventory_drops(pos, "books", drops)
drops[#drops+1] = "default:bookshelf"
minetest.remove_node(pos)
return drops
end,
})
local function register_sign(material, desc, def)
minetest.register_node("default:sign_wall_" .. material, {
description = desc,
drawtype = "nodebox",
tiles = {"sign_wall_" .. material .. ".png"},
inventory_image = "sign_" .. material .. ".png",
wield_image = "sign_" .. material .. ".png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
use_texture_alpha = "opaque",
node_box = {
type = "wallmounted",
wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375},
},
groups = def.groups,
legacy_wallmounted = true,
sounds = def.sounds,
on_construct = function(pos)
--local n = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "field[text;;${text}]")
end,
on_receive_fields = function(pos, formname, fields, sender)
--print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
local player_name = sender:get_player_name()
if minetest.is_protected(pos, player_name) then
minetest.record_protection_violation(pos, player_name)
return
end
local text = fields.text
if not text then
return
end
if string.len(text) > 512 then
minetest.chat_send_player(player_name, S("Text too long"))
return
end
minetest.log("action", (player_name or "") .. " wrote \"" ..
text .. "\" to sign at " .. minetest.pos_to_string(pos))
local meta = minetest.get_meta(pos)
meta:set_string("text", text)
if #text > 0 then
meta:set_string("infotext", S('"@1"', text))
else
meta:set_string("infotext", '')
end
end,
})
end
register_sign("wood", S("Wooden Sign"), {
sounds = default.node_sound_wood_defaults(),
groups = {choppy = 2, attached_node = 1, flammable = 2, oddly_breakable_by_hand = 3}
})
register_sign("durasteel", S("Durasteel Sign"), {
sounds = default.node_sound_metal_defaults(),
groups = {cracky = 2, attached_node = 1}
})
minetest.register_node("default:ladder_wood", {
description = S("Wooden Ladder"),
drawtype = "signlike",
tiles = {"ladder_wood.png"},
inventory_image = "ladder_wood.png",
wield_image = "ladder_wood.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
climbable = true,
is_ground_content = false,
selection_box = {
type = "wallmounted",
--wall_top = = <default>
--wall_bottom = = <default>
--wall_side = = <default>
},
groups = {choppy = 2, oddly_breakable_by_hand = 3, flammable = 2},
legacy_wallmounted = true,
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("default:ladder_durasteel", {
description = S("Durateel Ladder"),
drawtype = "signlike",
tiles = {"ladder_durasteel.png"},
inventory_image = "ladder_durasteel.png",
wield_image = "ladder_durasteel.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
climbable = true,
is_ground_content = false,
selection_box = {
type = "wallmounted",
--wall_top = = <default>
--wall_bottom = = <default>
--wall_side = = <default>
},
groups = {cracky = 2},
sounds = default.node_sound_metal_defaults(),
})
default.register_fence("default:fence_jogan_wood", {
description = S("Jogan Wood Fence"),
texture = "jogan_wood.png",
material = "ethereal:jogan_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
})
default.register_fence("default:fence_pine_wood", {
description = S("Pine Wood Fence"),
texture = "pine_wood.png",
material = "ethereal:pine_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
})
default.register_fence("default:fence_palm_wood", {
description = S("Palm Wood Fence"),
texture = "palm_wood.png",
material = "ethereal:palm_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
})
default.register_fence("default:fence_wroshyr_wood", {
description = S("Wroshyr Wood Fence"),
texture = "wroshyr_wood.png",
material = "ethereal:wroshyr_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
})
default.register_fence("default:fence_brylark_wood", {
description = S("Brylark Wood Fence"),
texture = "brylark_wood.png",
material = "ethereal:brylark_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
})
default.register_fence("default:fence_uneti_wood", {
description = S("Uneti Wood Fence"),
texture = "uneti_wood.png",
material = "ethereal:uneti_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
})
default.register_fence("default:fence_gnarltree_wood", {
description = S("Gnarltree Wood Fence"),
texture = "gnarltree_wood.png",
material = "ethereal:gnarltree_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
})
default.register_fence_rail("default:fence_rail_jogan_wood", {
description = S("Jogan Wood Fence Rail"),
texture = "jogan_wood.png",
material = "ethereal:jogan_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
})
default.register_fence_rail("default:fence_rail_pine_wood", {
description = S("Pine Wood Fence Rail"),
texture = "pine_wood.png",
material = "ethereal:pine_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
})
default.register_fence_rail("default:fence_rail_palm_wood", {
description = S("Palm Wood Fence Rail"),
texture = "palm_wood.png",
material = "ethereal:palm_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
})
default.register_fence_rail("default:fence_rail_wroshyr_wood", {
description = S("Wroshyr Wood Fence Rail"),
texture = "wroshyr_wood.png",
material = "ethereal:wroshyr_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
})
default.register_fence_rail("default:fence_rail_brylark_wood", {
description = S("Brylark Wood Fence Rail"),
texture = "brylark_wood.png",
material = "ethereal:brylark_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
})
default.register_fence_rail("default:fence_rail_uneti_wood", {
description = S("Uneti Wood Fence Rail"),
texture = "uneti_wood.png",
material = "ethereal:uneti_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
})
default.register_fence_rail("default:fence_rail_gnarltree_wood", {
description = S("Gnarltree Wood Fence Rail"),
texture = "gnarltree_wood.png",
material = "ethereal:gnarltree_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
sounds = default.node_sound_wood_defaults()
})
minetest.register_node("default:glass", {
description = S("Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"glass.png", "glass_detail.png"},
paramtype = "light",
paramtype2 = "glasslikeliquidlevel",
sunlight_propagates = true,
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node("default:obsidian_glass", {
description = S("Obsidian Glass"),
drawtype = "glasslike_framed_optional",
tiles = {"obsidian_glass.png", "obsidian_glass_detail.png"},
paramtype = "light",
paramtype2 = "glasslikeliquidlevel",
is_ground_content = false,
sunlight_propagates = true,
sounds = default.node_sound_glass_defaults(),
groups = {cracky = 3},
})
minetest.register_node("default:brick", {
description = S("Brick Block"),
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"brick.png"},
is_ground_content = false,
groups = {cracky = 3},
sounds = default.node_sound_stone_defaults(),
})
--
-- Misc
--
minetest.register_node("default:cloud", {
description = S("Cloud"),
tiles = {"cloud.png"},
is_ground_content = false,
sounds = default.node_sound_defaults(),
groups = {not_in_creative_inventory = 1},
})